Skip to Content

UPDATE

Nov. 16th Update Notes
GM Chronicles 11/16/2023

 

Greetings from <Summoners War: Chronicles>.

 

We would like to inform you about the changes in this upcoming update.

 

The content and event time are based on each region’s time zone: US - EST / EU - CET / ASIA - ICT / JP - JST

Please check the details below.

 


■ Key Updates

 

▶ 5★ Dragon
- 5★ Dragon will be summoned to the world of Chronicles.

  · The details of each attribute are as follows.

Skill

Description

Basic Attack

Attacks the enemy target.

Rain of Fire

Drops fireballs 3 times on random enemies within the area, dealing damage to the target and enemies around, and applies ATK DOWN with a certain chance. Upon successfully applying ATK DOWN per hit, drops an additional fireball to a random target, and up to 3 fireballs can be dropped. (Its CRIT RES increases while using skills.)

Fiery Breath

Releases its breath to increase the skill cooldown of enemies within the area and attack 3 times. Each hit has a certain chance to apply Oppress. Additionally, upon successfully hitting an enemy Summoner, it decreases the target Summoner's mana. The damage of this attack is proportional to the difference in ATK between itself and the target. (Its CRIT RES increases while using skills.)

Ultimate Fiery Breath

Releases its breath to increase the skill cooldown of enemies within the area and attack 5 times. Each hit has a certain chance to apply Oppress. Additionally, upon successfully hitting an enemy Summoner, it decreases the target Summoner's mana. The damage of this attack is proportional to the difference in ATK between itself and the target. (Its CRIT RES increases while using skills.)

 

Skill

Description

Basic Attack

Attacks the enemy target.

Snowstorm

Creates a snowstorm to hit enemies within the area 3 times, and each hit has a certain chance to apply DEF DOWN. The last hit has a certain chance to knockdown the target within the area, and if the target is knocked down, stunned, or frozen, uses Absolute Zero. The damage is inversely proportional to the number of targets hit.

Absolute Zero

Applies Spell Shield to itself and releases a breath to attack enemies within the area 3 times. Each hit has a certain chance to apply Freeze, and uses Chill Explosion 1 if 2 or more enemies are frozen. This attack ignores the target's beneficial effect that reduces the damage taken.

Ultimate Absolute Zero

Applies Spell Shield to itself and releases a breath to attack enemies within the area 5 times. Each hit has a certain chance to apply Freeze, and uses Chill Explosion 2 if 2 or more enemies are frozen. This attack ignores the target's beneficial effect that reduces the damage taken.

 

Skill

Description

Basic Attack

Attacks the enemy target and if the target's current HP ratio is lower than itself, recovers HP of the team member with the lowest HP ratio.

Thunder Break

Releases its breath to deal damage based on its MAX HP to enemies within the area 3 times, and each hit has a certain chance to apply DMG Taken UP. In addition, applies ATK SPD UP to itself.

Illusion of Time

Recovers HP of allies within the area and removes 2 harmful effects. Upon successfully removing a CC effect from a team member, applies Immunity to the target team member. The recovery amount is based on its MAX HP.

Soul of Jamire

Becomes immune to all CC effects. When the enemy applies Silence or Root to the team member, uses Illusion of Time 2.

Ultimate Illusion of Time

Recovers HP of allies within the area and removes all harmful effects. Upon successfully removing a CC effect from a team member, applies Immunity to the target team member. The recovery amount is based on its MAX HP.

 

Skill

Description

Basic Attack

Attacks the enemy target.

Armageddon

Reduces its current HP to apply Endure to itself. Then drops a meteor to attack enemies within the area and apply CRIT Rate DOWN.

Holy Light

Recovers HP of allies within the area and applies Continuous Recovery to allies, excluding itself. Then applies CRIT RES UP to allies within the area. If the target that received Continuous Recovery is of the light attribute, applies additional Continuous Recovery. The recovery amount is based on its ATK.

Soul of Zerath

Increases its DMG dealt and decreases its DMG taken based on its lost HP, and decreases its Recovery Received.

Ultimate Holy Light

Recovers HP of allies within the area and applies Continuous Recovery and CRIT RES UP. The recovery amount is based on its ATK.

 

Skill

Description

Basic Attack

Attacks the enemy target.

Dark Storm

Attacks enemies within the area 3 times to deal damage based on its MAX HP. The last hit has a certain chance to apply Fear to the target within the area. This attack ignores the target's beneficial effect that reduces the damage taken.

Decimate

Releases its breath to deal damage based on its MAX HP to enemies within the area 3 times. Each hit has a certain chance to remove a beneficial effect, and applies Undead with a certain chance. This attack ignores the target's Death Denial effect, and targets defeated with this skill cannot be revived.

Soul of Grogen

When its HP is below a certain ratio, applies Fear and Undead to enemies around it upon getting hit by a skill. Increases the damage dealt when attacking Light and Dark attribute enemies, but takes more damage from Fire, Water, and Wind attribute enemies.

Ultimate Decimate

Releases its breath to deal damage based on its MAX HP to enemies within the area 5 times. Each hit has a certain chance to remove 2 beneficial effects, and applies Undead with a certain chance. This attack ignores the target's Death Denial effect, and targets defeated with this skill cannot be revived.

 

▶ 5★ Monster <Dragon> (Fire/Water/Wind) Rate UP Summon

- 5★ Dragon (Fire/Water/Wind) Rate UP Summon will be available in the [Summon Altar].

  · Duration: After the Nov. 16th maintenance - Dec. 7th 12am

  · Summon Fire/Water/Wind Dragon with a higher chance than Mystical Summon.

  · You can obtain Dragon of the corresponding attribute each time you reach 200 summon mileage of Rate UP Summon.

  · Mileage will not reset even if you obtain Dragon before reaching 200 mileage.

 

▶ New Summoner Skills Added

- A new skill for each Summoner will be added.

  · Go to the [Summoner] menu and select the [Skill] tab to acquire the new skill or switch the skill.

   e.g.) Move to Kina’s Summoner skill screen, change the weapon attribute to Water, then select the Big Wave skill to see the newly added “Ice Protection” skill.

  · 10 Magician's Research Logs are consumed to obtain the new skill.

  · In order to acquire the new skills, the Summoner must be Lv. 72 or higher and possess the same attribute research skill as the skill being added.

 

[Orbia’s 2nd Skill]

(Attribute) Skill Name

Description

(Fire) Fire Wall

[Skill Cooldown: 15 sec]

Creates a wall of fire to remove Invincibility and attack enemies within the area. If Orbia has Provoke, increases the damage of the first hit. The fire wall deals damage every second for a certain time and applies DEF DOWN with a certain chance.

