Greetings from <Summoners War: Chronicles>!
We would like to inform you of the Aug. 10th update note.
An app update will take place in this update.
The game will be unavailable on previous versions after the app update.
Please make sure to update the app before you play.
Please find below for more details.
■ Key Updates
▶ New Summoner - Soleta
- Soleta has arrived in the world of Chronicles.
* You can play as Soleta upon completing the <Newly Arrived Ally> quest as one of the existing Summoners (Orbia, Kina, Cleaf).
- The unlock quest for Soleta can be automatically accepted upon arriving in Rudelin Village. If you have a Summoner who has already progressed to Rudelin Village, you can automatically accept the quest instantly upon entering the game.
- A new wallpaper has been added to the Summoner selection screen to celebrate the Soleta update.
- The new wallpaper, Leciel, can be obtained after clearing <Rahil Kingdom Story Act. 1 Ch. 10> as Soleta.
- Below shows Soleta’s skills in detail.
Attribute | Skill | Description |
Fire | Basic Attack | [Skill Cooldown: None] Attacks the enemy target with the Fire attribute. If Soleta has Fletch, destroys the target's HP and ignores the death denial effect of the target with a certain amount of HP destroyed. · 84% of ATK as DMG · [If caster has Fletch] Destroy the target’s MAX HP by 30% of the DMG · [If caster has Fletch, when attacking target with 50%+ HP destroyed] Destroy the target’s MAX HP by 30% of the DMG, Ignore target’s death denial effect |
Fire Double Shot | [Skill Cooldown: 6 sec] Shoots arrows rapidly to attack the enemy target 2 times. If Soleta has Fletch, destroys the target's HP and ignores the death denial effect of the target with a certain amount of HP destroyed. | |
Fire Pierce | [Skill Cooldown: 14 sec] Applies Fletch to herself. Shoots an arrow with power to attack the enemy ahead, and applies DEF DOWN. · Fletch for 10 sec (Unremovable) · 327.2% of ATK as DMG · Lv. 1 DEF DOWN for 20 sec | |
Arrow Rain | [Skill Cooldown: 20 sec] Applies Fletch to herself. Shoots arrows into the sky that continuously falls at the enemy target's location, dealing damage based on the target's MAX HP to enemies within the area. Hitting an enemy a certain number of times deals bonus fixed damage based on the target's MAX HP. · Fletch for 14 sec (Unremovable) · [Per hit] 23.2% of ATK as DMG + 0.8% of target’s MAX HP as DMG · [Upon 10 skill hits][Bonus hit] 15% of target’s MAX HP as fixed DMG | |
Fire Dodge Shot | [Skill Cooldown: 20 sec] If the enemy is close, drops back to attack enemies within the area, and knocks down the enemy target with a certain chance. Stuns nearby enemies when a knocked-down target falls over. Afterward, applies Skill Acceleration to herself and the team Monster with the highest ATK. (Can be used up to 2 consecutive times) · 405% of ATK as DMG · Lv. 1 Skill Acceleration for 20 sec · 198.5% of ATK as nearby DMG · (90% chance) Knockdown for 2 sec · [If target falls after knockdown] Stun for 3.5 sec | |
Fire Flash | [Skill Cooldown: None] Uses powerful Fire force to deal HP-destroying damage to enemies ahead and push them back. Deals DEF-penetrating damage if the target's HP is below a certain ratio. Afterward, applies Fletch to herself and Skill Acceleration to herself and the team Monster with the highest ATK. This push is irresistible. · Push · 675% of ATK as DMG (Destroy target’s MAX HP by 30% of DMG) · [If target's HP is below 30%] DEF penetration: 50% · Fletch for 14 sec (Unremovable) · Lv. 3 Skill Acceleration for 20 sec | |
Water | Basic Attack | [Skill Cooldown: None] Attacks the enemy target with the Water attribute. If Soleta has Consecutive Fire, shoots 2 additional arrows. Additional arrows can trigger a Weak Point attack and the damage increases based on her ATK SPD UP LV. If Soleta has Fletch, all hits apply MOV SPD DOWN to the enemy target with a certain chance. · 84% of ATK as DMG · [If caster has Consecutive Fire][Bonus hit] 21.6% of ATK as DMG (Can trigger Weak Point attack) · [Per caster's ATK SPD UP] DMG dealt: +15% · [If caster has Fletch](25% chance) Lv. 1 MOV SPD DOWN for 8 sec |
Ice Double Shot | [Skill Cooldown: 5 sec] Shoots arrows rapidly to attack the enemy target 2 times. If Soleta has Consecutive Fire, each hit fires 2 additional arrows. Additional arrows trigger a Weak Point attack and the damage increases based on her ATK SPD UP LV. If Soleta has Fletch, all hits apply MOV SPD DOWN to the enemy target with a certain chance. · [Per hit] 122.2% of ATK as DMG · [If caster has Consecutive Fire][Bonus hit] 31.2% of ATK as DMG (Can trigger Weak Point attack) · [Per caster's ATK SPD UP] DMG dealt: +15% · [If caster has Fletch](40% chance) Lv. 1 MOV SPD DOWN for 8 sec | |
Ice Blast | [Skill Cooldown: 14 sec] · Lv. 1 DMG Dealt DOWN for 20 sec | |
Shooting Star | [Skill Cooldown: 20 sec] Applies Fletch to herself. Shoots arrows into the sky that continuously falls at the enemy target's location, dealing damage to enemies within the area. Each hit applies Freeze if the target has a certain level of MOV SPD DOWN or above. Each hit has a certain chance to apply MOV SPD DOWN. · Fletch for 14 sec (Unremovable) · [Per hit] 77.4% of ATK as DMG · [If target has Lv. 3+ MOV SPD DOWN] Freeze for 3.5 sec · (60% chance) Lv. 1 MOV SPD DOWN for 20 sec | |
