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UPDATE

May 18th Global (EU, JP, ASIA) Update Note Part 2 (Balance Adjustments & Issue Fixes)
GM Chronicles 05/18/2023

 

Greetings from <Summoners War: Chronicles>!

 

We would like to inform you of the May 18th update note.

 

An app update will take place in this update.

The game will be unavailable on previous versions after the app update.

 

Please make sure to update the app before you play.

 

There are two parts to this update note. Please make sure to check Part 1.

 

[Go to Update Note Part 1 (Key Updates & Events)]

 

Please read below for more details.

 

* This update note only applies to EU, JAPAN, and ASIA.

 


■ Balance Adjustments

 

▶ Effect Formula Improvement

Effect

Details

ACC against unfavorable attribute

Further reduced the ACC when against an unfavorable attribute.

 

▶ Rune Set Effect Improvements

Type

Current

New

Foresight

Set of 2: Evasion +15%

Set of 2: Evasion +20%

Assemble

Set of 2: Precision +15%

Set of 2: Precision +20%

 

▶ Effect Improvements

Effect

Current

New

Sleep

Sleep LV deducted per DoT and Reflect DMG tickSleep LV will no longer be deducted by DoT and Reflect DMG ticks

Revive

-

Revive with +5% more HP

Bomb

Remove Harmful Effect removes the Bomb without taking any damage

Bomb will explode even when successfully removed with Remove Harmful Effect, excluding “Remove Bomb”.

 · Only a portion of the damage will be applied if a Bomb explodes after being removed with Remove Harmful Effect.
 · Bomb will be removed normally if successfully removed with “Remove Bomb”.

 

▶ AI Improvements

Type

Details

All

MOV SPD UP/DOWN effects will no longer be applied to Monster AI movements.

Assassin

Assassin will prioritize its attacks on Mages > Archers > Supports if under the same conditions.

Warrior

Warriors will now prioritize its attacks on Assassins.

Archer

Reduced the incidence of Archers intermittently attacking distant enemies instead of ones nearby.

5★ Undine (Wind)

At the start of battle, “Blessing of Spirit” will be used first with a high chance.

5★ Beast Monk (Wind)

Skills will be used more efficiently according to the situation.

 

▶ Official Improvements

Official

Current

New

Arena DMG Adjustment

30% DMG reduction40% DMG reduction

Arena Berserk

After 90/150 sec, reduces the recovery received every 20/30 sec, respectively

After 90/120 sec

Challenge Arena: Continuously reduces the HP recovery amount every 20 sec, and continuously increases the damage dealt.

Brawl Arena: Continuously reduces the HP recovery amount every 15 sec, and continuously increases the damage dealt.

 

▶ Summoners
※ The information below is based on the MAX enhancement levels of each skill.

 

[Cleaf]

Attribute

Skill

Current

New

Fire

Lava Attack

[Skill Cooldown: 7 sec]

Leaps to attack enemies within the area, destroying their HP and stunning them with a certain chance. Link Skill is activated when Cleaf defeats an enemy. (Activated up to 2 times)
 · 253% of ATK as DMG (Destroys the target’s HP by 50% of the damage dealt)
 · (50% chance) Stuns for 3.5 sec
 · [When an enemy is defeated] Uses Lava Attack 1 time

[Skill Cooldown: 7 sec]

Leaps to attack enemies within the area, destroying their HP and stunning them with a certain chance. Link Skill is activated when Cleaf defeats an enemy. The first attack deals greater damage to creatures below a certain HP. (Activated up to 2 times) (Changed)
 · 253% of ATK as DMG (Destroys the target’s HP by 50% of the damage dealt)
 · [When attacking a creature below 50% HP] DMG Dealt UP: 30% (Added)
 · (50% chance) Stuns for 3.5 sec
 · [When an enemy is defeated] Uses Lava Attack 1 time

Water

Ice Double Attack

[Skill Cooldown: 10 sec]

Deals damage based on its DEF to enemies within the area by swinging the mace 2 times. Link Skill is activated when Cleaf attacks an enemy with ATK DOWN.

 · [Per hit] 120% of ATK + 80% of his DEF as DMG

 · [If target has ATK DOWN] Uses Ice Blow 1 time

Ice Blow

Charges the mace with the power of water to deal damage based on its DEF to enemies within the area and briefly airbornes the target with a certain chance. In addition, applies ACC DOWN to the target.

 · 360% of ATK + 240% of his DEF as DMG
 · [When attacking a creature] DMG Dealt UP: 30%

 · (70% chance) Airborne

 · Lv. 1 ACC DOWN for 20 sec

[Skill Cooldown: 10 sec]

Deals damage based on its DEF to enemies within the area by swinging the mace 2 times. Link Skill is activated when Cleaf attacks an enemy with ATK DOWN. Applies DEF DOWN with a certain chance if the target is a creature. (Changed)

 · [Per hit] 120% of ATK + 80% of his DEF as DMG

 · [When attacking a creature] (70% chance) DEF DOWN for 20 sec (Added)

 · [If target has ATK DOWN] Uses Ice Blow 1 time

Ice Blow

Charges the mace with the power of water to deal damage based on its DEF to enemies within the area and briefly airbornes the target with a certain chance. In addition, applies ACC DOWN to the target.

 · 360% of ATK + 240% of his DEF as DMG
 · [When attacking a creature] DMG Dealt UP: 30%

 · (70% chance) Airborne

 · Lv. 1 ACC DOWN for 20 sec

Wind

Wind Shield

[Skill Cooldown: 30 sec]
Unleashes the power of wind to apply DEF UP to nearby allies. Deals damage based on its DEF to enemies within the area and provokes them with a certain chance.
 · Lv. 1 DEF UP for 20 sec
 · 255% of ATK + 170% of his DEF as DMG
 · (90% chance) Provokes for 14 sec

[Skill Cooldown: 30 sec]
Unleashes the power of wind to apply DEF UP to nearby allies. Deals damage based on its DEF to enemies within the area and provokes them with a certain chance. Applies DMG Dealt UP to team members when attacking a creature. (Changed)
 · Lv. 1 DEF UP for 20 sec

 · 255% of ATK + 170% of his DEF as DMG

 · (90% chance) Provokes for 14 sec

 · [When attacking a creature] Lv. 1 DMG Dealt UP for 20 sec (Added)

 

[Kina]

Attribute

Skill

Current

New

 

Safe Zone

[Activation Cooldown: 90 sec]
Applies Continuous Recovery to nearby team members if your HP falls below a certain ratio.
· [If caster's HP is below 30%] Lv. 1 Continuous Recovery for 15 sec

[Activation Cooldown: 90 sec]
Recovers your HP and applies DMG Taken DOWN to yourself when your HP falls below a certain ratio.
Applies Continuous Recovery to nearby team members excluding yourself.