 · Remove Invincibility

 · 211% of ATK as DMG

 · [If caster has Provoke] Increase DMG Dealt by 55%

 · [Per Hit] 41% of ATK as DMG

 · (55% Chance) Lv. 1 DEF DOWN for 20 sec

 

[Kina’s 3rd Skill]

(Attribute) Skill Name

Description

(Water) Ice Protection

[Skill Cooldown: 30 sec]

Recovers the HP of allies within the area and grants Shield with snow crystals. If a team member has Poison, reduces the cooldown of Ice Protection and removes all harmful effects.

 · Recover HP by 551.4% of ATK

 · 21.2% of the target's MAX HP as Shield for 14 sec

 · [If target has Poison] Remove all harmful effects

 · [If target has Poison] Reduce the cooldown of “Ice Protection” by 10%

 

[Cleaf’s 1st Skill]

(Attribute) Skill Name

Description

(Wind) Strong Wind

[Skill Cooldown: 10 sec]

Creates a strong wind to attack enemies within the area 2 times and deal damage based on its DEF. The first hit has a certain chance to remove 1 beneficial effect and the last hit applies Evasion DOWN.

 · [Per Hit] 89.2% of ATK + 59.4% of caster’s DEF as DMG

 · (80% Chance) Remove a beneficial effect

 · (80% Chance) Lv. 1 Evasion for 20 sec

 

[Soleta’s 1st Skill]

(Attribute) Skill Name

Description

(Wind) Breeze

[Skill Cooldown: 9 sec]

Shoots arrows consecutively to attack the enemy target 5 times, and each hit has a certain chance to remove Immunity on the target if Soleta has Fletch.

 · [Per Hit] 59.8% of ATK as DMG

 · [If caster has Fletch](35% Chance) Remove Immunity

 

 


■ Balance Adjustment

 

▶ Effect and Formula Improvement

Effect and Formula

Changes

Bomb

- Bombs will be added in a row for each Bomb applied, and the Bombs can be detonated all at once.

 ·Up to 3 Bombs can be applied, and any Bombs after the MAX count will not be applied.

- Damage accumulates over time from the moment the Bomb is applied.

- The Bomb deals accumulated damage and applies Stun when it explodes.

- Bomb damage ignores DEF.

- When the Bomb is removed by “Remove Harmful Effect”, it explodes and deals accumulated damage and applies Stun. The skill will be canceled when the Stun is applied, and the scheduled effects will not be activated.

Bomb Disposal

- The Bomb can be disposed safely. There will be no Bomb damage or stun during Bomb disposal.

 

▶ Summoner

- Details are based on the MAX enhancement value of each skill.

- Changed or added details are in blue, and those removed are in red.

 

 · Kina

Skill

Before

After

Snow Day

[Skill Cooldown: 12 sec]

Conjures a blizzard to apply Energy of Water to herself and applies MOV SPD DOWN and ATK SPD DOWN to nearby enemies 2 times with a certain chance. In addition, recovers the HP of nearby allies 2 times, and applies ATK SPD UP and Precision UP 2 times to the team member with the highest ATK SPD. The recovery amount is based on Kina's ATK. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP.

 · Lv. 3 Energy of Water for 4 sec (Unremovable)

 · (90% Chance) Lv. 1 MOV SPD DOWN for 20 sec

 · (90% Chance) Lv. 1 ATK SPD DOWN for 20 sec

 · [Per Recovery] Recover 9.3% of the target's HP

 · [Per Recovery] Recover HP equal to 42.5% of ATK

 · Lv. 2 ATK SPD UP for 20 sec

 · Lv. 2 Precision UP for 20 sec

 · [If target's HP is below 50%] Decrease the cooldown of Snow Day by 35%

[Skill Cooldown: 12 sec]

Conjures a blizzard to apply Energy of Water to herself and applies MOV SPD DOWN and ATK SPD DOWN to nearby enemies with a certain chance. In addition, recovers the HP of nearby allies 2 times, and applies ATK SPD UP and Precision UP to the team member with the highest ATK SPD. The recovery amount is based on Kina's ATK. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP. (Changed)

  · Lv. 3 Energy of Water for 4 sec (Unremovable)

 · (90% Chance) Lv. 2 MOV SPD DOWN for 20 sec

 · (90% Chance) Lv. 2 ATK SPD DOWN for 20 sec

 · [Per Recovery] Recover 18.6% of the target's HP

 · [Per Recovery] Recover HP equal to 85% of ATK

 · Lv. 4 ATK SPD UP for 20 sec

 · Lv. 4 Precision UP for 20 sec

 · [If target's HP is below 50%] Decrease the cooldown of Snow Day by 35%

 

 · Orbia

Skill

Before

After

Ice Wave

[Skill Cooldown: 15 sec]

Summons an iceberg on the ground, attacking enemies within the area 2 times. The last hit extends the duration of CC effects on enemies and applies Mana Cost UP.

 · [Per Hit] 192.6% of ATK as DMG

 · Increase CC duration by 3 sec

 · [If target is under a CC effect] Lv. 1 Mana Cost UP for 20 sec

[Skill Cooldown: 15 sec]

Summons an iceberg on the ground to attack enemies within the area 2 times. The last hit extends the duration of CC effects on enemies and applies Mana Cost UP to the enemy Summoner.(Changed)

  · [Per Hit] 192.6% of ATK as DMG

 · Increase CC duration by 3 sec

 · [If target is under a CC effect] Lv. 1 Mana Cost UP for 20 sec

 

▶ Monster

- Details are based on the MAX enhancement value of each skill.

- Changed or added details are in blue, and those removed are in red.

 

 · 5★ Fire Pirate Captain

Skill

Before

After

Bombardment

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Fires shells, dealing damage to enemies within the area 3 times, and stuns them with a certain chance. Applies DMG Taken UP and increases the team Summoner's mana if the target has Bomb.

 · [Per Hit] 211%of ATK as DMG

 · (70% Chance) Stun for 3.5 sec

 · [If target has Bomb] (70% Chance) Lv. 1 DMG Taken UP for 20 sec (Removed)

 · [If target has Bomb] Increase mana by 1

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Fires shells, dealing damage based on its MAX HP to enemies within the area 3 times, and each hit stuns them with a certain chance. The last hit increases the team Summoner's mana by up to 1 if the target has Bomb. (Changed)

 · [Per Hit] 118.8% of ATK + 3.9% of caster’s MAX HP as DMG (Changed)

 · (45% Chance) Stun for 3.5 sec (Changed)

 · [If target has Bomb] Increase mana by 1

※ The skill range has increased compared to before. (Changed)

Detonation Shot

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Fires the blunderbuss at the enemy target, detonates bombs that the target has and additionally uses Detonation Shot.

