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UPDATE

Jun. 15th Global (EU, JP, ASIA) Update Note Part 2 (Balance Adjustments & Issue Fixes)
GM Chronicles 06/15/2023

 

Greetings from <Summoners War: Chronicles>!

 

We would like to inform you of the Jun. 15th update note.

 

An app update will take place in this update.

The game will be unavailable on previous versions after the app update.

 

Please make sure to update the app before you play.

 

There are two parts to this update note. Please make sure to check Part 1.

 

[Go to Update Note Part 1 (Key Updates & Events)]

 

Please read below for more details.

 

* This update note only applies to EU, JAPAN, and ASIA.


 

■ Balance Adjustments

 

▶ Rune Set Effect

Rune

Current

New

Vampire

Set of 4: Drain +25%Set of 4: Drain +30% (Changed)

 

▶ Summoner

※ Skill details are based on the MAX enhancement LV.

※ Added/modified details are in Blue, deleted are in Red.


Kina

Skill

Current

New

Fire Smash

[Skill Cooldown: 6 sec]

Strikes with the hammer to deal damage based on the level of Energy of Fire to enemies within the area 3 times. Applies Burn to the target if Kina has Lv. 5 Energy of Fire or above.

 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Fire LV

 · [With Lv. 5+ Energy of Fire] Lv. 1 Burn for 20 sec

[Skill Cooldown: 6 sec]
Strikes with the hammer 3 times and the first attack applies Burn. The damage increases based on the Energy of Fire LV. (Changed)
 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Fire LV
 · Lv. 1 Burn for 20 sec (Changed)

Ice Smash

[Skill Cooldown: 6 sec]

Strikes with the hammer to deal damage based on the level of Energy of Water to enemies within the area 3 times. Applies Frostbite to the target if Kina has Lv. 5 Energy of Water or above.

 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Water LV

 · [With Lv. 5+ Energy of Water] Lv. 1 Frostbite for 20 sec

[Skill Cooldown: 6 sec]

Strikes with the hammer 3 times and the first attack applies Frostbite. The damage increases based on the Energy of Water LV. (Changed)
 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Water LV
 · Lv. 1 Frostbite for 20 sec (Changed)

Green Smash

[Skill Cooldown: 6 sec]

Strikes with the hammer to deal damage based on the level of Energy of Wind to enemies within the area 3 times. Applies Electric Shock to the target if Kina has Lv. 5 Energy of Wind or above.

 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Wind LV

 · [With Lv. 5+ Energy of Wind] Lv. 1 Electric Shock for 20 sec

[Skill Cooldown: 6 sec]

Strikes with the hammer 3 times and the first attack applies Electric Shock. The damage increases based on the Energy of Wind LV. (Changed)
 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Wind LV
 · Lv. 1 Electric Shock for 20 sec (Changed)

Light Smash

[Skill Cooldown: 6 sec]

Strikes with the hammer to deal damage based on the level of Energy of Light to enemies within the area 3 times. Applies Continuous Recovery to the Monster with the lowest HP ratio if Kina has Lv. 5 Energy of Light or above.

 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Light LV

 · [With Lv. 5+ Energy of Light] Lv. 1 Continuous Recovery for 10 sec

[Skill Cooldown: 6 sec]
Strikes with the hammer 3 times and the first attack applies Continuous Recovery to your Monster with the lowest HP ratio. The damage increases based on the Energy of Light LV. (Changed)
 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Light LV
 · Lv. 1 Continuous Recovery for 5 sec (Changed)

Dark Smash

[Skill Cooldown: 6 sec]

Strikes with the hammer to deal damage based on the level of Energy of Dark to enemies within the area 3 times. Increases the skill cooldown of the target if Kina has Lv. 5 Energy of Dark or above.

 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Dark LV

 · [With Lv. 5+ Energy of Dark] Increase skill cooldown by 30%

[Skill Cooldown: 6 sec]
Strikes with the hammer 3 times and the first attack increases the skill cooldown with a certain chance. The damage increases based on the Energy of Dark LV. (Changed)
 · [Per hit] 70% of ATK + 10.6% of ATK as DMG based on the target’s Energy of Dark LV
 · (70% chance) Increase skill cooldown by 20% (Changed)

Fairy's Blessing

[Skill Cooldown: 18 sec]

Receives the blessing of the fire fairy to apply Energy of Fire and Continuous Recovery to herself. In addition, recovers the HP of nearby allies, excluding herself, and applies Skill Acceleration to nearby team members. The recovery amount is based on Kina's DEF. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP.

 · Lv. 3 Energy of Fire for 4 sec (Unremovable)

 · Lv. 2 Continuous Recovery for 20 sec

 · Recover the target’s HP by 27.8%

 · Recover by 178.7% of her DEF

 · Lv. 2 Skill Acceleration for 20 sec

 · [If target's HP is below 50%] Decrease the cooldown of Fairy’s Blessing by 35%

[Skill Cooldown: 18 sec]
Receives the blessing of the fire fairy to apply Energy of Fire and Continuous Recovery to herself. In addition, recovers the HP of nearby allies, excluding herself, and applies Skill Acceleration to nearby team members. The recovery amount is based on Kina's ATK. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP. (Changed)
 · Lv. 3 Energy of Fire for 4 sec (Unremovable)

 · Lv. 2 Continuous Recovery for 20 sec

 · Recover the target’s HP by 27.8%
 · Recover by 123.6% of her ATK (Changed)
 · Lv. 2 Skill Acceleration for 20 sec

 · [If target's HP is below 50%] Decrease the cooldown of Fairy’s Blessing by 35%

Snow Day

[Skill Cooldown: 12 sec]

Conjures a blizzard to apply Energy of Water to herself and applies MOV SPD DOWN and ATK SPD DOWN to nearby enemies 2 times with a certain chance. In addition, recovers the HP of nearby allies 2 times, and applies ATK SPD UP and Precision UP 2 times to the team member with the highest ATK SPD. The recovery amount is based on Kina's DEF. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP.