· [If caster's HP is below 30%] Lv. 1 Continuous Recovery for 15 sec
· [If caster's HP is below 30%] Recovers 35% of the target’s HP (Changed)
· [If caster's HP is below 30%] Lv. 1 DMG Taken DOWN for 15 sec (Changed)

Fire

Fairy's Blessing

[Skill Cooldown: 18 sec]
Receives the blessing of the fire fairy to apply Energy of Fire and Continuous Recovery to herself. In addition, recovers the HP of nearby allies, excluding herself, and applies Skill Acceleration to nearby team members. The recovery amount is based on Kina's DEF.
 · Lv. 3 Energy of Fire for 4 sec (Unremovable)
 · Lv. 2 Continuous Recovery for 20 sec
 · Recovers 23.2% of the target’s HP
 · Recovers by 178.7% of Kina’s DEF
 · Lv. 2 Skill Acceleration for 20 sec

[Skill Cooldown: 18 sec]
Receives the blessing of the fire fairy to apply Energy of Fire and Continuous Recovery to herself. In addition, recovers the HP of nearby allies, excluding herself, and applies Skill Acceleration to nearby team members. The recovery amount is based on Kina's DEF. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP. (Changed)
 · Lv. 3 Energy of Fire for 4 sec (Unremovable)
 · Lv. 2 Continuous Recovery for 20 sec
 · Recovers 27.8% of the target’s HP (Changed)
 · Recovers by 178.7% of Kina’s DEF
 · Lv. 2 Skill Acceleration for 20 sec

 · [If target's HP is below 50%] Decreases the cooldown of Fairy's Blessing by 35% (Added)

Water

Snow Day

[Skill Cooldown: 12 sec]
Conjures a blizzard to apply Energy of Water to herself and applies MOV SPD DOWN and ATK SPD DOWN to nearby enemies 2 times with a certain chance. In addition, recovers the HP of nearby allies 2 times, and applies ATK SPD UP and Precision UP 2 times to the team member with the highest ATK SPD. The recovery amount is based on Kina's DEF.
 · Lv. 3 Energy of Water for 4 sec (Unremovable)
 · (90% chance) [Per hit] Lv. 1 MOV SPD DOWN for 20 sec
 · (90% chance) [Per hit] Lv. 1 ATK SPD DOWN for 20 sec
 · [Per Recovery] Recovers 7.8% of the target’s HP
 · [Per Recovery] Recovers by 59.5% of Kina’s DEF
 · [Per Recovery] Lv. 2 ATK SPD UP for 20 sec
 · [Per Recovery] Lv. 2 Precision UP for 20 sec

[Skill Cooldown: 12 sec]
Conjures a blizzard to apply Energy of Water to herself and applies MOV SPD DOWN and ATK SPD DOWN to nearby enemies 2 times with a certain chance. In addition, recovers the HP of nearby allies 2 times, and applies ATK SPD UP and Precision UP 2 times to the team member with the highest ATK SPD. The recovery amount is based on Kina's DEF. Upon using the skill, decreases the cooldown of this skill if there's a team member nearby below a certain HP. (Changed)
 · Lv. 3 Energy of Water for 4 sec (Unremovable)
 · (90% chance) [Per hit] Lv. 1 MOV SPD DOWN for 20 sec

 · (90% chance) [Per hit] Lv. 1 ATK SPD DOWN for 20 sec
 · [Per Recovery] Recovers 9.3% of the target’s HP (Changed)
· [Per Recovery] Recovers by 59.5% of Kina’s DEF

 · [Per Recovery] Lv. 2 ATK SPD UP for 20 sec

 · [Per Recovery] Lv. 2 Precision UP for 20 sec

 · [If target's HP is below 50%] Decreases the cooldown of Snow Day by 35% (Added)

Wind

Sanctuary of Life

[Skill Cooldown: 18 sec]
Applies Energy of Wind to herself with the power of life, and applies Immunity if nearby team members' HP is over a certain ratio. Then recovers the HP of nearby allies and applies ACC UP to them. The recovery amount is based on Kina's DEF, and the recovery amount increases if the target is a Summoner.
 · Lv. 3 Energy of Wind for 4 sec (Unremovable)
 · Recovers 23.2% of the target’s HP
 · [If target is a Summoner] Recovery Given UP: 20%
 · Recovers by 178.7% of Kina’s DEF
 · Lv. 1 ACC UP for 20 sec
 · [If target's HP is 70% or above] Immunity for 8 sec

[Skill Cooldown: 18 sec]
Applies Energy of Wind to herself with the power of life, and applies Immunity if nearby team members' HP is over a certain ratio. Then recovers the HP of nearby allies and applies ACC UP to them. The recovery amount is based on Kina's DEF, and the recovery amount increases if the target is a Summoner. Upon using the skill, applies Continuous Recovery if there's a team member nearby below a certain HP excluding Kina. (Changed)
 · Lv. 3 Energy of Wind for 4 sec (Unremovable)
 · Recovers 27.8% of the target’s HP (Changed)
 · [If target is a Summoner] Recovery Given UP: 20%

 · Recovers by 178.7% of Kina’s DEF

 · Lv. 1 ACC UP for 20 sec

· [If target's HP is below 50%] Lv. 1 Continuous Recovery for 20 sec (Added)
 · [If target's HP is 70% or above] Immunity for 8 sec

 

▶ Monsters
※ The information below is based on the MAX enhancement levels of each skill.

 

5★ Pioneer (All Attributes)

Skill

Current

New

Sleeve Attack (Fire)/

Wish of Immortality (Water)/

Lightning of Cycle (Wind)

/Heavenly Protection (Light)/

Inhale Magic (Dark)

-Skill cast speed has been increased.

 

5★ Pioneer (Fire)

Skill

Current

New

Energy of Sunset

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Fires a ball of energy to deal damage based on the target enemy's MAX HP 2 times, and each hit has a certain chance to apply Block Beneficial Effect.