 · 995.2% of ATK as DMG

 · Instant Explosion

 · [If target has Bomb] Use Detonation Shot once

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Fires the blunderbuss at the enemy target to deal damage based on its MAX HP. If the target has a Bomb, applies DMG Taken UP and instantly detonates it, and additionally uses Detonation Shot. (Changed)

 · 441% of ATK + 14.6% of caster’s MAX HP as DMG (Changed)

 · [If target has Bomb] Lv. 1 DMG Taken UP for 20 sec (Added)

 · [If target has Bomb] Instant Explosion

 · [If target has Bomb] Use Detonation Shot once

Ultimate Detonation Shot

[No Skill Cooldown]

Drops shells from the sky to bombard enemies within the area 3 times, and each hit has a certain chance to stun. Then summons a pirate ship that sails forward to attack enemies within the area and immediately detonates bombs that the enemy has.

 · [Per Hit] 316.8%of ATK as DMG

 · (40% Chance) Stun for 3.5 sec

 · 316.8% of ATK as DMG

  · Instant Explosion

[No Skill Cooldown]

Drops shells from the sky to deal damage based on its MAX HP to enemies within the area 3 times, and each hit has a certain chance to stun. Then summons a pirate ship that sails forward to deal damage based on its MAX HP to enemies within the area. If the target has a Bomb, applies DMG Taken UP and instantly detonates it. (Changed)

 · [Per Hit] 154.3% of ATK + 5.2% of caster’s MAX HP as DMG (Changed)

 · (45% Chance) Stun for 3.5 sec (Changed)

 · [Last Hit] 154.3% of ATK + 5.2% of caster’s MAX HP as DMG (Changed)

 · [If target has Bomb] Lv. 1 DMG Taken UP for 20 sec (Added)

 · [If target has Bomb] Instant Explosion

※ The skill range of 1st, 2nd, and 3rd hit has increased compared to before. (Changed)

 

 · 5★ Fire Joker

Skill

Before

After

Surprise Bomb

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

 · 1176.1%of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration

 · [If Bomb explodes] Stun for 3.5 sec

Fire Magic

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Throws burning cards to attack enemies within the area and applies Burn and Unrecoverable.

 · 759.9% of ATK as DMG

 · Lv. 1 Burn for 20 sec

 · Unrecoverable for 20 sec

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Throws burning cards to attack enemies within the area and applies Burn and Unrecoverable.

 · 664.9% of ATK as DMG (Changed)

 · Lv. 2 Burn for 20 sec (Changed)

 · Unrecoverable for 20 sec

 

 · 5★ Water Joker

Skill

Before

After

Surprise Bomb

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

 · 1079% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3 sec

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

  → 47% of ATK as Bomb DMG per 1 sec of Bomb duration

 · [If Bomb explodes] Stun for 3 sec

Ice Magic

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Throws freezing cards to attack enemies within the area and applies Frostbite. Applies Freeze with a certain chance if it has Invincibility.

 · 697.2% of ATK as DMG

 · Lv. 1 Frostbite for 16 sec

 · [If caster has Invincibility](62% Chance) Freeze for 3 sec

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Throws freezing cards to attack enemies within the area and applies Frostbite. Applies Freeze with a certain chance if it has Invincibility.

 · 610% of ATK as DMG (Changed)

 · Lv. 2 Frostbite for 16 sec (Changed)

 · [If caster has Invincibility] Freeze for 3 sec (Changed)

Revival Magic

[Activation Cooldown: 120 sec]

Revives itself when it receives lethal damage and applies Invincibility and Immunity to itself. The revival penalty in Arena and Siege Battle is not applied when self-revived using this skill.

 · Revive with 10% HP when defeated (Reuse Cooldown: 180 sec)

 · [If caster is revived] Invincibility for 14 sec

 · [If caster is revived] Immunity for 14 sec

[Activation Cooldown: 120 sec]

Revives itself when it receives lethal damage and applies Invincibility and Immunity to itself and greatly decreases its skill cooldown when self-revived. The revival penalty in Arena and Siege Battle is not applied when self-revived using this skill. (Changed)

 · Revive with 50% HP when defeated (Changed)

 · [If caster is revived] Invincibility for 14 sec

 · [If caster is revived] Immunity for 14 sec

 · [If caster is revived] Decrease Monster skill cooldown by 100% (Added)

Ultimate Surprise Bomb

[No Skill Cooldown]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

 · 2158% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

[No Skill Cooldown]

Applies 2 surprise bombs to enemies within the area. This Bomb cannot be resisted. (Changed)

 · Bomb (Explodes after 10 sec)

  → 47% of ATK as Bomb DMG per 1 sec of Bomb duration

 · [If Bomb explodes] Stun for 3 sec (Changed)

 

 · 5★ Dark Joker

Skill

Before

After

Surprise Bomb

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

 · 1079% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3 sec

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Applies surprise bombs to enemies within the area.

 · Bomb (Explodes after 10 sec)

  → 47% of ATK as Bomb DMG per 1 sec of Bomb duration

 · [If Bomb explodes] Stun for 3 sec

Hidden Card

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Throws hidden trump cards to attack the enemy target. Steals all beneficial effects from the target and applies Block Beneficial Effect.

 · 996% of ATK as DMG

  · Steal all beneficial effects

 · Block Beneficial Effect for 16 sec

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Throws hidden trump cards to attack the enemy target. Steals all beneficial effects from the target and applies Block Beneficial Effect. Applies Block Harmful Effect Removal if the target has a Bomb. (Changed)

 · 871.6% of ATK as DMG

  · Steal all beneficial effects

 · Block Beneficial Effect for 16 sec

 · [If target has Bomb] Block Harmful Effect Removal for 16 sec (Added)

Ultimate Hidden Card

[No Skill Cooldown]

Throws hidden trump cards to attack enemies within the area 3 times. Steals all beneficial effects from the target and applies Block Beneficial Effect with a certain chance.

 · [Per Hit] 387.4%of ATK as DMG

 · (75% Chance) Steal all beneficial effect

 · (75% Chance) Block Beneficial Effect for 20 sec

[No Skill Cooldown]

Throws hidden trump cards to attack enemies within the area 3 times. Each hit steals all beneficial effects from the target and applies Block Beneficial Effect with a certain chance. In addition, each hit applies Block Harmful Effect Removal if the target has a Bomb. (Changed)

 · [Per Hit] 387.4%of ATK as DMG

 · (75% Chance) Steal all beneficial effect

 · (75% Chance) Block Beneficial Effect for 20 sec

 · [If target has Bomb](75% Chance) Block Harmful Effect Removal for 20 sec (Added)

 

 · 5★ Fire Kobold Bomber

Skill

Before

After

Multi-Firecracker

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Creates a loud roar, attacking enemies within the area 3 times, and each hit has a certain chance to apply Burn. Decreases the cooldown of this skill every time this skill successfully applies Burn.

