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UPDATE

Oct. 19th Update Notes
GM Chronicles 10/19/2023

 

Greetings from <Summoners War: Chronicles>.

 

We would like to inform you about the Oct. 19th update notes.

 

Please read below for more details.

 


 

■ New Monster

 

▶ 5★ Beast Rider
- 5★ Beast Rider will be summoned to the world of Chronicles.

 · All Monster skill descriptions are based on the awakening transformation.


[Beast Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the highest ATK and deals bonus damage based on the target's MAX HP if it has a certain level of Energy of Fire or above.

Fast Link

(Active)

Attacks the enemy target with the highest ATK with the beast to deal damage based on its ATK SPD 2 times. Each hit applies DEF DOWN. Each hit reduces the cooldown of Gigantic Roar if its ATK SPD is higher than the enemy target's ATK SPD.

Gigantic Roar

(Active)

Approaches the enemy with the highest ATK and roars with the beast to deal damage based on its ATK SPD to enemies within the area and apply Block Beneficial Effect. Applies Immunity to itself.

Rider

(Passive)

Applies Energy of Fire to itself every time it gains Immunity. Increases its damage dealt for each level of Energy of Fire, and reduces Energy of Fire every certain time. In addition, increases the CRIT Rate and Precision based on its ATK SPD. Upon receiving lethal damage excluding DoT effects, removes all harmful effects, fully restores its HP, and dismounts the beast.

Ultimate Gigantic Roar

Roars loudly with the beast to deal damage based on its ATK SPD to enemies within the area and apply bonus effects cumulatively based on the Energy of Fire LV.


[Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the highest ATK and deals bonus damage based on the target's MAX HP.

Predator's Spear

(Active)

Rapidly rushes at the enemy target with the highest ATK to deal damage based on its ATK SPD and recovers its HP based on the damage dealt. Applies DEF DOWN with a certain chance.

Start of Revenge

(Active)

Throws the spear to deal damage based on its ATK SPD to the enemy target with the highest ATK and apply bonus effects cumulatively based on the Energy of Fire LV. Deals damage based on its ATK SPD nearby the target, excluding the target.

Vengeance

(Passive)

Increases its ATK SPD for each level of Energy of Fire, and reduces Energy of Fire every time a skill using Energy of Fire is casted. In addition, increases its CRIT Rate and Precision based on its ATK SPD. In addition, increases its damage taken and damage dealt.

Ultimate Predator's Spear

Throws the spear powerfully to deal damage based on its ATK SPD to the enemy target and apply bonus effects cumulatively based on the Energy of Fire LV.

 

[Beast Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the lowest MAX HP and applies Unrecoverable with a certain chance if it has a certain level of Energy of Water or above.

Critical Link

(Active)

Attacks the enemy target with the lowest MAX HP with the beast to deal damage based on its ATK SPD 2 times. Each hit has a certain chance to remove a beneficial effect. The last hit applies CRIT DMG Taken UP with a certain chance.

Start of Attacking

(Active)

Throws the spear at the enemy with the lowest MAX HP to deal damage based on its ATK SPD to enemies within the area 2 times and each hit reduces the cooldown of Critical Link if its ATK SPD is higher than the enemy target's ATK SPD. The first hit removes 2 beneficial effects.

Rider

(Passive)

Applies Energy of Water to itself every time it removes a beneficial effect. Penetrates a certain ratio of the DEF for each level of Energy of Water, and reduces Energy of Water every certain time. In addition, increases the CRIT Rate and Precision based on its ATK SPD. Upon receiving lethal damage excluding DoT effects, removes all harmful effects, fully restores its HP, and dismounts the beast.

Ultimate Start of Attacking

Throws the spear powerfully to deal damage based on its ATK SPD to enemies within the area 2 times and apply bonus effects cumulatively based on the Energy of Water LV.


[Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the lowest MAX HP and applies Unrecoverable with a certain chance.

Predator's Spear

(Active)

Rapidly rushes at the enemy target with the lowest MAX HP to deal damage based on its ATK SPD and recover its HP based on the damage dealt. Applies CRIT DMG Taken UP with a certain chance.

Start of Revenge

(Active)

Throws the spear to deal damage based on its ATK SPD to the enemy target with the lowest MAX HP and apply bonus effects cumulatively based on the Energy of Water LV. Deals damage based on its ATK SPD nearby the target, excluding the target.