Illusion Arrow | [Skill Cooldown: 20 sec] Repositions herself to attack nearby enemies and knocks them down with a certain chance. Applies Consecutive Fire to herself and applies ATK SPD UP to herself and the team Monster with the highest ATK SPD. · 210% of ATK as DMG · (70% chance) Knockdown for 2 sec · Consecutive Fire for 14 sec (Cannot be removed or refreshed) · Lv. 2 ATK SPD UP for 20 sec | |
Ice Flash | [Skill Cooldown: None] Uses powerful Water force to deal damage to enemies ahead and push them back. Applies Freeze if the target has MOV SPD DOWN. Afterward, applies Fletch to herself and ATK SPD UP to herself and the team Monster with the highest ATK SPD. This push is irresistible. · Push · 675% of ATK as DMG · Fletch for 14 sec (Unremovable) · Lv. 5 ATK SPD UP for 20 sec · [If target has MOV SPD DOWN] Freeze for 3.5 sec | |
Wind | Basic Attack | [Skill Cooldown: None] Attacks the enemy target with the Wind attribute. If Soleta has Fletch, increases the range of basic attacks and deals more damage if the target is more than a certain distance away. · 84% of ATK as DMG · [If caster has Fletch, target is more than 7m away] DMG dealt: +15% |
Wind Focus Shot | [Skill Cooldown: 6 sec] Shoots an arrow with focus to attack the enemy target. If Soleta has Fletch, increases the skill range and deals more damage if the target is more than a certain distance away. · 287.6% of ATK as DMG · [If caster has Fletch, target is more than 7m away] DMG dealt: +20% | |
Poison Trap | [Skill Cooldown: 20 sec] Applies Fletch to herself. Shoots an arrow at a high angle to create poisonous fog at the enemy's location. The fog deals damage to enemies within the area every second and applies Poison and Block Beneficial Effect. · Fletch for 14 sec (Unremovable) · [Per hit] 77.4% of ATK as DMG · (55% chance) Lv. 1 Poison for 30 sec · (55% chance) Block Beneficial Effect for 3 sec | |
Gate of Arrows | [Skill Cooldown: 14 sec] Applies Fletch to herself. Shoots arrows rapidly to attack the enemy target 4 times, and each hit randomly applies 1 of Poison, Bleed, or Electric Shock. The last attack deals damage to enemies within the area and spreads all harmful effects on the target to nearby enemies. · Fletch for 10 sec (Unremovable) · [Per hit] 53.2% of ATK as DMG · [Random](75% chance) Lv. 1 Poison for 30 sec · [Random](75% chance) Lv. 1 Electric Shock for 14 sec · [Random](75% chance) Lv. 1 Bleed for 20 sec · [Last hit] 148.8% of ATK as DMG · [Last hit] Spread all harmful effects | |
Wind Dodge Shot | [Skill Cooldown: 16 sec] If the enemy is close, drops back to attack the enemy target and nearby enemies, and applies Sleep to the enemy target with a certain chance. If the target is under a DoT effect, applies Block Harmful Effect Removal. Afterward, applies DMG Dealt UP to herself and the team Monster with the highest ATK. · 450% of ATK as DMG · Lv. 2 DMG Dealt UP for 20 sec · 220.6% of ATK as nearby DMG · (90% chance) Sleep for 8 sec (Wakes up after receiving 5 hits) · [If target has DoT] Block Harmful Effect Removal for 20 sec | |
Wind Flash | [Skill Cooldown: None] Uses powerful Wind force to deal damage to enemies ahead and push them back. Applies Block Harmful Effect Removal if the target is under a DoT effect. Afterward, applies Fletch to herself and DMG Dealt UP to herself and the team Monster with the highest ATK. This push is irresistible. · Push · 675% of ATK as DMG · Fletch for 14 sec (Unremovable) · Lv. 5 DMG Dealt UP for 20 sec · [If target has DoT] Block Harmful Effect Removal for 20 sec | |
Light | Basic Attack | [Skill Cooldown: None] Attacks the enemy target with the Light attribute. If Soleta has Fletch, ignores the enemy target's Evasion and lands the hit, recovering her HP by a portion of the damage dealt. If Soleta has Enhanced Fire, her basic attacks are fixed at a lower speed but deals damage that ignores beneficial effects that mitigate the target's damage taken. · 84% of ATK as DMG · [If caster has Fletch] Evasion ignoring DMG · [If caster has Fletch] Recover HP by 30% of DMG dealt · [If caster has Enhanced Fire] DMG mitigation effect ignoring DMG |
Light Focus Shot | [Skill Cooldown: 5 sec] · [If caster has Enhanced Fire] DMG mitigation effect ignoring DMG | |
Light Pierce | [Skill Cooldown: 14 sec] Applies Fletch to herself. Shoots an arrow with power to attack the enemy ahead and apply CRIT RES DOWN to the enemy. This attack ignores beneficial effects that mitigate the target's damage taken. · Fletch for 10 sec (Unremovable) · 357% of ATK as DMG (Ignore target’s DMG mitigation effect) · Lv. 1 CRIT Rate DOWN for 20 sec | |
