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  •  Greetings from <Summoners War: Chronicles>! We would like to inform you about the maintenance scheduled for Apr. 3. The game will be temporarily unavailable during the maintenance period. Once the maintenance is over, the app version will change and you will not be able to access the previous version. Please be sure to update so you can play the game smoothly. Please check below for more details. Apr. 3 Update Before/After Schedule Notice ▶ Target Region- All Region ▶ Maintenance Reward- Energy x200* Please connect to the game within 24 hours after the maintenance ends to collect the reward.* We'll notify you again with this notice if the reward changes due to extended maintenance, etc. ▶ Events/Content Starting Before MaintenanceEvent/Content NameSchedulePD's Bug Report Debacle!Apr. 1, 12:00 AM ~ Apr. 4, 12:00 AMDaily DrawApr. 3, 12:00 AM ~ Apr. 10, 12:00 AMCollection Challenge Week 4World Boss Season 79Apr. 3, 2:00 AM ~ Apr. 10, 12:00 AM* Time zone for each region: WESTERN - CET / ASIA - ICT* Some areas where daylight savings time is applied will begin 1 hour later than the displayed time above.* Details on the events starting after the maintenance will be provided through the update notes. ▶ Expiring Events/ContentEvent/Content NameEnd ScheduleMystery Intruder!~ Apr. 3, 12:00 AMPD's Surprise Attendance Check!PD's Secret FileMysterious Appearance of Suspicious DocumentsAnti-sleep DrugWelcome to PD's Shop!PD's Nightmare: Get the Vacation Alpaca!PD's Nightmare DungeonAccumulated Purchase EventLucky BingoWorld Boss Season 78PD's Bug Report Debacle!~ Apr. 4, 12:00 AM* Time zone for each region: WESTERN - CET / ASIA - ICT* Some areas where daylight savings time is applied will begin 1 hour later than the displayed time above.* Please make sure to collect all rewards before the event or the content ends. ▶ Expiring ProductsProduct NameEnd SchedulePD'sⅠ~ⅣD Step UpⅠ~Ⅳ~ Apr. 2, 11:50 PMPD's Item Package~ Apr. 3, 12:00 AMPD's Support Gift* Time zone for each region: WESTERN - CET / ASIA - ICT* Some areas where daylight savings time is applied will begin 1 hour later than the displayed time above.  Additional Notice ▶ Rahil Guard Retreat Shop Removal Notice- The shop located in the Rahil Guard Retreat will be removed after the Apr. 3 update.* Please exchange any remaining Motorcycle Parts before the update.▶ Arena Overhaul Pre-Notice- New Brawl Arena Pick-and-Ban System: 3 Picks-1 Ban-2 Picks-1 Ban · The order of team selection (1st Pick, 2nd Pick) will be determined randomly and will proceed as follows: ① 1st Pick selects 1 Monster, and 2nd Pick selects 2 Monsters. ② 1st Pick selects 2 Monsters, and 2nd Pick selects 1 Monster. ③ Both Summoners simultaneously exclude one Monster from the opposing team. ④ 2nd Pick selects 1 Monster, 1st Pick selects 2 Monsters, and 2nd Pick selects their final Monster. ⑤ Both Summoners exclude one Monster selected during Step ④ from the opposing team.* The 2 confirmed Monsters from Steps ①-③ cannot be excluded during this step.- The new pick-and-ban system will be applied immediately after the update (including during the preseason) and will be used as the default system for friend battles.* A future update will add the option for selecting the pick-and-ban system for friend battles.- The max time allotted for each step in the Brawl Arena's pick-and-ban flow will be changed. · The time allotted for each step will vary and will be determined by the tier of the lower-tiered Summoner.- Please check the Apr. 3 update note for more details.   Please check the notice that will be posted after the maintenance for the update details. Thank you. 
    GM Chronicles 03/31/2025 09:00
    271
  •  Hello, this is Summoners War: Chronicles PD Sang-min Choi. In this Developer's Note, I'll go over the details of the update scheduled for early April.Please keep in mind that the update schedule and details may change due to unforeseen circumstances. [Arena Overhaul!]We have several improvements planned for the Arena, including Ride effects for top rankers in the Challenge and Brawl Arenas, as well as changes to the Arena Pass.Following the Arena overhaul, the new season will kick off on Mar. 31 with a preseason week. First, Brawl Arena maps will change every season, each granting different buffs.We hope Summoners utilize diverse Monster lineups as they plan around the buffs granted by the new weather conditions. Next, a new pick-and-ban system will be introduced to the Brawl Arena to add an additional layer of strategical planning.The Monster pick-and-ban flow will change to [Pick 3 → Ban 1 → Pick 2 → Ban 1]. The weapon and Soul Link selection flow will remain unchanged.This system will also become the default for Friend Battle, with an option to select the system. Additionally, 2 new Rides will be added to the Challenge / Brawl Arena Season Rewards for top rankers.Radiant Phoenix and Magitech Dragon can be obtained from the Brawl Arena and Challenge Arena, respectively.Their Default Forms can be obtained as rewards, which will then evolve into more stunning forms (Advanced and Prime) based on your previous season's rank. Finally, 5★ Legend Artifact Selection Ticket will be included in the Arena Pass Premium Rewards starting from the new season, and additional Arena Shop benefits will be unlocked after the update.Other improvements include a Challenge Arena re-attempt feature, a new top rankings info display, and a simplified outfit / PWR display. [Summoner/Monster Balance Adjustments]The following Summoners and Monsters will have balance adjustments applied:JinFire PioneerWind PioneerLight SylphDark Monkey King [Feature/QoL Improvements]A feature for automatically selling or disassembling Runes based on set conditions will be added for easier Rune management.The recommended PWR for entering Mythic Raid: Ice Witch's Garden will be eased, allowing more Summoners to participate. The PWR requirement will be gradually eased further in future updates. Duke Art Master Transmogrification will be added. A new Ride, Blossom Alpaca, will be added as an event reward. Graphics for 5★ Monster and Boss icons will be improved for better clarity. Improvements for the remaining Monsters will be gradually rolled out. A new Monster Story will be added to Joshua's Bookshelf. [Upcoming Updates]In the 2nd week of April, the White Night Rate UP Summon for Light Ifrit and Dark Magical Archer will be opened. The Pioneer Exclusive Artifact will be added on Mar. 17, along with a Pioneer Rate UP Summon. [April Final Update Preview]An update will take place on Apr. 28 to align with the start of the new Arena season.A new Monster growth system, Constellations (tentative), will be introduced, through which Summoners can use Monster Pieces and an exclusive currency to upgrade the Constellations of each Monster.Tune in to the next Developer's Note for more details. Also, there will be major changes to combat elements.The max limit for ACC and RES will be increased, and inherent RES will be removed.Additionally, new bonus effects will be granted based on the ACC, RES, and Evasion stats. Before we sign off, we would like to thank you for your valuable feedback and support.We will continue to do our best to provide an enjoyable Chronicles experience. Thank you. 