Vengeance

(Passive)

Penetrates a certain ratio of the DEF for each level of Energy of Water, and reduces Energy of Water every time a skill using Energy of Water is casted. In addition, increases its CRIT Rate and Precision based on its ATK SPD. In addition, increases its damage taken and damage dealt.

Ultimate Predator's Spear

Throws the spear powerfully to deal damage based on its ATK SPD to the enemy target and apply bonus effects cumulatively based on the Energy of Water LV.

 

[Beast Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the lowest MAX HP and increases the ultimate gauge if it has a certain level of Energy of Wind or above.

Critical Link

(Active)

Attacks the enemy target with the lowest MAX HP with the beast to deal damage based on its ATK SPD 2 times. Each hit has a certain chance to remove a beneficial effect. The last hit applies CRIT DMG Taken UP with a certain chance.

Gigantic Roar

(Active)

Approaches the enemy with the lowest MAX HP and roars with the beast to deal damage based on its ATK SPD to enemies within the area and decrease the skill cooldown of nearby team members. Applies Skill Deceleration to enemies within the area with a certain chance if its ATK SPD is higher than the enemy target's ATK SPD. Applies DEF DOWN to enemies within the area with a certain chance if its ATK is higher than the enemy target's ATK.

Rider

(Passive)

Applies Energy of Wind to itself every time it applies a harmful effect. Increases its ATK for each level of Energy of Wind, and reduces Energy of Wind every certain time. In addition, increases the CRIT Rate and Precision based on its ATK SPD. Upon receiving lethal damage excluding DoT effects, removes all harmful effects, fully restores its HP, and dismounts the beast.

Ultimate Gigantic Roar

Roars loudly with the beast to deal damage based on its ATK SPD to enemies within the area and apply bonus effects cumulatively based on the Energy of Wind LV.


[Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the lowest MAX HP and increases the ultimate gauge.

Predator's Spear

(Active)

Rapidly rushes at the enemy target with the lowest MAX HP to deal damage based on its ATK SPD and recover its HP based on the damage dealt. Applies CRIT DMG Taken UP with a certain chance.

Start of Revenge

(Active)

Throws the spear to deal damage based on its ATK SPD to the enemy target with the lowest MAX HP and apply bonus effects based on the Energy of Wind LV. Deals damage based on its ATK SPD nearby the target, excluding the target.

Vengeance

(Passive)

Increases its ATK for each level of Energy of Wind, and reduces Energy of Wind every time a skill using Energy of Wind is casted. In addition, increases its CRIT Rate and Precision based on its ATK SPD. In addition, increases its damage taken and damage dealt.

Ultimate Predator's Spear

Throws the spear powerfully to deal damage based on its ATK SPD to the enemy target and apply bonus effects cumulatively based on the Energy of Wind LV.

 

[Beast Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the lowest MAX HP and applies CRIT RES DOWN with a certain chance if it has a certain level of Energy of Light or above.

Critical Link

(Active)

Attacks the enemy target with the lowest MAX HP with the beast to deal damage based on its ATK SPD 2 times. Each hit has a certain chance to remove a beneficial effect. The last hit applies CRIT DMG Taken UP with a certain chance.

Wild Chase

(Active)

Throws the spear at the enemy with the lowest MAX HP to deal damage based on its ATK SPD to enemies within the area 2 times and apply bonus effects cumulatively based on the Energy of Light LV with each hit.

Rider

(Passive)

Has a certain chance to apply Energy of Light to itself every time it is hit by an enemy skill. Increases its CRIT DMG for each level of Energy of Light, and reduces Energy of Light every certain time. In addition, increases the CRIT Rate and Precision based on its ATK SPD. Upon receiving lethal damage excluding DoT effects, removes all harmful effects, fully restores its HP, and dismounts the beast.

Ultimate Wild Chase

Throws the spear powerfully to deal damage based on its ATK SPD to enemies within the area 2 times and apply bonus effects cumulatively based on the Energy of Light LV.


[Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the lowest MAX HP and applies CRIT RES DOWN with a certain chance.

Predator's Spear

(Active)

Rapidly rushes at the enemy target with the lowest MAX HP to deal damage based on its ATK SPD and recover its HP based on the damage dealt. Applies CRIT DMG Taken UP with a certain chance.

Start of Revenge

(Active)

Throws the spear to deal damage based on its ATK SPD to the enemy target with the lowest MAX HP and apply bonus effects based on the Energy of Light LV. Deals damage based on its ATK SPD nearby the target, excluding the target.