 · [Per Hit] 211% of ATK as DMG

 · (75% Chance) Lv. 1 Burn for 20 sec

 · [If applying Burn] Decreases the cooldown of Multi-Firecracker by 10%

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Creates a loud roar, attacking enemies within the area 3 times, and each hit has a certain chance to apply Burn. Decreases the cooldown of this skill every time this skill successfully applies Burn and applies Mana Cost UP if the target is a Summoner. (Changed)

 · [Per Hit] 211% of ATK as DMG

 · (75% Chance) Lv. 1 Burn for 20 sec

 · [If applying Burn] Decreases the cooldown of Multi-Firecracker by 10%

 · [If applying Burn] Lv. 1 Mana Cost UP for 20 sec (Added)

Meteor Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Drops like a meteor to deal AoE damage to up to 4 enemies within the area. Applies Burn to the target and if the target has Bomb, detonates it immediately and additionally applies Burn.

 · 633.3% of ATK as DMG

  · Instant Explosion

 · Lv. 1 Burn for 20 sec

 · [If target has Bomb] Lv. 1 Burn for 20 sec (Removed)

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Drops like a meteor to deal AoE damage on the location of up to 4 enemies within the area. Each hit has a certain chance to apply Burn. If the target has Bomb, destroys a certain ratio of the target's MAX HP and instantly explodes it. (Changed)

 · [Per Hit] 134.5% of ATK as DMG (Changed)

 · (75% Chance) Lv. 1 Burn for 20 sec (Changed)

  · Instant Explosion

 · [If target has Bomb] Destroy 15% HP (Added)

 ※ The skill range has increased compared to before. (Changed)

Ultimate Meteor Bomb

[No Skill Cooldown]

Drops like a meteor to attack random enemies within the area 6 times. Applies Burn to the target and if the target has Bomb, detonates it immediately and additionally applies Burn.

 · [Per Hit] 301.5% of ATK as DMG

 ·  Instant Explosion

 · Lv. 1 Burn for 20 sec

 · [If target has Bomb] Lv. 1 Burn for 20 sec) (Removed)

[No Skill Cooldown]

Drops like a meteor to attack random enemies within the area 6 times. Each hit has a certain chance to apply Burn. If the target has Bomb, destroys a certain ratio of the target's MAX HP and instantly explodes it. (Changed)

 · [Per Hit] 179.4% of ATK as DMG (Changed)

 · Lv. 1 Burn for 20 sec

 ·  Instant Explosion

 · [If target has Bomb] Destroy HP by 30% (Added)

 

 · 5★ Water Kobold Bomber

Skill

Before

After

Time Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Installs bombs on enemies within the area and decreases the cooldown of Ice Bomb.

 · Bomb (Explodes after 10 sec)

 · 1176.1% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · Decrease the cooldown of Ice Bomb by 30%

[Skill Cooldown: 18 sec] (Changed)

[Mana Cost: 3] (Changed)

Installs bombs on enemies within the area and decreases the cooldown of Ice Bomb every time Bomb is applied. (Changed)

 · Bomb (Explodes after 10 sec)

 → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [When applying Bomb] Decrease the cooldown of Ice Bomb by 10% (Changed)

 · [If Bomb explodes] Stun for 3.5 sec 

Ice Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Detonates condensed cold air, applying DEF DOWN and Freeze to enemies within the area. If the target has Bomb, applies irresistible Freeze and a higher LV of DEF DOWN.

 · 677.5% of ATK as DMG

 · Lv. 1 DEF DOWN for 20 sec (Removed)

 · (70% Chance) Freeze for 4.5 sec (Removed)

 · [If target has Bomb] Lv. 2 DEF DOWN for 20 sec (Removed)

 · [If target has Bomb] Freeze for 4.5 sec

[Skill Cooldown: 30 sec] (Changed)

[Mana Cost: 5] (Changed)

Detonates condensed cold air to attack enemies within the area and apply DMG Taken UP. If the target has Bomb, additionally applies irresistible DMG Taken UP and Freeze. Applies Bomb if the target does not have a Bomb. (Changed)

 · 468.7% of ATK as DMG (Changed)

 · Lv. 1 DMG Taken UP for 20 sec (Added)

 · [If target has Bomb] Lv. 2 DMG Taken UP for 20 sec (Added)

 · [If target has Bomb] Freeze for 3.5 sec (Changed)

 · [If target doesn't have Bomb] Bomb (Explodes after 10 sec) (Added)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec (Added)

Ultimate Ice Bomb

[No Skill Cooldown]

Detonates firmly condensed cold air, applying DEF DOWN and Freeze to enemies within the area. If the target has Bomb, applies irresistible Freeze and a higher LV of DEF DOWN.

 · 1335.3% of ATK as DMG

 · Lv. 3 DEF DOWN for 20 sec (Removed)

 · (70% Chance) Freeze for 4.5 sec (Removed)

 · [If target has Bomb] Lv. 5 DEF DOWN for 20 sec (Removed)

 · [If target has Bomb] Freeze for 4.5 sec

[No Skill Cooldown]

Detonates firmly condensed cold air to attack enemies within the area and apply DMG Taken UP. If the target has Bomb, additionally applies irresistible DMG Taken UP and Freeze. Applies Bomb if the target does not have a Bomb. (Changed)

 · 937.2% of ATK as DMG (Changed)

 · Lv. 3 DMG Taken UP for 20 sec (Added)

 · [If target has Bomb] Lv. 5 DMG Taken UP for 20 sec (Added)

 · [If target has Bomb] Freeze for 3.5 sec (Changed)

· [If target doesn't have Bomb] Bomb (Explodes after 10 sec) (Added)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec (Added)

 

 · 5★ Wind Kobold Bomber

Skill

Before

After

Time Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Installs bombs on enemies within the area and decreases the cooldown of Electromagnetic Bomb.