Shining Arrow | [Skill Cooldown: 30 sec] Repositions herself to attack nearby enemies and knocks them down with a certain chance. Applies Enhanced Fire to herself and CRIT DMG UP to herself and the team Monster with the highest ATK. If Soleta has Enhanced Fire, the speed of basic attacks is fixed at a slower rate, but all Light attribute skills deal more damage whenever she deals damage to the same target and increases damage dealt to bosses. Replaces the ATK SPD UP applied to herself with ATK UP. · 262.5% of ATK as DMG · (70% chance) Knockdown for 2 sec · Enhanced Fire for 20 sec (Cannot be removed or refreshed) · DMG increased by 8% every time damage is dealt to same target · [When attacking a boss] DMG dealt: +30% · Fix ATK SPD to 80% of the Summoner's default ATK SPD · Replace ATK SPD UP with ATK UP · Lv. 2 CRIT DMG UP for 20 sec | |
Light Flash | [Skill Cooldown: None] Uses powerful Light force to attack enemies ahead and push them back. Increases the CRIT DMG if the target's HP is below a certain ratio. Afterward, applies Fletch to herself and CRIT DMG UP to herself and the team Monster with the highest ATK. This push is irresistible. · Push · 675% of ATK as DMG · [If target's HP is below 30%] CRIT DMG: +50% · Fletch for 14 sec (Unremovable) · Lv. 4 CRIT DMG UP for 20 sec | |
Dark | Basic Attack | [Skill Cooldown: None] Attacks the enemy target with the Dark attribute. If Soleta has Fletch, decreases all her skill cooldowns with a certain chance. · 84% of ATK as DMG · [If caster has Fletch](50% chance) Reduce Summoner’s skill cooldowns by 0.2 sec |
Dark Double Shot | [Skill Cooldown: 8 sec] Shoots arrows rapidly to attack the enemy target 2 times. If Soleta has Fletch, each hit has a certain chance to reduce all her skill cooldowns. The target defeated by this attack cannot be revived. · [Per hit] 143.8% of ATK as DMG (Target unrevivable if defeated) · [If caster has Fletch] Reduce Summoner’s skill cooldowns by 0.5 sec | |
Dark Trap | [Skill Cooldown: 22 sec] Applies Fletch to herself. Shoots an arrow at a high angle to create hallucinogenic fog at the enemy's location. The hallucinogenic fog deals damage to enemies within the area every second and applies Oblivion with a certain chance. · Fletch for 14 sec (Unremovable) · [Per hit] 77.4% of ATK as DMG · (55% chance) Oblivion for 3 sec | |
Dark Dodge Shot | [Skill Cooldown: 18 sec] If the enemy is close, drops back to attack enemies within the area, pulling them into one place and rooting them. Afterward, applies ATK UP to herself and the team Monster with the highest ATK. · 468.8% of ATK as DMG · Lv. 1 ATK UP for 20 sec · 229.6% of ATK as nearby DMG · Pull · Root for 8 sec | |
Dark Flash | [Skill Cooldown: None] Uses powerful Dark force to deal damage to enemies ahead and push them back. Increases the cooldown if the target is under Oblivion or Root. Afterward, applies Oblivion to the target. In addition, applies Fletch to herself and applies ATK UP to herself and the team Monster with the highest ATK. This push is irresistible. The target defeated by this attack cannot be revived. · Push · 675% of ATK as DMG (Target unrevivable if defeated) · Oblivion for 20 sec · Fletch for 14 sec (Unremovable) · Lv. 3 ATK UP for 20 sec · [If target is under Oblivion or Root] Increase skill cooldown by 30% |
※ All skills are based on the MAX level.
- Below are Soleta’s passive skills.
Skill | Description |
Hawkeye | [Continuous Effect] · [If basic attack critically hits](10% chance) Increase Mana by 1 |
Tailwind | [Continuous Effect] Increases the ATK SPD of basic attacks by 10% per ATK SPD UP LV applied to herself, and decreases the ATK SPD of basic attacks by 5% per ATK SPD DOWN LV. |
Trueshot | [Continuous Effect] Skill damage increases by a certain ratio per 10% of Precision. · [When attacking with a skill] DMG dealt: +0.5% |
Light Feet | [Continuous Effect] Increases Precision and MOV SPD if her HP is a certain ratio or above. · [If caster's HP is above 70%] Precision: +25% · [If caster's HP is above 70%] MOV SPD: +20% |
Counterblow | [Continuous Effect] When Soleta uses the evasion skill, applies ATK SPD UP to herself and recovers a portion of her HP. · [When using evasion skill] Lv. 2 ATK SPD UP for 12 sec · [When using evasion skill] Recover her HP by 15% |
Tenacious Spirit | [Activation Cooldown: 120 sec] Removes all harmful effects on herself and applies Shield when attacked while her HP is below a certain ratio. · [If caster's HP is below 50%] Remove all harmful effects · [If caster's HP is below 50%] Shield equal to 50% of her MAX HP for 7 sec |
Beyond Reach | [Continuous Effect] When attacked, decreases the cooldown of the evasion skill with a certain chance. · [When attacked](20% chance) Reduce evasion skill cooldown by 1 sec |
Crystal Clear | [Activation Cooldown: 90 sec] When a team Monster is hit while its HP is below a certain ratio, applies CRIT DMG Taken DOWN to herself and the target Monster. · [If team Monster's HP is below 50%] Lv. 3 CRIT DMG Taken DOWN for 15 sec |
Blessing | [Activation Cooldown: 150 sec] When Soleta receives lethal damage, ignores the damage and applies Soul Protection to herself and the team Monster with the lowest HP. · Ignore lethal damage · Soul Protection for 10 sec (Revive with 40% HP upon death) |
※ All skills are based on the MAX level.