Vengeance

(Passive)

Increases its CRIT DMG for each level of Energy of Light, and reduces Energy of Light every time a skill using Energy of Light is casted. In addition, increases its CRIT Rate and Precision based on its ATK SPD. In addition, increases its damage taken and damage dealt.

Ultimate Predator's Spear

Throws the spear powerfully to deal damage based on its ATK SPD to the enemy target and apply bonus effects cumulatively based on the Energy of Light LV.

 

[Beast Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the highest ATK and transfers a harmful effect in possession with a certain chance if it has a certain level of Energy of Dark or above.

Fast Link

(Active)

Attacks the enemy target with the highest ATK with the beast to deal damage based on its ATK SPD 2 times. Each hit has a certain chance to apply DEF DOWN. Each hit reduces the cooldown of Late Night Ambush if its ATK SPD is higher than the enemy target's ATK SPD. The last hit applies irresistible RES DOWN to itself.

Late Night Ambush

(Active)

Throws the spear at the enemy with the highest ATK to deal damage based on its ATK SPD to enemies within the area 2 times and apply bonus effects cumulatively based on the Energy of Dark LV with each hit.

Rider

(Passive)

Cannot gain Immunity. Has a certain chance to apply Energy of Dark to itself every time it receives a harmful effect. Increases its ATK and DEF for each level of Energy of Dark, and reduces Energy of Dark every certain time. In addition, increases the CRIT Rate and Precision based on its ATK SPD. Upon receiving lethal damage excluding DoT Effects, removes all harmful effects, fully restores its HP, and dismounts the beast.

Ultimate Late Night Ambush

Throws the spear powerfully to deal damage based on its ATK SPD to enemies within the area 2 times and apply bonus effects cumulatively based on the Energy of Dark LV.


[Rider Form]

Skill

Description

Basic Attack

Attacks the enemy target with the highest ATK and transfers a harmful effect in possession with a certain chance.

Predator's Spear

(Active)

Rapidly rushes at the enemy target with the highest ATK to deal damage based on its ATK SPD and recovers its HP based on the damage dealt. Applies DEF DOWN with a certain chance.

Start of Revenge

(Active)

Throws the spear to deal damage based on its ATK SPD to the enemy target with the highest ATK and apply bonus effects based on the Energy of Dark LV. Deals damage based on its ATK SPD nearby the target, excluding the target.

Vengeance

(Passive)

Cannot gain Immunity. Increases its ATK and DEF for each level of Energy of Dark, and reduces Energy of Dark every time a skill using Energy of Dark is casted. In addition, increases its CRIT Rate and Precision based on its ATK SPD. In addition, increases its damage taken and damage dealt.

Ultimate Predator's Spear

Throws the spear powerfully to deal damage based on its ATK SPD to the enemy target and apply bonus effects cumulatively based on the Energy of Dark LV.

 

▶ New Monster <Beast Rider> (Fire/Water/Wind) Rate UP Summon

- Rate UP Summon for the 5★ Beast Rider (Fire/Water/Wind) will be available in [Summon Altar].
 

- Duration

US.West

After the Oct. 19th maintenance - 11/8 21:00 (UTC -8, PST)

US.East

After the Oct. 19th maintenance - 11/9 00:00 (UTC -5, EST)

EU

After the Oct. 19th maintenance - 11/9 00:00 (UTC +1, CET) 

ASIA

After the Oct. 19th maintenance - 11/9 00:00 (UTC +7, ICT)

JAPAN

After the Oct. 19th maintenance - 11/9 00:00 (UTC +9, JST)

- You can obtain the new Monster, Beast Rider (Fire/Water/Wind) with a higher chance than the Mystical Summon.

- You can obtain the Beast Rider of the corresponding attribute each time you reach 200 mileage of the attribute’s Rate UP Summon.

- Mileage will not reset even if you obtain the Beast Rider before reaching 200 mileage.

 


 

■ Balance Adjustments

 

▶ Summoner

- Details are based on the MAX enhancement value of each skill.

- Changed or added details are in blue, and those removed are in red.

 

 · Soleta

Skill

Before

After

Counterblow

[Continuous Effect]

When Soleta uses the evasion skill, applies ATK SPD UP to herself and recovers a portion of her HP.