 · [Per hit] 339.2% of ATK + 11.3% of the target’s MAX HP as DMG

 · (90% chance) Block Beneficial Effect for 20 sec

[Skill Cooldown: 18 sec] (Changed)

[Mana Cost: 3] (Changed)

Fires a ball of energy to deal damage based on the target enemy's MAX HP 2 times, and each hit has a certain chance to apply Block Beneficial Effect.

 · [Per hit] 288.3% of ATK + 9.6% of the target’s MAX HP as DMG (Changed)

 · (90% chance) Block Beneficial Effect for 20 sec

 

5★ Pioneer (Dark)

Skill

Current

New

Inhale Magic

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Follows the providence of yin and yang to attack enemies within the area and steals a beneficial effect from the target.

 · 581% of ATK as DMG

 · Steals 1 beneficial effect

[Skill Cooldown: 26 sec] (Changed)

[Mana Cost: 4] (Changed)

Follows the providence of yin and yang to attack enemies within the area and steals a beneficial effect from the target. Removes a beneficial effect on the target if the beneficial effect is successfully stolen. (Changed)

 · 581% of ATK as DMG

 · Steals 1 beneficial effect

 · [If beneficial effect is successfully stolen] Remove 1 beneficial effect (Added)

 

5★ Monkey King (Wind)

Skill

Current

New

Stone Monkey

[Activation Cooldown: 7 sec]

Applies DMG Taken DOWN to itself when a team member is attacked and counterattacks the target with Ascension Strike.

 · [When a team member is attacked] Lv. 1 DMG Taken DOWN for 14 sec

 · [When a team member is attacked] Uses Ascension Strike 1 time

Ascension Strike

Leaps to the enemy to attack and stuns with a certain chance.

 · 837.5% of ATK as DMG

 · (60% chance) Stuns for 2.7 sec

[Activation Cooldown: 7 sec]

Counterattacks the attacker with Ascension Strike when a team member is attacked. (Changed)

 · [When a team member is attacked] Lv. 1 DMG Taken DOWN for 14 sec (Removed)

 · [When a team member is attacked] Uses Ascension Strike 1 time

Ascension Strike

Leaps to the enemy to attack, apply DMG Taken DOWN to itself, and stun with a certain chance. (Changed)

 · 837.5% of ATK as DMG
 · Lv. 1 DMG Taken DOWN for 14 sec (Added)

 · (60% chance) Stuns for 2.7 sec

 

5★ Monkey King (Light)

Skill

Current

New

Basic Attack

[Skill Cooldown: None]

Swings the monkey wand to attack the enemy target and uses Ascension Strike with a certain chance.

 · 200% of ATK as DMG

 · [When attacking] (20% chance) Uses Ascension Strike 1 time

→  Ascension Strike

Leaps to the enemy to attack and applies DEF DOWN.

 · 996% of ATK as DMG

 · Lv. 1 DEF DOWN for 16 sec

[Skill Cooldown: None]

Swings the monkey wand to attack the enemy target and uses Ascension Strike with a certain chance.

 · 200% of ATK as DMG

 · [When attacking] (20% chance) Uses Ascension Strike 1 time

→ Ascension Strike

Leaps to the enemy to attack and applies DEF DOWN. In addition, roots the enemy target with a certain chance. (Changed)

 · 996% of ATK as DMG

 · Lv. 1 DEF DOWN for 16 sec

 · Roots for 11 sec (Added)

 

5★ Monkey King (Dark)

Skill

Current

New

Summon Clouds

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Summons a giant storm cloud to drop lightning on enemies within the area 5 times. Each hit has a certain chance to apply DEF DOWN and deal damage. Damage increases if the enemy is stunned. In addition, applies an additional DEF DOWN and stuns the target if the target has Lv. 4+ DEF DOWN.

 · (75% chance) Lv. 1 DEF DOWN for 20 sec

 · [Per hit] 190.1% of ATK as DMG

 · [If target is stunned] DMG Dealt UP: 100%

 · [If target has Lv. 4+ DEF DOWN] Lv. 2 DEF DOWN for 20 sec

 · [If target has Lv. 4+ DEF DOWN] Stuns for 1.5 sec

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Summons a giant storm cloud to drop lightning on enemies within the area 5 times. Each hit has a certain chance to apply DEF DOWN and deal damage. Damage increases if the enemy is under a CC effect. In addition, applies an additional DEF DOWN and stuns the target if the target has Lv. 4+ DEF DOWN. (Changed)

 · (75% chance) Lv. 1 DEF DOWN for 20 sec

 · [Per hit] 190.1% of ATK as DMG

 · [If target is under a CC effect] DMG Dealt UP: 50% (Changed)

 · [If target has Lv. 4+ DEF DOWN] Lv. 2 DEF DOWN for 20 sec

 · [If target has Lv. 4+ DEF DOWN] Stuns for 1.5 sec

 

 

 

5★ Occult Girl (Wind)

Skill

Current

New

Wind Guardian Angel

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Summons a guardian angel to attack enemies within the area 3 times. Each hit has a certain chance to apply Skill Deceleration, and applies Mana Cost UP additionally if the target is an enemy Summoner.

 · [Per hit] 245% of ATK as DMG

 · (67% chance) Lv. 1 Skill Deceleration for 16 sec

 · (67% chance) Lv. 1 Mana Cost UP for 16 sec

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Summons a guardian angel to attack enemies within the area 3 times. Each hit has a certain chance to apply Skill Deceleration, and applies Mana Cost UP additionally if the target is an enemy Summoner.

 · [Per hit] 167% of ATK + 5.6% of its MAX HP as DMG (Changed)

 · (67% chance) Lv. 1 Skill Deceleration for 16 sec

 · (67% chance) Lv. 1 Mana Cost UP for 16 sec

 

5★ Occult Girl (Light)

Skill

Current

New

Light Guardian Angel

[Skill Cooldown: 32 sec]

[Mana Cost: 5]
Summons a guardian angel to deal damage based on its MAX HP to enemies within the area 3 times, and each hit has a certain chance to remove a beneficial effect. Applies Spell Shield to nearby allies once the attack is over.
 · [Per hit] 167% of ATK + 5.6% of its MAX HP as DMG

 · (67% chance) Removes 1 beneficial effect

 · Spell Shield for 16 sec (Nullifies 3 skill hits)

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Summons a guardian angel to deal damage based on its MAX HP to enemies within the area 3 times, and each hit has a certain chance to remove a beneficial effect. Applies Spell Shield to nearby allies once the attack is over.