▶ Soul Connection
- Default 5★ or 4★ Monsters with maxed out level, awakening, and skills can transfer the development level to another Monster.
* The default star grade and class of both Monsters must be the same to apply Soul Connection.
* A certain amount of Gold is required to register a Soul Connection. A cooldown is applied from the time of connection.
→ Soul Connection cooldown: 1 day / Cost: 10,000 Gold
* Use the Deactivate button to remove the Soul Connection.
▶ Guild Infinite Battle
- [Guild Infinite Battle] will be held in weekly seasons.
* To participate, you must be part of a normal guild, instead of the Rahil Academy.
- Each season starts every Tuesday and ends on Monday. Tallying and resting periods will take place before the season begins again on Tuesday.
- Defeat waves of enemies for 3 minutes to earn a score.
- You can play as many times as you want in a season, and rewards will be given based on the best score.
- Rewards info is shown below.
Individual (Best Score Reward) | |
Rank | Reward |
S+ | Illusion Mirror x4, Breath of Life x1,500, Sky Stone x150,000, Enhancement Shard x3,000 |
S | Illusion Mirror x4, Breath of Life x1,000, Sky Stone x100,000, Enhancement Shard x2,000 |
S- | Illusion Mirror x4, Breath of Life x800, Sky Stone x80,000, Enhancement Shard 1,500 |
A+ | Illusion Mirror 3, Breath of Life x500, Sky Stone x50,000, Enhancement Shard x1,000 |
A | Illusion Mirror x3, Breath of Life x400, Sky Stone x40,000, Enhancement Shard x800 |
A- | Illusion Mirror x3, Breath of Life x300, Sky Stone x30,000, Enhancement Shard x600 |
B+ | Illusion Mirror x2, Breath of Life x250, Sky Stone x25,000, Enhancement Shard x500 |
B | Illusion Mirror x2, Breath of Life x150, Sky Stone x15,000, Enhancement Shard x300 |
B- | Illusion Mirror x2, Breath of Life x100, Sky Stone x10,000, Enhancement Shard x200 |
C+ | Illusion Mirror x1, Breath of Life x70, Sky Stone x7,000, Enhancement Shard x140 |
C | Illusion Mirror x1, Breath of Life x40, Sky Stone x4,000, Enhancement Shard x80 |
C- | Illusion Mirror x1, Breath of Life x10, Sky Stone x1,000, Enhancement Shard x20 |
Guild Rank Reward | |
---|---|
Rank | Reward |
1 | Devilmon Piece x5, Devilmon Piece x2,700, Guild Coin x4,000 |
2 | Devilmon Piece x4, Devilmon Piece x2,400, Guild Coin x3,500 |
3 | Devilmon Piece x4, Devilmon Piece x2,100, Guild Coin x3,000 |
4-10 | Devilmon Piece x3, Devilmon Piece x1,800, Guild Coin x2,500 |
11-50 | Devilmon Piece x3, Devilmon Piece x1,500, Guild Coin x2,000 |
51-100 | Devilmon Piece x2, Devilmon Piece x1,200, Guild Coin x1,500 |
101-200 | Devilmon Piece x2, Devilmon Piece x1,000, Guild Coin x1,000 |
201-300 | Devilmon Piece x1, Devilmon Piece x800, Guild Coin x700 |
301-400 | Devilmon Piece x1, Devilmon Piece x600, Guild Coin x500 |
401-500 | Devilmon Piece x1, Devilmon Piece x400, Guild Coin x300 |
▶ Guild Town
- Profession Research Tower has been added to Guild Town.
* Guild members can donate materials to construct and level up the building. The appearance of the building changes according to the level.
Town Score and Guild Coins can be earned by donating materials
- The Profession crafting cost for all guild members is discounted based on the Profession Research Tower’s level.
* There’s a daily limit to the crafting cost discount, and the discount rate also varies depending on the building level.
Level | Discount Rate | Daily Limit |
Lv. 1 | 5% | 100 |
Lv. 2 | 7% | 100 |
Lv. 3 | 7% | 150 |
Lv. 4 | 9% | 150 |
Lv. 5 | 9% | 200 |
Lv. 6 | 12% | 200 |
Lv. 7 | 12% | 250 |
Lv. 8 | 15% | 250 |
Lv. 9 | 15% | 300 |
Lv. 10 | 20% | 300 |
- Town Score will be shown on the list of guild members.
▶ Guild Siege Battle
- You can check the attack and defense history of guild members in Battle Status.
* Records after the Aug. 10th update maintenance will be shown.
- Improved the rank reward and loot reward UI.
* You can check the loot box (guaranteed/random) in advance and check the details of loot boxes obtained by other guild members.
- The Attack Ticket quantity on the entry button will now show the quantity used.
- Up to 50 attackers can be selected.
* If there are 25 attackers, each member will receive 10 Attack Tickets for the 1st and 2nd half combined. If there are 26 or more attackers, 250 Attack Tickets will be distributed evenly across all members.
* Attack Tickets will be divided by the number of participating members. Any leftover Attack Tickets will be additionally allocated to the Guild Master, Veteran, and members in descending order of PWR.
* Same as before, 25 members will register and place defense camps. Attack and defense members can be applied separately.
* More loot rewards will be given according to the number of attackers.