    GM Chronicles 03/30/2025 04:00
    726
  •  Greetings from <Summoners War: Chronicles>.The rebellious and charismatic 5★ Monster, Rock Star, makes her debut!  Rock Star is a powerful Monster that buffs allies and debuffs enemieswhile shredding her electric guitar. This young, freewheeling rocker takes over the battlefield,turning it into a stage for her passionate performance! Her style transcends conventional rock fashion.Staying true to the punk rock DIY ethos, she incorporates unique materialsand patches in her outfit, creating an expression of individuality that harmoniouslyblends refined sensibilities with a rough look. Just like her outfit, her music also carries a unique charm.Did you find yourself singing <Tonight> along with Rock Star?You can always listen to the song at [Book] - [Library of Recollection] - [BGM] - [Content BGM]. And that’s not all! Following the Apr. 3 update, you'll be able to play Tonight and other BGMs on Mystic Island,so be sure to check it out! Prepare yourselves for her head-bangin' guitar solos and blood-pumping melodies.Grab your tickets—Rock Star's show is about to begin! See you at Rock Star's opening night in Chronicles on Mar. 27! 
    GM Chronicles 03/26/2025 12:00
    3,541
  •  Greetings from <Summoners War: Chronicles>. We would like to inform you about the changes in this upcoming update. The content and event time are based on each region’s time zone:WESTERN - CET / ASIA - ICT Please check the details below.  ▶ 5★ Rock Star- 5★ Rock Star will be joining the world of Chronicles.  · Rock Star Illustration will be added to [Book] - [Library of Recollection].  · All skill descriptions are based on the Awakening Transformation.  · [Fire Rock Star - Belle]SkillDetailsBasic AttackAttacks the enemy target.Power ChordPulls in the enemy with the highest ATK and steals all beneficial effects from the target. If the target is a Summoner, applies Stun with a certain chance. If the target is a Monster, applies Root with a certain chance.On StageApplies Provoke with a certain chance to enemies within the area and removes 2 harmful effects from allies within the area. Then, applies Headliner to itself. When Headliner is active, partially restores the destroyed HP and recovers the HP of allies within the zone every certain time. The recovery amount is based on its DEF, and the recovery amount of Headliner increases with each LV of Headliner. (Gains Immunity to CC effects while using this skill, and accelerates the team Summoner's skill cooldown.)Stage DiveWhen a skill hits an ally Fire/Water/Wind Mage Monster, steals 2 beneficial effects from enemies nearby the target ally Monster. Also, applies Oblivion and Block Harmful Effect Removal to them. The ATK SPD of all enemy and ally Monsters is limited to its own ATK SPD (excluding Monsters with the same skill). (This passive skill is only applied in the Arena and Siege Battle.)Ultimate Power ChordSteals 2 beneficial effects from enemies within the area, pulls them in with a certain chance, and then applies Root with a certain chance.   · [Water Rock Star - Lynx]SkillDetailsBasic AttackAttacks the enemy target.Power ChordRecovers the HP of 2 team members with the lowest current HP ratio and increases the team Summoner's ultimate gauge. The recovery amount is based on its MAX HP.On StageRecovers the HP of allies within the area, removes 1 harmful effect from them, and applies Headliner to itself. When Headliner is active, removes 1 beneficial effect from enemy and team Monsters within the area that have 3 or more beneficial effects. The removal effect cannot be resisted, and it applies Energy of Water to itself each time it removes a beneficial or harmful effect with this skill. When it applies Headliner to itself while Headliner is already active, decreases the team Summoner's skill cooldown and applies Energy of Water to itself. The recovery amount is based on its MAX HP. This skill is not affected by other team members' skill cooldown decrease effects. (Gains Immunity to CC effects while using this skill, and accelerates the team Summoner's skill cooldown.)Stage DiveWhen hit by a skill, decreases damage taken based on the Energy of Water level. Decreases Energy of Water level each time it is hit by an enemy's skill. In the Arena and Siege Battle, all enemy and ally Monsters cannot revive.Ultimate Power ChordRecovers the HP of allies within the area and applies Energy of Water to itself. Also, increases the team Summoner's mana. The recovery amount is based on its MAX HP.   · [Wind Rock Star - Liz]SkillDetailsBasic AttackAttacks the enemy target.Brilliant FinaleRemoves 2 harmful effects from allies within the area and applies Invincibility to them.Power ChordRecovers the HP of allies within the area and applies Oblivion to enemies within the area with a certain chance. Applies Block Harmful Effect Removal if Oblivion is successfully applied. The recovery amount is based on its MAX HP.Stage DiveApplies Endure to itself when it receives lethal damage and uses Power Chord. If a team member successfully resists a harmful effect, recovers the HP of the target team member. The recovery amount is based on its MAX HP. In the Arena and Siege Battle, increases the team Monsters' RES and Attribute DMG RES. The higher the Attribute DMG RES, the less damage the Monster takes from a target with a disadvantageous attribute.Ultimate Power ChordRecovers the HP of allies within the area and applies Oblivion to enemies within the area with a certain chance. Applies Block Harmful Effect Removal if Oblivion is successfully applied. The recovery amount is based on its MAX HP.   · [Light Rock Star - Zoe]SkillDetailsBasic AttackAttacks the enemy target.Brilliant FinaleApplies DEF DOWN and Silence with a certain chance to enemies within the area. Also, applies Energy of Light to itself.On StageRecovers the HP of allies within the area and applies Headliner to itself. When Headliner is active, recovers the HP of allies within the area every certain time. Also, if its Energy of Light is a certain level or above, consumes Energy of Light and decreases team members' skill cooldown. When it applies Headliner to itself while Headliner is already active, applies Immunity to team members within the area and applies Energy of Light to itself. The recovery amount is based on its MAX HP. This skill is not affected by other team members' skill cooldown decrease effects. (Gains Immunity to CC effects while using this skill, and accelerates the team Summoner's skill cooldown.)Stage DiveDuring battle, applies Energy of Light to itself every certain time. If a team member successfully resists a harmful effect, recovers the HP of the target team member. The recovery amount is based on its MAX HP. In the Arena and Siege Battle, increases the team Monsters' Attribute DMG and decreases the enemy Monsters' ACC. The higher the Attribute DMG, the more damage the Monster deals to a target with a disadvantageous attribute.Ultimate Brilliant FinaleApplies DEF DOWN and Silence with a certain chance to enemies within the area. Also, applies Energy of Light to itself.   · [Dark Rock Star - Riffa]SkillDetailsBasic AttackAttacks the enemy target.Power ChordRecovers the HP of 2 team members with the lowest current HP ratio and applies Endure to the targets if they are Monsters. Also, applies Energy of Dark to itself. The recovery amount is based on its MAX HP.On StageRemoves all beneficial effects from enemies within the area, destroys the HP of enemy and team Monsters, excluding itself, within the area, and applies Headliner to itself. When Headliner is active, continuously destroys the HP of enemy and team Monsters, excluding itself, within the area. Also, if its Energy of Dark is a certain level or above, consumes Energy of Dark and applies Undead to enemies within the area. When it applies Headliner to itself while Headliner is already active, applies Energy of Dark to itself. (Gains Immunity to CC effects while using this skill, and accelerates the team Summoner's skill cooldown.)Stage DiveApplies Endure and Energy of Dark to itself when it receives lethal damage. When it is hit, decreases the damage taken based on the attacker's destroyed HP. Also, increases the ATK of team Monsters, excluding itself, based on their destroyed HP. During battle, applies Energy of Dark to itself every certain time. In the Arena and Siege Battle, team Monsters with Endure will reflect some of the damage taken when hit. When a team Monster's Endure ends, recovers the team Monster's HP. The recovery amount is based on its MAX HP.Ultimate Power ChordRecovers the HP of allies within the area and applies Endure to team Monsters. Also, applies Energy of Dark to itself. The recovery amount is based on its MAX HP. ▶ 5★ Fire/Water/Wind Rock Star Rate UP Summon- 5★ Fire/Water/Wind Rock Star Rate UP Summon will be available.  · Period: Mar. 27, 12:00 AM - May 8, 12:00 AM  · The 5★ Fire/Water/Wind Rock Star can be acquired with a higher chance than with the Mystical Scroll.  · The Rock Star of the attribute will be available to acquire whenever you reach 200 mileage points with the Rate UP Summon of each attribute.  · The mileage points won’t reset even if you get the Rock Star before reaching 200 points.   ▶ Cairos[Illusion Garden]- The theme Monster of the Illusion Garden will be changed to 5★ Wind Harp Magician.  · Period: Mar. 31, 12:00 AM - Apr. 6, 11:55 PM ▶ Guard Journal[Monster Story]- The story of the new 5★ Monster, Light Rock Star, will be added.  · The Sierra area must be unlocked to start the Monster Story. ▶ Summoner Pass New Season Open- Period: Mar. 31, 12:00 AM - Apr. 28, 12:00 AM- Season Reward: Get various rewards per level including 5★ Selection Ticket, 5★ Devilmon, and 5★ Rainbowmon!* You can get premium rewards when you purchase the Summoner Pass.* Daily pass rewards such as Path of Growth/Cairos Ticket or Quick Battle Permit can be acquired when you purchase the Summoner Pass.* You can get the unlimited gather/mine benefit when you purchase the Summoner Pass. ▶ Arena Pass New Season Open- Period: Mar. 31, 12:00 AM - Apr. 28, 12:00 AM- Season Reward: Get various rewards per level including 5★ Devilmon, 5★ Legendary Artifact Selection Ticket, and a Legendary Scroll!* Premium rewards can be collected when you purchase the Arena Pass.* The amount of rewards will be increased for a designated number of times in each Arena when you purchase the Arena Pass.* The opponent refresh time will be decreased in the Challenge Arena and you can refresh the opponent list up to 10 times a day when you purchase the Arena Pass. ▶ Galagos Pass New Season Open- Period: Apr. 3, 12:00 AM - Apr. 30, 11:00 PM- Season Reward: Get various rewards per level, including Gold Artifact Seal, Hero Symbol Box, and Refining Catalyst!* Premium rewards can be collected when you purchase the Galagos Pass.* Monster Activity will be increased by 10 when you purchase the Galagos Pass.* Galagos Relic selection will be increased by 1 when you purchase the Galagos Pass.* Galagos Shop Season Purchase Count will be increased by 1.5 when you purchase the Galagos Pass.  ▶ Battlefield Pass New Season Open- Period: Apr. 3, 10:10 AM - May 1, 10:10 AM- Season Reward: Get various rewards per level including Maximization Marble, Hero Artifact, and Breath of Life!* Premium rewards can be collected when you purchase the Battlefield Pass.* The Battlefield Completion Reward and victory points will be increased up to the designated count when you purchase the Battlefield Pass.* Battlefield Shop Season Purchase Count will be increased by 1.5 when you purchase the Battlefield Pass.    ▶ Lucky Bingo- Period: Mar. 27, 12:00 AM - Apr. 3, 12:00 AM- Details: Clear the [Path of Growth] and get four-leaf clovers to get event rewards! ▶ Rock Star Debuts! - Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: Watch the Rock Star PV and get a reward! ▶ Rock Star Release Special Gift- Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: We are giving Release Special Gifts for 7 days. ▶ To the Rock Star's Story- Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: Check Rock Star's exciting story and get generous rewards. ▶ Rock Star Release Special Event- Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: Complete missions and get rewards.  · You can get bonus rewards if you have Rock Star. ▶ Collect Rock Star's Power Chords- Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: Collect Power Chords for an electrifying performance.  · Power Chords can be used in the <Rock Star’s Stage> event. ▶ Rock Star’s Stage- Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: Use Power Chords to make an electrifying performance.  · Power Chords can be obtained from the <Collect Rock Star's Power Chords> event. ▶ Plenty of Mystical Summons Event- Period: Mar. 27, 12:00 AM - May 8, 12:00 AM- Details: Use the Mystical Scrolls to get Monsters and get rewards based on the accumulated summon count! ▶ PD's Bug Report Debacle!- Period: Apr. 1, 12:00 AM - Apr. 4, 12:00 AM- Details: I added a new feature which should work fine, right? I sure hope there aren't any bugs.....   We hope you enjoy the new content and events.We will continue to provide an enjoyable <Summoners War: Chronicles> experience. Thanks! 