 ·  Lv. 3 Energy of Water for 4 sec (Unremovable)

 · (90% chance) Lv. 1 MOV SPD DOWN for 20 sec

 · (90% chance) Lv. 1 ATK SPD DOWN for 20 sec

 · [Per recovery] Recover the target’s HP by 9.3%

 · [Per recovery] Recover by 59.5% of her DEF

 · Lv. 2 ATK SPD UP for 20 sec

 · Lv. 2 Precision UP for 20 sec

 · [If target's HP is below 50%] Decrease the cooldown of Snow Day by 35%

[Skill Cooldown: 12 sec]
Conjures a blizzard to apply Energy of Water to herself and applies MOV SPD DOWN and ATK SPD DOWN to nearby enemies 2 times with a certain chance. In addition, recovers the HP of nearby allies 2 times, and applies ATK SPD UP and Precision UP 2 times to the team member with the highest ATK SPD. The recovery amount is based on Kina's ATK. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP. (Changed)
 · Lv. 3 Energy of Water for 4 sec (Unremovable)

 · (90% chance) Lv. 1 MOV SPD DOWN for 20 sec

 · (90% chance) Lv. 1 ATK SPD DOWN for 20 sec

 · [Per recovery] Recover the target’s HP by 9.3%
 · [Per recovery] Recover by 42.5% of her ATK (Changed)
 · Lv. 2 ATK SPD UP for 20 sec

 · Lv. 2 Precision UP for 20 sec

 · [If target's HP is below 50%] Decrease the cooldown of Snow Day by 35%

Sanctuary of Life

[Skill Cooldown: 18 sec]

Applies Energy of Wind to herself with the power of life, and applies Immunity if nearby team members' HP is over a certain ratio. Then recovers the HP of nearby allies and applies ACC UP to them. The recovery amount is based on Kina's DEF, and the recovery amount increases if the target is a Summoner. Upon using the skill, applies Continuous Recovery if there's a team member nearby below a certain HP excluding Kina.

 · Lv. 3 Energy of Wind for 4 sec (Unremovable)

 · Recover the target’s HP by 27.8%

 · [If target is a Summoner] Recovery Given UP: 20%

 · Recover by 178.7% of her DEF

 · Lv. 1 ACC UP for 20 sec

 · [If target's HP is below 50%] Lv. 1 Continuous Recovery for 20 sec

 · [If target's HP is 70% or above] Immunity for 8 sec

[Skill Cooldown: 18 sec]
Applies Energy of Wind to herself with the power of life, and applies Immunity if nearby team members' HP is over a certain ratio. Then recovers the HP of nearby allies and applies ACC UP to them. The recovery amount is based on Kina's ATK, and the recovery amount increases if the target is a Summoner. Upon using the skill, applies Continuous Recovery if there's a team member nearby below a certain HP excluding Kina. (Changed)
 ·  · Lv. 3 Energy of Wind for 4 sec (Unremovable)

 · Recover the target’s HP by 27.8%

 · [If target is a Summoner] Recovery Given UP: 20%
 · Recover by 123.6% of ATK (Changed)
 · Lv. 1 ACC UP for 20 sec

 · [If target's HP is below 50%] Lv. 1 Continuous Recovery for 20 sec

 · [If target's HP is 70% or above] Immunity for 8 sec

Earnest Prayer

[Continuous Effect]

When using a skill, recovers the HP of the team Monster with the lowest HP ratio with a certain chance, and increases your mana. Increases the damage dealt based on the LV of the attribute energy you own.

 · [Per caster's attribute energy LV] DMG dealt +3%

 · [When Skill ATK finishes](20% chance) Recover the target’s HP by 10%

 · [When Skill ATK finishes](30% chance) Increase mana by 1

[Continuous Effect]
When using a skill, recovers the HP of the team Monster with the lowest HP ratio with a certain chance, and increases your mana. Increases the damage dealt based on the LV of the attribute energy you own.
 · [Per caster's attribute energy LV] DMG dealt +3%
 · [When Skill ATK finishes](30% chance) Recover the target’s HP by 15% (Changed)
 · [When Skill ATK finishes](30% chance) Increase mana by 1

 

▶ Monster

※ Skill details are based on the MAX enhancement LV.

※ Added/modified details are in Blue, deleted are in Red.


5★ Pirate Captain (Water)

Skill

Current

New

Pirate's Strike

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Swings the sword and kicks the enemy target 2 times. Each hit has a certain chance to apply RES DOWN.

