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Serena's Special Guide

Power Up with CM Serena (Tree of Heroes Clear Strategy)
CM Serena 06/16/2023

 

Greetings from <Summoners War: Chronicles>.

 

Tree of Heroes was added to the world of Chronicles through the Jun. 15th update.

 

While some of you may already be enjoying the dungeon,

we understand that some Summoners are facing difficulties against the mighty Farakel.

 

So we have prepared a special guide to help all Summoners clear the Tree of Heroes.

 

Please check below for more details.

 


 

▌Power Up with CM Serena (Tree of Heroes Clear Strategy)

 

1. Tree of Heroes Overview

- The raid is available after accepting the Tree of Heroes starting quest in Ayah.

- Tree of Heroes can be entered as a party of 3 Summoners.

- Tree of Heroes can be played 3 times a week. (Can be recharged 3 times)

- The recommended PWR is 502.9k.

 

2. Basic Info on Farakel

- Farakel is a Warrior Type boss who can switch to Fire/Water/Wind/Neutral attributes.

- Farakel switches his attribute during battle, and his skills change as well according to the attribute.

- Fire/Water/Wind origin will be formed at the start of the battle, 

and you must destroy the origin that’s advantageous over the boss’ attribute in order to move on to the next phase.

- 3 portals will be formed upon destroying the origin continuously, 

leading to a phase where you must destroy 3 middle bosses.

- Afterward, Farakel switches to neutral attribute and uses all the attribute skills

to have 100% Drain buff.

 

3. Detailed Skill Info

① Main skill by attribute

▶ Fire Attribute

[Heat Haze - Passive]

- Decreases the DMG Taken and increases the CRIT RES.

- In addition, Farakel is immune to MOV SPD DOWN.

 

[Origin Destroyer - Mortality]

- Observes a random enemy Summoner for a certain period and attacks the target.

- Removes all beneficial effects on enemies within the area, and applies Burn after dealing fixed damage based on the target's MAX HP.

- This skill can attack the origin of Fire, Water, and Wind, and can destroy the origin of Wind.

 

[Stormy Blast]

- Attacks enemies within the area and applies Burn.

- Deals greater damage the more targets are hit.

 

[Inferno]

- Quickly charges toward the target to attack and apply DEF DOWN to enemies in the way.

- Applies MOV SPD UP to itself.

- In addition, leaves a trail of flame along the path, dealing fixed damage continuously based on the target's MAX HP to enemies standing on it. 

- This attack is used consecutively 2 or 3 times.

 

▶ Water Attribute

[Drain - Passive]

- Decreases the damage taken and recovers its HP based on the damage dealt.

- In addition, Farakel is immune to MOV SPD DOWN.

 

[Absorb]

- Removes all the harmful effects on itself and absorbs the enemy's attacks for a certain period.

- It becomes immune to harmful effects while absorbing.

- Deals fixed damage based on the target's MAX HP to all nearby enemies and knocks them down after absorbing a certain number of attacks or more.

- Farakel becomes Groggy for a certain period if the absorption fails.

 

[Recharge]

- Removes all the harmful effects on itself and charges its power for a certain period.

- It becomes immune to harmful effects while charging and becomes Groggy

if it gets attacked a certain number of times or more and fails the charge.

- Upon successful charging, Farakel releases its power to deal fixed damage based on the target's MAX HP to all nearby enemies.

 

[Shockwave]

- Signals the attack range 3 times in a row. Then consecutively attacks and applies Frostbite to enemies within the signaled area.

 

[Origin Destroyer - Blue Hole]

- Applies Source of Erosion to up to 2 enemy Summoners.

- The Source of Erosion disappears after a certain period and creates a blue hole at the target's location before it disappears.

- Enemies standing on the blue hole continuously take damage based on the target's MAX HP, become frostbitten, and have their mana reduced.

- In addition, this skill can attack the origin of Fire, Water, and Wind, and can destroy the origin of Fire.

 

▶ Wind Attribute

[Thunderbolt - Passive]

- Decreases the damage taken and removes a beneficial effect on the target and applies Electric Shock upon hit.