    GM Chronicles 03/26/2025 10:30
    1,265
  •  Greetings from <Summoners War: Chronicles>. Can you guess the Monster behind the shadow? 👤Time to test your Monster knowledge! Guess the mystery Monster!Earn 2 million Gold just for participatingand 300 Energy if you guess correctly! Please read below for details. Who's That Monster? Event Notice 👤 ▶ Event Period- Mar. 20, 4:00 AM - Apr. 3, 10:59 AM EDT ▶ Event Rewards- Participation Reward: Gold x2,000,000- Correct Answer Reward: Energy x300 ▶ How to Participate① Check the silhouette below carefully and guess the Monster.② Submit your answer using the vote feature at the bottom of the page.📢Read the [March Developer's Note] if you're having trouble! ※ PLEASE READ- Make sure you are logged in using the ID with which you wish to receive the rewards before participating in the quiz.- The rewards will be distributed based on the main account set in the forum.  · If you have multiple Summoners due to server consolidation, please enter the game using the Summoner with which you wish to receive the rewards.- Please make sure you have selected the correct option before submitting your answer. You will not be able to change a submitted answer.  Thank you.  
    CM Luna 03/20/2025 08:00
    86 5,349
  •  Greetings from <Summoners War: Chronicles>. We've confirmed an issue where the login screen is repeatedly displayed when you try to log in with a Google account with a profile image that's not the default image.Please note that you can resolve the issue by changing the settings of the profile picture be to seen by all users as follows. 1. Go to Google [Account] > [Personal Info] > [Profile Picture] 2. Change the settings of the profile picture to be seen by all users Thank you. 
    GM Chronicles 05/14/2024 05:30
    5,653
  • I'm really join event Feedback for 2024 cause new AFK content is very good to save ur time and enjoy this game. however, it's very very low rate to farm shiny box now. How can i back this pack. Very very bad
    KenJiL 12/16/2024 08:40
    0 552
  •  Greetings from <Summoners War: Chronicles>. We'd like to thank all users who invested their time into sharing the strategies for clearing the Mythic Raid. It was very hard to select the best strategies as they were all composed with pivotal information. After a thorough review, we've created a collection of the best strategies. Please make sure to check out the best strategy collection if you're having a hard time clearing the Mythic Raid. Mythic: Abyss Lord's Asylum Raid Best Strategy Collection NoticeLanguagePostWriterEnglish [Mythic] TIPS & GUIDES|Youtube url includedZhonyaAbysis Myhtic Raid information dumpChedic[Mythic] MYTHIC RAID COMPREHENSIVE GUIDE (+VIDEO)Dinan18[Mythic] Tips and Tricks for Mythic Raid !姬娜小姐的狗[Mythic] Perfect Guide of Mythic Raid -StorytellerStoryteller[Mythic] Leif’s Guide to Abysis (Image Heavy!)Leifelis日本語【神話】【深淵の主の安息地】攻略オルビア視点めいでん【神話】深淵の主の安息地 攻略TipsALMOND【神話】《深淵の主の安息地》攻略Tipsシュラオウ【神話】《深淵の主の安息地》ゼロから始める アビシス攻略!!アキカゼさんFrançais[Mythique] Faire le first try du tout nouveau raidZarpa[Mythique] Strat bombers VS AbysisGhospiriteLa secret strat raid mythiquelejaune08ภา ษาไทยวิธีการลงจู่โจมเทวาใหม่ และ แนะนำทีมลงFIRSTYyวิธีการลงจู่โจมเทวาใหม่ และ แนะนำทีมลง By OverLoseOverLoseเคล็ดไม่ลับพิชิตจู่โจมเทวาMheeHehe繁體中文神話團戰:阿比西斯小狐狸kemomimiDeutschMythisch : Raid-GuideGomidas We hope the strategies help you with clearing the Mythic Raids and continue to share the strategies to help other Summoners! Thanks!
    CM Luna 05/24/2024 05:00
    0 6,763
  • Abyss Lord’s Asylum: The ArenaAbysis is the boss in the first mythic raid, Abyss Lord’s Asylum. To unlock it, a Summoner must complete the following quest in Sierra > Secret Feeding Ground map:     •   Rahil Guard Summoners – Act 9 Chapter 2: While Being Away      •   Heath – Act 9 Chapter 4: Mission Start 946,000+ PWR is required for bonus, which is highly recommended. As with other raids, a Summoner can enter with their strongest Monsters for the bonus, then swap to the proper Monsters once inside while maintaining the bonus.Table of Contents Section 1: NOT Recommended Summoner Elements / MonstersSection 2: Recommended MonstersSection 3: Example Team CompositionsSection 4: Abysis’ Usual SkillsSection 5: Fighting Abysis   Phase 1: Meteor   Phase 2: Shield   Phase 3: Darkness   Phase 4: Meteor 2   (Final) Phase 5: Radiance Spear Section 1: NOT Recommended Summoner Elements / Monsters First, let’s start with what is NOT recommended (to narrow down available Monsters based on your summons).Due to Abysis’ passive skills, Summoner / Monster skills with the following effects will be impacted:*Note: the list of Monsters below is non exhaustive; please refer to the Monster Book in-game for other Monsters with these effects.  DMG based on no. of harmful effects:     •   For every hit with this effect, Lv. 1 Abyss (unremovable debuff) is applied.     •   For Wind Orbia, only Skill 1: Wild Bolt is impacted.     •   More on this debuff in Section 4: Abysis’ Usual Skills > Debuff: Abyss below.  DMG Mitigation Ignoring DMG:     •   For every hit with this effect, Lv. 1 Abyss (unremovable debuff) is applied.     •   For Light Soleta, both Skill 1: Light Focus Shot and Skill 2: Light Pierce are impacted.     •   More on this debuff in Section 4: Abysis’ Usual Skills > Debuff: Abyss below.  Ultimate Gauge UP:     •   When a skill with this effect is used, Abysis will use Black Hole, which pulls constantly and makes dodging several times harder.     •   More on this skill in section Abysis’ Usual Skills > Dark Storm & Black Hole below. Section 2: Recommended Monsters Must-Have: MOV SPD UP:      •   Why: To make dodging significantly easier, as Abysis’ skill range is large.     •   How many: 1 per party.  Fire Sky Dancer (Hwahee):      •   Why: A healer with buffs/debuffs that increase overall damage.     •   How many: At least 1 per party (recommended 2).  Fire Polar Queen (Brandia):     •   Why: She is one of the best damage dealer for this raid, as her DMG Taken UP (a.k.a. brand) debuff increases overall damage.     •   How many: At least 1 per party (recommended 2). You could even bring 3 if you’d like!  