 · [Per hit] 167% of ATK + 5.6% of its MAX HP as DMG

 · (67% chance) Removes 1 beneficial effect

 · Spell Shield for 16 sec (Nullifies 5 skill hits) (Changed) 

Help Me, Teddy!

[Activation Cooldown: 20 sec]

Teddy appears every certain time during battle to apply Spell Shield to the team target with the highest ATK.
 · Spell Shield for 14 sec (Nullifies 3 skill hits)

[Activation Cooldown: 20 sec]

Teddy appears every certain time during battle to apply Spell Shield to the team target with the highest ATK.

 · Spell Shield for 14 sec (Nullifies 4 skill hits)

 (Changed)

 

5★ Occult Girl (Dark)

Skill

Current

New

Girl's Prayer

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

With the power of prayer, removes a harmful effect on nearby allies and recovers their HP.
 · Removes 1 harmful effect

 · Recovers by 443.9% of ATK

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

With the power of prayer, removes a harmful effect on nearby allies and recovers their HP.

 · Removes 1 harmful effect

 · Recovers 532.6% of ATK (Changed)

Dark Guardian Angel

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Summons a guardian angel to apply ATK UP to nearby allies and deals damage based on its MAX HP to enemies within the area 3 times. Each hit has a certain chance to apply Undead.
 · Lv. 1 ATK UP for 16 sec

 · [Per hit] 145.2% of ATK + 4.8% of its MAX HP as DMG
 · (67% chance) Lv. 1 Undead for 11 sec

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Summons a guardian angel to apply ATK UP to nearby allies and deals damage based on its MAX HP to enemies within the area 3 times. Each hit has a certain chance to apply Undead.

 · Lv. 1 ATK UP for 16 sec

 · [Per hit] 145.2% of ATK + 4.8% of its MAX HP as DMG

 · (77% chance) Lv. 1 Undead for 11 sec (Changed)

Help Me, Teddy!

[Activation Cooldown: 10 sec]

Teddy appears every certain time during battle to apply Undead to the enemy target with the highest ATK.

 · Lv. 1 Undead for 14 sec

[Activation Cooldown: 7 sec] (Changed)

Teddy appears every certain time during battle to apply Undead to the enemy target with the highest ATK.

 · Lv. 1 Undead for 14 sec

 

5★ Pirate Captain (Light)

Skill

Current

New

Pirate's Strike

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Swings the sword and kicks the enemy target 2 times. Each hit has a certain chance to apply Block Beneficial Effect.
 · [Per hit] 452.4% of ATK as DMG
 · (90% chance) Block Beneficial Effect for 20 sec

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Swings the sword and kicks the enemy target 2 times. Each hit has a certain chance to apply Block Beneficial Effect. Applies Invincibility to itself if the enemy target has a certain LV of ATK DOWN and DEF DOWN or above upon first hit. (Changed)
 · [Per hit] 452.4% of ATK as DMG

 · (90% chance) Block Beneficial Effect for 20 sec

 · [If target has both ATK DOWN and DEF DOWN of Lv. 3 or above] Invincibility for 8 sec (Added)

 

5★ Hell Lady (Light)

Skill

Current

New

Splinter

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Rushes to the enemy and swings a radiant scythe to attack nearby enemies 2 times and applies ATK DOWN per hit if the target has Bleed. Deals bonus fixed damage per hit if Hell Lady has Invincibility.

 · [Per hit] 276.6% of ATK as DMG

 · [If target has Bleed] Lv. 1 ATK DOWN for 16 sec
 · [If caster has Invincibility] 138.3% of ATK as fixed DMG

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Rushes to the enemy and swings a radiant scythe to attack nearby enemies 2 times and applies ATK DOWN per hit, and Unrecoverable with a certain chance if the target has Bleed. Deals bonus fixed damage per hit if Hell Lady has Invincibility. (Changed)

 · [Per hit] 276.6% of ATK as DMG

 · [If target has Bleed] Lv. 1 ATK DOWN for 16 sec
 · [If target has Bleed] (35% chance) Unrecoverable for 16 sec (Added)

 · [If caster has Invincibility] 138.3% of ATK as fixed DMG

Blood Scatter

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Dashes to the enemy and swings a radiant scythe to attack enemies within the area ahead 3 times. The first hit removes Immunity and applies Bleed. Then, increases the Bleed LV based on the number of targets hit.
 · [Per hit] 184.4% of ATK as DMG

 · Remove Immunity

 · Lv. 1 Bleed for 16 sec
 · [Per target hit] Increases Bleed LV by 1

[Skill Cooldown: 26 sec] (Changed)

[Mana Cost: 4] (Changed)

Dashes to the enemy and swings a radiant scythe to attack enemies within the area ahead 3 times. The first hit removes Immunity and applies Bleed. Then, increases the Bleed LV based on the number of targets hit.

 · [Per hit] 184.4% of ATK as DMG

 · Remove Immunity

 · Lv. 1 Bleed for 16 sec

 · [Per target hit] Increases Bleed LV by 1

Blood Deluge

[Activation Cooldown: 25 sec]
Applies Invincibility, ATK UP, and ACC UP to itself when attacked. Certain levels of ATK UP and ACC UP have the same shortened duration as Invincibility.
 · [When attacked] Invincibility for 6.5 sec
 · [When attacked] Lv. 9 ATK UP for 6.5 sec
 · [When attacked] Lv. 9 ACC UP for 6.5 sec
 · [When attacked] Lv. 1 ATK UP for 14 sec
 · [When attacked] Lv. 1 ACC UP for 14 sec

[Activation Cooldown: 20 sec] (Changed)

Applies Invincibility, ATK UP, and ACC UP to itself when attacked. Certain levels of ATK UP and ACC UP have the same shortened duration as Invincibility.

 · [When attacked] Invincibility for 6.5 sec

 · [When attacked] Lv. 9 ATK UP for 6.5 sec

 · [When attacked] Lv. 9 ACC UP for 6.5 sec

 · [When attacked] Lv. 1 ATK UP for 14 sec

 · [When attacked] Lv. 1 ACC UP for 14 sec

5★ Hell Lady (Dark)

Skill

Current

New

Dark Avenger

[Activation Cooldown: 12 sec]

Activates Summon Perpetrator when an enemy or a team member battling nearby is defeated.
 · [If an enemy or a team member is defeated] Uses Summon Perpetrator 1 time


Summon Perpetrator
Summons a clone. Clones cannot be damaged nor targeted, and disappear after a certain time. The clone's active skill level is equal to the Dark Avenger LV. The clone lasts for 30 sec.