 · Bomb (Explodes after 10 sec)

 · 1176.1% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · Decrease the cooldown of Electromagnetic Bomb by 30%

[Skill Cooldown: 18 sec] (Changed)

[Mana Cost: 3] (Changed)

Installs bombs on enemies within the area and decreases the cooldown of Electromagnetic Bomb every time Bomb is applied. (Changed)

 · Bomb (Explodes after 10 sec)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [When applying Bomb] Decrease the cooldown of Electromagnetic Bomb by 30% (Changed)

 · [If Bomb explodes] Stun for 3.5 sec

Electromagnetic Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Releases a strong charge to attack enemies within the area. Applies Electric Shock to the target, and applies Electric Shock additionally if the target has Bomb. Then increases the target's skill cooldown. ACC is increased for Skill Cooldown UP.

 · 677.5% of ATK as DMG

· Lv. 1 Electric Shock for 14 sec (Removed)

 · Increase skill cooldown by 30%

 · ACC UP by 30% (Removed)

 · [If target has Bomb] Lv. 1 Electric Shock for 14 sec (Removed)

[Skill Cooldown: 30 sec] (Changed)

[Mana Cost: 5] (Changed)

Releases a strong charge to attack enemies within the area and increase the skill cooldown. If the target has Bomb, applies Unrecoverable. Applies bomb if the target does not have Bomb. (Changed)

 · 468.7% of ATK as DMG (Changed)

 · Increase skill cooldown by 30%

 · [If target has Bomb] Unrecoverable for 20 sec (Added)

 · [If target doesn't have Bomb] Bomb (Explodes after 10 sec) (Added)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec (Added)

Ultimate Electromagnetic Bomb

[No Skill Cooldown]

Releases an uncontrollably strong charge to attack enemies within the area. Applies Electric Shock to the target, and applies Electric Shock additionally if the target has Bomb. Then increases the target's skill cooldown. ACC is increased for Skill Cooldown UP.

 · 1355.3% of ATK as DMG

 · Lv. 2 Electric Shock for 14 sec (Removed)

 · Increase skill cooldown by 50%

 · ACC UP by 30% (Removed)

 · [If target has Bomb] Lv. 2 Electric Shock for 14 sec (Removed)

[No Skill Cooldown]

Releases an uncontrollably strong charge to attack enemies within the area and increase the skill cooldown. If the target has Bomb, applies Unrecoverable. Applies Bomb if the target does not have Bomb. (Changed)

 · 937.2% of ATK as DMG (Changed)

 · Increase skill cooldown by 50%

 · [If target has Bomb] Unrecoverable for 20 sec (Added)

 · [If target doesn't have Bomb] Bomb (Explodes after 10 sec) (Added)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec (Added)

 

 · 5★ Light Kobold Bomber

Skill

Before

After

Time Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Installs bombs on enemies within the area and decreases the cooldown of Flash Bomb.

 · Bomb (Explodes after 10 sec)

 · 1176.1% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · Decrease the cooldown of Flash Bomb by 30%

[Skill Cooldown: 18 sec] (Changed)

[Mana Cost: 3] (Changed)

Installs bombs on enemies within the area and decreases the cooldown of Flash Bomb every time Bomb is applied. (Changed)

 · Bomb (Explodes after 10 sec)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [When applying Bomb] Decrease the cooldown of Flash Bomb by 10% (Changed)

 · [If Bomb explodes] Stun for 3.5 sec

Flash Bomb

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Attacks enemies within the area with a flash. Applies Oblivion and Blind to the target. Increases the duration of Blind if the target has Bomb.

 · 677.5% of ATK as DMG

 · Oblivion for 20 sec

 · Blind for 20 sec

 · [If target has Bomb] Increase the duration of Blind by 5 sec (Removed)

[Skill Cooldown: 30 sec] (Changed)

[Mana Cost: 5] (Changed)

Attacks enemies within the area with a flash. Applies Oblivion and Blind to the target. If the target has Bomb, applies Block Harmful Effect Removal. Applies Bomb if the target does not have Bomb. (Changed)

 · 468.7% of ATK as DMG (Changed)

 · Oblivion for 20 sec

 · Blind for 20 sec

 · [If target has Bomb] Block Harmful Effect Removal for 20 sec (Added)

· [If target doesn't have Bomb] Bomb (Explodes after 10 sec) (Added)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec (Added)

Ultimate Flash Bomb

[No Skill Cooldown]

Attacks enemies within the area with a bright flash. Applies Oblivion and Blind to the target. Increases the duration of Blind if the target has Bomb.

 · 1355.3% of ATK as DMG

 · Oblivion for 20 sec

 · Blind for 20 sec

 · [If target has Bomb] Increase the duration of Blind by 5 sec (Removed)

[No Skill Cooldown]

Attacks enemies within the area with a bright flash. Applies Oblivion and Blind to the target. Applies Block Harmful Effect Removal if the target has Bomb. Applies Bomb if the target does not have Bomb. (Changed)

 · 937.2% of ATK as DMG (Changed)

 · Oblivion for 20 sec

 · Blind for 20 sec

 · [If target has Bomb] Block Harmful Effect Removal for 20 sec (Added)

· [If target doesn't have Bomb] Bomb (Explodes after 10 sec) (Added)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec (Added)

 

 · 5★ Wind Oracle

Skill

Before

After

Fate of Destruction

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Attacks the enemy target and applies Bomb. Team Summoner gains 1 mana if the attack critically hits.

 · 678.6% of ATK as DMG

 · Bomb (Explodes after 10 sec)

 · 1176.1% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · [When critical hit occurs] Increase Mana by 1

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Attacks the enemy target and applies Bomb. Team Summoner gains 1 mana if the attack critically hits.

 · 542.8% of ATK as DMG (Changed)

 · Bomb (Explodes after 10 sec)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [When critical hit occurs] Increase Mana by 1

 · [If Bomb explodes] Stun for 3.5 sec

Promised Time

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Attacks enemies within the area, explodes Bomb if the target has one, and applies Skill Deceleration.

 · 633.3% of ATK as DMG

  · Instant Explosion

 · [If target has Bomb] Lv. 1 Skill Deceleration for 20 sec

[Skill Cooldown: 24 sec] (Changed)

[Mana Cost: 4] (Changed)

Attacks enemies within the area, and instantly explodes any Bomb on the target. The team Summoner gains MAX 1 mana If instant explosion succeeds. Afterward, applies Skill Deceleration to enemies within the area. (Changed)

 · 443.4% of ATK as DMG (Changed)

  · Instant Explosion

 · Lv. 1 Skill Deceleration for 20 sec (Changed)

 · [If Instant Explosion succeeds] Increase Mana by 1 (Added)

 ※ The skill range has increased compared to before. (Changed)

Ultimate Promised Time

[No Skill Cooldown]

Attacks enemies within the area 3 times. The first and second hits apply Bomb, and the last hit explodes the Bomb if the target has one. Applies Skill Deceleration to the target affected by the explosion.