 · [When using evasion skill] Lv. 2 ATK SPD UP for 12 sec

 · [When using evasion skill] Recover 15% of her HP

[Continuous Effect]

When Soleta uses the evasion skill, applies ATK SPD UP to herself and recovers a portion of her HP.

 · [When using evasion skill] Lv. 2 ATK SPD UP for 12 sec

 · [When using evasion skill] Recover 10% of her HP (Changed)

Light Feet

[Continuous Effect]

Increases Precision and MOV SPD if her HP is a certain ratio or above.

 · [If caster's HP is above 70%] Precision +25%

 · [If caster's HP is above 70%] MOV SPD +20%

[Continuous Effect]

Increases Precision and MOV SPD if her HP is a certain ratio or above.

 · [If caster's HP is above 70%] Precision +25%

 · [If caster's HP is above 70%] MOV SPD +15% (Changed)

 

▶ Monsters

- Details are based on the MAX enhancement value of each skill.

- Changed or added details are in blue, and those removed are in red.

 

 · 5★ Chimera (Dark)

Skill

Before

After

Trample

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Applies CRIT DMG UP to itself and attacks the enemy target with sharp claws 3 times.

 · Lv. 1 CRIT DMG UP for 10 sec

 · [Per hit] 332% of ATK as DMG

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Applies CRIT DMG UP to itself and attacks the enemy target with sharp claws to deal damage based on its ATK SPD 3 times. The last hit removes a beneficial effect on the target with a certain chance. (Changed)

 · Lv. 1 CRIT DMG UP for 10 sec

 · [Per hit] 200.4% of ATK as DMG (DMG increases based on its ATK SPD) (Changed)

 · (82% chance) Remove 1 beneficial effect (New)

 

 · 5★ Magical Archer (Dark)

Skill

Before

After

Accurate Shot

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Attacks the enemy 3 times with a dark arrow, and each hit has a certain chance to apply Silence and DEF DOWN.

 · [Per hit] 205.8% of ATK as DMG (Weak Point attack activatable)

 · (52% chance)[Per hit] Silence for 4.5 sec

 · (67% chance)[Per hit] Lv. 1 DEF DOWN for 16 sec

[Skill Cooldown: 26 sec]

[Mana Cost: 4]

Attacks the enemy 3 times with a dark arrow, and each hit has a certain chance to apply Silence and DEF DOWN.

 · [Per hit] 205.8% of ATK as DMG (Weak Point attack activatable)

 · (52% chance)[Per hit] Silence for 8 sec (Changed)

 · (67% chance)[Per hit] Lv. 1 DEF DOWN for 16 sec

Shadow Arrow

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Fires a shadow arrow to attack and apply Blind to the enemy. Applies ATK SPD UP to itself upon attacking the weak point.

 · 617.4% of ATK as DMG (Weak Point attack activatable)

 · (82% chance) Blind for 11 sec

 · [Upon attacking the weak point] Lv. 2 ATK SPD UP for 16 sec

[Skill Cooldown: 20 sec]

[Mana Cost: 3]

Fires a shadow arrow to attack and apply Blind to the enemy. Applies ATK SPD UP to itself upon attacking the weak point.

 · 617.4% of ATK as DMG (Weak Points attack activatable)

 · Blind for 11 sec (Changed)

 · [Upon attacking the weak point] Lv. 2 ATK SPD UP for 16 sec

Ultimate Shadow Arrow

[No Skill Cooldown]

Fires an ultimate shadow arrow to attack and apply Blind to the enemy. Applies ATK SPD UP to itself upon attacking the weak point.

 · 1411% of ATK as DMG (Weak Point attack activatable)

 · (90% chance) Blind for 14 sec

 · [Upon attacking the weak point] Lv. 2 ATK SPD UP for 20 sec

[No Skill Cooldown]

Fires an ultimate shadow arrow to attack and apply Blind to the enemy. Applies ATK SPD UP to itself upon attacking the weak point.

 · 1411% of ATK as DMG (Weak Point attack activatable)

 · Blind for 14 sec (Changed)

 · [Upon attacking the weak point] Lv. 2 ATK SPD UP for 20 sec

 

 · 5★ Archangel (Wind)

Skill

Before

After

Archangel's Mercy

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Raises the sword high to revive 2 team Monsters and applies Soul Protection to itself. Applies Continuous Recovery to the revived targets.