[Activation Cooldown: 18 sec] (Changed)

Activates Summon Perpetrator when an enemy or a team member battling nearby is defeated.

 · [If an enemy or a team member is defeated] Uses Summon Perpetrator 1 time

Summon Perpetrator
Summons 2 clones. Clones have Skill Acceleration. They cannot be damaged nor targeted, and disappear after a certain time. The clone's active skill level is equal to the Dark Avenger LV. The clone lasts for 30 sec. (Changed)

 

5★ Panda Warrior (Water)

Skill

Current

New

Dragon's Dance

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Shows off the dragon's dance to deal damage based on its MAX HP to enemies within the area and stuns them with a certain chance.
 · 555.7% of ATK + 18.5% of its MAX HP as DMG
 · (70% chance) Stuns for 3.5 sec

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Shows off the dragon's dance to deal damage based on its MAX HP to enemies within the area, stun them with a certain chance, and apply DEF UP to itself. (Changed)
 · 555.7% of ATK + 18.5% of its MAX HP as DMG
 · (80% chance) Stuns for 3.5 sec (Changed)

 · Lv. 1 DEF UP for 20 sec (Added)

 

5★ Panda Warrior (Light)

Skill

Current

New

Dragon's Dance

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Shows off the dragon's dance to deal damage based on its MAX HP to enemies within the area and stuns them with a certain chance.
 · 565.3% of ATK + 18.7% of its MAX HP as DMG
 · (70% chance) Stuns for 3.5 sec

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Shows off the dragon's dance to deal damage based on its MAX HP to enemies within the area, stun them with a certain chance, and apply DEF UP to itself. (Changed)
 · 565.3% of ATK + 18.7% of its MAX HP as DMG
 · (80% chance) Stuns for 3.5 sec (Changed)

 · Lv. 1 DEF UP for 20 sec (Added)

 

5★ Undine (Wind)

Skill

Current

New

Mind Shock

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Attacks the enemy target, removes all beneficial effects, and applies DMG Taken UP.

 · 1013.3% of ATK as DMG

 · Removes all beneficial effects

 · Lv. 1 DMG Taken UP for 20 sec

[Skill Cooldown: 18 sec] (Changed)

[Mana Cost: 3] (Changed)

Attacks the enemy target to remove all beneficial effects. (Changed)

 · 810.6% of ATK as DMG (Changed)

 · Removes all beneficial effects

 · Lv. 1 DMG Taken UP for 20 sec (Removed)

Blessing of Spirit

[Skill Cooldown: 32 sec]

[Mana Cost: 5]

Removes a harmful effect on nearby allies. Applies Immunity to nearby team members and recovers the HP of the target below a certain HP ratio based on its MAX HP.
 · Removes 1 harmful effect
 · Immunity for 12 sec
 · [If target's HP is below 50%] Recovers by 24% of its MAX HP

[Skill Cooldown: 18 sec] (Changed)

[Mana Cost: 3] (Changed)

Applies Immunity to nearby team members. Reduces the DEF DOWN LV by 1 if the target has DEF DOWN. If the target doesn't have DEF DOWN after reducing the LV, applies DEF UP. (Changed)

· Immunity for 7 sec (Changed)
· [If target has DEF DOWN] Decreases DEF DOWN LV by 1 (Changed)

· [If target doesn't have DEF DOWN] Lv. 1 DEF UP for 20 sec (Added)

Ultimate Blessing of Spirit

[Skill Cooldown: None]

Removes all harmful effects on nearby allies. Applies Immunity to nearby team members and recovers HP. The recovery amount is based on its MAX HP.
 · Removes 1 harmful effect
 · Immunity for 14 sec
 · Recovers by 56.8% of its MAX HP

[Skill Cooldown: None]
Applies Immunity and DEF UP to nearby team members. Removes DEF DOWN if the target has DEF DOWN. (Changed)
· Immunity for 14 sec (Changed)
· [If target has DEF DOWN] Removes DEF DOWN (Changed)
- Lv. 4 DEF UP for 20 sec (Changed)

 

5★ Magic Knight (Fire)

Skill

Current

New

Basic Attack

[Skill Cooldown: None]

Swings the sword to attack the enemy target 2 times. Uses Sword Emission with a certain chance when it lands a critical hit on the enemy with a low HP.
 · [Per hit] 100% of ATK as DMG
 · When using the basic attack, uses Sword Emission 1 time with a 20-50% chance on enemies below 20% HP

Sword Emission
Strikes down the sword at the enemy target, dealing damage based on its ATK SPD. The lower the enemy's current HP, the greater the damage it deals.
 · 871.6% of ATK as DMG (DMG increases based on its ATK SPD)
 · [Per 1% of target's lost HP] DMG Dealt UP: 1%

 

[Skill Cooldown: None]

Swings the sword to attack the enemy target 2 times. Uses Sword Emission with a certain chance when it lands a critical hit on the enemy with a low HP.
 · [Per hit] 100% of ATK as DMG
 · When using the basic attack, uses Sword Emission 1 time with a 20-50% chance on enemies below 30% HP (Changed)

 Sword Emission

Strikes down the sword at the enemy target, dealing damage based on its ATK SPD. The lower the enemy's current HP, the greater the damage it deals.

 · 871.6% of ATK as DMG (DMG increases based on its ATK SPD)

 · [Per 1% of target's lost HP] DMG Dealt UP: 1%

 

5★ Valkyrja (Light)

Skill

Current

New

Seal of Light

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Swings the sword, scattering light around itself. Each hit has a certain chance to apply RES DOWN and deals damage based on its DEF 2 times.

 · (82% chance) Lv. 2 RES DOWN for 16 sec

 · [Per hit] 159.8% of ATK + 239.6% of its DEF as DMG

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Swings the sword, scattering light around itself. Each hit has a certain chance to apply Block Harmful Effect Removal and deals damage based on its DEF 2 times. (Changed)

 · (82% chance) Block Harmful Effect Removal for 16 sec (Changed)

 · [Per hit] 159.8% of ATK + 239.6% of its DEF as DMG

Sword of Discharge

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Drops a sword above the enemy's head to deal damage based on its DEF to the enemy target 2 times. The last hit stuns the target with a certain chance.