 · [Per Hit] 295.6% of ATK as DMG

 · (90% Chance) Bomb (Explodes after 10 sec)

 · 1646.6% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

  · Instant Explosion

 · [If target has Bomb] Lv. 1 Skill Deceleration for 20 sec

[No Skill Cooldown]

Attacks enemies within the area 3 times, and applies Skill Deceleration per hit. The first hit instantly explodes Bomb, and the second and third hit apply Bomb with a certain chance, (Changed)

 · [Per Hit] 295.6% of ATK as DMG

  · Instant Explosion

 · (70% Chance) Bomb (Explodes after 10 sec) (Changed)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · Lv. 1 Skill Deceleration for 20 sec (Changed)

 · [If Bomb explodes] Stun for 3.5 sec

 ※ The skill range has increased compared to before. (Changed)

 

 · 5★ Dark Oracle

Skill

Before

After

Fate of Destruction

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Applies Bomb to 2 random enemies within the area and removes a beneficial effect. Decreases the cooldown of Passing Time if the target applied with Bomb doesn't have a beneficial effect and greatly decreases the cooldown of Passing Time if a beneficial effect is removed.

 · Bomb (Explodes after 10 sec)

 · 1176.1% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · Remove a beneficial effect

 · [If target has no beneficial effect] Decrease the cooldown of Passing Time by 35% (Removed)

 · [When removing beneficial effect] Decrease the cooldown of Passing Time by 70%

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Applies Bomb to an enemy target and a random enemy within the area and removes a beneficial effect each. Decreases the cooldown of Passing Time every time a beneficial effect is removed. (Changed)

 · Bomb (Explodes after 10 sec)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · Remove a beneficial effect

· [If Bomb explodes] Stun for 3.5 sec

 · [When removing beneficial effect] Decrease the cooldown of Passing Time by 70%

Ultimate Fate of Destruction

[No Skill Cooldown]

Attacks enemies within the area 3 times. The first and the second hit remove 2 beneficial effects per hit. Stuns the target if the beneficial effect is successfully removed, and this Stun is irresistible. The last hit applies an irresistible Bomb.

 · [Per Hit] 422.3% of ATK as DMG

 · [Per Hit] Remove 2 beneficial effects

 · Bomb (Explodes after 10 sec)

 · 1646.6% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · [When removing beneficial effect] Stun for 3.5 sec

[No Skill Cooldown]

Attacks enemies within the area 3 times. The first and the second hit remove 2 beneficial effects per hit. Stuns the target if the beneficial effect is successfully removed, and this Stun is irresistible. The last hit applies an irresistible Bomb.

 · [Per Hit] 422.3% of ATK as DMG

 · [Per Hit] Remove 2 beneficial effects

 · Bomb (Explodes after 10 sec)

  → 49% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [When removing beneficial effect] Stun for 3.5 sec

 · [If Bomb explodes] Stun for 3.5 sec

 

 · 5★ Water Mermaid

Skill

Before

After

Air Shield

[Skill Cooldown: 12 sec]

[Mana Cost: 2]

Applies Shield to the ally target. In addition, decreases the duration of the target's harmful effect.

 · 32.4% of its MAX HP as Shield for 14 sec

 · Decrease duration of harmful effect by 5 sec

[Skill Cooldown: 12 sec]

[Mana Cost: 2]

Disposes the ally target's Bomb and applies Shield to the ally target. In addition, decreases the duration of the target's harmful effect. (Changed)

 · Bomb Disposal (Added)

 · 26% of its MAX HP as Shield for 14 sec (Changed)

 · Decrease duration of harmful effect by 5 sec

Song of the Sirens

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

A beautiful singing voice energizes to recover HP of nearby allies and removes Bomb. If the target does not have a bomb, removes a harmful effect. In addition, decreases the duration of harmful effects on nearby team members. Applies Immunity to team members that successfully removed Bomb. The recovery amount is based on its MAX HP.

 · Recover HP equal to 39.2% of MAX HP

 · Decrease duration of harmful effect by 5 sec (Removed)

 · Remove Bomb

 · [If target doesn't have Bomb] Remove a harmful effect

 · [Upon successful removal] Immunity for 14 sec

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

A beautiful singing voice energizes to recover the HP of nearby allies and disposes Bomb. If the target that successfully disposed the Bomb is a team member, removes 2 harmful effects on the target and applies Immunity and Continuous Recovery. The recovery amount is based on its MAX HP. (Changed)

 · Recover HP equal to 39.2%of MAX HP

 · Bomb Disposal (Changed)

 · [If Bomb Disposal succeeds] Remove 2 harmful effects (Changed)

 · [If Bomb Disposal succeeds] Immunity for 14 sec (Changed)

 · [If Bomb Disposal succeeds] Lv. 1 Continuous Recovery for 20 sec (Added)

Ultimate Song of the Sirens

[No Skill Cooldown]

A beautiful singing voice energizes to recover HP of nearby allies. Decreases the duration of harmful effects, removes Bomb, and removes a harmful effect. Applies Immunity if the target is a team member. The recovery amount is based on its MAX HP.

 · Recover HP equal to 56.8% of MAX HP

 · Remove Bomb

 · Remove a harmful effect

 · Decrease duration of harmful effect by 8 sec (Removed)

 · Immunity for 20 sec

[No Skill Cooldown]

A beautiful singing voice energizes to recover the HP of nearby allies and disposes Bomb. If the target that successfully disposed the Bomb is a team member, removes all harmful effects on the target and applies Immunity and Continuous Recovery.The recovery amount is based on its MAX HP. (Changed)

 · Recover HP equal to 56.8% of MAX HP

 · Bomb Disposal (Changed)

 · [If Bomb Disposal succeeds] Remove all harmful effects (Changed)

 · [If Bomb Disposal succeeds] Immunity for 20 sec (Changed)

 · [If Bomb Disposal succeeds] Lv. 2 Continuous Recovery for 20 sec (Added)

 

 · 5★ Fire Monkey King

Skill

Before

After

Fire Monkey Wand

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Swings the monkey wand to attack the enemy target 3 times and recovers its HP based on the damage dealt. Each hit has a certain chance to apply DEF DOWN, and the last hit attacks enemies within the area.

 · [Per Hit] 221.4% of ATK as DMG (Drain 20% DMG)

 · (67% Chance) Lv. 1 DEF DOWN for 16 sec

 · [Last Hit] 271.2% of ATK as DMG (Drain 20% DMG)

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Swings the monkey wand to attack the enemy target 3 times and recovers its HP based on the damage dealt. Each hit has a certain chance to apply DEF DOWN, and the last hit attacks enemies within the area.