 · [Per hit] 452.4% of ATK as DMG
 · (90% chance) Lv. 1 RES DOWN for 20 sec

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Swings the sword and kicks the enemy target 2 times. Each hit has a certain chance to apply RES DOWN and Recovery Received DOWN. (Changed)
 · [Per hit] 452.4% of ATK as DMG
 · (90% chance) Lv. 1 RES DOWN for 20 sec
 · (90% chance) Lv. 2 Recovery Received DOWN for 20 sec (Added)

Time to Loot

[Skill Cooldown: 18 sec]

[Mana Cost: 3]
Applies ATK UP to nearby allies and applies DEF DOWN to nearby enemies. Decreases the skill cooldown of nearby team members. This skill is not affected by other team members' skill cooldown effects.
 · Lv. 1 ATK UP for 20 sec

 · Lv. 1 DEF DOWN for 20 sec
 · Decrease Summoner skill cooldown by 10%

 · Decrease Monster skill cooldown by 10%

[Skill Cooldown: 24 sec] (Changed)
[Mana Cost: 4] (Changed)
Applies ATK UP to nearby allies and applies DEF DOWN to nearby enemies. Decreases the skill cooldown of nearby team members. This skill is not affected by other team members' skill cooldown effects.
 · Lv. 1 ATK UP for 14 sec (Changed)
 · Lv. 1 DEF DOWN for 14 sec (Changed)
 · Decrease Summoner skill cooldown by 10%

 · Decrease Monster skill cooldown by 10%

  • * 1 Restoration Stone will be sent to all Summoners as compensation for the 5★ Pirate Captain (Water)'s balance adjustment.

▶ Target: All

▶ Compensation: Restoration Stone x1

▶ Collection Time

EU

ASIA

JP

6/15 12:30 ~ 6/28 9:00 (UTC +2)

6/15 19:30 ~ 6/28 14:00 (UTC +7)

6/15 19:30 ~ 6/28 16:00 (UTC +9)


5★ Chimera (Fire)

Skill

Current

New

Collapse

[Skill Cooldown: 18 sec]

[Mana Cost: 3]
Slams the ground to deal damage based on its MAX HP to enemies nearby and airbornes them with a certain chance. Provokes nearby enemies with a certain chance and applies Reflect DMG to itself.
 · 41.9% of its MAX HP as DMG
 · (70% chance) Airborne
 · (90% chance) Provoke for 14 sec
 · Lv. 3 Reflect DMG for 20 sec

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Slams the ground to deal damage based on its MAX HP to nearby enemies and airbornes them with a certain chance. Provokes nearby enemies with a certain chance and applies Reflect DMG to itself. Increases the damage dealt if the target has Burn.
 · 41.9% of its MAX HP as DMG
 · [If target has Burn] DMG dealt +15% (Added)
 · (70% chance) Airborne
 · (90% chance) Provoke for 14 sec
 · Lv. 3 Reflect DMG for 20 sec

Revenge

[Skill Cooldown: 18 sec]

[Mana Cost: 3]
Attacks the enemy target with its sharp claws, dealing damage based on its MAX HP 3 times. Each hit has a certain chance to apply Burn. The first hit applies DMG Dealt UP to itself.
 · [Per hit] 18.1% of its MAX HP as DMG
 · (75% chance) Lv. 1 Burn for 20 sec
 · Lv. 1 DMG Dealt UP for 20 sec

[Skill Cooldown: 18 sec]

[Mana Cost: 3]
Attacks the enemy target with its sharp claws, dealing damage based on its MAX HP 3 times. Each hit has a certain chance to apply Burn. The first hit applies DMG Dealt UP to itself.
 · [Per hit] 18.1% of its MAX HP as DMG
 · (85% chance) Lv. 1 Burn for 20 sec (Changed)
 · Lv. 1 DMG Dealt UP for 20 sec

Ultimate Collapse

[Skill Cooldown: None]

Flies to the sky to apply Reflect DMG and Immunity to itself and hits the ground to deal damage based on its MAX HP to enemies within the area and airbornes them with a certain chance. Provokes nearby enemies with a certain chance.
 · Lv. 5 Reflect DMG for 20 sec
 · Immunity for 20 sec
 · 76.1% of its MAX HP as DMG
 · (70% chance) Airborne
 · (90% chance) Provoke for 14 sec

[Skill Cooldown: None]

Flies to the sky to apply Reflect DMG and Immunity to itself and hits the ground to deal damage based on its MAX HP to enemies within the area and airbornes them with a certain chance. Provokes nearby enemies with a certain chance. The damage dealt increases if the target is burned. (Changed)
 · Lv. 5 Reflect DMG for 20 sec

 · Immunity for 20 sec

 · 76.1% of its MAX HP as DMG
 · [If target has Burn] DMG dealt +25% (Added)
· (70% chance) Airborne

 · (90% chance) Provoke for 14 sec


5★ Chimera (Wind)

Skill

Current

New

Squall

[Skill Cooldown: 18 sec]

[Mana Cost: 3]
Rams the enemy target to deal damage based on its MAX HP. Applies Electric Shock to the target and knocks back with a certain chance.
 · 54.3% of its MAX HP as DMG
 · Lv. 1 Electric Shock for 14 sec
 · (70% chance) Knockdown for 2 sec

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Rams the enemy target to deal damage based on its MAX HP. Applies Electric Shock to the target and knocks back with a certain chance.
· 54.3% of its MAX HP as DMG
· Lv. 2 Electric Shock for 14 sec

 · (70% chance) Knockdown for 3 sec

 (Changed)

Lightning

[Skill Cooldown: 24 sec]

[Mana Cost: 4]
Roars and breathes out ice thorns to deal damage based on its MAX HP to nearby enemies and applies Stun if the target is electric shocked. Provokes nearby enemies with a certain chance and applies CRIT Rate UP to nearby allies.
 · 46% of its MAX HP as DMG
 · (90% chance) Provoke for 14 sec
· Lv. 2 CRIT Rate UP for 20 sec
 · [If target has Electric Shock](70% chance) Stun for 3.5 sec