* Attacker recruitment can be set up from the Monday after the Thursday maintenance.
- Veterans can now give orders.
- You cannot leave or kick guild members while participating in Guild Siege Battle.
* You can leave or kick guild members during the Siege Battle preparation period.
- Attack orders will now be shown as a system message on the guild chat.
- PWR will not be shown in detail on the Guild Siege Battle info.
- The name of the Gem Box rewards will be adjusted as follows.
· Before: Supreme Gem Box → After: Supreme Treasure Box
· Before: Ultimate Gem Box → After: Ultimate Treasure Box
▶ Battlefield
- The Battlefield season cycle will be changed from 1 week to 4 weeks.
* Each Battlefield (Moon Shadow Forest / Sky Waterfall Island / Sunset Island) will be held for 4 days.
Season Duration | Battlefield Duration | Battlefield |
Aug. 10th - Sep. 6th | After Aug. 10th maintenance - Aug. 14th Reset | Sunset Island |
Aug. 14th Reset - Aug. 18th Reset | Sky Waterfall Island | |
Aug. 18th Reset - Aug. 22nd Reset | Moon Shadow Forest | |
Aug. 22nd Reset - Aug. 26th Reset | Sunset Island | |
Aug. 26th Reset - Aug. 30th Reset | Sky Waterfall Island | |
Aug. 30th Reset - Sep. 3rd Reset | Moon Shadow Forest | |
Sep. 3rd Reset - Sep. 7th Reset | Sunset Island |
- Battlefield rank season reward will be changed as follows.
Rank | Reward |
Rank 1 | Sky Stone x480,000, Devilmon Piece x4,800 |
Rank 2 | Sky Stone x400,000, Devilmon Piece x4,200 |
Rank 3 | Sky Stone x320,000, Devilmon Piece x3,200 |
Rank 4-10 | Sky Stone x200,000, Devilmon Piece x2,000 |
Rank 11-20 | Sky Stone x160,000, Devilmon Piece x1,600 |
Rank 21 - Participation Reward | Sky Stone x120,000, Devilmon Piece x1,200 |
- PWR will now be adjusted if the team PWR exceeds the limit.
* Adjusted to 350K / 500K / 1M for 4 days based on the map changes.
- Battlefield Shop has been revamped to a seasonal shop.
* Products sold weekly/monthly will be maintained until the Aug. 14th reset, and will be deleted afterward.
* The purchase condition of Bike Frame, a crafting material for Magictech Air Bike, has been eased from Battlefield Transcender to Battlefield Nightmare (Rank 11-20) or higher.
- Improved the neutral base animation of Sunset Island.
- Whisper can now be used in Battlefield.
▶ Rupture
- Rupture has been changed to a single-player mode.
- Energy is required to enter.
* Path of Oblivion which opens on weekends does not consume Energy.
- Clear Rupture will be removed from daily/weekly challenges.
* New mission information will be applied from Aug. 4th.
· Summoner Pass Points for completing daily/weekly challenges Lv. 2 and 3 will be improved accordingly.
· Existing Clear Rupture challenge rewards have been changed to Succeed in Guild Request rewards.
· Rewards for Succeed in Guild Request have been changed.
→ Before (Daily Challenge): Normal EXP Potion x10, After: Research Log Piece x2
→ Before (Weekly Challenge): Normal EXP Potion x50, After: Research Log Piece x1
▶ Seal
- Ruined Temple has been changed to a 3-player dungeon.
* Dice rewards have been adjusted accordingly.
→ Rank 1, 3, 5 rewards out of the existing Rank 1-6 rewards will be changed to Rank 1, 2, 3 rewards.
▶ Secret Dungeon
- Secret Dungeon has been revamped to Illusion Garden.
* Illusion Garden will open after the Aug. 10th update maintenance.
- It is a single-player dungeon that provides new 4/5★ Monsters every week.
- All 4★ Light/Dark Monsters excluding collab Monsters will appear. As for 5★ Monsters, Dark Harp Magician will appear.
* Fire/Water/Wind Harp Magician will be added in the future.
* Can be entered upon clearing <Rahil Kingdom Story Act. 4 Ch. 49 - Return>.
- You must fulfill a team requirement to enter. The dungeon consists of 7 difficulty levels, and can be entered 7 times a week.
- Secret Energy, the unlock currency of Secret Dungeon, will be removed from the shop. Secret Energy you own can be exchanged for Energy or Gold at the Event Exchange Shop.
Secret Energy | Exchanged Item |
Secret Energy x10 | Energy x5 |
Secret Energy x1 | Gold x5,000 |
- <Secret of the Farmland> and <Burning Energy> quests which provide Secret Energy as a reward have been deactivated.
- The Clear Secret Dungeon achievement has been changed to Clear Illusion Garden. Also, the existing achievement progress will be carried on to the Illusion Garden.
- The reward for the Finding Alchemist Lo quest has been changed from 100 Secret Energy to 50 Energy.
- The Secret Energy achievement reward has been changed to Energy.
▶ Galagos Ruins
- MAX activity has been changed to 10.
- Activity cost will now be shown upon Galagos Ruins entry and on the map description.
- Activity will no longer be consumed if you fail to clear Galagos Ruins.
- You cannot enter the map if your Monster does not have enough activity.
- The table below shows the activity required to enter various Galagos Ruins map types.
Type | Before | After |
Normal | 20 | 3 |
Elite | 30 | 5 |
Trap | 10 | 0 |
Unknown | 15 | 3 |
Boss | 30 | 7 |
- Clear rewards have been improved according to the changes made to the activity consumed.