 · [Per Hit] 221.4% of ATK as DMG (Drain 30% DMG) (Changed)

 · (67% Chance) Lv. 1 DEF DOWN for 16 sec

 · [Last Hit] 271.2% of ATK as DMG (Drain 30% DMG) (Changed)

Gold Headband

[Activation Cooldown: 3 sec]

Becomes immune to all CC effects. Upon receiving a CC effect, regardless of it being actually applied, applies ATK UP and ATK SPD UP to itself and recovers a portion of the HP.

 · Immune to CC effect

 · [When enemy attempts to apply CC effect to caster] Lv. 1 ATK SPD UP for 14 sec

 · [When enemy attempts to apply CC effect to caster] Lv. 1 ATK UP for 14 sec

 · [When enemy attempts to apply CC effect to caster] Recover 7.5%  of its HP

[Activation Cooldown: 3 sec]

Becomes immune to all CC effects. Upon receiving a CC effect, regardless of it being actually applied, applies ATK UP, ATK SPD UP, and DMG Taken DOWN to itself, recovers a portion of the HP, and reduces the duration of harmful effects applied to itself. (Changed)

 · [When enemy attempts to apply CC effect to caster] Lv. 1 ATK SPD UP for 14 sec

 · [When enemy attempts to apply CC effect to caster] Lv. 1 ATK UP for 14 sec

 · [When enemy attempts to apply CC effect to caster] Lv. 1 DMG Taken DOWN for 14 sec (Added)

 · [When enemy attempts to apply CC effect to caster] Recover 5% of its HP(Changed)

 · [When enemy attempts to apply CC effect to caster] Decrease the duration of Harmful Effects by 2 sec (Added)

 · Immune to CC effect

 

 · 5★ Water Monkey King

Skill

Before

After

Clone Attack

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Summons clones to attack random enemies within the area 4 times, and removes a beneficial effect per hit if the attack critically hits. The last hit removes 2 beneficial effects. Applies Invincibility to itself if it successfully removes the beneficial effect.

 · [Per Hit] 166% of ATK as DMG

 · [Last Hit] 311.2% of ATK as DMG

 · [Last Hit] Remove 2 beneficial effects

 · [When the clone lands a critical hit] Remove a beneficial effect

 · [When removing beneficial effect] Invincibility for 7 sec

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Summons clones to attack random enemies within the area 4 times, and removes a beneficial effect per hit if the attack critically hits. The last hit removes 2 beneficial effects. Applies Invincibility to itself if it successfully removes the beneficial effect. All attacks excluding the last hit ignore beneficial effects that reduce the target's damage taken. (Changed)

 · [Per Hit] 232.4% of ATK as DMG (Ignores the target's damage reduction effects) (Changed)

 · [Last Hit] 435.7% of ATK as DMG (Changed)

 · [Last Hit] Remove 2 beneficial effects

 · [When the clone lands a critical hit] Remove a beneficial effect

 · [When removing beneficial effect] Invincibility for 7 sec

Fiery Eyes

[Continuous Effect]

Stuns the target with a certain chance if the target to remove beneficial effect doesn't have beneficial effects. In addition, steals 1 mana from the target with a certain chance if the enemy Summoner is stunned.

 · [If target to remove beneficial effect has no beneficial effect] Stun for 2.7 sec

 · [If target gets stunned] Steal 1 Mana

[Continuous Effect]

Stuns the target with a certain chance if the target to remove beneficial effect doesn't have beneficial effects. Applies Block Beneficial Effect with a certain chance when attacking a stunned target or when applying Stun and steals 1 mana with a certain chance when attacking a stunned Summoner. In addition, increases the CRIT DMG dealt to targets under a CC effect. (Changed)

 · [If target is under a CC effect] Increase CRIT DMG by 80% (Added)

 · [If target to remove beneficial effect has no beneficial effect] Stun for 3 sec (Changed)

 · [If target is stunned](50% Chance) Steal 1 Mana (Changed)

 · [When attacking the stun target or if successfully stunned] Block Beneficial Effect for 14 sec (Added)

Ultimate Clone Attack

[No Skill Cooldown]

Summons clones to attack random enemies within the area 6 times and removes a beneficial effect every time it critically hits. The last hit removes all beneficial effects. Applies Invincibility to itself if it successfully removes the beneficial effects.

 · [Per Hit] 235.2% of ATK as DMG

 · [Last Hit] 484.2% of ATK as DMG

 · [Last Hit] Remove all beneficial effects

 · [When the clone lands a critical hit] Remove a beneficial effect

 · [When removing beneficial effect] Invincibility for 8 sec

[No Skill Cooldown]

Summons clones to attack random enemies within the area 6 times and removes a beneficial effect every time it critically hits. The last hit removes all beneficial effects. Applies Invincibility to itself if it successfully removes the beneficial effects. All attacks excluding the last hit ignore beneficial effects that reduce the target's damage taken. (Changed)

 · [Per Hit] 329.3% of ATK as DMG (Ignores the target's damage reduction effects) (Changed)

 · [Last Hit] 677.9% of ATK as DMG (Changed)

 · [Last Hit] Remove all beneficial effects

 · [When the clone lands a critical hit] Remove a beneficial effect

 · [When removing beneficial effect] Invincibility for 8 sec

 

 · 5★ Fire Pioneer

Skill

Before

After

Energy of Sunset

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Fires a ball of energy to deal damage based on the target enemy's MAX HP 2 times, and each hit has a certain chance to apply Block Beneficial Effect.

 · [Per Hit] 288.3% of ATK + 9.6% of target’s MAX HP as DMG

 · (90% Chance) Block Beneficial Effect for 20 sec

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Fires a ball of energy to deal damage based on the target enemy's MAX HP 2 times, and increases the DMG dealt if the target doesn't have any beneficial effects. Each hit has a certain chance to apply Block Beneficial Effect.

 · [Per Hit] 288.3% of ATK + 9.6% of target’s MAX HP as DMG

 · [If target has no beneficial effect] Increase DMG dealt by 50% (Added)

 · (90% Chance) Block Beneficial Effect for 20 sec

 

 · 4★ Fire Imp Champion

Skill

Before

After

Flame Zone

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Pierces a spear into the ground to spread flames, attacking nearby enemies and applying Burn. Applies Bomb with a certain chance if it successfully applies Bomb, and applies Bomb additionally if the target already has Burn.