[Skill Cooldown: 18 sec] (Changed)
[Mana Cost: 3]
Roars and breathes out thorns to deal damage based on its MAX HP to nearby enemies and applies Stun with a certain chance. Provokes nearby enemies with a certain chance and applies CRIT Rate UP to nearby allies.
· 41.4% of its MAX HP as DMG (Changed)
· (90% chance) Provoke for 14 sec
· Lv. 2 CRIT Rate UP for 20 sec
· (70% chance) Stun for 3.5 sec (Changed)


5★ Vampire Hunter (Wind)

Skill

Current

New

Rapid Shot

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Keeps a certain distance from the enemy target and attacks 3 times. When used as a soul link skill, consumes all the mana the team Summoner has. The more mana consumed, the greater the damage amplifies. In addition, the team Summoner gains all the mana if Vampire Hunter defeats an enemy Summoner or Monster.

 · [Per hit] 261.6% of ATK as DMG (Amplifies DMG with more mana consumption)

 · [If used with Soul Link] Consume Summoner mana
 · [Upon defeating enemy Summoner or Monster] Increase mana by 2

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Keeps a certain distance from the enemy target and attacks 3 times. This attack ignores the target's death ignoring effect, and the defeated target cannot be revived. In addition, when used as a soul link skill, consumes all the mana the team Summoner has. The more mana consumed, the greater the damage amplifies. (Changed) In addition, the team Summoner gains all the mana if Vampire Hunter defeats an enemy Summoner or Monster.
 · [Per hit] 261.% of ATK as DMG (Amplifies DMG with more mana consumption, target unrevivable upon death, ignores target's death denial effects) (Changed)
 · [If used with Soul Link] Consume Summoner mana
 · [Upon defeating enemy Summoner or Monster] Increase mana by 4 (Changed)


5★ Joker (Wind)

Skill

Current

New

Surprise Box

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Gives out a surprise gift box to deal damage to enemies within the area and stuns them with a certain chance.

· 633.3% of ATK as DMG

· (70% chance) Stun for 3.5 sec

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Gives out a surprise gift box to deal damage to enemies within the area and stuns them with a certain chance.
 · 633.3% of ATK as DMG
 · (80% chance) Stun for 3.5 sec (Changed)

 

5★ Occult Girl (Fire)

Skill

Current

New

Toy Knight

[Skill Cooldown: 26 sec]

[Mana Cost: 4]
Summons a doll knight to attack enemies within the area and stuns them with a certain chance.
 · 627.4% of ATK as DMG
 · (62% chance) Stun for 3 sec

[Skill Cooldown: 26 sec]
[Mana Cost: 4]
Summons a doll knight to attack enemies within the area and stuns them with a certain chance. Afterwards, grants Skill Cooldown UP to enemies within the area. (Changed)
 · 690.1% of ATK as DMG (Changed)
 · (62% chance) Stun for 3 sec
 · Increase skill cooldown by 20% (Added)


5★ Occult Girl (Wind)

Skill

Current

New

Toy Knight

[Mana Cost: 4]
Summons a doll knight to attack enemies within the area and stuns them with a certain chance.
 · 627.4% of ATK as DMG
 · (62% chance) Stun for 3 sec
[Skill Cooldown: 26 sec]
[Mana Cost: 4]
Summons a doll knight to attack enemies within the area and stuns them with a certain chance. Afterwards, grants Skill Cooldown UP to enemies within the area.
 · 690.1% of ATK as DMG (Changed)
 · (62% chance) Stun for 3 sec
 · Increase skill cooldown by 30% (Added)

Help Me, Teddy!

[Continuous Effect]
Teddy appears every certain time during battle to apply Skill Deceleration to the enemy target with the highest ATK. In addition, applies Mana Cost UP to the target each time the enemy Summoner gains a mana through Monster skill effects.
 · [Every 10 sec in battle] Lv. 1 Skill Deceleration for 14 sec
 · [If enemy Summoner gains mana] Lv. 1 Mana Cost UP for 14 sec

[Continuous Effect]
Teddy appears every certain time during battle to apply Skill Deceleration to the enemy target with the highest ATK. In addition, applies Mana Cost UP to the target each time the enemy Summoner gains a mana through Monster skill effects.
 · [Every 10 sec in battle] Lv. 1 Skill Deceleration for 14 sec

 · [If enemy Summoner gains mana] Lv. 2 Mana Cost UP for 14 sec (Changed)



 


5★ Occult Girl (Light)

Skill

Current

New

 

Toy Knight

 

[Skill Cooldown: 26 sec]

[Mana Cost: 4]
Summons a doll knight to deal damage based on its MAX HP to enemies within the area and stuns them with a certain chance.

 · 435.8% of ATK + 14.6% of its MAX HP as DMG
 · (62% chance) Stun for 3 sec

[Skill Cooldown: 26 sec]

[Mana Cost: 4]
Summons a doll knight to deal damage based on its MAX HP to enemies within the area and stuns them with a certain chance. Afterwards, grants Skill Cooldown UP to enemies within the area. (Changed)
 · 479.3% of ATK + 16% of its MAX HP as DMG (Changed)
 · (62% chance) Stun for 3 sec
 · Increase skill cooldown by 20% (Added)


5★ Terrible Tornado (Wind)

Skill

Current

New

Psychic Throw

[Skill Cooldown: 20 sec]
[Mana Cost: 3]

