Greetings from <Summoners War: Chronicles>.
We would like to inform you of the Aug. 24th update notes.
An app update will take place in this update.
The game will be unavailable on previous versions after the app update.
Please make sure to update the app before you play.
Please find below for more details.
■ Key Updates
▶ 1-Year Special Event Field - Festival Island
- Festival Island, a 1-Year special event field, will be added.
- Defeat Creatures and Treasure Hunt events are available, both of which can be entered after the Aug. 24th maintenance and until the Oct. 19th maintenance.
- You can enter Festival Island via a portal in Casslan.
- The field event schedule is as follows.
Day | Creature Hunt | Finding Treasure in the Garden |
Mon | Golden Goose Queen group | Treasure Chest |
Tue | Giant Tree Ent | |
Wed | Giant Stone Golem | |
Thu | Golden Goose Queen group | |
Fri | Giant Tree Ent | |
Sat | Giant Stone Golem | |
Sun | Golden Goose Queen group |
· Various 1-Year events are available in the square, Maze Garden, and Amphitheater on Festival Island.
▶ 1-Year Special Event Dungeon
- 1-Year special event dungeons will be added.
- Dungeon opening period: After the Aug. 24th maintenance - Until the Oct. 19th maintenance
· The event dungeon can be entered by completing the quest on the Rahil Kingdom Foundation Day Festival event page.
* There are 3 dungeons (normal, boss, gimmick) on each of the 7 maps (Rudelin, Tesca, Ayah, Flurence, Rukurangma, Kontana, Casslan).
* Event dungeons will open in Rudelin/Tesca, Ayah/Flurence, and Rukurangma/Kontana/Casslan on each week.
▶ 1-Year Special Title
- A 1-Year special title will be added.
- “The First” title can be earned by logging in to the game during the 1-Year event period.
→ Duration: Aug. 25th reset - Until the Oct. 19th maintenance
- “Summoner on a Special Day” title: Can be obtained upon clearing the 1-Year event dungeon Goblin Chief's Food Storage Lv. 1 for the first time.
→ Duration: Aug. 25th reset - Until the Oct. 19th maintenance
- “Fisherman of the Year”, “Gatherer of the Year”, “Miner of the Year” titles : Given to the top 111 players based on the number of special fish/gathering items/mining items collected in field events during the event period.
→ Duration: Aug. 25th reset - Sep. 26th reset
▶ 1-Year Special Wallpaper
- Night of Festival wallpaper will be applied during the following period.
→ Duration: After the Aug. 24th maintenance - Until the Sep. 21st reset
* The duration of the wallpaper’s active period is subject to change, and any changes will be notified.
▶ 1-Year Special Summon
- A 1-Year summon event where you can choose the Rate UP summon Monster before proceeding with the summon.
* You can only summon with 1-Year Gratitude Scrolls. Any Monster can be selected for the Rate UP summon, regardless of whether you own it.
* You can select any of the currently available default 5★ Fire, Water, and Wind Monsters, including Chakram Dancer and Boomerang Warrior. Light/Dark and collab Monsters cannot be summoned.
* New Monsters released afterward will be excluded from the 1-Year Special Summon.
- 50% Rate UP is applied to the 1-Year Special Summon.
- 1 LD Scroll can be earned as a mileage reward for using 30 1-Year Gratitude Scrolls.
▶ 1-Year Special Shop
- A 1-Year special free package will be added to the Package Shop - 1-Year Special tab. It can be earned every day after the reset.
* Contents: 1-Year Gratitude Scroll x1, Energy x111, Gold x11,111
▶ 1-Year Special Item
- Summoner Transformation Potion will be added.
- Use the Transformation Potion to transform into Chibi Naraka and various Monsters.
- Transform and use the transformed target’s skills to battle
- Transformation Potion can be earned at the 1-Year Point Exchange.
- Little Birdie Harpu transmogrifications will be added. They can be earned in the 1-Year Point Exchange.
▶ Guild Siege Battle
- “Isolated Base” rules will be changed.
* Current: Base is isolated if there are no connected allied bases
* New: Base is isolated if not connected to the main base
- Base attack and capture rules will be changed.
* Current: Guild that destroys the last defense camp in a base captures the base
* New: Fastest guild to destroy all defense camps in a base captures the base
- Each defense camp can be attacked by 1 player in each guild at a time
- If another guild captures the base first when all defense camps are destroyed, Siege Points and contribution are not earned even in victory, and will not be shown in the battle history. Attack Ticket is used.
- The save pop-up will only appear if any changes to the attack deck have been made.
- Attack Tickets owned will be shown on the notification at the top of the HUD.
▶ Dungeon
- The currency required to additionally enter Raid and Seal will be changed from Crystals to Energy.
Dungeon | Required Energy |
Elite: Foggy Prison | 30 |
Elite: White Shadow Castle | 30 |
Elite: Boiling Waterfall | 35 |
Elite: Twisted Marsh | 55 |
Elite: Tree of Heroes | 65 |
Seal: Ruined Temple | 75 |
* Please note that the Elite Raid entry count will be reset after the Aug. 24th update due to the difference in the amount of Energy required for additional entries.
▶ Battlefield
- Battlefield season title will be reset.
* The title of the previous season will be maintained.
- Rank 21-100 will be added to the Battlefield season rankings.
- Assists will now be included for the calculation of the Battlefield title and class.
* Before: Takedowns
* After: Takedowns + Assists
- Battlefield class requirements (takedowns + assists) will be changed.
Class | Takedowns+Assists |
Combatant I | 3 |
Combatant II | 10 |
Combatant III | 20 |
Knight I | 40 |
Knight II | 70 |
Knight III | 100 |
Warrior I | 150 |
Warrior II | 220 |
Warrior III | 300 |
Hero | 430 |
- Takedown/Assist score based on the class difference will be increased.
* MAX class difference: 40% -> 70%
- PWR limit formula will be improved.