- In addition, Farakel is immune to MOV SPD DOWN.

 

[Waterspout] 

- Creates multiple waterspouts nearby to detonate Electric Shock on enemies within the area, then attacks and airbornes them briefly.

 

[Storm]

- Summons a storm that tracks a Summoner nearby.

- The storm deals fixed damage based on the target's MAX HP to enemies that touch it and applies Electric Shock.

- The storm disappears after a certain period.

 

[Origin Destroyer - Divine Punishment]

- Soars up into the air and unleashes divine punishments consecutively to the enemy Summoner.

- The enemy hit by the divine punishment takes fixed damage based on the target's Electric Shock LV and becomes stunned.

- This skill can attack the origin of Fire, Water, and Wind, and can destroy the origin of Water.

 

4. Basic Patterns of Tree of Heroes

※ The below pattern is an example when the boss’ attribute changes from Wind -> Fire -> Water.

Battles Starts ▶ Attribute Switch (Wind) ▶ Storm ▶ Waterspout ▶ Origin Destroyer - Divine Punishment ▶ HP falls to a certain ratio + Destroy Origin of Water

▶ Attribute Switch (Fire) ▶ Stormy Blast ▶ Inferno ▶ Origin Destroyer - Mortality ▶ HP falls to a certain ratio + Destroy Origin of Wind

▶ Attribute Switch (Water) ▶ Absorb ▶ Recharge ▶ Shockwave ▶ Origin Destroyer - Blue Hole ▶ HP falls to a certain ratio + Destroy Origin of Fire

▶ 3 Portals created ▶ Defeat middle boss ▶ Attribute Switch (Neutral) ▶ Battle continues with the repeat of previous skill patterns

 

5. CM Serena’s Strategy Guide

[Preparations Before Entering the Raid]

#1 Basic Tips on Tree of Heroes and Required Monster Development

- Tree of Heroes can be cleared easily when over 502.9k PWR.

- It is crucial to prepare the DPS Monsters of each attribute.

- As for the healer Monsters, you need Monsters with Harmful Effect Removal, DoT Removal, and Immunity.

- Different from other Raids, you need to switch Monsters according to the required attributes.

- When the boss switches to the Fire attribute, you need Monsters that can apply CRIT RES DOWN or DMG Taken UP.

When the boss switches to the Water attribute, you need Monsters that can apply Unrecoverable.

- When the boss’ attribute is neutral, you need Monsters of both types above, so it is important to coordinate with party members before forming your team.

- Below is the list of Monsters that are helpful in Tree of Heroes.

 

※ Tree of Heroes Recommended Monsters

 

● DPS Monsters for each attribute

- In Tree of Heroes, it is crucial to prepare the DPS Monsters of each attribute.

[Wind]

- 5★ Vampire (Wind)

- 5★ Ifrit (Wind) 

- 5★ Polar Queen (Wind)

 

[Water]

- 5★ Magical Archer (Water)

- 5★ Narin Ha (Water) 

- 5★ Vampire Hunter (Water)

 

[Fire]

- 5★ Ifrit (Fire)

- 5★ Nine-tailed Fox (Fire)

- 5★ Zenos (Fire)

- 5★ Polar Queen(Fire)

* Additionally, you can use any Monsters with an advantageous attribute to the boss.

 

● Main Healer Monsters

- You need Monsters with Harmful Effect Removal, DoT Removal, and Immunity.

- 5★ Occult Girl (Water) - Has Harmful Effect Removal and instant recovery skill

- 5★ Archangel (Water)

- 5★ Pioneer (Water) 

- 5★ Oracle (Fire)

- ★4 Howl (Water)

- ★4 Howl (Light)

* Additionally, you can use any Monsters with Harmful Effect Removal, DoT Removal, and Immunity.

 

● Main Support Monsters

- You need Monsters that can apply CRIT RES DOWN, Unrecoverable, and DMG Taken UP.