Uses psychokinesis to hurl a projectile at the enemy target to deal damage 4 times. If the target is a Summoner, increases the skill cooldown to MAX with a certain chance. The last hit deals damage to enemies within the area and applies DEF DOWN with a certain chance.
 · [Per hit] 103.8% of ATK as DMG
 · [If target is a Summoner] (30% chance) Restart skill cooldown
 · 296.4% of ATK as DMG

 · (90% chance) Lv. 1 DEF DOWN for 16 sec

[Skill Cooldown: 20 sec]
[Mana Cost: 3]
Uses psychokinesis to hurl a projectile at the enemy target to deal damage 4 times. If the target is a Summoner, increases the skill cooldown to MAX with a certain chance. The last hit deals damage to enemies within the area and applies DEF DOWN with a certain chance.
 · [Per hit] 124.5% of ATK as DMG (Changed)
 · [If target is a Summoner] (40% chance) Restart skill cooldown (Changed)
 · 296.4% of ATK as DMG
 · (90% chance) Lv. 1 DEF DOWN for 16 sec

Psychic Catapult

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Uses psychokinesis to hurl a powerful projectile to deal damage to enemies within the area and knocks them down with a certain chance.
 · 726.2% of ATK as DMG
 · (62% chance) Knockdown for 3 sec

[Skill Cooldown: 26 sec]
[Mana Cost: 4]
Uses psychokinesis to hurl a powerful projectile to deal damage to enemies within the area and knocks them down with a certain chance.
 · 871.4% of ATK as DMG (Changed)
 · (62% chance) Knockdown for 3 sec


5★ Beetle Knight (Wind)

Skill

Current

New

Electrocuting Chitin

[Activation Cooldown 5 sec]
Gains Provoke Immunity. When attacked by an enemy, deals damage based on its DEF to nearby enemies, replaces the DEF UP that the target has with DEF DOWN, and discharges lightning that applies Electric Shock.
 · Provoke Immunity
 · 178.4% of its DEF as DMG
 · (60% chance) Replace DEF UP with DEF DOWN
 · (60% chance) Lv. 1 Electric Shock for 10 sec
[Activation Cooldown 9 sec] (Changed)
Gains Provoke Immunity. When attacked by an enemy, deals damage based on its DEF to nearby enemies, replaces the DEF UP that the target has with DEF DOWN, and discharges lightning that applies Electric Shock.
 · Provoke Immunity
 · 356.8% of its DEF as DMG (Changed)
 · Replace DEF UP with DEF DOWN (Changed)
 · Lv. 1 Electric Shock for 10 sec (Changed)


5★ Beetle Knight (Light)

Skill

Current

New

Exhaustion Chitin

[Activation Cooldown 6 sec]

Gains Provoke Immunity. Removes a beneficial effect on the target with a certain chance when attacked by an enemy.

 · Provoke Immunity

 · [When attacked] (55% chance) Remove 1 beneficial effect

[Activation Cooldown 10 sec] (Changed)
Gains Provoke Immunity. When attacked by an enemy, removes a beneficial effect on the attacker if the attacker has a beneficial effect.
 · Provoke Immunity
 · [If the attacker has a beneficial effect when the caster is attacked] Remove 1 beneficial effect (Changed)


5★ Atomic Samurai (Fire)

Skill

Current

New

Master Swordsmanship

[Continuous Effect]

Increases his CRIT RES. In addition, applies Master Swordsman to himself with a certain chance if a basic attack critically hits and decreases the Master Swordsman LV if it doesn't critically hit. His skill DEF Penetration Rate and skill CRIT DMG increase, and CRIT RES decreases based on the Master Swordsman LV.

 · CRIT RES +100%
 · [Per its Master Swordsmanship LV when using skills to attack] CRIT DMG +15%
  · [Per its Master Swordsmanship LV when using skills to attack] DEF Penetration Rate: 6%
 · [Per its Master Swordsmanship LV] CRIT RES -8%
 · [If basic attack critically hits] (80% chance) Lv. 1 Master Swordsmanship (Unremovable)
 · [If basic attack doesn't critically hit]  Decrease Master Swordsmanship LV by 3

[Continuous Effect]

Increases his CRIT RES. In addition, applies Master Swordsman to himself with a certain chance if a basic attack critically hits and decreases the Master Swordsman LV if it doesn't critically hit. His skill DEF Penetration Rate and skill CRIT DMG increase, and CRIT RES decreases based on the Master Swordsman LV.

 · CRIT RES +100%
 · [Per its Master Swordsmanship LV when using skills to attack] CRIT DMG +15%
  · [Per its Master Swordsmanship LV when using skills to attack] DEF Penetration Rate: 6%
 · [Per its Master Swordsmanship LV] CRIT RES -8%
 · [If basic attack critically hits] Lv. 1 Master Swordsmanship (Unremovable) (Changed)
 · [If basic attack doesn't critically hit]  Decrease Master Swordsmanship LV by 2 (Changed)


5★ Pioneer (Dark)

Skill

Current

New

Energy of Midnight

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Fires a ball of energy to attack the target enemy 2 times and deals increased damage if Pioneer has more than 3 beneficial effects.
 · [Per hit] 415% of ATK as DMG

 · [If caster has 3+ beneficial effects] DMG dealt +50%

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Fires a ball of energy to attack the enemy target 2 times and deals increased damage if Pioneer has 2 or more beneficial effects.(Changed)
 · [Per hit] 415% of ATK as DMG

 · [If caster has 2+ beneficial effects] DMG dealt +50% (Changed)

Inhale Magic

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Follows the providence of yin and yang to attack enemies within the area and steals a beneficial effect from the target. Removes a beneficial effect on the target if the beneficial effect is successfully stolen.