 · [Per hit] 228.2% of ATK + 342.4% of its DEF as DMG

 · (62% chance) Stuns for 3 sec

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Drops a sword above the enemy's head to deal damage based on its DEF to the enemy target 2 times. The last hit stuns the target with a certain chance. Applies ATK UP to itself if Stun is applied to the target.

 · [Per hit] 228.2% of ATK + 342.4% of its DEF as DMG

 · (62% chance) Stuns for 3 sec

 · [If target gets stunned] Lv. 1 ATK UP for 16 sec (Added)

God's Shield

[Continuous Effect]

Akroma protects itself with a shield given by gods. Replaces its DEF DOWN with DEF UP.

 · [If caster gets DEF DOWN] Replaces DEF DOWN with DEF UP

[Continuous Effect]

Akroma protects itself with a shield given by gods. Replaces its DEF DOWN with DEF UP. Upon replacing with the DEF UP effect, applies ATK UP to itself. Increases the damage dealt per effect if it has ATK UP and DEF UP. (Changed)

 · [If caster has ATK UP] DMG Dealt UP: 25% (Added)

 · [If caster has DEF UP] DMG Dealt UP: 25% (Added)

· [If caster gets DEF DOWN] Replaces DEF DOWN with DEF UP

· [Upon replacing with DEF UP] Lv. 1 ATK UP for 14 sec (Added)

 

5★ Beetle Knight (Fire)

Skill

Current

New

Hellfire Chitin

[Activation Cooldown: 12 sec]

Gains Provoke Immunity. If a team member gets a beneficial effect removed or stolen, applies Shield to the team member that lost the effect and uses Hellfire Charge on the target that removed or stole the effect.

 · Provoke Immunity
 · [If beneficial effect is stolen/removed] 15% of its MAX HP as Shield for 7 sec
 · [If beneficial effect is stolen/removed] Uses Hellfire Charge 1 time

Hellfire Charge

Charges toward the enemy target and deals damage based on DEF. Removes all beneficial effects on the target and silences with a certain chance. The damage increases based on the number of beneficial effects the target has.

 · 166.1% of ATK + 249.2% of its DEF as DMG
 · [Per target's beneficial effect] DMG Dealt UP: 50%

 · Removes all beneficial effects

 · Silences for 11 sec

[Activation Cooldown: 12 sec]

Gains Provoke Immunity. If a team member gets a beneficial effect removed or stolen, uses Hellfire Charge on the target that removed or stole the effect.

 · Provoke Immunity

 · [If beneficial effect is stolen/removed] Uses Hellfire Charge 1 time

 

Hellfire Charge

Charges toward the enemy target and deals damage based on DEF. Removes all beneficial effects on the target, and then silences with a certain chance. The damage increases based on the number of beneficial effects the target has. Applies Shield to nearby allies. (Changed)

 · 166.1% of ATK + 249.2% of its DEF as DMG

 · [Per target's beneficial effect] DMG Dealt UP: 50%

 · Removes all beneficial effects

 · Silences for 11 sec

 · Applies 10.5% of its MAX HP as Shield to nearby allies for 7 sec (Added)


5★ Beetle Knight (Dark)

Skill

Current

New

Ironshield

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Applies Poison to enemies within the area with the power of the shield and applies Fear with a certain chance if the target has DoT.

 · Lv. 2 Poison for 25 sec

 · [If target has DoT] (62% chance) Fears for 4.5 sec

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Applies Poison to enemies within the area with the power of the shield and applies Fear with a certain chance if the target has DoT.

 · Lv. 2 Poison for 25 sec

 · [If target has DoT] (77% chance) Fears for 4.5 sec (Changed)

Venom Chitin

[Continuous Effect]

Gains Provoke Immunity. Increases the team Summoner's ultimate gauge every time Beetle Knight successfully lands a CC effect on the enemy, and applies Poison to the target with a certain chance when attacked by an enemy.

 · Provoke Immunity

 · [When applying CC to enemy] Increases the ultimate gauge by 5%
 · [When attacked](10% chance) Lv. 1 Poison for 25 sec

[Continuous Effect]

Gains Provoke Immunity. Increases the team Summoner's ultimate gauge every time Beetle Knight successfully lands a CC effect on the enemy, and applies Poison to the target with a certain chance when attacked by an enemy.

 · Provoke Immunity

 · [When applying CC to enemy] Increases the ultimate gauge by 5%

 · [When attacked](15% chance) Lv. 1 Poison for 25 sec (Changed)


5★ Ifrit (Dark)

Skill

Current

New

Conversion of Magic

[Continuous Effect]
Recovers the HP of an ally every time Ifrit removes a harmful effect on a team member. The amount of recovery is based on the no. of harmful effects removed.
 · [Upon successful removal] Recovers the target’s HP by 22%

[Continuous Effect]

Removes a harmful effect on itself every certain time during battle. In addition, recovers the HP of an ally every time Ifrit removes a harmful effect on a team member. The amount of recovery is based on the no. of harmful effects removed. Accelerates its skill cooldown if Ifrit doesn't have any harmful effects. (Changed)

 · [Every 10 sec in battle] Removes 2 harmful effects (Added)
 · [Upon successful removal] Recovers the target’s HP by 22%
 · [If caster doesn't have harmful effects] 30% Skill Acceleration (Added)


5★ Archangel (Fire)

Skill

Current

New

Sanctuary

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Borrows the power of the sword to remove 2 harmful effects on nearby allies and applies Immunity to team members.

 · Removes 2 harmful effects

 · Immunity for 14 sec

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Borrows the power of the sword to remove all harmful effects on nearby allies and applies Immunity to team members. (Changed)

 · Removes all harmful effects (Changed)

 · Immunity for 14 sec

 

5★ Sky Dancer (Wind)

Skill

Current

New

Amuse

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Recovers the HP of nearby allies and applies ATK UP. Additionally recovers the HP of allies above a certain HP ratio. The recovery amount is based on its MAX HP.
 · Recovers by 41.6% of its MAX HP

 · Lv. 2 ATK UP for 20 sec

 · [If target's HP is 70% or above] Recovers by 30% of its MAX HP

[Skill Cooldown: 24 sec] (Changed)

[Mana Cost: 4] (Changed)

Recovers the HP of nearby allies and applies ATK UP. Additionally recovers the HP of allies above a certain HP ratio. The recovery amount is based on its MAX HP.

