先不說你那絕對抵抗的公式,"效果命中"與"效果抵抗"從來不是用來決定弱化效果這一環的嗎?
怎麼突然加了一條公式去作傷害減免。
"在PvP內容中,將依攻擊方與防守方的效果命中率與效果抵抗率加總值進行比較,並以下列方式影響傷害:
· 若攻擊方加總值高於防守方,則造成的傷害將會增加。
· 若防守方加總值高於攻擊方,則所受的傷害將會減少"
竟然把抵抗堆高就有大量的傷害減免。那體力、防禦力、回避率、PVP暴傷減免等等的作用是什麼?
最重要的是官方在遊戲屬性的基礎上隨意進行了大規模的改動,令玩家一直以來的付出都白費了。
Putting aside your absolute resistance formula, aren't "Accuracy" and "Resistance" ever used to determine the weakening effect (i.e. debuff)?
Why did they suddenly add a formula for damage reduction in this regard?
"- In PvP content, the sum of ACC and RES will now be compared to influence damage in the following manner.
· If the attacking side’s sum is higher than the defending side, increases the damage dealt.
· If the defending side’s sum is higher than the attacking side, decreases the damage dealt."
It turns out that raising resistance can lead to a large amount of damage reduction.
Then what is the point for “HP”"DEF" “Evasion” and “PVP crit damage reduction"?
Lastly, your fundamental changes for the game makes players' effort become ZERO.
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