 · 581% of ATK as DMG
 · Steal 1 beneficial effect
 · [If beneficial effect is successfully stolen] Remove 1 beneficial effect

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Follows the providence of yin and yang to steal 2 beneficial effects each from enemies within the area and deal damage to the target. Steals 1 mana if the enemy Summoner's beneficial effect is successfully stolen. (Changed)
 · Steal 2 beneficial effects (Changed)

 · 581% of ATK as DMG 
 · [If beneficial effect is successfully stolen] Steal 1 mana (Changed)

Dark Clouds

[Continuous Effect]
Applies Continuous Recovery and ATK UP to itself with a certain chance if it successfully steals the enemy's beneficial effects.

 · [If beneficial effect is successfully stolen] (90% chance) Lv. 1 Continuous Recovery for 20 sec
 · [If beneficial effect is successfully stolen] (90% chance) Lv. 1 ATK UP for 20 sec

[Continuous Effect]
Applies Continuous Recovery and ATK UP to itself with a certain chance if it successfully steals the enemy's beneficial effects. If Pioneer has at least 4 beneficial effects when it steals a beneficial effect, applies Endure to itself with a certain chance. (Changed)

 · [If beneficial effect is successfully stolen] Lv. 1 Continuous Recovery for 20 sec (Changed)
 · [If beneficial effect is successfully stolen] Lv. 1 ATK UP for 20 sec (Changed)
 · [If caster has 4+ beneficial effects when a beneficial effect is successfully stolen] Endure for 20 sec (Added)

Ultimate Inhale Magic

[Skill Cooldown: None]
Grasps the providence of yin and yang to attack enemies within the area 4 times, and each hit has a certain chance to steal a beneficial effect from the target. Removes a beneficial effect on the target if the beneficial effect is successfully stolen.
 · [Per hit] 290.6% of ATK as DMG
 · (60% chance) Steal 1 beneficial effect 
 · [If beneficial effect is successfully stolen] Remove 1 beneficial effect

[Skill Cooldown: None]

Grasps the providence of yin and yang to attack enemies within the area 4 times, and each hit has a certain chance to steal a beneficial effect from the target. Steals 1 mana every time the enemy Summoner's beneficial effect is successfully stolen. (Changed)

 · [Per hit] 290.6% of ATK as DMG
 · (60% chance) Steal 1 beneficial effect 
 · [If beneficial effect is successfully stolen] Steal 1 mana (Changed)


5★ Jack-o'-lantern (Dark)

Skill

Current

New

Song of the Night Wind

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Applies CRIT Rate UP to nearby allies and recovers HP of allies with Shield. The recovery amount is based on its MAX HP.
 · Lv. 1 CRIT Rate UP for 16 sec

 · [If target has Shield] Recover by 31.1% of its MAX HP

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Applies Shield and DMG Dealt UP to nearby allies. If it has a certain level of Energy of Dark or above, recovers the HP of nearby allies and decreases the Energy of Dark LV. (Changed)
 · 21.2% of its MAX HP as Shield for 11 sec (Added)
 · Lv. 1 DMG Dealt UP for 16 sec (Changed)
 · [With Lv. 2+ Energy of Dark] Recover by 15.5% of its MAX HP (Added)
 · [With Lv. 2+ Energy of Dark] Decrease Energy of Dark LV by 2 (Added)

 · [If target has Shield] Recover by 31.1% of its MAX HP (Removed)

Trickster

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Throws pumpkins to attack the enemy target 3 times, and each hit has a certain chance to apply ATK SPD DOWN. Deals bonus DMG if Jack-o'-lantern has Shield. This bonus DMG has a higher CRIT Rate.
 · [Per hit] 276.6% of ATK as DMG

 · (67% chance) Lv. 1 ATK SPD DOWN for 16 sec
 · [If caster has Shield] 138.4% of ATK as DMG (CRIT Rate +30%)

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Throws pumpkins to attack the enemy target 3 times, and each hit has a certain chance to apply Block Harmful Effect Removal. If it has a certain level of Energy of Dark or above, each hit has a certain chance to apply ATK DOWN and Block Beneficial Effect. (Changed)
 · [Per hit] 207.6% of ATK + 7% of its MAX HP as DMG (Changed)

 · (67% chance) Block Harmful Effect Removal for 16 sec (Changed)
 · [With Lv. 5+ Energy of Dark] (67% chance) Lv. 1 ATK DOWN for 16 sec (Added)
· [With Lv. 5+ Energy of Dark] (67% chance) Block Beneficial Effect for 16 sec (Added)

 · [If caster has Shield] 138.4% of ATK as DMG (CRIT Rate +30%) (Removed)

Fear of the Night

(Changed)

[Activation Cooldown 7 sec]

If it gets affected by a CC effect, removes a CC effect on itself and applies Shield.
 · [If caster gets CC] Remove 1 CC effect
 · [If caster gets CC] 19.5% of its MAX HP as Shield for 10 sec

[Continuous Effect] (Changed)

Increases its ATK and DEF for every Energy of Dark it has. Applies Energy of Dark to itself if a team member's beneficial effect is stolen or removed. If it has a certain level of Energy of Dark or above, applies irresistible Fear to enemies within the area, applies Shield to allies, and removes all Energy of Dark it has. (Changed)
· [Increases based on the Energy of Dark LV owned] ATK +5% (Changed)
· [Increases based on the Energy of Dark LV owned] DEF +5% (Changed)
· [If beneficial effect is stolen/removed] Lv. 1 Energy of Dark for 1 sec (Unremovable) (Added)
· Fear for 6.5 sec (Added)
· 29.2% of its MAX HP as Shield for 10 sec (Added)
· Decrease Energy of Dark LV by 10 (Added)