* Before: Adjust all (Summoner+Monsters) by a set ratio when the total team PWR exceeds the limit
* After: Adjust each Summoner/Monster based on the exceeded PWR
- Rank 1 of the previous Battlefield season will be added to the [Rankings] - [Hall of Fame].
- The currency required to additionally enter Battlefield will be changed to Energy.
Round | Before | After |
Round 1 | Crystal x100 | Energy x20 |
Round 2 | Crystal x200 | Energy x40 |
Round 3 | Crystal x300 | Energy x60 |
▶ New Collection Challenge
- The new weekly Collection Challenge will open on Aug. 31st.
- 4 missions based on the same topic will be available in varying difficulties.
- Each weekly mission will open every week. The end date for all missions is the same.
Week 1 | Week 2 | ||
US.West | 8/31 01:00 - 9/28 01:00 (UTC -7, PDT) | US.West | 9/7 01:00 - 9/28 01:00 (UTC -7, PDT) |
US.East | 8/31 01:00 - 9/28 01:00 (UTC -4, EDT) | US.East | 9/7 01:00 - 9/28 01:00 (UTC -4, EDT) |
EU | 8/31 01:00 - 9/28 01:00 (UTC +2, CEST) | EU | 9/7 01:00 - 9/28 01:00 (UTC +2, CEST) |
ASIA | 8/31 00:00 - 9/28 00:00 (UTC +7, ICT) | ASIA | 9/7 00:00 - 9/28 00:00 (UTC +7, ICT) |
JAPAN | 8/31 00:00 - 9/28 00:00 (UTC +9, JST) | JAPAN | 9/7 00:00 - 9/28 00:00 (UTC +9, JST) |
Week 3 | Week 4 | ||
US.West | 9/14 01:00 - 9/28 01:00 (UTC -7, PDT) | US.West | 9/21 01:00 - 9/28 01:00 (UTC -7, PDT) |
US.East | 9/14 01:00 - 9/28 01:00 (UTC -4, EDT) | US.East | 9/21 01:00 - 9/28 01:00 (UTC -4, EDT) |
EU | 9/14 01:00 - 9/28 01:00 (UTC +2, CEST) | EU | 9/21 01:00 - 9/28 01:00 (UTC +2, CEST) |
ASIA | 9/14 00:00 - 9/28 00:00 (UTC +7, ICT) | ASIA | 9/21 00:00 - 9/28 00:00 (UTC +7, ICT) |
JAPAN | 9/14 00:00 - 9/28 00:00 (UTC +9, JST) | JAPAN | 9/21 00:00 - 9/28 00:00 (UTC +9, JST) |
▶ Shop
- Account Name Change Package will be added to the Package Shop.
■ New Outfits
▶ 1-Year Outfits
- 1-Year Outfit Full Package will be added.
- Sale Period
Region | Duration |
US West | After the Aug. 24th maintenance - Sep. 7th 1am (UTC -7, PDT) |
US East | After the Aug. 24th maintenance - Sep. 7th 1am (UTC -4, EDT) |
EU | After the Aug. 24th maintenance - Sep. 7th 1am (UTC +2, CEST) |
ASIA | After the Aug. 24th maintenance - Sep. 7th 12am (UTC +7, ICT) |
JAPAN | After the Aug. 24th maintenance - Sep. 7th 12am (UTC +9, JST) |
- Purchase the package to earn Orbia, Kina, Cleaf, and Soleta’s Bouncy Mushroom outfits.
E,g. Purchase 1-Year Outfit Full Package as Orbia →
Obtain all 1-Year special outfits of Kina, Orbia, Cleaf, and Soleta
* You can only claim the outfit for your Summoner in the Inbox. Please create all Summoners and claim the outfit for your Summoner accordingly.
* Please contact Customer Support if you purchased the above package more than once.
■ Balance Adjustments
▶ Effect & Formula
Rune | Before | After |
Undead | DMG conversion ratio: 20%-80% | DMG conversion ratio: 40%-80% (Changed) |
PVP DMG | Decrease Summoner’s damage dealt by 40% | Decrease Summoner’s damage dealt by 35% (Changed) Decrease Monster’s damage dealt by 10% (Changed) |
▶ Monster
※ Skill details are based on the MAX enhancement LV.
※ Added/modified details are in Blue, deleted are in Red.