Other Damage Dealers: If there is already at least 1 Brandia in the party, other damage dealers can be used as well. Without the usual damage dealers like Argen and Perna, the next best ones are those that have damage that scales or DEF penetration. Here are some examples to get you started:Increased DMG Per Beneficial Effect: Light Ifrit (Elsharion), Water Phoenix (Sigmarus)DEF Penetration + Increased DMG to Boss: Water GourryIncreased DMG Per Burn/Frostbite LV: Fire Ifrit (Tesarion), Water Ifrit (Theomars)Increased DMG Based on Target’s Lost HP: Fire Vampire Hunter (Rosario)There are other viable damage dealers aside from these, so do some trial and error to see which suits you best!  Buffers / Debuffers:Damage is often a bottleneck in this raid, particularly in Phase 2: Shield, thus buffs/debuffs that increase overall damage are preferred.Wind Jack-o’-lantern (Windy): Buffs CRIT DMG UP and DEF UP, plus a bonus shield on a team member.Dark Harg (Kroa): Buffs ATK SPD UP, CRIT Rate UP and Precision UP, while debuffing CRIT DMG Taken UP.Water Mystic Witch (Megan): Buffs ATK UP and ATK SPD UP, plus she debuffs ATK DOWN on her 1st skill.Light Garuda (Teon): Despite being a 3★ Monster, Teon’s Skill Cooldown DOWN combined with a weak heal and revive makes it a very useful Monster even in this raid. Water Inferno (Purian) is a viable substitute if/when Teon dies. Section 3: Example Team Compositions There are endless team compositions possible that it's impossible to list them all, and I recommend trying out different compositions to suit your and your party members' playstyle best. For reference, however, I've listed the team compositions that I've had successful runs with: Team #1: Damage dealer + healer:     •   Soletta (Water) + Rosario + Hwahee + Brandia     •   Orbia (Fire) + Teon + Hwahee + Brandia Buffer + Runner:     •   Cleaf (Fire) + Remy + Windy + GourryTeam #1This team utilizes two roles: Damage dealer + healer:     •   Their main role is to deal damage, with the occasional healing / buffing / debuffing. Buffer + Runner:     •   Their main role is to buff MOV SPD UP and to do the running work.     •   Soul link Remy / Bernard, since it is more comfortable to dodge at Lv. 6+ MOV SPD UP.     •   The runner will be the one to pick up the Celestial Blessing orb (in Section 4 > Debuff: Abyss) and to clear the mobs in Phase 2: Shield (more in Section 5 > Phase 2).     •   Cleaf is good for this role since he has provoke. Section 4: Abysis’ Usual Skills This section lists all the skills Abysis will use in all phases (except Phase 5: Radiance Spear).Note: The skill names listed below  are mostly guesses based on the in-game skill names / icons and may be incorrect. Debuff: AbyssAbyss: Decrease DMG Dealt and Recovery Received, Increase DMG Taken While technically not a skill, this notable debuff deserves its own subsection. Each of Abysis’ skills will inflict Lv 1 Abyss debuff, and it is also inflicted for every hit of the following skill effect:     •   DMG based on no. of harmful effect (e.g. Wind Vampire Argen)     •   DMG mitigation ignoring DMG (e.g. Fire Phoenix Perna)Celestial Blessing What to do:Do your best to avoid Abysis’ skills, as this debuff is detrimental at higher stacks!(e.g. Lv 9 Abyss means you only heal for 1 HP and are more likely to die with the next skill. Ouch!) It can only be cleansed with Celestial Blessing.“Archmage Lea’s message: Celestial Blessing has appeared. It will help with the battle in the abyss.” The Celestial Blessing orb occasionally appears in the arena. It should be the runner's job to pick it up.  Red Squares(No idea what it's called in-game)Red Squares A row of floor tiles will light up red, followed by the next row and the next until it reaches the other end. This will keep happening throughout the battle. If touched, the squares will deal damage, remove all beneficial effects, add Lv 1 Abyss debuff and reduce Ultimate Gauge by about 10%. What to do:  Go around them. By themselves they’re not too difficult to avoid, but what makes it tricky is that they’re usually happening while Abysis is using her skills. Turning your screen around to keep the red squares in the distance in front should make it easier. Also, do note that Monsters sometimes like to spread out while walking and might be hit.  Basic AttackBasic AttackAbysis raises a hand to her shoulder and shoots a dark purple ray in a straight line. What to do: This skill doesn’t do much damage, so most of the time it’s not necessary to dodge. Dark RayDark RayAbysis brings her hands together, pauses and shoots 3 waves of dark purple rays in a cone shape in front of her. If hit, the rays push the target(s) back. What to do: Move to her side / back when you see her bringing both hands together.  GravityGravityAbyss raises one hand and a large cross of purple cubes slams down. What to do: Avoid the shadow on the floor.  ExplosionExplosionA large circle appears as Abysis jumps into the air and lands, exploding black mist around her. What to do: Run out of the circle.  Shock WaveShock WaveMultiple small circles appear on the floor, after which they explode. What to do: Avoid the circles. Dark StrikeDark StrikeFloating purple cubes form a circling ring around Abysis, lasting about 10 seconds. A white-purple vortex appears and explodes after some time, for a total of 3. This explosion will remove all beneficial effects. What to do: 2 options here:      •   Stay inside the circle and avoid the white-purple explosions while dealing damage.      •   Stay outside the circle and wait for it to disappear (but you won’t be dealing damage).  Dark Storm   Black Hole*Note: This only happens when a skill with Ultimate Gauge UP effect is used. Abysis doesn’t use these skills normally. A large circle appears and explodes, then Abysis summons a black hole that constantly pulls, making it significantly harder to dodge. What to do: Don’t use any skills with Ultimate Gauge UP. Section 5: Fighting Abysis There are 5 phases in this raid. Buckle in because Abysis has more than 42 million HP, it’s going to be a long one!  