 · [If caster gets CC] Remove 1 CC effect (Removed)
 · [If caster gets CC] 19.5% of its MAX HP as Shield for 10 sec (Removed)

Ultimate Trickster

[Skill Cooldown: None]
Explodes the pumpkin to attack the enemy target and applies ATK SPD DOWN. CRIT Rate increases for this skill. In addition, applies Shield to allies within the area.
 · 1826% of ATK as DMG (CRIT Rate +100%)
 · Lv. 5 ATK SPD DOWN for 20 sec
 · 70.7% of its MAX HP as Shield for 10 sec

[Skill Cooldown: None]
Explodes the pumpkin to attack the enemy target and applies Block Harmful Effect Removal, ATK DOWN, and Block Beneficial Effect. (Changed)
 · 1369.6% of ATK + 45.6% of its MAX HP as DMG (Changed)
 · Block Harmful Effect Removal for 20 sec (Added)
 · Lv. 4 ATK DOWN for 20 sec (Changed)
 · Block Beneficial Effect for 20 sec (Added)

 · 70.7% of its MAX HP as Shield for 10 sec (Removed)


4★ High Elemental (Fire)

Skill

Current

New

Tectonic Shift

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Throws sharp shards to deal damage that penetrates the enemy target's DEF, and increases the CRIT Rate of this skill if it has ATK UP.

 · 688.9% of ATK as DMG (DEF Penetration: 40%)

 · [If caster has ATK UP] CRIT Rate +50%

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Throws sharp shards to deal damage that penetrates the enemy target's DEF, and increases the CRIT Rate of this skill if it has ATK UP.

 · 688.9% of ATK as DMG (DEF Penetration: 40%)

 · [If caster has ATK UP] CRIT Rate +100% (Changed)

 

4★ Amazon (Water)

Skill

Current

New

Time to Hunt

[Continuous Effect]
If Amazon is affected by Burn, removes Burn and applies ATK SPD UP and CRIT Rate UP to itself.

 · [If caster gets Burn] Remove Burn
 · [If caster gets Burn] Lv. 2 ATK SPD UP for 10 sec

 · [If caster gets Burn] Lv. 1 CRIT Rate UP for 10 sec

[Continuous Effect]
If Amazon is affected by Burn, removes Burn and applies ATK SPD UP and ATK UP to itself. (Changed)

 · [If caster gets Burn] Remove Burn

 · [If caster gets Burn] Lv. 2 ATK SPD UP for 10 sec

 · [If caster gets Burn] Lv. 1 ATK UP for 10 sec (Changed)

 

4★ Inferno (Wind)

Skill

Current

New

Hell Blow

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Attacks the enemy target with powerful energy spheres and increases the skill cooldown. Additionally increases the skill cooldown if the target has ATK SPD DOWN.

 · 981.7% of ATK as DMG
 · Increase skill cooldown by 3 sec
 · [If target has ATK SPD DOWN] Increase skill cooldown by 3 sec

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Attacks the enemy target with powerful energy spheres and increases the skill cooldown. Additionally increases the skill cooldown if the target has ATK SPD DOWN.

 · 981.7% of ATK as DMG

 · Increase skill cooldown by 6 sec  (Changed)
 · [If target has ATK SPD DOWN] Increase skill cooldown by 6 sec (Changed)

 

 

4★ Werewolf (Light)

Skill

Current

New

Predator's Cry

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Howls loudly to remove a beneficial effect on nearby enemies and deals damage based on its MAX HP. Applies ATK UP to itself if it successfully removes a beneficial effect.
 · Remove 1 beneficial effect
 · 452.1% of ATK + 15% of its MAX HP as DMG
 · [Upon successful removal] Lv. 1 ATK UP for 20 sec

[Skill Cooldown: 24 sec] (Changed)

[Mana Cost: 4] (Changed)

Howls loudly to remove a beneficial effect on nearby enemies and deals damage based on its MAX HP. Applies ATK UP to itself if it successfully removes a beneficial effect.
 · Remove 1 beneficial effect

 · 452.1% of ATK + 15% of its MAX HP as DMG
 · [Upon successful removal] Lv. 1 ATK UP for 20 sec

 

 

4★ Battle Mammoth (Wind)

Skill

Current

New

Echo of Earth

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Roars loudly to remove Electric Shock from nearby allies and recovers HP of allies below a certain HP ratio.
 · Remove Electric Shock

 · Lv. 1 Continuous Recovery for 10 sec
 · [If target's HP is below 70%] Recover the target’s HP by 22.7%

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Roars loudly to remove Electric Shock from nearby allies and recovers HP of allies below a certain HP ratio.
 · Remove Electric Shock
 · Lv. 1 Continuous Recovery for 20 sec (Changed) 
 · [If target's HP is below 70%] Recover the target’s HP by 22.7%

 

 

4★ Battle Mammoth (Dark)

Skill

Current

New

Polar Roar

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Roars loudly to recover HP of nearby allies and applies DEF UP.
 · Recover the target’s HP by 16.7%
 · Lv. 1 DEF UP for 16 sec

[Skill Cooldown: 26 sec] (Changed)

[Mana Cost: 4] (Changed)

Roars loudly to recover HP of nearby allies and applies DEF UP.
 · Recover the target’s HP by 16.7%
 · Lv. 1 DEF UP for 16 sec

 


 

■ Issues Fixes

- Fixed the character not automatically moving after tapping the Lizardman Exploration HQ completion notification in Guild Town.