5★ Desert Queen (Fire)
Skill | Before | After |
Charming Voice | [Skill Cooldown: 24 sec] [Mana Cost: 4] Raises the staff high to attack the enemy target and steals all beneficial effects. Applies DEF DOWN to the target when the steal is successful. · 995.2% of ATK as DMG · Steal all beneficial effects · [If beneficial effect is successfully stolen] Lv. 2 DEF DOWN for 20 sec | [Skill Cooldown: 24 sec] [Mana Cost: 4] Raises the staff high to attack the enemy target and steals all beneficial effects. The damage of this attack increases based on the number of beneficial effects it has. Applies DEF DOWN to the target when the steal is successful. (Changed) · 995.2% of ATK as DMG · [Per caster's beneficial effect] DMG dealt: +15% (New) · Steal all beneficial effects · [If beneficial effect is successfully stolen] Lv. 2 DEF DOWN for 20 sec |
Ultimate Charming Voice | [Skill Cooldown: None] Borrows the ancient power to attack enemies within the area and steals all beneficial effects. · 1266.6% of ATK as DMG · Steal all beneficial effects | [Skill Cooldown: None] Borrows the ancient power to attack enemies within the area and steals all beneficial effects. The damage of this attack increases based on the number of beneficial effects it has. (Changed) · 1266.6% of ATK as DMG · [Per caster's beneficial effect] DMG dealt: +15% (New) · Steal all beneficial effects |
5★ Desert Queen (Dark)
Skill | Before | After |
Touch of Seduction | [Skill Cooldown: 26 sec] [Mana Cost: 4] Borrows the ancient power to attack the enemy target and remove Immunity. · 830% of ATK as DMG · Remove Immunity | [Skill Cooldown: 26 sec] [Mana Cost: 4] Borrows the ancient power to attack the enemy target and remove all beneficial effects. (Changed) · 830% of ATK as DMG · Remove all beneficial effects (New) · Remove Immunity (Removed) |
5★ Pioneer (Wind)
Skill | Before | After |
Lightning of Cycle | [Skill Cooldown: 24 sec] [Mana Cost: 4] Drops lightning to attack the enemy target and deals DEF penetrating damage if the target's HP is below a certain ratio. This attack ignores the target's Death Denial effect, and targets defeated with this skill cannot be revived. In addition, activates the link skill if the enemy is defeated. · 904.7% of ATK as DMG (Unrevivable upon death, ignore target’s death denial effect) · [If target's HP is below 30%] DEF penetration: 50% · [When an enemy is defeated] Use Lightning of Cycle 2 1 time
→ Lightning of Cycle 2 Drops lightning to deal DEF penetrating damage to enemies within the area. This attack ignores the target's Death Denial effect, and targets defeated with this skill cannot be revived. · 452.4% of ATK as DMG (Unrevivable upon death, ignore target’s death denial effect) ·DEF penetration: 50% | [Skill Cooldown: 24 sec] [Mana Cost: 4] Drops lightning to attack the enemy target. This attack ignores the target's death denial effect, and targets defeated with this skill cannot be revived. In addition, activates the link skill if the target's HP is below a certain ratio. (Changed) · 904.7% of ATK as DMG (Unrevivable upon death, ignore target’s death denial effect) · [If target's HP is below 30%] DEF penetration: 50% (Removed) · [If target's HP is below 30%] Use Lightning of Cycle 2 1 time (Changed)
→ Lightning of Cycle 2 Drops lightning to deal DEF penetrating damage to enemies within the area. This attack ignores the target's Death Denial effect, and targets defeated with this skill cannot be revived. · 452.4% of ATK as DMG (Unrevivable upon death, ignore target’s death denial effect) ·DEF penetration: 50% |
5★ Pioneer (Light)
Skill | Before | After |
Fully Prepared | [Skill Cooldown: 30 sec] [Mana Cost: 5] Uses the order of nature to recover HP of nearby allies and applies Immunity to nearby team members. The recovery amount is based on its MAX HP. · Recover by 32.2% of its MAX HP · Immunity for 14 sec | [Skill Cooldown: 24 sec] (Changed) [Mana Cost: 4] (Changed) Uses the order of nature to recover HP of nearby allies and applies Immunity to nearby team members. The recovery amount is based on its MAX HP. · Recover by 32.2% of its MAX HP · Immunity for 14 sec |
Heavenly Protection | [Skill Cooldown: 30 sec] [Mana Cost: 5] The philanthropic heart of Pioneer spreads out to apply Soul Protection to nearby team members and revives a defeated team Monster target. Recovers the HP of nearby allies if the revival succeeds. The recovery amount is based on its MAX HP. · Soul Protection for 14 sec (Revive with 10% HP upon death) · Revive 1 team Monster with 20% HP · [When reviving a team member] Recover by 32.2% of its MAX HP | [Skill Cooldown: 30 sec] [Mana Cost: 5] The philanthropic heart of Pioneer spreads out to apply Soul Protection to nearby team members and revives a defeated team Monster target. Recovers the HP of nearby allies if the revival succeeds. The recovery amount is based on its MAX HP. · Soul Protection for 14 sec (Revive with 25% HP upon death) (Changed) · Revive 1 team Monster with 40% HP (Changed) · [When reviving a team member] Recover by 32.2% of its MAX HP |
5★ Ifrit (Light)
Skill | Before | After |
Triple Crush | [Skill Cooldown: 38 sec] [Mana Cost: 6] Shoots shining magic spheres to attack the enemy target 3 times. Every hit has a certain chance to steal a beneficial effect from the enemy and apply it to all team members. · [Per hit] 332% of ATK as DMG · (67% chance) Steal 1 beneficial effect (Shared with all team members) | [Skill Cooldown: 32 sec] (Changed) [Mana Cost: 5] (Changed) Shoots shining magic spheres to attack the enemy target 3 times. Every hit has a certain chance to steal a beneficial effect from the enemy and apply it to all team members. · [Per hit] 332% of ATK as DMG · (82% chance) Steal 1 beneficial effect (Shared with all team members) (Changed) |