Phase 1: Meteor Abysis uses her usual skills listed in the previous section until she reaches approximately 85% HP remaining, after which she triggers the skill Great Explosion.Note: It may be prudent to save your Ultimate Skill for Phase 2: Shield. Great Explosion“Archmage Lea’s message: I can feel a massive dark aura. Protect it with the power of light!”Great Explosion Abysis teleports to the middle of the arena and designates a random Summoner as the target, denoted by a small red star on the Summoner. The edges of the target Summoner’s screen turn dark purple. On one corner of the map, a square tile shines yellow – the first Summoner that enters this light will obtain an invulnerability shield. After some time, Abysis drops a meteor on the target Summoner, which, due to the huge range, will obliterate everything in the whole arena unless positioned right at the corner of the map. What to do:The targeted Summoner should run to the square light for the shield and stand at the nearest arena corner. Don’t move until the red indicator starts spreading on the floor! The other two should run to the opposite end of the square light – there should be just enough space to dodge the red squares if they’re nearby. Phase 2: Shield Abysis continues on with her usual skills until she reaches approximately 70% HP remaining, after which she will trigger the skill Destruction.Note: It may be prudent to save your Ultimate Skill for the shield phase. Destruction“Archmage Lea’s message: Abysis is gathering the power of the abyss. We must use the power of light!”Destruction Abysis teleports to the middle of the arena and surrounds herself in a purple shield, which is only removable when enough damage is dealt. A square of yellow light appears – the first Summoner that enters this light will obtain an invulnerability shield. A curved line of Dark Shard creatures appear on one side of Abysis. Touching them will deal high damage and debuff Fear. The Summoner + their Monsters with the invulnerability shield can defeat them by touching. A progress bar appears and will only stop when the shield is broken. If it fills up completely, she will obliterate everything in the arena, ending the raid. After some time, a second curved line of Dark Shards appears on the opposite side of Abysis. DestructionWhat to do:Damage dealers:      •   Deal as much damage as possible to break the shield, while avoiding the Dark Shards. Runner:      •   Run to the square light for the shield and clear the first batch of Dark Shards.      •   Make sure to clear a space for the damage dealers to stand, then clear the second batch.     •   Once they’re all cleared, deal damage to Abysis if her shield is still not broken yet. Phase 3: DarknessIn addition to her usual skills, Abysis starts to use these 2 new skills: GravitationGravitationA large circle appears around Abysis, constantly pulling all Summoners, and explodes. What to do:Run and evade out of the circle! Repulsion  Abysis charges up a skill as a ring of floating cubes appears around her, constantly pushing Summoners outward, and the ring explodes. What to do:Depending on the Summoner and the red squares’ locations, there are 2 options:     •   Remain inside the inner circle with Abysis against the push.     •   Use the push momentum to run out of the circle. She also stops using  Explosion at this point.(In case you've forgotten, it's the one where she jumps and lands with an explosion around her.) Once she reaches approximately 40% HP remaining, she will trigger the skill Abyssal Rest. Abyssal Rest“Archmage Lea’s message: Abysis is hiding in the great abyss. I’ll give you the power to see through the abyss, so find Abysis quickly.”Abyssal Rest (Start)Abysis teleports to the middle of the arena and turns the whole arena dark. She creates 2 copies of herself. The locations of all 3 of them can be seen briefly before they disappear. A spotlight appears on each Summoner, which will reveal Abysis or her clones if they’re inside.Abyssal Rest (End)A progress bar appears and once it fills up, Abysis will obliterate everything in the arena except for a small area around her true body.Abyssal Rest: Which is the true body?The true Abysis is the one that is holding a different colored cube from her clones.     •   e.g. 2 purple + 1 blue = blue     •   e.g. 2 blue + 1 purple = purple Abysis repeats the whole process again, and after that she stops moving for a while, making it easy to deal damage to her. What to do:First, move to the edge of the arena and turn the screen around to have a view of the whole arena. Take note of the locations of Abysis and her clones before they disappear. Spread out to each of the locations and light up Abysis. Take note of the color of the cube in her hand. Run to the Abysis with the odd colored cube. Wait for the progress bar to fill up, dodge the red squares if there’s enough time, and make sure to remain on Abysis’ tile just as the bar fills up. Repeat this one more time, then deal as much damage as possible to Abysis! Phase 4: Meteor 2In addition to her usual skills and her new ones from the last phase, she has 1 new skill:  DoomA large purple cone follows the target Summoner for a while before exploding. What to do:The targeted Summoner should move the cone away from the other two, wait for it to stop moving, then dodge before the explosion happens. The other two should move away from the cone.  This phase continues until Abysis reaches approximately 20% HP remaining, after which she triggers the skill Great Explosion (Meteor) again. This is exactly the same as in Phase 1. (Final) Phase 5: Radiance Spear Abysis continues on with all of her skills until she reaches approximately 0% HP remaining, then a cutscene signifies the final phase!