- 5★ Vampire (Fire) - Has CRIT RES DOWN skill

- 5★ Harp Magician (Light) - Has Unrecoverable and DMG Taken UP skills

- 5★ Mermaid (Fire) - Has Unrecoverable skill

- 5★ Pioneer (Wind) - Has DMG Taken UP skill

-* Additionally, you can use any Monsters with CRIT RES DOWN, Unrecoverable, and DMG Taken UP.

 

#2. In Tree of Heroes, you need to switch Monsters according to the attribute

and constantly use buff/debuff skills. 

Among the utility skills, remember to enhance [Change of Plan], which decreases the mana required to switch the Monsters, and [Bond Enhancement], which decreases the cooldown to switch soul link Monsters to the MAX!

 

[Checklist During Raid Battles]

① Prior to entering a raid, it is necessary to check if party members have Monsters that can apply Unrecoverable and CRIT RES DOWN.

* If 3 party members all have the Monsters with the same effect, the damage dealt may not be efficient. Thus, you must coordinate with your party.

EX) One party member can have a Monster with Unrecoverable, another one can have a Monster with CRIT RES DOWN, and the remaining party member can go for DPS

 

② Once you enter the raid and move to the center, Farakel will change his attribute.

This is when you need to check and switch your Monsters to ones with attribute advantage.
EX) When Farakel switches to Wind, you need to switch to Fire Monsters as well

 

③ Unlike other bosses, where you just need to deal damage to move on to the next phase,

the origin that has advantage over the boss needs to be destroyed first.

* You may take additional damage upon destroying another origin.

 

Therefore, it is crucial to familiarize yourself with skills that can destroy the origin of each attribute.

* When the boss is of a Fire attribute, you must induce the boss’ Origin Destroyer - Mortality skill to destroy the Origin of Wind.

* When the boss is of a Water attribute, you must induce the boss’ Origin Destroyer - Blue Hole skill to destroy the Origin of Fire.

* When the boss is of a Wind attribute, you must induce the boss’ Origin Destroyer - Mortality skill to destroy the Origin of Water.

 

④ Farakel uses different skills for each of his attributes. It’s best to memorize all of them,

but you can also familiarize yourself with the main patterns for each attribute,

* Fire Attribute - Since he has CRIT RES UP as passive, 

it’s necessary to constantly apply CRIT RES DOWN or DMG Taken UP to the boss.

Stormy Blast skill, which casts in a semicircular form is used once. Inferno skill is casted in a straight line with a charge 3 to 4 times. 

* Water Attribute - Since he has Drain as passive,

it’s necessary to apply Unrecoverable to the boss.

Absorb and Recharge skills can be distinguished by Red or Blue shields.

When it’s red, avoid getting hit, and when the shield is blue, you must nuke it down with damage.

Shockwave skill displays 3 AoE beforehand, so you must avoid it in the correct order.

* Wind Attribute - The Storm skill tracks the closest Summoner,

so you must move away from party members and draw the storm elsewhere, away from the party members.

 

⑤ After 3 attribute patterns, 3 portals will be formed.

Each portal with summon the middle bosses: Ifrit(Fire), Undine(Water), and Sylph(Wind)

 

3 Summoners must take charge of each of the 3 portals and defeat the middle bosses.

Once a middle boss is defeated, Summoners can help the other party members clear their portals.

* As for Undine(Water), it’s recommended to defeat it using Monsters with Steal or Block Beneficial Effect as it uses Soul Protection and Immunity.

 

⑥ After this, the battle will continue with Farakel in neutral attribute. 

His damage will increase as he will use all the skills that were previously introduced.

 

You must constantly apply Unrecoverable, CRIT RES DOWN, and DMG Taken UP,

as it has both of the water/fire attribute passives, such as CRIT RES UP and Drain.


 


 

That’s all for the Tree of Heroes strategy guide.

 

Hope you can follow the guide above and successfully clear Tree of Heroes 

for Twilight Hero equipment, outfit, and equipment crafting materials.

 

I’ll be back with another guide to help you in the future.

 

Thank you.

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