Master of Magic Power | [Continuous Effect] Increases its ATK based on the no. of beneficial effects it has. · [Per caster's beneficial effect] ATK: +15% | [Continuous Effect] Increases its ATK based on the no. of beneficial effects it has. · [Per caster's beneficial effect] ATK: +20% (Changed) |
5★ Sylph (All attributes)
Skill | Before | After |
All Skills | - | Slightly increased the range of all active and ultimate skills |
5★ Sylph (Fire)
Skill | Before | After |
Turbulence | [Skill Cooldown: 18 sec] [Mana Cost: 3] Uses an unstable climate to attack enemies within the area and increases the duration of Burn. · 633.3% of ATK as DMG · [If target has Burn] Increase Burn by 5 sec | [Skill Cooldown: 24 sec] (Changed) [Mana Cost: 4] (Changed) Uses an unstable climate to attack enemies within the area. Removes 2 beneficial effects from enemies within the area and applies Burn. (Changed) · 633.3% of ATK as DMG · Remove 2 beneficial effects (New) · Lv. 2 Burn for 20 sec (New) · [If target has Burn] Increase Burn by 5 sec (Removed) |
Phoenix's Fury | [Skill Cooldown: 18 sec] [Mana Cost: 3] Summons a giant firebird to attack enemies within the area and applies Burn. Applies DMG Taken UP if the target's Burn is above a certain level. · 683.9% of ATK as DMG · Lv. 1 Burn for 20 sec · [If target has Lv. 3+ Burn] Lv. 1 DMG Taken UP for 20 sec | [Skill Cooldown: 18 sec] [Mana Cost: 3] Summons a giant firebird to deal damage based on the Burn LV to enemies within the area and increases the duration and level of Burn. (Changed) · 683.9% of ATK as DMG + 102.5% of ATK as DMG based on the target’s Burn LV (Changed) · Increase Burn by 10 sec (New) · Increase Burn LV by 1 (New) · Lv. 1 Burn for 20 sec (Removed) · [If target has Lv. 3+ Burn] Lv. 1 DMG Taken UP for 20 sec (Removed) |
Ultimate Phoenix's Fury | [Skill Cooldown: None] Summons a giant firebird to attack enemies within the area and applies Burn. · 1330% of ATK as DMG · Lv. 1 Burn for 20 sec | [Skill Cooldown: None] Summons a giant firebird to deal damage based on the Burn LV to enemies within the area and increases the duration and level of Burn. Afterward, additionally applies Burn. (Changed) · 1330% of ATK as DMG + 199.5% of ATK as DMG based on the target’s Burn LV (Changed) · Increase Burn by 20 sec (New) · Increase Burn LV by 2 (New) · Lv. 2 Burn for 20 sec (Changed) |
5★ Sylph (Wind)
Skill | Before | After |
Cyclone | [Skill Cooldown: 24 sec] [Mana Cost: 4] A small but powerful cyclone attacks enemies within the area and removes 2 beneficial effects with a certain chance. Decreases the cooldown of Airbender per hit if the target doesn't have a beneficial effect. · 633.3% of ATK as DMG · (90% chance) Remove 2 beneficial effects · [If target has no beneficial effect] Reduce the cooldown of Airbender by 10% | [Skill Cooldown: 18 sec] (Changed) [Mana Cost: 3] (Changed) A small but powerful cyclone attacks enemies within the area and removes 2 beneficial effects with a certain chance. When attacking, each hit decreases the cooldown of Airbender if the target doesn't have a beneficial effect. (Changed) · 506.6% of ATK as DMG (Changed) · Remove 2 beneficial effects (Changed) · [If target has no beneficial effect] Reduce the cooldown of Airbender by 10% |
Airbender | [Skill Cooldown: 24 sec] [Mana Cost: 4] Creates a giant storm that attacks enemies within the area 2 times, and each hit has a certain chance to remove a beneficial effect. Deals bonus damage if the target doesn't have a beneficial effect. · [Per hit] 221.7% of ATK as DMG · (90% chance) Remove 1 beneficial effect · [If target has no beneficial effect] 316.8% of ATK as DMG | [Skill Cooldown: 24 sec] [Mana Cost: 4] Creates a giant storm that attacks enemies within the area 2 times, and each hit has a certain chance to remove a beneficial effect. When attacking, deals bonus damage if the target doesn't have a beneficial effect, and grants Mana Regen SPD UP to the team Summoner. (Changed) · [Per hit] 221.7% of ATK as DMG · (90% chance) Remove 1 beneficial effect · [If target has no beneficial effect] 316.8% of ATK as DMG · [If target has no beneficial effect] Lv. 1 Mana Regen SPD UP for 10 sec (New) |
Ultimate Airbender | [Skill Cooldown: None] Creates a powerful storm that sweeps everything to attack enemies within the area 3 times, and each hit has a certain chance to remove 2 beneficial effects. Deals bonus damage if it attacks enemies without beneficial effects and applies Mana Regen SPD UP to the team Summoner. · [Per hit] 295.6% of ATK as DMG · (75% chance) Remove 2 beneficial effects · [If target has no beneficial effect] 422.3% of ATK as DMG · [If target has no beneficial effect] Lv. 1 Mana Regen SPD UP for 20 sec | [Skill Cooldown: None] Creates a powerful storm that sweeps everything to attack enemies within the area 3 times, and each hit has a certain chance to remove 2 beneficial effects. Deals bonus damage if it attacks enemies without beneficial effects and applies Mana Regen SPD UP to the team Summoner. · [Per hit] 295.6% of ATK as DMG · (75% chance) Remove 2 beneficial effects · [If target has no beneficial effect] 422.3% of ATK as DMG · [If target has no beneficial effect] Lv. 2 Mana Regen SPD UP for 20 sec (Changed) |