 · Revive 2 team Monsters with 15% HP

 · Soul Protection for 10 sec (Revive with 10% HP upon death)

 · [When reviving a team member] Lv. 1 Continuous Recovery for 10 sec

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Raises the sword high to revive 2 team Monsters and applies Soul Protection to itself. Applies Continuous Recovery to the revived targets.

 · Revive 2 team Monsters with 30% HP (Changed)

 · Soul Protection for 10 sec (Revive with 20% HP upon death) (Changed)

 · [When reviving a team member] Lv. 1 Continuous Recovery for 10 sec

Ultimate Archangel's Mercy

[No Skill Cooldown]

Revives 2 team Monsters and applies Soul Protection to team members below a certain HP ratio.

 · Revive 2 team Monsters with 31% HP

 · [If target's HP is below 50%] Soul Protection for 20 sec (Revive with 26% HP upon death)

[No Skill Cooldown]

Raises the sword high to revive 2 team Monsters and apply Continuous Recovery to the revived targets. In addition, applies Soul Protection to team members below a certain HP ratio.(Changed)

 · Revive 2 team Monsters with 35% HP (Changed)

 · [When reviving a team member] Lv. 1 Continuous Recovery for 20 sec (New)

 · [If target's HP is below 50%] Soul Protection for 20 sec (Revive with 30% HP upon death) (Changed)

 

 · 5★ Desert Queen (Wind)

Skill

Before

After

Delayed Promise

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Raises the staff high to create a magic circle and applies Sleep to enemies within the area. In addition, decreases mana of enemy Summoners within the area. Increases the skill cooldown if the target is not asleep.

 · (90% chance) Sleep for 14 sec (Wakes up after receiving 5 hits)

 · Decrease 3 Mana

 · [If target is not asleep] Skill cooldown +40%

[Skill Cooldown: 30 sec]

[Mana Cost: 5]

Raises the staff high to create a magic circle and applies Sleep to enemies within the area. In addition, decreases the mana and ultimate gauge of enemy Summoners within the area. Increases the skill cooldown if the target is not asleep. (Changed)

 · (90% chance) Sleep for 14 sec (Wakes up after receiving 5 hits)

 · Decrease 3 Mana

 · Ultimate gauge -15% (New)

 · [If target is not asleep] Skill cooldown +40%

 

 · 5★ Dragon Knight (Wind)

Skill

Before

After

Dragon's Fang

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Deals damage based on its DEF to enemies within the area and applies Skill Deceleration. Applies DEF UP to itself. Applies Dragon's Soul to itself based on the number of targets hit.

 · 278.6% of ATK + 417.9% of its DEF as DMG

 · Lv. 1 Skill Deceleration for 20 sec

 · Lv. 1 DEF UP for 20 sec

 · [Per target hit] Lv. 1 Dragon’s Soul (Unremovable)

[Skill Cooldown: 24 sec]

[Mana Cost: 4]

Deals damage based on its DEF to enemies within the area and applies Skill Deceleration. Applies DEF UP to itself. Applies Dragon's Soul to itself based on the number of targets hit.

 · 278.6% of ATK + 417.9% of its DEF as DMG

 · Lv. 1 Skill Deceleration for 20 sec

 · Lv. 1 DEF UP for 20 sec

 · [Per target hit] Lv. 2 Dragon’s Soul (Unremovable) (Changed)

Eye of the Storm

[Continuous Effect]

Accelerates its skill cooldown for a certain time at the start of the battle. Applies Dragon's Soul to itself every certain time during battle. Increases the damage dealt and decreases the damage taken based on the Dragon's Soul LV. Suppresses all enemy and allied ultimate gauge up/down effects. (This passive skill is only applied in the Arena and Siege Battle.)

 · [Per caster's Dragon's Soul LV] DMG Dealt +3%

 · [Per caster's Dragon's Soul LV] DMG Taken -3%

 · Suppress Skill Cooldown UP/DOWN by 100%

 · Suppress Ultimate Gauge UP/DOWN by 100%

 · [At the start of battle] Skill acceleration by 400% for 1.5 sec

 · [Every 8 sec in battle] Lv. 1 Dragon’s Soul (Unremovable)

[Continuous Effect]

Accelerates its skill cooldown for a certain time at the start of the battle. Applies Dragon's Soul to itself every certain time during battle. Increases the damage dealt and decreases the damage taken based on the Dragon's Soul LV. Suppresses all enemy and allied ultimate gauge up/down effects. (This passive skill is only applied in the Arena and Siege Battle.)