- Fixed revived Monsters' AI targeting not functioning properly.

- Fixed the Tip button appearing after being defeated in Battlefield.

- Fixed certain menu buttons overlapping when expanding the chat window on mobile devices.

- Fixed the Touch of Protection LV not increasing in Galagos Ruins Trace of Research.

- Fixed the Summoner being stuck on the map in Elite: Twisted Marsh in certain situations.

- Certain controller buttons with unique features will no longer be modifiable.

- Fixed the relic reselection cost not resetting if the first stage is a Stone Statue Room after clearing and proceeding to the next floor in Galagos Ruins.

- Fixed the Lizardman Exploration HQ pop-up appearing when beginning a quest dialog with an NPC in certain situations.

- Fixed the portal location not appearing on the Battlefield - Sky Waterfall Island minimap.

- Fixed certain texts overlapping on the Essence Dungeon result screen when accessing via a certain route.

- Fixed the Change Target key binding not being modifiable on PC.

- Fixed the Change camera to the direction faced key not working when changed to a different key on PC.

- Fixed the Change camera to the direction faced key only working when clicked repeatedly.

- Fixed the Hall of Magic and Secret Dungeon UIs overlapping.

- Fixed only some effects from the level-up being applied when there are conflicting attribute research skill level up weapon/sub weapon effects.

- Fixed the match confirmation pop-up not disappearing when the lobby disappears during dungeon matchmaking.

- Signal system sounds can now be distinguished in Battlefield and Raid.

- Fixed the guild request list not refreshing immediately when the last remaining guild request is given up.

- Fixed the F2 and F3 shortcuts not working properly on PC.

- Fixed returning to the battle start point in certain situations during Rupture auto-battle.

- Fixed the Gather button appearing abnormally when gathering the Giant Herb in the field event.

- Fixed the screen appearing abnormally when moving to a locked dungeon via an item source.

- Fixed the result screen appearing abnormally when attempting to leave during a Trial of Ascension Special Room repeat battle.

- Fixed the Start Exploration button being disabled when scrolling off the Galagos Ruins stage selection screen.

- Fixed the number of items owned not being reflected immediately when items are obtained after moving to Cairos via an item source.

- Modified Megaphone's item description to reflect its features.

- Clarified the Vampire Rune set effect description.

- Fixed Monster upgrade materials being selected abnormally when attempting to upgrade a Monster via a certain route during gathering/mining.

- Fixed the [Forward] and [Backward] mouse buttons not working when added as a key binding on PC.

- Fixed the PWR calculation error when a Seal weapon is equipped.

- Fixed the Quick Battle not working intermittently despite the button activating due to incorrect PWR calculation

- Fixed the event notification not appearing upon meeting collection event conditions.

- Fixed the incorrect Rock Armor description in Galagos Ruins Trace of Research.

- Fixed the Skip button's location varying according to the screen resolution.

- Fixed the enhancement effect not appearing when enhancing certain equipment used by Orbia.

- Fixed the Monster appearing duplicately in the battle statistics when replacing a Monster back into the team in Raid.

- Adjusted the repeat battle UI of the Trial of Ascension Special Room so that it doesn’t appear on top of other UIs.

- Fixed the result pop-up sound overlapping upon winning a Quick Battle.

- Fixed an abnormal pop-up appearing when the game cannot be accessed when using a controller.

- Changed the name of the Moon Shadow Forest merchant to Faye and her dialogues.

- Fixed the durability appearing as 5 in the equipment info during equipment refinement.

- Fixed the text not appearing in the Kontana Conqueror Package.

- Fixed Dark Knight King’s petrify not being removed in Guild Raid.

- Corrected the English description for Farakel’s outfit effect. Changed to Mage type Monster ATK UP.

- Fixed the field event shortcut pop-up that appears at 9am showing the previous date.

Fixed the incorrect information in the Challenge Arena loading screen tips.

- Fixed certain images of packages not appearing in the Package Shop.

- Fixed the star grade condition for the One Step at a Time! mission in the TAPTT event that was omitted in French.

- Changed the text size on the notification settings.

- Added a shortcut icon that moves you from the transmog list of individual Monsters to the list of all transmogs.

- Fixed items obtained in the result/item purchase screen after clearing content or quests appearing disassembled.

- Fixed Wind Mermaid's awkward skill animation.

- Fixed the dungeon name varying in the stage selection and team formation screens in German.

- Fixed the issue of being moved to the Gem combination page when entering the Gem handwork page by removing a Gem.

- Fixed so that the Summoner EXP bar does not appear in the Galagos Ruins result screen.

- Fixed Guild Raid being enterable during Rupture matchmaking.

- Fixed the reward notification not appearing immediately upon obtaining a subjugation reward on the Raid entry page.

- Fixed the awkward animation due to the delay in the Magic Circle effect in the Summoner selection screen.

- Fixed the Rune filter page appearing in the lobby when a party is found while using a Rune filter.

- Fixed Kontana not appearing in the Normal and Premium EXP Potion source list.

- Fixed the Light attribute Covered Wing Griffon not spawning in the Hero Area of Ayah.

- Fixed the skill not activating even when activation conditions have been met, such as attacking with a critical hit or attacking a weak point.

- Fixed the chat history disappearing when using the Altar's Blessing.

 


 

 

That’s all for the Jun. 15th update note.

 

Thank you.

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