5★ Vampire (Dark)
Skill | Before | After |
Weaken | [Skill Cooldown: 26 sec] [Mana Cost: 4] Ominous energy surrounds the enemy target to attack. Applies DMG Taken UP to the target and removes 2 beneficial effects. Applies Thirst to itself. · 830% of ATK as DMG · Lv. 2 DMG Taken UP for 16 sec · Remove 2 beneficial effects · Lv. 2 Thirst (Unremovable) | [Skill Cooldown: 26 sec] [Mana Cost: 4] Ominous energy surrounds the enemy target to attack. Removes all beneficial effects on the target and applies Thirst to itself. (Changed) · 830% of ATK as DMG · Lv. 2 DMG Taken UP for 16 sec (Removed) · Remove all beneficial effects (Changed) · Lv. 2 Thirst (Unremovable) |
Vampire Bat | [Skill Cooldown: 20 sec] [Mana Cost: 3] Hurls a vampire bat at the enemy target to attack. Recovers its HP based on the damage dealt and applies Bleed to the target. When Thirst maxes out, consumes all the Thirst LV to apply additional Bleed that's irresistible and decreases the target's HP. · 913% of ATK as DMG (Drain 20% of DMG) · Lv. 1 Bleed for 16 sec · [If caster has Lv. 10+ Thirst] Lv. 5 Bleed for 16 sec · [If caster has Lv. 10+ Thirst] Decrease HP by 10% | [Skill Cooldown: 20 sec] [Mana Cost: 3] Hurls a vampire bat at the enemy target to attack. Recovers its HP based on the damage dealt and applies Bleed. When Thirst maxes out, consumes all the Thirst LV to remove all beneficial effects on the target and apply irresistible Bleed additionally, and decreases the target's HP. (Changed) · 913% of ATK as DMG (Drain 20% of DMG) · Lv. 1 Bleed for 16 sec · [If caster has Lv. 10+ Thirst] Remove all beneficial effects (New) · [If caster has Lv. 10+ Thirst] Lv. 5 Bleed for 16 sec · [If caster has Lv. 10+ Thirst] Decrease HP by 10% |
Feast of Blood | [Continuous Effect] Blood-starved Cadiz applies Bleed with a certain chance if the attack target doesn't have beneficial effects, and applies Thirst to itself. · [If target has no beneficial effect] (40% chance) Lv. 2 Thirst (Unremovable) · [If target has no beneficial effect] (40% chance) Lv. 1 Bleed for 14 sec | [Continuous Effect] Blood-starved Cadiz applies Bleed with a certain chance if the attack target doesn't have beneficial effects, and applies Thirst to itself if the attacked enemy has a beneficial effect. (Changed) · [If target has no beneficial effect](40% chance) Lv. 1 Bleed for 14 sec · [If target has a beneficial effect] Lv. 1 Thirst (Unremovable) (Changed) |
5★ Hell Lady (Water)
Skill | Before | After |
Shatter | [Skill Cooldown: 18 sec] [Mana Cost: 3] Rushes to the enemy and swings a chilled scythe to attack the enemy target 2 times. The first hit increases the duration of Silence and applies ATK DOWN per hit with a certain chance. This attack ignores the target's Death Denial effect, and the defeated target cannot be revived. · [Per hit] 430.6% of ATK as DMG (Target unrevivable upon death, ignore target’s death denial effect) · Increase Silence by 5 sec · (90% chance) Lv. 1 ATK DOWN for 20 sec | [Skill Cooldown: 18 sec] [Mana Cost: 3] Rushes to the enemy and swings a chilled scythe to attack the enemy target 2 times. Each hit has a certain chance to apply Silence. This attack ignores the target's Death Denial effect, and the defeated target cannot be revived. (Changed) · [Per hit] 430.6% of ATK as DMG (Target unrevivable upon death, ignore target’s death denial effect) · (90% chance) Silence for 8 sec (Changed) · (90% chance) Lv. 1 ATK DOWN for 20 sec (Removed) |
Eternal Wound | [Skill Cooldown: 24 sec] [Mana Cost: 4] Gallops and slams a chilled scythe to attack the enemy target 3 times. Each hit has a certain chance to apply Silence, and recovers its HP based on its ATK. · [Per hit] 315.7% of ATK as DMG · (60% chance) Silence for 8 sec · [When attacking] [Per recovery] Recover by 144% of ATK | [Skill Cooldown: 24 sec] [Mana Cost: 4] Gallops and slams a chilled scythe to attack the enemy target 3 times. Each hit has a certain chance to apply ATK DOWN, and recovers its HP based on its ATK. This attack ignores the target's Death Denial effect, and the defeated target cannot be revived. In addition, if the target is under a CC effect, penetrates a portion of the target's DEF. (Changed) · [Per hit] 315.7% of ATK as DMG (Target unrevivable upon death, ignore target’s death denial effect) (Changed) · [If target is under a CC effect] DEF penetration: 50% (New) · (75% chance) Lv. 1 ATK DOWN for 20 sec (New) · (60% chance) Silence for 8 sec (Removed) · [When attacking] [Per recovery] Recover by 144% of ATK |
Ultimate Eternal Wound | [Skill Cooldown: None] Gallops and slams a chilled scythe to attack the enemy target 5 times. Each hit has a certain chance to apply Silence, and recovers its HP based on its ATK. · [Per hit] 265.3% of ATK as DMG · (48% chance) Silence for 8 sec · [When attacking] [Per recovery] Recover by 243.5% of ATK | [Skill Cooldown: None] Gallops and slams a chilled scythe to attack the enemy target 5 times. Each hit has a certain chance to apply Silence and ATK DOWN, and recovers its HP based on its ATK. This attack ignores the target's Death Denial effect, and the defeated target cannot be revived. In addition, if the target is under a CC effect, penetrates a portion of the target's DEF. (Changed) · [Per hit] 265.3% of ATK as DMG (Target unrevivable upon death, ignore target’s death denial effect) (Changed) · [If target is under a CC effect] DEF penetration 50% (New) · (48% chance) Silence for 8 sec · (55% chance) Lv. 1 ATK DOWN for 20 sec (New) · [When attacking] [Per recovery] Recover by 243.5% of ATK |