- Activity recovery has been adjusted as follows.
· Recovery via stone statue on 3F: Recover 3 Monsters of a certain attribute by 30 → Recover 5 Monsters of a certain attribute by 2
· Recovery via stone statue on 4F: Recover 4 Monsters of a certain attribute by 50 → Recover 5 Monsters of a certain attribute by 2
- Following the addition of Soleta, the target for the Archer-type’s trace of research effect has been changed to Soleta and Archer types.
- Refine Stones / Ancient Galagos Coins / Gold obtainable from clearing Galagos Ruins have been improved.
▶ Attribute Book Points
- Raising the Book level of 5★ Monsters of an attribute earns you Wisdom of the corresponding attribute which can be used to raise the Book level of Monsters of the same attribute.
* 20 Wisdom is required to increase the Book level by 1.
* 1 Wisdom is equivalent to 1 Monster Piece.
- The Book level increased with Wisdom can be reset using 500k Gold.
▶ New Collection Challenge (Week 2)
- Duration
US West | Aug. 10th 1am - Aug. 31st 1am (UTC -7, PDT) |
US East | Aug. 10th 1am - Aug. 31st 1am (UTC -4, EDT) |
EU | 8/1001:00 - Aug. 31st 1am (UTC +2, CEST) |
ASIA | Aug. 10th 12am - Aug. 31st 12am (UTC +7, ICT) |
JAPAN | Aug. 10th 12am - Aug. 31st 12am (UTC +9, JST) |
* New Collection Challenge (Week 2) is available throughout the duration stated on the table.
- Details: Collection Challenge is available on the Book menu.
You can earn 4★ Devilmon,4★ Rainbowmon,5★ Devilmon, and 5★ Rainbowmon as a completion reward based on the challenge cleared.
Week | Difficulty | Mission | Mission Reward | Challenge Reward |
Week 2 (Aug. 10th - Aug. 31st) | Easy | 5★ Rare+ Rune x5 | 4★ Devilmon x1 | 5★ Devilmon x1 |
Normal | 5★ Hero+ Rune x5 | 4★ Rainbowmon x8 | ||
Hard | 5★ Hero+ Despair Rune x15 | 5★ Devilmon x1 | ||
6★ Rare+ Energy Rune x15 | ||||
Very Hard | 6★ Legend Rune x15 | 5★ Rainbowmon x12 |
▶ Weapon/Sub Weapon Equipment Overlay
- Equipment overlay has been added, which changes the appearance of weapons and sub weapons.
- [Equipment Overlay] has been added to the Closet, providing overlay crafting and preview.
- 6-set effect has been added accordingly.
* The 4-set effect will activate upon collecting 4 pieces, regardless of the type.
■ New Outfits
▶ New Great Pirate Captain Outfits
- Great Pirate Captain outfits have been added.
· The new outfits can be purchased via [Package Shop] - [Outfit].
- The set effects of this outfit are as follows.
· A 6-set effect has been added following the addition of equipment overlays.
Summoner | 4-set Effect | 6-set Effect |
Cleaf | Increases Knight type Monster HP by 596. | Increases Knight type Monster HP by 1,096. |
Orbia | ||
Kina | ||
Soleta |
· Kina
· Orbia
· Cleaf
· Soleta
■ New Events
📢 1-Year Anniversary Event Information
- 1-Year Gratitude Scrolls obtained from 1-Year Special Check-in can be used in the 1-Year Special Summon which will begin after the Aug. 24th update.
- 1-Year Medals can be used in the 1-Year Festival Draw which opens on Aug. 18th to obtain 5★ Devilmon x3, Blessing Marble x3, Refining Catalyst x3, and various Profession crafting materials.
- More information about the 1-Year Anniversary Event can be found on the [Summoners War: Chronicles 1-Year Anniversary Event 🎈 Pre-notice].
▶ 1-Year Special Check-in Event
- Event Duration
Region | Duration |
US West | Aug. 11th 1am - Oct. 20th 1am (UTC -7, PDT) |
US East | Aug. 11th 1am - Oct. 20th 1am (UTC -4, EDT) |
EU | Aug. 11th 1am - Oct. 20th 1am (UTC +2, CEST) |
ASIA | Aug. 11th 1am - Oct. 20th 12am (UTC +7, ICT) |
JAPAN | Aug. 11th 1am - Oct. 20th 12am (UTC +9, JST) |
- Event Details: Check in every day during the event period to earn 1-Year special gifts!
▶Collect 1-Year Medals for scrolls!
- Event Duration
Region | Duration |
US West | Aug. 11th 1am - Oct. 20th 1am (UTC -7, PDT) |
US East | Aug. 11th 1am - Oct. 20th 1am (UTC -4, EDT) |
EU | Aug. 11th 1am - Oct. 20th 1am (UTC +2, CEST) |
ASIA | Aug. 11th 1am - Oct. 20th 12am (UTC +7, ICT) |
JAPAN | Aug. 11th 1am - Oct. 20th 12am (UTC +9, JST) |
- Event Details: Collect 1-Year Medals in Alea and earn scroll rewards!
▶ Collect 1-Year Medals for gifts!
- Event Duration
Region | Duration |
US West | Aug. 11th 1am - Oct. 20th 1am (UTC -7, PDT) |
US East | Aug. 11th 1am - Oct. 20th 1am (UTC -4, EDT) |
EU | Aug. 11th 1am - Oct. 20th 1am (UTC +2, CEST) |
ASIA | Aug. 11th 1am - Oct. 20th 12am (UTC +7, ICT) |
JAPAN | Aug. 11th 1am - Oct. 20th 12am (UTC +9, JST) |
- Event Details: Clear various missions during the event period to collect 1-Year Medals!