“Archmage Lea’s message: Abysis is rampaging. Basic attacks seem ineffective. Defeat it using the Radiance Spear!”Time for the final showdown!Phase Breakdown:All Monsters are defeated. All Summoners' beneficial effects are removed and they are debuffed with Oblivion. All stacks of the Abyss debuff is retained. The edge of the arena is covered in purple flames, reducing it to 6 x 6 tiles, and being inside it will deal damage to the Summoner. The purple flames will keep expanding, gradually reducing the arena size.Radiance SpearAbysis is now immune to all damage except for Radiance Spear, and 20 hits of it will defeat her. The Radiance Spear appears as a gathering node on the floor at the start of this phase. Once a Summoner picks it up, all Summoners’ basic attack turns into Radiance Spear, while all other skills are disabled.Using the Radiance Spear:Using the Radiance SpearPress and hold the basic attack button, which will slow the Summoner down to a walk, and let go once a pillar of light shines down on them. This will fire a light spear a short distance in the direction they’re facing. Abysis’ Skills:She will only use the following skills: Red Squares, Basic Attack, Dark Ray & Doom.(In case you’ve forgotten, they’re: red squares across the map, a single ray, 3 waves of rays in a cone, and a large cone that explodes.)  Big BangBig BangAbysis raises her hand, a sword stabs into the floor and a receding purple circle appears. Once the circle condenses into the sword, the arena explodes and can only be avoided by jumping. This happens 3 times in a row. What to do: Once the first sword appears, stop charging the spear and prepare to jump. Jump when the circle almost touches the sword. Fire the spear only when she’s using the other skills!Abysis’ Skill Cycle:She has a pretty predictable move set at this stage.      •   Arena size is reduced to 6 x 6 tiles. She starts off with Big Bang, and then Dark Ray and Doom in any order.       •   After the 2nd Big Bang, the arena size is reduced to 4 x 4 tiles. She uses Dark Ray and Doom as usual, 3rd Big Bang, then Dark Ray / Doom.      •   Before the 4th Big Bang, the arena size is reduced to 2 x 2 tiles. This is the time to defeat her!      •   Shortly after the 5th Big Bang, the arena is completely covered by purple flames, which means the raid will end in defeat.This is the time to defeat her, or we’re going to die… Victory!If you’ve reached this point, congrats! Take a break, do a little happy dance and have some coffee / tea / soda / etc. You deserved it! And do let me know if this guide helped you. :D Have fun! ~Leifelis
    Leifelis 05/06/2024 02:32
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  • Storyteller 04/21/2024 04:32
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  • Hello Everyone, I would like to share some tips and tricks for MYTHIC RAID Here is my team record (FIRST TIME CLEAR ACHIEVEMENT)COOL TITLE !Before we start, I would like to introduce my team that have PERFECT teamwork to finish this raid. There are :软Buubies as Main DPS role with Soleta Summoner - Water elementFrozzツ as Sub DPS role with Kina Summoner - Water element (New skills)The last is me 姬娜小姐的狗 as Supporter role with Kina Summoner - Fire element. Sometime I change others element to provide more BUFF. Our team represent ASIA - VERDEHILE Server Team composition :Summoner Prefer Range Summoner RoleMonster 1(Soul Link)Monster 2Monster 3 Main DPSSub DPS  Supporter Soul Connection available if you have the monster but don't have resource available Question : Why do not use Cleaf and Heath as the summoner?Answer :You can use it as Main DPS or Sub DPS but you need to stay alert from Boss's skill because mostly the skills spawn nearby the Boss and you need to react as fast as possible to dodge it. That's why i recommend to use range summoner Question : Why use Sigmarus, Water Gourry, Brandia as DPS monster?Answer :Sigmarus is MAIN DMG Dealer because it deal DMG based on SPD + no. of Beneficial Effect. More Buff More DMG. Plus provide CRIT DMG TAKEN UP to BOSS.Water Gourry is the new Collab monster that specialized in PVE with DEF penetration + bonus DMG Dealt UP to BOSS. Plus provide CRIT DMG TAKEN UP to BOSS.Brandia is the nuker in this mythic raid. She can provide HUGE DMG for Single target / BOSS. Plus provide DMG TAKEN UP to BOSS. Question : Why need Buffer monster in this raid?Answer :To gain more Beneficial effects for dealing more DMG to BOSS.Remy & Bernard to provide SPD UP (Important Buff) so we can dodge BOSS's skill perfectly.Hwahee, Bastet, Megan to provide ATK UP so we can deal more DMG to BOSSWindy to provide CRIT DMG UP (Only this monster can provide this buff for others ally members) so we can deal more DMG to BOSS. Question : Why use Masha, Cassandra and Ardella ?Answer : These 3 monsters will provide Block Beneficial Effect to BOSS so it will prevent BOSS steal our BUFF and can provide decent DPS to BOSS. NOTE : Can use other type monster that have similar type of BUFF and DE BUFF.  Some monster that not work in this raid because it will activate BOSS's passive skill (Abyss - De buff) to your summoner & monster :    ABYSIS Status BOSS's SKILL and Explanation :We need to dodge all the skills to prevent unremovable ABYSS debuff on usYou can only remove that debuff (ABYSS) with Celestial Blessing that will spawn every 3 minutes.GRAVITYX marked will spawn above us and will drop in certain of time EXPLOSIONMany RED CIRCLE will spawn in the floor and explode in certain time DARK RAYBOSS will shot laser by 3 times. The laser will become wider in each time. GRAVITATIONBOSS will target one person and jump to it to deal some explosion DARK STRIKEBOSS will shot some laser nearby and it will remove all your BUFF + give ABYSS to you BLACK HOLEBOSS will summon BLACK HOLE to pull you inside and deal DMG REPULSIONBOSS will target one person. The person need to stay away from other teammate.The skill will lock to you in certain time and you can run away after it locked. BIG BANGBOSS will raise his hand and push you out to the red circle. Run toward to BOSS or go out red circle to prevent DMG Taken.Make sure you dodge all of the active skills from BOSS !!! Next one are the PHASE to clear this raid. Total 5 PHASE : PHASE 1 : GREAT EXPLOSION !!!Before start, make sure to BUFF your teammate first.It will benefit your Water Phoenix aka Sigmarus to deal more DMGMORE BUFF MORE DMG~RED FLOOR !Dodge this or it will remove all your BUFF + give ABYSS De buffNOTICE will pop up in your ScreenOne person will be targeted with RED Mark in your Summoner + Your screen will become dark suddenly.Go to Yellow Floor to get Invincible BUFF. Make sure to stay a while in