5★ Hell Lady (Light)
Skill | Before | After |
Shatter | [Skill Cooldown: 26 sec] [Mana Cost: 4] Rushes to the enemy and swings a radiant scythe to attack nearby enemies 2 times and applies ATK DOWN per hit, and Unrecoverable with a certain chance if the target has Bleed. Deals bonus fixed damage per hit if Hell Lady has Invincibility. · [Per hit] 276.6% of ATK as DMG · [If target has Bleed] Lv. 1 ATK DOWN for 16 sec · [If target has Bleed] (35% chance) Unrecoverable for 16 sec · [If caster has Invincibility] 138.3% of ATK as fixed DMG | [Skill Cooldown: 26 sec] [Mana Cost: 4] Rushes to the enemy and swings a radiant scythe to attack nearby enemies 2 times and applies ATK DOWN per hit, and Unrecoverable with a certain chance if the target has Bleed. Deals bonus fixed damage per hit if Hell Lady has Invincibility. · [Per hit] 276.6% of ATK as DMG · [If target has Bleed] Lv. 1 ATK DOWN for 16 sec · [If target has Bleed] (75% chance) Unrecoverable for 16 sec (Changed) · [If caster has Invincibility] 138.3% of ATK as fixed DMG |
5★ Mermaid (Light)
Skill | Before | After |
Air Shield | [Skill Cooldown: 14 sec] [Mana Cost: 2] Applies Shield to the ally target. · Shield equal to 33.1% of its MAX HP for 11 sec | [Skill Cooldown: 14 sec] [Mana Cost: 2] Removes the ally target's Block Beneficial Effect and applies Shield. (Changed) · Remove Block Beneficial Effect (New) · Shield equal to 33.1% of its MAX HP for 11 sec |
Song of the Sirens | [Skill Cooldown: 26 sec] [Mana Cost: 4] A beautiful singing voice energizes to recover HP of nearby allies and applies Recovery Received UP and DMG Taken DOWN. The recovery amount is based on its MAX HP. · Recover by 222% of ATK · Recover by 17% of its MAX HP · Lv. 1 Recovery Received UP for 16 sec · Lv. 1 DMG Taken DOWN for 16 sec | [Skill Cooldown: 26 sec] [Mana Cost: 4] A beautiful singing voice energizes to recover the HP of nearby allies and applies CRIT RES UP and DMG Taken DOWN. The recovery amount is based on its ATK and MAX HP. (Changed) · Recover by 222% of ATK · Recover by 17% of its MAX HP · Lv. 1 CRIT RES UP for 16 sec (New) · Lv. 1 Recovery Received UP for 16 sec (Removed) · Lv. 1 DMG Taken DOWN for 16 sec |
Ultimate Song of the Sirens | [Skill Cooldown: None] A beautiful singing voice energizes to recover HP of nearby allies and applies Recovery Received UP and DMG Taken DOWN. The recovery amount is based on its MAX HP. · Recover by 405.8% of ATK · Recovery by 36.3% of its MAX HP · Lv. 2 Recovery Received UP for 25 sec · Lv. 2 DMG Taken DOWN for 25 sec | [Skill Cooldown: None] A beautiful singing voice energizes to recover HP of nearby allies and applies CRIT RES UP and DMG Taken DOWN. The recovery amount is based on its ATK and MAX HP. (Changed) · Recover by 405.8% of ATK · Recovery by 36.3% of its MAX HP · Lv. 2 CRIT RES UP for 25 sec (New) · Lv. 2 Recovery Received UP for 25 sec (Removed) · Lv. 2 DMG Taken DOWN for 25 sec |
5★ Mermaid (Dark)
Skill | Before | After |
Grant Life | [Skill Cooldown: 24 sec] [Mana Cost: 4] Recovers the ally's HP and revives a defeated team Monster. The recovery amount is based on its MAX HP. · Recover by 65.5% of its MAX HP · Revive 1 team Monster with 20% HP | [Skill Cooldown: 24 sec] [Mana Cost: 4] Recovers the ally's HP and revives a defeated team Monster. Grants Immunity to the target if a team member is revived. The recovery amount is based on its MAX HP. (New) · Recover by 65.5% of its MAX HP · Revive 1 team Monster with 36% HP (Changed) · [When reviving a team member] Immunity for 14 sec (New) |
Serenity | [Skill Cooldown: 30 sec] [Mana Cost: 5] Applies CRIT RES UP to nearby allies and Immunity to nearby team members. Applies ATK DOWN to nearby enemies. · Lv. 1 CRIT RES UP for 20 sec · Immunity for 14 sec · Lv. 1 ATK DOWN for 20 sec | [Skill Cooldown: 30 sec] [Mana Cost: 5] Applies CRIT RES UP to nearby allies and Immunity to nearby team members. Applies ATK DOWN and CRIT Rate DOWN to nearby enemies. (Changed) · Lv. 1 CRIT RES UP for 20 sec · Immunity for 14 sec · Lv. 1 ATK DOWN for 20 sec · Lv. 1 CRIT Rate DOWN for 20 sec (New) |
Ultimate Serenity | [Skill Cooldown: None] Applies CRIT RES UP to nearby allies and Immunity to nearby team members. Applies ATK DOWN to nearby enemies. · Lv. 3 CRIT RES UP for 25 sec · Immunity for 20 sec · Lv. 3 ATK DOWN for 25 sec | [Skill Cooldown: None] Applies CRIT RES UP to nearby allies and Immunity to nearby team members. Applies ATK DOWN and CRIT Rate DOWN to nearby enemies. (Changed) · Lv. 3 CRIT RES UP for 25 sec · Immunity for 20 sec · Lv. 3 ATK DOWN for 25 sec · Lv. 3 CRIT Rate DOWN for 25 sec (New) |
5★ Undine (Dark)
Skill | Before | After |
Dark Frenzy | [Skill Cooldown: 24 sec] [Mana Cost: 4] Attacks enemies within the area and applies Skill Deceleration. In addition, recovers the HP of the ally with the lowest HP ratio. The recovery amount is based on its MAX HP. · 696.7% of ATK as DMG · Lv. 2 Skill Deceleration for 20 sec · Recover by 37.8% of its MAX HP | [Skill Cooldown: 24 sec] [Mana Cost: 4] Attacks enemies within the area to remove 1 beneficial effect and applies Skill Deceleration. In addition, recovers the HP of the ally with the lowest HP ratio. The recovery amount is based on its MAX HP. (Changed) · 696.7% of ATK as DMG · Remove 1 beneficial effect (New) · Lv. 2 Skill Deceleration for 20 sec · Recover by 37.8% of its MAX HP |