 · 602.8% of ATK as DMG

 · Lv. 1 Burn for 20 sec

 · [If applying Burn](70% Chance) Bomb (Explodes after 10 sec)

 · 1119.4% of ATK as Bomb DMG (DEF Penetration by 60%)

 · Stun for 3.5 sec

 · [If target has Burn] Bomb (Explodes after 10 sec)

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Pierces a spear into the ground to spread flames, attacking nearby enemies and applying Burn. Applies Bomb with a certain chance if it successfully applies Bomb, and applies Bomb additionally if the target already has Burn.

 · 512.3% of ATK as DMG (Changed)

 · Lv. 1 Burn for 20 sec

 · [If applying Burn](70% Chance) Bomb (Explodes after 10 sec)

  → 44.3% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If target has Burn] Bomb (Explodes after 10 sec)

  → 44.3% of ATK as Bomb DMG per 1 sec of Bomb duration 

 · [If Bomb explodes] Stun for 3.5 sec

 

 · 3★ Fire Garuda

Skill

Before

After

Rapidity

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Spreads its wings to remove a harmful effect on 2 nearby allies. Applies Skill Acceleration to nearby team members if the removed effect is Bomb.

 · Remove a harmful effect

 · [When removing Bomb] Lv. 1 Skill Acceleration for 20 sec

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Spreads its wings to dispose Bombs on nearby allies. If the target that successfully disposed the Bomb is a team member, removes 1 harmful effect and applies Skill Acceleration. (Changed)

 · Bomb Disposal (Added)

 · [Upon Bomb disposal] Remove a harmful effect (Changed)

 · [Upon Bomb disposal] Lv. 1 Skill Acceleration for 20 sec (Changed)

 

▶ Content

Content

Changes

Elite Raid: Tree of Heroes

- Water attribute Farakel’s Blue Hole skill will deal increased damage to the Fire attribute Guard Tower, allowing it to be taken down more easily.

Battlefield

- Decreases the CRIT DMG Taken by 75%.

Event Battlefield

- Attribute bonus will be adjusted from 200% to 50%.

 

 


■ New Events

 

▶ Lucky Bingo

- Period: Nov. 16th 12am - Nov. 23rd 12am

- Event Details: Clear Cairos and collect 4-leaf Clovers to earn event rewards!

 

▶ Plenty of Mystical Summons

- Period: After the Nov. 16th maintenance - Dec. 7th 12am

- Event Details: Use Mystical Scrolls and claim gifts based on the total number of summons completed!

 

▶ Global Chronicles Book 1: Gathering the Fairy Essence

- Period: Nov. 17th 12am - Until further notice

- Event Details: Complete missions and collect Fairy Essences to receive a gift!

 

▶ Global Chronicles Book 1: Fairy Queen’s Gift

- Period: Nov. 17th 12am - Until further notice

- Event Details: Complete missions for 30 days for a chance to obtain a Dark Fairy Queen, and for 100 days to obtain a Light Fairy Queen!

 

 


■ New/Improvements/Changes

 

▶ Cairos

- The theme Monster for Illusion Garden will be changed to 4★ Dark Inugami.

 · Period: Nov. 20th 12am - Nov. 27th 12am

 

▶ Galagos Ruins

The following passive skills of creatures appearing in the Elite Battle/Boss zones from 1F to 4F will be removed.

 · Endure, DoT, Unrecoverable

- DMG taken from traps will decrease.

- Summoner’s base MOV SPD will increase in all stages.

 

▶ Guild

- Notifications related to completed Guild Town building enhancements while offline will now appear in the guild chat.

 

 


■ Issue Fixes

 

- Changed the reset period for the following products in the Battlefield Shop to “weekly”.

 · Rare Artifact, Magic Artifact, Normal Artifact

- Soleta’s stats will be added to the [Wardrobe]-[Outfit Effect] filter.

- The following items will be unavailable for purchase in the General Shop.

 · Legendary Scroll, Light and Darkness Scroll, Transcendence Scroll, Legendary Fire/Water/Wind Scroll, Splendid Transcendence Scroll, Light and Darkness Legendary Scroll, Light and Darkness Transcendence Scroll, Light and Darkness Legendary Scroll Piece

- The weekly purchase limit (account) for Magician's Research Log in [Two Ascensions Tower] will be changed from 3 times to 9 times.

- Removed certain items in [Piece Exchange Shop] that have inefficient exchange rates.

 · 3★ Piece Exchange - 3 4★ Rainbowmon // 4★ Piece Exchange - 4 5★ Rainbowmon

- Fixed some of the buttons not being selectable during the Rune Batch Combination tutorial.

- Fixed the issue of the “Defeat Hissy Jakah” quest from Rudelin Hero Area Quest not appearing in the quest objective.

- Fixed the awkward text alignment in [Summoner’s Way] in certain language settings.

- Fixed the character moving below the ground when repeatedly moving to a specific location in Sierra.

- Fixed the cooldown of revive passive being reset for some Monsters in certain situations.

- Fixed the issue where incorrect information was displayed in strategy info for some content.

- Fixed the texts in [Chronicles Book 1! Rahil Kingdom Tea PartyⅠ-Ⅳ] to appear more visible in certain language settings.

- Fixed the story progress changing when retrying some dungeons in [Rahil Kingdom Story] after defeat.

- Fixed the intermittent pause when proceeding with the Hero Area Quest in an auto-mode.

 * The quest progress for some Hero Area Quests may reset after the fix.

- Fixed the issue of the equipment challenge condition displaying a wrong item for the Slightly Hard and Hard difficulties in Collection Challenge Week 3.

- Fixed the effect in Sierra Dungeon [Rahiltmare] so that Fire/Water/Wind Essences appear more distinctive.

- Fixed the weekly limit on event quests not resetting in certain situations.

- Adjusted the Mana Regen SPD in Challenge Arena to be the same for the Summoner in both the defense team and the attack team.

- Fixed the incorrect buff being applied for World Boss Party Buff.

- Fixed the effect not displaying when applying Beach Epikion Priest’s Transmogrification.

- Fixed the daily entry limit not resetting for [Challenge Arena]-[Practice Battle].

- Fixed the Fox Fire not stacking when 5★ Light Nine-tailed Fox is defeated and receives a buff at the same time it is revived.

- Fixed the score being intermittently distributed incorrectly when guilds with significant score differences were matched in Guild Siege Battle.

- Improved the skill effect of “Bomb” to display more clearly.

- Fixed the intermittent issue of Arena not starting normally in certain situations.

 * 30 Challenge Arena Tickets will be sent to the Summoners who have experienced this issue.

 


 

 

We hope you enjoy a delightful time in Summoners War: Chronicles

with the new content and events starting soon.

 

Thank you.

 

Sample default message pop-up

Translate

Select a language to translate.

Select a language to translate.