 · Recovers by 41.6% of its MAX HP

 · Lv. 1 ATK UP for 20 sec (Changed)

 · [If target's HP is 70% or above] Recovers by 10% of its MAX HP (Changed)

 

5★ Beast Monk (Wind)

Skill

Current

New

Meditate

[Skill Cooldown: 20 sec]
[Mana Cost: 3]
Releases energy to recover ally target's HP and applies DEF UP to itself. The recovery amount is based on its MAX HP.
 · Recovers by 35.9% of its MAX HP

 · Lv. 1 DEF UP for 16 sec

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Releases energy to remove 2 harmful effects on the ally target and recovers the target's HP. If DEF DOWN is removed, applies DEF UP to allies near the target. The recovery amount is based on its MAX HP.
 · Removes 2 harmful effects (Added)

 · Recovers by 35.9% of its MAX HP

 · [Upon removing DEF DOWN] Lv. 1 DEF UP for 16 sec (Changed)

Trick of Wind

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Explodes the energy of wind to deal damage based on its MAX HP to enemies within the area. Provokes the target with a certain chance and applies Electric Shock. Applies Continuous Recovery to itself.

 · 479.4% of ATK + 16% of its MAX HP as DMG

 · (82% chance) Provokes for 11 sec

 · Lv. 2 Electric Shock for 11 sec
 · Lv. 1 Continuous Recovery for 16 sec

[Skill Cooldown: 20 sec] (Changed)

[Mana Cost: 3] (Changed)

Explodes the energy of wind to deal damage based on its MAX HP to enemies within the area and provoke the target with a certain chance. Applies Continuous Recovery to itself.

 · 479.4% of ATK + 16% of its MAX HP as DMG

 · (82% chance) Provokes for 11 sec

 · Lv. 2 Electric Shock for 11 sec (Removed)

 · Lv. 1 Continuous Recovery for 16 sec

Thunder Energy

[Activation Cooldown: 5 sec]
Applies DEF UP to itself when it gets attacked by a target under Electric Shock.
 · [When attacked by an electric shocked enemy] Lv. 2 DEF UP for 14 sec

[Continuous Effect] (Changed)

Takes reduced damage from enemies with ATK UP and decreases its skill cooldown with a certain chance.

 · [When attacked by an enemy with ATK UP] DMG Taken DOWN: 25% (Changed)
 · [When attacked by an enemy with ATK UP] (30% chance) Decreases Monster skill cooldown by 15% (Changed)

Ultimate Trick of Wind

[Skill Cooldown: None]
Gathers the energy of wind into one place and powerfully explodes it to deal damage based on its MAX HP to enemies within the area. Provokes the target with a certain chance and applies Electric Shock. Applies Continuous Recovery to itself.
 · 958.6% of ATK + 32% of its MAX HP as DMG
 · (80% chance) Provokes for 14 sec
· Lv. 4 Electric Shock for 14 sec
· Lv. 2 Continuous Recovery for 20 sec

[Skill Cooldown: None]

Gathers the energy of wind into one place and powerfully explodes it to deal damage based on its MAX HP to enemies within the area and provokes the target with a certain chance. Removes all harmful effects on nearby allies and applies Continuous Recovery to itself.

 · 958.6% of ATK + 32% of its MAX HP as DMG

 · (80% chance) Provokes for 14 sec

· Lv. 4 Electric Shock for 14 sec (Removed)
· Removes all harmful effects (Added)

· Lv. 2 Continuous Recovery for 20 sec


5★ Beast Monk (Dark)

Skill

Current

New

Yin Energy

[Continuous Effect]
Deals increased damage if the target doesn't have beneficial effects and stuns with a certain chance.
 · [If target has no beneficial effect] DMG Dealt UP: 35%

 · [If target has no beneficial effect] (60% chance) Stuns for 3.5 sec

[Continuous Effect]

Takes reduced damage when attacked by an enemy with a beneficial effect. In addition, deals increased damage if the target doesn't have beneficial effects and stuns with a certain chance. (Changed)
 · [If target has a beneficial effect] DMG Taken DOWN: 15% (Added)

 · [If target has no beneficial effect] DMG Dealt UP: 35%

 · [If target has no beneficial effect] (60% chance) Stuns for 3.5 sec


5★ Mermaid (Wind)

Skill

Current

New

Air Shield

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Applies Shield and DEF UP to the ally target. Removes DEF DOWN if the target has the effect.

 · 32.4% of its MAX HP as Shield for 14 sec

 · Lv. 1 DEF UP for 20 sec

 · Removes DEF DOWN

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Applies Shield to nearby allies. Removes DEF DOWN if the target has the effect. (Changed)

 · 16.5% of its MAX HP as Shield for 8 sec

 · Lv. 1 DEF UP for 20 sec (Removed)

 · Removes DEF DOWN

Crushed Mind

[Skill Cooldown: 18 sec]

[Mana Cost: 3]

Pops a water drop to attack the enemy target and applies DEF DOWN and Unrecoverable.

 · 904.7% of ATK as DMG

 · Lv. 1 DEF DOWN for 20 sec

 · Unrecoverable for 20 sec

[Skill Cooldown: 24 sec] (Changed)

[Mana Cost: 4] (Changed)

Pops a water drop to attack the enemy target and applies Block Harmful Effect Removal and Unrecoverable. (Changed)

 · 904.7% of ATK as DMG

 · Block Harmful Effect Removal for 20 sec (Changed)

 · Unrecoverable for 20 sec

Ultimate Crushed Mind

[Skill Cooldown: None]

Pops a water drop to attack enemies within the area and applies irresistible DEF DOWN, Unrecoverable, and Block Beneficial Effect.

 · 1519.9% of ATK as DMG

 · Lv. 4 DEF DOWN for 25 sec

 · Unrecoverable for 25 sec

 · Block Beneficial Effect for 25 sec

[Skill Cooldown: None]

Pops a water drop to attack enemies within the area and applies irresistible Block Harmful Effect Removal, Unrecoverable, and Block Beneficial Effect.

 · 1519.9% of ATK as DMG

 · Block Harmful Effect Removal for 25 sec (Changed)
 · Unrecoverable for 25 sec

 · Block Beneficial Effect for 25 sec

 

 


 

■ Issue Fixes

 

- Fixed the Summoner weapon switch UI not appearing on the Galagos Ruins team formation page.