Darkness Revival | [Skill Cooldown: 24 sec] [Mana Cost: 4] Applies Continuous Recovery to nearby allies, and the team Summoner gains mana if all team members are alive. In addition, revives a team Monster and applies Invincibility to the revived target. · Lv. 1 Continuous Recovery for 20 sec · Revive 1 team Monster with 24% HP · [If all team members are alive] Gain 1 Mana · [When a team member is revived] Invincible for 8 sec | [Skill Cooldown: 24 sec] [Mana Cost: 4] Applies Continuous Recovery to nearby allies, and the team Summoner gains mana if all team members are alive. In addition, revives a team Monster and applies Invincibility to the revived target. · Lv. 1 Continuous Recovery for 20 sec · Revive 1 team Monster with 36% HP (Changed) · [If all team members are alive] Gain 1 Mana · [When a team member is revived] Invincible for 8 sec |
5★ Magic Knight (Wind)
Skill | Before | After |
Magic Surge | [Skill Cooldown: 18 sec] [Mana Cost: 3] Shoots magic spheres to attack the enemy 3 times, and each hit has a certain chance to apply Silence. · [Per hit] 301.5% of ATK as DMG · (60% chance) Silence for 8 sec | [Skill Cooldown: 18 sec] [Mana Cost: 3] Shoots magic spheres to attack the enemy 3 times, and each hit has a certain chance to apply Silence. This attack ignores beneficial effects that mitigate the target's damage taken. (New) · [Per hit] 301.5% of ATK as DMG (Ignore target’s damage mitigation effect) (Changed) · (60% chance) Silence for 8 sec |
4★ Epikion Priest (Light)
Skill | Before | After |
Light of Revival | [Skill Cooldown: 24 sec] [Mana Cost: 4] Revives a dead team Monster and applies Invincibility and Continuous Recovery to the revived target. · Revive 1 team member with 20% HP · [When reviving a team member] Invincible for 8 sec · [When reviving a team member] Lv. 1 Continuous Recovery for 20 sec | [Skill Cooldown: 24 sec] [Mana Cost: 4] Revives a dead team Monster and applies Invincibility and Continuous Recovery to the revived target. · Revive 1 team member with 32% HP (Changed) · [When reviving a team member] Invincible for 8 sec · [When reviving a team member] Lv. 1 Continuous Recovery for 20 sec |
■ New Events
▶ 1-Year Rune Shop
- Event Duration:
Region | Duration |
US West | After the Aug. 24th maintenance - Oct. 20th 1am (UTC -7, PDT) |
US East | After the Aug. 24th maintenance - Oct. 20th 1am (UTC -4, EDT) |
EU | After the Aug. 24th maintenance - Oct. 20th 1am (UTC +2, CEST) |
ASIA | After the Aug. 24th maintenance - Oct. 20th 12am (UTC +7, ICT) |
JAPAN | After the Aug. 24th maintenance - Oct. 20th 12am (UTC +9, JST) |
- Event Details: Use 1-Year Points to purchase desired Runes in the 1-Year Rune Shop!
▶ 1-Year Point Exchange
- Event Duration
Region | Duration |
US West | After the Aug. 24th maintenance - Oct. 20th 1am (UTC -7, PDT) |
US East | After the Aug. 24th maintenance - Oct. 20th 1am (UTC -4, EDT) |
EU | After the Aug. 24th maintenance - Oct. 20th 1am (UTC +2, CEST) |
ASIA | After the Aug. 24th maintenance - Oct. 20th 12am (UTC +7, ICT) |
JAPAN | After the Aug. 24th maintenance - Oct. 20th 12am (UTC +9, JST) |
- Event Details: Use 1-Year Points to exchange for desired items!
▶ Rahil Kingdom Foundation Day Festival
- Event Duration
Region | Duration |
US West | After the Aug. 24th maintenance - Until the Oct. 19th maintenance (UTC -7, PDT) |
US East | After the Aug. 24th maintenance - Until the Oct. 19th maintenance (UTC -4, EDT) |
EU | After the Aug. 24th maintenance - Until the Oct. 19th maintenance (UTC +2, CEST) |
ASIA | After the Aug. 24th maintenance - Until the Oct. 19th maintenance (UTC +7, ICT) |
JAPAN | After the Aug. 24th maintenance - Until the Oct. 19th maintenance (UTC +9, JST) |
- Event Details: Complete quests on each continent and enter the event dungeon!
▶ Lucky Bingo
- Event Duration
Region | Duration |
US West | Aug. 24th 1am - Aug. 31st 1am (UTC -7, PDT) |
US East | Aug. 24th 1am - Aug. 31st 1am (UTC -4, EDT) |
EU | Aug. 24th 1am - Aug. 31st 1am (UTC +2, CEST) |
ASIA | Aug. 24th 12am - Aug. 31st 12am (UTC +7, ICT) |
JAPAN | Aug. 24th 12am - Aug. 31st 12am (UTC +9, JST) |
- Event Details: Earn 4-leaf Clovers every time you clear the Path of Growth to earn various rewards!
■ New/Improvement/Change
▶ Arena
- Galaxy Stone sold in the Arena Shop will be replaced with Galaxy Stone Box.
▶ Summon Altar
- Added a color to the confirmation pop-up when resetting the Altar's Blessing while a Maximization Marble is in use.
▶ Exchange Center
- When listing an item on the Exchange Center, the item will be exposed within an average of 60 minutes.
▶ Item
- [Guild Fishing Spot] will be added to the Calm Mackerel and Large Striped Carp’s item descriptions.
▶ Profession
- The crafting limit for Durability Restoration Stones in [Profession] - [Processing] will be removed.
▶ Event
- Collect all and content shortcut buttons have been added to event pages.
* Collect All: Lucky Bingo, Arena Surprise Wheel
* Shortcut: Trial of Ascension, Conquer Spires of Ascension, Conquer Attribute Towers,
Lucky Bingo, Arena Surprise Wheel, Ancient Dragon Naraka, etc.
▶ Guild Town
- A message will appear on the guild chat when construction is complete or when you level up.
- Items obtainable from Guild Town can no longer be moved by users who have not joined the guild.
▶ Other
- Summoners’ names will be shown for their dialogs during quests.
- Improved the visibility of AoE skills’ range.
- Monster Selection Tickets can now be used in the Inventory.
- Improved the loading image of Tears of Lake and Two Ascensions special room.