 · [Per caster's Dragon's Soul LV] DMG Dealt +3%

 · [Per caster's Dragon's Soul LV] DMG Taken -3%

 · Suppress Skill Cooldown UP/DOWN by 100%

 · Suppress Ultimate Gauge UP/DOWN by 100%

 · [At the start of battle] Skill acceleration by 400% for 1.5 sec

 · [Every 6 sec in battle] Lv. 1 Dragon’s Soul (Unremovable) (Changed)

 

 · 5★ Beast Monk (Water)

Skill

Before

After

Defend

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Applies Defend to the team member with the lowest current HP ratio excluding itself and applies DEF UP to itself. If the defended target is attacked, there is a certain chance to use Defend 2 on the target that attacked the Summoner.
 · Defend for 20 sec (Takes 50% of the DMG instead and uses Defend 2 with 35% chance)
 · Lv. 1 DEF UP for 20 sec

 

→ Defend 2
Charges in rapidly and explodes energy to deal damage based on DEF to enemies and stuns them with a certain chance. Deals bonus damage based on its DEF if the target is stunned.
 · 285.1% of ATK + 427.6% of its DEF as DMG
 · (70% chance) Stun for 3.5 sec
 · [If target is stunned][Bonus hit] 142.5% of ATK + 213.8% of its DEF as DMG

[Skill Cooldown: 18 sec]
[Mana Cost: 3]
Applies Defend to the team member with the lowest current HP ratio excluding itself and applies DEF UP to itself. If the defended target is attacked, there is a certain chance to use Defend 2 on the target that attacked the Summoner.
 · Defend for 20 sec (Takes 50% of the DMG instead and uses Defend 2 with 35% chance)
 · Lv. 1 DEF UP for 20 sec

 

→ Defend 2
Charges in rapidly and explodes energy to deal damage based on its DEF to enemies and recovers its HP based on the damage dealt. Afterward, stuns the enemy target with a certain chance. Deals bonus damage based on its DEF if the target is stunned. (Changed)
 · 285.1% of ATK + 427.6% of its DEF as DMG (Drain 30% of DMG) (New)
 · (70% chance) Stun for 3.5 sec
 · [If target is stunned][Bonus hit] 142.5% of ATK + 213.8% of its DEF as DMG

Ultimate Defend

[No Skill Cooldown]

Applies Defend to the team member with the lowest current HP ratio excluding itself and applies DEF UP and ACC UP to itself. If the defended target is attacked, there is a certain chance to use Ultimate Defend 2 on the target that attacked the Summoner.

 · Defend for 30 sec (Takes 50% of the DMG instead and uses Ultimate Defend 2 with 50% chance)
 · Lv. 3 DEF UP for 20 sec

 · Lv. 3 ACC UP for 20 sec

 

→ Ultimate Defend 2
Charges in rapidly and explodes energy to deal damage based on DEF to enemies and stuns them with a certain chance. Deals bonus damage based on its DEF if the target is stunned.
 · 285.1% of ATK + 427.6% of its DEF as DMG
 · (70% chance) Stun for 3.5 sec
 · [If target is stunned][Bonus hit] 142.5% of ATK + 213.8% of its DEF as DMG

[No Skill Cooldown]

Applies Defend to the team member with the lowest current HP ratio excluding itself and applies DEF UP and ACC UP to itself. If the defended target is attacked, there is a certain chance to use Ultimate Defend 2 on the target that attacked the Summoner.

 · Defend for 30 sec (Takes 50% of the DMG instead and uses Ultimate Defend 2 with 50% chance)
 · Lv. 3 DEF UP for 20 sec

 · Lv. 3 ACC UP for 20 sec

 

→ Ultimate Defend 2
Charges in rapidly and explodes energy to deal damage based on its DEF to enemies and recovers its HP based on the damage dealt. Afterward, stuns the enemy target with a certain chance. Deals bonus damage based on its DEF if the target is stunned.(Changed)
 · 285.1% of ATK + 427.6% of its DEF as DMG (Drain 30% of DMG) (New)
 · (70% chance) Stun for 3.5 sec
 · [If target is stunned][Bonus hit] 142.5% of ATK + 213.8% of its DEF as DMG

 

 · 5★ Beast Monk (Dark)

Skill

Before

After

Defend

[Skill Cooldown: 20 sec]
[Mana Cost: 3]
Applies Defend to the team member with the lowest current HP ratio excluding itself. If the defended target is attacked, there is a certain chance to use Defend 2 on the target that attacked the Summoner.
 · Defend for 16 sec (Takes 50% of DMG instead and uses Defend 2 with 35% chance)