▶ Energy Festival
- Event Duration
Region | Duration |
US West | After the Aug. 10th maintenance - Aug. 24th 1am (UTC -7, PDT) |
US East | After the Aug. 10th maintenance - Aug. 24th 1am (UTC -4, EDT) |
EU | After the Aug. 10th maintenance - Aug. 24th 1am (UTC +2, CEST) |
ASIA | After the Aug. 10th maintenance - Aug. 24th 12am (UTC +7, ICT) |
JAPAN | After the Aug. 10th maintenance - Aug. 24th 12am (UTC +9, JST) |
- Event Details: Claim playtime rewards every day to earn Energy and the special reward, 5★ Devilmon!
▶ Arena Surprise Wheel Event
- Event Duration
Region | Duration |
---|---|
US West | Aug. 10th 1am - Aug. 17th 1am (UTC -7, PDT) |
US East | Aug. 10th 1am - Aug. 17th 1am (UTC -4, EDT) |
EU | Aug. 10th 1am - Aug. 17th 1am (UTC +2, CEST) |
ASIA | Aug. 10th 1am - Aug. 17th 12am (UTC +7, ICT) |
JAPAN | Aug. 10th 1am - Aug. 17th 12am (UTC +9, JST) |
- Event Details: Earn points by competing in the Challenge/Brawl Arena and spin the wheel to earn various rewards including Sky Stones, Arena Coins, and Mystical Scrolls!
■ New/Improvement/Change
▶ Content Reward Adjustment
- Content rewards have been adjusted.
Type | Changes |
Path of Training | - Breath of Life reward added - Normal EXP Potion reward amount adjusted - Unknown Scroll/ Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward removed |
Path of Adventure | - Gold reward improved - Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward removed - Earth Breath / Earth Wrath / Earth Soul reward removed |
Subjugation | - Gold reward improved - Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward removed |
Raid | - Sky Stone reward improved - Flame Heart / Fire Spirit Heart / Incarnation Heart reward removed |
Expedition | - Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward added - Flame Heart / Fire Spirit Heart / Incarnation Heart reward added - Earth Breath / Earth Wrath / Earth Soul reward added - Sky Stone reward removed |
Special Expedition | - Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward removed - Energy of Transcendence / Energy of Chaos / Energy of Harmony reward added |
Rupture | - Sky Stone reward improved - Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward removed |
Repeat Request | - Premium EXP Potion reward added - Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece reward removed |
▶ Energy
- The recharge time of Energy has been changed from 7 min to 5 min.
- Fixed an issue of the Stop Repeat button appearing instead of the accept button when canceling a repeat request with insufficient Energy.
- The Energy consumed text within the Accept Repeat Request button will now appear red when there is insufficient Energy and Rahil Orders.
- Energy cost will now be shown on the main menu of dungeons that require Energy..
- A notification will now pop up to inform the increase in MAX Energy upon account level-up.
▶ Repeat Request
- Energy (Rahil Orders) will now be consumed when the Repeat Request ends.
· Auto-mode will end automatically when there is not enough Energy (Rahil Orders).
- The currency to use can no longer be changed in the middle of a Repeat Request.
- Premium EXP Potion has been added as transcendence material (Energy of Transcendence Piece / Energy of Chaos Piece / Energy of Harmony Piece) rewards have been removed from Rukurangma/ Kontana Repeat Requests.
- The currency being used will now be shown on the Repeat Request quest menu and Repeat Request page.
※ Repeat Requests started before the update may consume the currency once more at the point of completion due to the change in the currency consumption point.
▶ Profession
- You can now deliver fewer Profession promotion materials than required.
- The number of currently owned delivery materials will now be shown.
- The following recipes have been added to Profession.
Profession | Recipe | Required Materials |
Processing Lv. 1 | Earth Wrath | Earth Breath x3 |
Processing Lv. 2 | Extreme Frost | Dawn Frost x3 |
Magic Core | Faint Magic Core x3 | |
Processing Lv. 3 | Fire Spirit Heart | Flame Heart x3 |
Powerful Magic Core | Magic Core x3 | |
Carpenter's Hammer | Iron Ingot x1 Sturdy Tree Trunk x1 | |
Processing Lv. 4 | Earth Soul | Earth Wrath x3 |
Legendary Magic Core | Powerful Magic Core x3 | |
Processing Lv. 5 | Tough Leather x15 | Altered Leather x1 |
Thousand Year Frost | Extreme Frost x3 | |
Processing Lv. 6 | Incarnation Heart | Fire Spirit Heart x3 Gold x10,000 |
- The crafting level of some Processing recipes has been adjusted.
· Rough Yarn Ball: 2 → 1
· Useful Yarn Ball: 4 → 2
· Yarn Ball: 5 → 3
· Premium Sewing Scissors: 6 → 4
▶ Area Dungeon
- Quick Battle can now be used in Area Dungeons.
· Quick Battle will be available if your PWR is 20% higher than the recommended PWR.
▶ Event
- Some rewards have been changed for the Conquer the Spires of Ascension 3 event.
Floor | Before | After |
127F | Secret Energy x50 | Energy x150 |
136F | Secret Energy x100 | Energy x300 |
- Soleta’s level will be included in the Tenacious Summoner's Way, Expert Summoner's Way, and Able Summoner's Way.