- Changed the icon and description of certain items.
· Random socket items with designated rarity, box items
■ Issue Fixes
- Fixed certain tags not appearing in the Book
- Fixed the “New” indicator not appearing upon achieving the best score in Guild Infinite Raid.
- Fixed the 2D animation appearing twice when using Soleta’s ultimate.
- Fixed being unable to enter Illusion Garden via the quest UI.
- Fixed the Equip button and “New” indicator overlapping in the outfit effects.
- Fixed the obtained items not appearing on the result screen when you level up during a consecutive Quick Battle.
- Fixed the EXP buff not being applied intermittently if you are defeated as you clear a dungeon.
- Fixed the scroll feature not working properly if the previous story in the Area Exploration quest screen is too long.
- Fixed the awkward text on the Repeat Battle button.
- Fixed certain level achievement packages not appearing upon instantly completing the main quest.
- Fixed the glass in the library in Soleta’s intro cutscene flashing abnormally.
- Fixed being unable to exit the game via the Back button on Android devices.
- Fixed the number of outfits owned in the Shop appearing differently from the actual number owned.
- Fixed the base icon appearing abnormally on the Guild Siege Battle defense placement screen.
- Fixed no message appearing when attempting to donate a building in Guild Town.
- Fixed being moved to the map entrance when continuing after playing in the Challenge Arena.
- Fixed event auto-progress being unavailable via the UI when all daily gathering/mining attempts have been used.
- Fixed the rewards appearing obtainable on the reward area of the team formation screen after clearing a Trial/Spires of Ascension floor.
- Fixed the equipment slot UI loading slowly when an effect stone is applied to equipment.
- Fixed the chat UI becoming larger when returning to the lobby after losing a party dungeon due to time expiry.
- Fixed the Summoner’s abnormal skill animation when using a skill after changing the weapon attribute with the shortcut key.
- Fixed the changes not being saved when only changing the Summoner in a Guild Siege Battle base placement.
- Fixed the description not appearing when you tap and hold Soleta’s skill icon during quests.
- Fixed an abnormal animation appearing when a Summoner or Monster is defeated while knocked down.
- Fixed the difference in the info on the left and right side of the selection box that includes an effect stone.
- Fixed the currencies owned appearing abnormally when exiting a Rupture repeat battle.
- Fixed the dark screen when re-entering the Raid page after being matched in a completed event raid.
- Fixed the closest target not being targeted with the Change Target shortcut.
- Fixed being able to move during the victory animation when using a mouse.
- Matched the sorting order of Monster’s effect search with the order in the Book.
- Fixed the Angelmon quantity not being updated when upgrading a Monster using Angelmon as material.
- Fixed the Monster of a different attribute appearing intermittently when repeatedly tapping the attribute tab in the Monster Book.
- Fixed the notification not appearing intermittently on the attribute tab in the Book.
- Fixed the storm effect not appearing around the map in the final phase of Elite: Tree of Heroes.
- Fixed so that messages regarding Gems do not appear when attempting to disassemble weapons with only an effect stone equipped.
- Fixed the Quick Battle button appearing as Repeat Battle.
- Fixed the number of Runes owned not being updated immediately after Quick Battle in Path of Adventure.
- Fixed the skill cooldown of Monsters revived using a Revive skill resetting.
- Fixed the 2D image animation not disappearing intermittently when using the Summoner’s ultimate.
- Fixed the Summoner not appearing intermittently when entering the guild page.
- Every digit of the Town Score will now be shown instead of being abbreviated with K.
- Spam-proof rules will no longer be applied to the Friend Battle chat.
- Fixed your rewards being included when checking someone else’s rewards after collecting the Siege Battle loot reward.
- Fixed the spawn animation of Blast Flowers not showing in Butterfly Garden and Root Vine Forest.
- Fixed the dark screen when entering the Monster tab via a certain route after entering the Illusion Garden.
- Fixed the revival animation of Summoners reviving from a nearby location not showing to other players.
- Fixed the description and the owned quantity overlapping when checking the tooltip of a box item.
- Fixed certain equipment being unobtainable when combining Soleta’s equipment.
- Fixed the evasion skill stack being incorrectly shown in the Trial of Ascension.
- Fixed human-form Monsters standing abnormally after the Repeat Battle victory cutscene.
- Fixed the Soleta tab not appearing in the list of reserve defense camps in Guild Siege Battle.
- Fixed the awkward camera movement after Soleta’s intro cutscene.
- Fixed the Guild Siege Battle PWR being included in the Monster PWR rankings.
- Fixed being unable to move to the quest location automatically when summoning a Monster in the Casslan indoor entrance point during quest auto-move.
- Fixed the season info not being updated immediately when moving to the guild activity page after the end of the season on the Guild Infinite Raid page.
- Fixed Soleta moving during battle even after selecting “Fixed Position” in the auto basic attack settings.
– Fixed petrified targets rotating after Kaliya uses Petrify.
- Changed the background music of the airship crash animation in the intro.
- Fixed the skill sound effects of certain Monsters.
- Fixed the tap sound effects of certain UIs.
- Fixed the issue of standing still after receiving the Push effect.
- “Unavailable” will be displayed if the Monster’s activity is 0 or lower than the required activity in the Galagos Ruins lobby.
- Fixed the abnormal information on the guild activity page when entering the Guild Raid portal after reconnecting in Guild Town.
- Fixed the knockdown animation being interrupted when hit by Azazel’s Magic Reflux skill.
- Fixed the guild main menu appearing cloudy after staying in Guild Town for a long time.
- Fixed unowned equipment appearing as owned when checking the list of craftable blacksmithing items and favorites in Profession.
- Fixed the Friend Battle chat switching to World chat.
- Fixed the pick up summon mileage of 5★ Wind Beetle Knight appearing as 5★ Hell Lady in some languages.
That’s all for the Aug. 24th update notes.
Thank you.
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