→ Defend 2
Explodes energy to apply DEF UP to itself and charges in rapidly to deal damage based on its DEF to the enemy.
 · Lv. 1 DEF UP for 7 sec
 · 319.6% of ATK + 479.4% of its DEF as DMG
[Skill Cooldown: 20 sec]
[Mana Cost: 3]
Removes a harmful effect on the team member with the lowest current HP ratio excluding itself and applies Defend. If the defended target is attacked, there is a certain chance to use Defend 2 on the target that attacked the Summoner.
 · Remove 2 harmful effects (New)
 · Defend for 16 sec (Takes 50% of DMG instead and uses Defend 2 with 35% chance)

→ Defend 2
Explodes energy to apply DEF UP to itself and charges in rapidly to deal damage based on its DEF to the enemy and recover its HP based on the damage dealt. (Changed)
 · Lv. 1 DEF UP for 7 sec
 · 319.6% of ATK + 479.4% of its DEF as DMG (Drain 30% of DMG) (New)

 

 


 

■ New Events

 

▶ Plenty of Mystical Summons
- Event Duration

US.West

After the Oct. 19th maintenance - 11/8 21:00 (UTC -8, PST)

US.East

After the Oct. 19th maintenance - 11/9 00:00 (UTC -5, EST)

EU

After the Oct. 19th maintenance - 11/9 00:00 (UTC +1, CET) 

ASIA

After the Oct. 19th maintenance - 11/9 00:00 (UTC +7, ICT)

JAPAN

After the Oct. 19th maintenance - 11/9 00:00 (UTC +9, JST)

- Event Details: Use Mystical Scrolls and claim gifts based on the total number of summons completed!

 

▶ Daughter of the Wild, Beast Rider!
- Event Duration

US.West

After the Oct. 19th maintenance - 11/8 21:00 (UTC -8, PST)

US.East

After the Oct. 19th maintenance - 11/9 00:00 (UTC -5, EST)

EU

After the Oct. 19th maintenance - 11/9 00:00 (UTC +1, CET) 

ASIA

After the Oct. 19th maintenance - 11/9 00:00 (UTC +7, ICT)

JAPAN

After the Oct. 19th maintenance - 11/9 00:00 (UTC +9, JST)

- Event Details: Complete missions with the Beast Rider to earn various rewards!

  * You can earn the bonus reward if you own a Beast Rider of any attribute!

 

▶ Lucky Bingo

- Event Duration

US.West

10/19 01:00 - 10/26 01:00 (UTC -7, PDT)

US.East

10/19 01:00 - 10/26 01:00 (UTC -4, EDT)

EU

10/19 01:00 - 10/26 01:00 (UTC +2, CEST) 

ASIA

10/19 00:00 - 10/26 00:00 (UTC +7, ICT)

JAPAN

10/19 00:00 - 10/26 00:00 (UTC +9, JST)

- Event Details: Clear the Path of Growth and collect 4-leaf Clovers to earn event rewards!

 

▶ Challenge! Trial of Ascension

- Event Duration

US.West

10/23 01:00 - 10/30 22:00 (UTC -7, PDT)

US.East

10/23 01:00 - 10/31 01:00 (UTC -4, EDT)

EU

10/23 01:00 (UTC +2, CEST)  - 10/31 00:00 (UTC +1, CET)

ASIA

10/23 00:00 - 10/31 00:00 (UTC +7, ICT)

JAPAN

10/23 00:00 - 10/31 00:00 (UTC +9, JST)

- Event Details: Climb the Trial of Ascension to earn various rewards!

 

 


 

■ New/Improvements/Changes

 

▶ Garden of Trial
- Garden of Trial has been added, where you can test out new Monsters.

 · Enter via [Cairos] - [Garden of Trial].

 · If you do not own the new Monster, add a support Monster to the team to enter.

 · If you own the new Monster, you can select between your Monster or the support Monster.

 · You can enter twice a week without consuming entry currencies during the Rate UP period of the support Monster.

 · The support Monster’s ability changes based on the 5 different dungeon difficulties available.

 · Clear rewards include Gold, EXP Potion, Runes, etc.

 

Monster Story
- 5★ Beast Rider (Water) Monster Story Part 2 has been added.
 · Monster Story Part 2 can only be progressed with a 5★ Beast Rider (Water) in possession.