▶ Battle
- Target lock-on will be maintained when a skill is used outside of the effective range.
- Eased the issue of the target changing intermittently when attacking with an AoE skill.
- Changed the party signal cooldown from 20 sec to 10 sec.
- Team formation UI will now be displayed to the party leader in the Party Dungeon lobby.
- Party Dungeon has been renamed to Dungeon.
- Lowered the difficulty of gimmicks in Rico’s Workshop.
- Lowered the boss’ HP and skill difficulty in Caladi Vent, Ruk Village, and Butterfly Garden.
▶ Chat
- Settings can now be adjusted for each chat tab.
· System/Recruit tabs cannot be adjusted.
· You can turn the setting on or off to show the chat of a different tab.
▶ Transmogrification
- Hop Hop Harg’s transmogrification, an event reward of Monster’s Adventure Log, has been added to the Guild Shop.
▶ Maximization Marble
- Maximization Marble cannot be used if all Monsters registered to the Altar’s Blessing have been obtained.
▶ Mileage Shop
- Pass owners can now exchange Rahilds for Mileage in the dungeon.
* If you do not own a pass, you cannot exchange in the dungeon due to the ad time.
- A notification will appear in the shop when Mileage exchange is reset.
- If the network is disconnected or reconnected during an ad, rewards will be given based on the time watched.
▶ Achievement
- The 365-day check-in achievement reward has been changed from 1 Mystical Scroll to the 1-Year Anniversary title.
▶ Other
- You can move to the Hero Area via a button on the Hero Area quest UI. The intuitiveness of the state before progressing the Hero Area has been improved.
- The display condition of the pop-up screen when disassembling Runes has been changed from 5★ Legend or higher to 6★ Legend or higher.
- Rune enhancement info will be displayed on equipment and Rune thumbnails.
- View Details when combining Runes will be set to ON by default.
- Selected and unselected Runes will be distinguished.
- The Rune detailed filter will now appear on the Simple/Detailed button.
- Runes in slot 2/4/6 can now be applied altogether.
- Moving boards on the PC version will now connect you to the web browser.
- Changing the destiny in Vortex of Destiny will now show the summon animation.
- The crafting material info of owned outfits will now be shown.
■ Issue Fixes
- Fixed sub-properties not appearing when a Rune applied to a Monster is locked.
- Fixed the reward pop-up not appearing when a quest is cleared instantly.
- Fixed the EXP bonus disappearing when you stay on a map for too long.
- Fixed the participation field event ending early intermittently.
- Fixed the guild info text showing outside the UI in some languages.
- Modified so that the MAX stack of the Shield Rune set effect is shown.
- Fixed the pickup banners of Chakram Dancer and Boomerang Warrior in Summon Altar overlapping in some languages.
- Fixed the Subjugated text appearing in a different language in some languages.
- Fixed bonus rank score not being earnable when it exceeds the MAX Guild Siege Battle score.
- Fixed the Oppress effect not appearing on the awakened 5★ Sky Dancer (Fire)’s skill effect.
- Fixed certain Guild Siege Battle information not appearing in some languages.
- Fixed the lock-on function activating with a controller in the Arena.
- The repeat battle history UI will now close when you tap outside the UI.
- Fixed the Unable to Enter message not appearing when attempting to enter the Raid for battle support as a party member.
- Fixed the Monster appearing on the right-hand side of the screen on some devices.
- Fixed the clear pop-up not appearing after clearing a Hero Area quest.
- Fixed Korean text appearing in the Book’s 5★ Sky Dancer (Fire)’s skill effect in some languages.
- Fixed Monsters not appearing when searching for Oppress in the Book.
- Fixed Monster development and Runes being changeable during a Friend Battle.
- Modified so that the Summoner is moved directly to the move location when moving via the Hero Area creature Book, regardless of Hero Area quests discovered.
- Fixed the attack order of other guilds being shown during Guild Siege Battle.
- Modified so that quests are refreshed instantly when the Monster required to progress with the Monster Story quest is placed in the team.
- Fixed the system message appearing repeatedly when entering the Whisper channel.
- Fixed Active Skill #3 not being usable when using the ultimate after changing the UI size on some devices.
- Fixed the PWR not updating when changing a Monster’s Runes on the Siege Battle attack menu.
- Fixed the battle log not closing intermittently in Battlefield.
- Changed the unit of additional downloads to GB on PC when connected to Wi-Fi.
- Fixed the pop-up text appearing in a different language when the app version is different.
- Fixed Sleep Mode to be removed when nominated to play in Friend Battle.
- Fixed the auto-play ending when watching an ad during auto-play.
- Fixed the console sync being maintained in the background when connecting a controller.
- Fixed the Guild Town button appearing in the Rahil Academy guild lobby.
- Fixed the HP destruction ratio appearing differently from the actual value when changing the creature focus.
- Fixed the disparity in the HP destruction ratio in different UIs.
- Fixed the abnormal screen when the Hall of Fame pop-up is displayed in Sleep Mode.
- Fixed Kontana not being included in the Defeat Wind creatures guild request description.
- Fixed the ticket quantity of certain guild members appearing incorrectly when using a Siege Battle attack ticket.
- Fixed damage being applied when attacking Farakel in his final transformation after using Block Beneficial Effect.
- 6★ will now appear on the Exchange Center filter.
- Fixed the main menu’s banner feature activating when tapping a certain area on the Spires of Ascension challenge page.
That’s all for the Aug. 10th update notes.
Thank you.
- 2 9999+
0/3000