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A suggestion on how your game works
Limite 11/20/2024
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Hello, as someone who has been playing all the pvp runs every day for a long time, let me explain the timeline and maybe contribute in some way:
 

1- For a long time the meta of summons tanks remained, we had the paladin war chronicles, and some critical monsters that broke it like light monkeys.
 

2- You added indomitable (which in 2 years of playing was the biggest setback I've seen) and then the meta became tank squared, with absolutely ALL monsters using the same rune.
 

3- The new weapon came in with 50% more damage in the passive (also completely unbalanced) - so we have a meta of tanking by the cube, where the only damage is the summoner, but now eliminating from the scenario Kina and Cleaf, who started to have shots the worst win rates in the game.
 

As a consequence of all this, players as the ONLY solution began to effectively use (for the first time since the game's launch) weak point summons - being the only alternative against the only rune that exists in the game (Indomitable).
 

Understand: it was a solution that the players themselves came up with, a natural adaptation, using mainly light raven and mari who are neither among the 20 with the most picks nor among the highest win rates.
 

And then what is your answer: a creature that ends this solution.
 

We will either have to ban this rabit fire, or return to extremely BORING battles, with 3 tanks fighting each other for 5 minutes, and Heath appearing just to delete someone and come back and win.
 

Understand, this post isn't even necessarily about unbalancing something, it's just about making it extremely boring.

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