 

Monster

- Monster’s area attack evasion AI has been improved.

 

Hall of Fame
- Removed all categories excluding the first Trial of Ascension clear, Challenge/Brawl Arena Grandmaster, and Battlefield champion in [Rankings] - [Hall of Fame].

 

▶ Illusion Garden

- Illusion Garden has been changed to 4★ Martial Cat (Dark).

- Duration

US.West

10/23 01:00 - 10/29 22:00 (UTC -7, PDT)

US.East

10/23 01:00 - 10/30 01:00 (UTC -4, EDT)

EU

10/23 01:00 (UTC +2, CEST) - 10/30 00:00 (UTC +1, CET)

ASIA

10/23 01:00 - 10/30 01:00 (UTC +7, ICT)

JAPAN

10/23 01:00 - 10/30 01:00 (UTC +9, JST)

 

 


 

■ Issue Fixes

 

- Added the omitted Immunity condition in 5★ Phoenix (Wind/Light)’s Current and Ignite passive skill descriptions.

- Fixed the game mode tooltip to appear normally on the Create Lobby pop-up in [Arena] - [Friend Battle].

- Fixed the Monster details and skill list section being cut off in the dungeon strategy info pop-up.

- Fixed [World Boss] the awkward landing animation in Solarion’s charging cutscene. 

- Fixed the Invincibility effect of Energy of Protection not being applied when the Guard Soldier that appears during Energy Explosion cast in [Raid] - [Seal: Ruined Temple] is defeated quickly. 
- Fixed Soleta’s Dark Dodge Shot applying ATK UP first, unlike the.

- Fixed the team Monster list appearing abnormally after leaving [World Boss] with the Summoner as the only survivor.[1] 
- Fixed the awakened name of certain Monsters in the [Book] and Monster Forum appearing awkwardly.

- Fixed the Soul Protection effect not being applied when a Monster is revived using 5★ Archangel (Wind)’s Ultimate Archangel's Mercy when the body has disappeared.

- Fixed creatures moving abnormally in certain situations.

- Corrected the order in which effects are applied for 5★ Jack-o’-lantern (Fire)’s Ultimate Fire Starter.

- Fixed so that the result pop-up does not appear if you give up a Kontana quest dungeon.

- Fixed the progress not being updated after crafting a smoothie recipe in the Making Juice Types guild request.

- Fixed the background of Trial of Ascension Hard Mode appearing abnormally in certain environments.

- Fixed the Monster’s attribute info not being saved in [Official Forum] - [Rune Strategy Board].

- Fixed Vita’s passive skill description in [Raid] - [Hero: Foggy Prison].

- Fixed being moved to the title screen when selecting [Challenge Arena] - [Practice Battle] in certain situations.

- Fixed the AI Monster not using the ultimate in [Challenge Arena] - [Practice Battle].

- Improved the intuitiveness of the scroll bar on the sort/filter pop-up page.

- Fixed the awkward skill sound effect of 5★ Harp Magician (Wind)’s Tempting Dream.

- Fixed the activation timing and effect of 5★ Undine’s ultimate skill not matching.

- Fixed the New Menu! Blackberry Juice event text appearing abnormally in some languages.

- Clarified the Guild Infinite Battle’s tier icon.

- Corrected the Summoner Pass benefits in French.

- Fixed the Siege Points appearing abnormally when entering the Siege Battle page during the Guild Siege Battle tallying period.

- Fixed the daily gathering/mining count added on being reset when proceeding with gathering/mining via a certain route.

- Fixed the incorrectly applied color in Mandarin Fish’s description in some languages.

- Fixed the dungeon notification not disappearing intermittently after clearing [Dungeon] - [World Boss].

- Fixed the intermittent disparity of the displayed Summoner attribute and actual weapon attribute in Guild Siege Battle.

- Fixed certain expressions regarding the Arena Pass info pop-up’s bonus benefits to match the actual benefits.

- Fixed the pre-update Guild Siege Battle history not appearing after the update maintenance.
- Clarified the World Boss results page.
- The Complete Area Exploration mission will now be cleared instantly upon using the Area Exploration instant completion feature.

- Fixed the name and description of certain treasure boxes displayed in the Guild Siege Battle reward info to match the actual item.

 


 

 

That’s all for the Oct. 19th update notes.

 

Thank you.

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