- Fixed the event icon only appearing on 1 area of the world map when a Mystical Gathering/Mining Event simultaneously occurs in 2 areas.

- Fixed the transmog being applied to the enemy Monster’s portrait in the Brawl Arena.

- Fixed the last entered level not being selected by default in the Path of Growth and Expedition.

- Fixed certain skill effects not showing properly when previewing on Orbia’s skill page.

- Fixed other players’ PWRs appearing lower than the actual figure in the Raid lobby.

- You can now move to the Guild Town when you’re inside the Casslan Palace.

- Fixed the Shield pattern occurring before Naraka gains a Shield.

- Fixed the number of available chat translations not being shown properly.

- Fixed the Monster portrait appearing on the summon result screen instead of Monster pieces when a duplicate Monster is summoned from a Splendid Summon.

- Fixed the field event result pop-up text appearing abnormally.

- Fixed the screen freezing when attempting to enter the Guild Raid during fishing.

- Fixed so that an unnecessary in-game screen is not shown when returning to the lobby and re-entering after completing a Raid.

- Fixed the changes to the voice settings not being applied instantly when changed via a certain route.

- Fixed the rankings page not working properly, excluding the Hall of Fame.

- Fixed the skill border of certain Monsters and creatures appearing green (Wind attribute) regardless of their attribute.

- Statistics and Best Record tabs will no longer be shown in the strategy info of the Evolution of Ascension event dungeon.

- Fixed the sound being played at low volume when tapping the SKIP button during the Book summon animation.

- Fixed the Summon Animation button not appearing in the Book when a 5★ Monster is awakened.

- Added omitted description to 5★ Polar Queen (Wind)’s Wind of Changes skill.

- Fixed the abnormally-positioned Battlefield tab in the chat.

- Fixed the dungeon’s ground disappearing intermittently when a dungeon is cleared while on the Summoner’s Skills menu.

- Clarified the description of the Casslan Area Exploration quest - Story 3. Cleaning the Volcano.

- Fixed the party chat to refresh normally on the chat UI in the Party Dungeon and Battlefield.

- Fixed the defeated Monster not reviving when the Summoner revives in Battlefield.

- Fixed the 7 Days of Special Missions event not being available via certain routes.

- Fixed the Summoner name not appearing properly on certain screens if it includes certain special characters.

- Fixed the Battle Support button not appearing properly in the Seal lobby.

- Fixed the number of Expedition entries varying from the actual entries recharged when entering the Expedition with Crystals and proceeding with repeat battles.

- Fixed the Expedition entries recharged with Crystals not being immediately reflected in the available entries.

- Fixed the paid Expedition recharges being rechargeable with Expedition tickets on the Expedition team formation page.

- Fixed the Pioneer’s ultimate only hitting 3 times when a transmog is applied.

- Fixed the text on the Magic Order page in the Galagos Ruins not appearing normally in certain languages.

- Fixed the Daily Free Gift not appearing first on the list in the Package Shop.

- Fixed the Giant Statue Noah not using skills in the Seal Raid.

- Fixed the Exchange button on the Subjugation Loot Exchange event page not working in certain situations.

- Fixed the selected bait appearing abnormally when Great Success is achieved in fishing. 

- Fixed the incorrect quest objective of Casslan Area Exploration - Story 2. Cleaning the Volcano in certain languages.

- Fixed the area of the field boss Paghor’s Swoop skill varying from the actual area.

- Fixed the friend request and acceptance not being applied immediately.

- Fixed the dummy data appearing in the Two Ascensions floor rankings.

- Fixed the Expedition lobby screen appearing abnormally.

- Fixed the number of Gems owned not appearing normally on the Profession crafting page.

- Fixed the awkward line breaks in the names of certain regions on the Tesca world map in certain languages.

- Fixed the NPC name appearing incorrectly in certain Kontana quest dialogues in certain languages.

- Fixed the image of the main quest appearing differently from the season.

- Fixed the NPC appearing awkwardly in the Flurence Marketplace quest dungeon.

- Fixed the sort up/down function not working on the Galagos Ruins Monster selection page.

- Fixed the text overlapping with the UI on the Rune Succession result pop-up.

- Fixed the exploration in the Lizardman Exploration HQ not being completed instantly in certain routes.

- Fixed the party leader leaving the party and the party members remaining in the matchmaking queue when the party leader cancels the matchmaking.

- Fixed the narration not playing in the quest cutscene replay.

- Fixed the Galagos Ruins Trace of Research - Unforgettable Promise not working properly.

- Fixed the Secret Dungeon recruitment chat not appearing normally on the Recruit chat tab.

- Fixed the skill points acquired from a certain range of level-ups not being instantly reflected.

- Fixed the text on the event page appearing outside the UI range in certain languages.

- Fixed certain in-game texts appearing abnormally in certain languages.

- Fixed certain incorrect Rune set effect values in certain languages.

- Fixed an abnormal tab appearing on the equipment enhancement page.

- Fixed the UI range not appearing normally in certain languages during the Secret Dungeon tutorial.

- Fixed the UI of the equipped equipment’s UI appearing abnormally when comparing equipment properties in the Inventory in certain situations.

- Fixed unopened Ruptures being enterable via the item source shortcut.

- Adjusted the skill motion speed of the Galagos Ruins boss.

- Fixed the tutorial mission tab not appearing properly on the Collection Challenge page in Book.

- Fixed the abnormal text appearing on the Rune Alchemy page.

- Fixed the death animation not appearing when certain Monsters are defeated.

- Fixed the awkward skill motion of certain Monsters.

- Fixed the Summoner intermittently moving in the wrong direction.

- Fixed the Cleaf’s skill guide cutscene not being played in the intro.

- Fixed the Cleaf’s Lava Attack skill not triggering the link skill.

- Fixed the incorrect skill descriptions of Kina’s Snow Day (Lv. 1) and Cleaf’s Wind Boomerang (Lv. 10).

- Fixed certain Monsters not using the link skill when Orbia uses her ultimate.

- Fixed the skill animation of the Evolution of Ascension boss’ Ambush not working properly.

- Fixed the 5★ Oracle (Water)’s Daydream skill being applied differently from its description.

- Modified the description of 5★ Undine (Wind)’s Blessing of Spirit skill.

- Fixed the awkward skill motion of Polar Queen when applied with the Spring Flower Girl transmog.

- Clarified the description of the Weak Point DMG effect.

 


 

That’s all for the May 18th update note.

 

Thank you.

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