that floor until you get the BUFF.Marked Person must go to the corner of the stage because BOSS will deal HUGE AOE DMG.Meanwhile the other teammate must go to the opposite side from Marked person to go out from AOE Skill.After that, can go to middle again and hit the BOSS. PHASE 2 : RELEASE MY SMALL PETS !!!BOSS become Angry and will summon his small pets.Person with supporter role go quickly to Yellow Floor to get invincible BUFF. Make sure you have SPD UP BUFF.BOSS's pets (Green marked) will spawn in 2 wave and different side of area.Person that have invincible BUFF will do the work to clear these pets. Just go crash it without using skill !Meanwhile the other teammate just focus deal DMG to break BOSS's SHIELD and positioning yourself from small pets.Small pets will deal huge DMG and give FEAR to those that don't have Invincible BUFF from Yellow Floor. PHASE 3 : FIND THE ORIGINAL OF THE BOSS !!!NOTICE will pop up! Your Screen will become DARK and Small light will guide you in here.Find 3 clones of BOSS. Each clones will have their own color (Blue or Purple)Find the one clone that have different color from the others two clones.You will get the sneak peek beforehand and can locate the clones. PHASE 4 : BACK AGAIN TO GREAT EXPLOSION !!!NOTICE will pop up in your ScreenOne person will be targeted with RED Mark in your Summoner + Your screen will become dark suddenly.Go to Yellow Floor to get Invincible BUFF. Make sure to stay a while in that floor until you get the BUFF.Marked Person must go to the corner of the stage because BOSS will deal HUGE AOE DMG.Meanwhile the other teammate must go to the opposite side from Marked person to go out from AOE Skill.After that, can go to middle again and hit the BOSS. FINALLY WE REACH THE FINAL PHASE !!! LETS GO ! PHASE 5 : RADIANCE SPEAR !!!You will get cutscene in here and the BOSS will kill all your monsters!Cannot revive the monsters or change monsters.One person quickly grab the Spear that spawn in the floor (Yellow marked).Don't go to Purple floor or you will get melt !Before get the spear, your normal attack icon will show like thisAfter get the spear, your normal attack icon will changeBefore shot the SPEAR, its Time to JUMP first !! (Repeatable until raid clear)Boss will bring dark swords from the sky to hit the floor.Be ready to JUMP after the circle become smaller.If fail to jump, you will get knock down and lose pretty much HP.Hold your Normal attack to Charge the SPEARFull charge condition of your normal attack. Big SPEAR icon will show above your Summoner.Face the boss to release the SPEAR.You can still move while charging the SPEAR but very slow movementDon't forget to dodge RED floor and BOSS's skills !Purple Floor will become smaller and smaller.You have 1 chance to revive in here but make sure one of your teammate still alive. CONGRATULATION !!!YOU JUST CLEAR THE MYTHIC RAID !!! GOOD LUCK GUYS !!! Below is our video based on Frozzツ Sub DPS POV for the 2nd RUN !!! 
    姬娜小姐的狗 04/20/2024 02:51
    0 2,167
  • Use Water Slime
    MeanGreenS197 04/20/2024 00:45
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  • Yustus 04/19/2024 21:19
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  • MYTHIC RAID (ABYSIS) COMPREHENSIVE GUIDE BY DINAN18Hi Everyone, this is my first time writing a comprehensive guide, I wish this guide can help you all!We are using the same strategy that I will explain in this guide (Other guildies too)A. GENERAL INFORMATIONGoals:1. Don't die too much, dying = increasing boss ultimate bar = 1 shot.2. Kill the boss within the time limit. Rewards:1. Mythic Weapon/Sub Weapon2. Mythic Shiny Weapon/Sub Weapon3. Ancient Coins4. First Clear Reward (Top 30/Server) → Mythic Shiny Weapon Selection Box + Crystal + Title [Seasonal Reset ~4 months] DON'T BRING ANY OF THESE:1. Damage Debuff Based (ex: Wind Vampire, Dark Nine Tail Fox, WIND ORBIA)2. Ignore DMG Mitigation (ex: Fire Phoenix)3. Ultimate Gauge Bar Up (ex: Light Polar Queen) MINIMUM POWER IS HIGHLY RECOMMENDED (946k+)+25% MORE DMG-25% DMG TAKENYou can always change your monster inside the arena and the bonus still count. Abyss Debuff - Every time u get hit by Boss's Skill, you will receive Abyss DebuffDecrease DMG Dealt and Reduce Recovery Received (Stackable). So try to dodge all attacksYou can cleanse the Abyss Debuff by taking the “Celestial Blessing”B. TEAM COMPTeam Comp Monster 1 (Soul Link)Monster 2Monster 3RolePlayer 1 (Main DPS)DPS Soul LinkOff Soul Link DPSOff Soul Link DPSFocus DPSPlayer 2 (Debuffer)DMG Taken Up DebufferFire Sky Dancer (Hwahee)Off Soul Link DPSFocus Debuff, Heals if neededPlayer 3 (Buffer)Wind Griffon (Bernard)Fire Sky Dancer (Hwahee)Off Soul Link DPSSpam E, Heals if neededRecommended MonsterDPS Soul LinkWater Gourry, Water Phoenix, Fire Polar QueenOff Soul Link DPS (Archer High Atk Spd)Water/Fire/Light Ifrit, Dark PhoenixDMG Taken Up DebufferFire Polar Queen, Light Vampire HunterExplanation:1. Wind  Griffon (Bernard) is REQUIRED, REVIVE IF DIED.Move Spd Up: To Dodge AttackAtk Spd Up: Boost DPS2. Off Soul Link DPS ArcherMelee is too risky, they need to run closer to the boss to deal damage.3. DMG Taken Up DebufferBoost Overall Damage, because there's Time Limit4. HwaheeAtk Up and Def Down are the godly buff and debuffHeals.Recommended SummonersWater/FireWater: Atk Spd Up, HealFire: Atk Up, HealFireDarkFire: Burn (Scales with Fire Ifrit)Dark: DOTWater/WindWater: DMG Dealt Down (Alt. Skills)Wind: Def Penetration DMGFireWindFire: Def DownWind: DOT (Alt. Skills)Water/FireWater: DOTFire: Bomb (Ignore DEF DMG)to be honest, any Summoners are fine except Wind Orbia and Dark Heath (Damage Debuff Based), Light Soleta (Ignore Mitigation DMG) C. BOSS MECHANICThis is how I describe the boss phase:Phase 1 → Meteor 1 → Shield → Lamp → Phase 2 → Meteor 2 → Phase 3 (Last Phase)Before I tell you how to defeat the boss, YOU MUST LEARN THE ATTACK PATTERN. SO READ CAREFULLY. Attack PatternFrom Left To Right:1. Attack 1: Moving Red Tiles | Low DMG. watch carefully, it will move from corner to corner and then move to other side.2. Attack 2: Laser | Low DMG. can tank it3. Attack 3: 3x Laser | High DMG. Boss will turn her body and put her arms up, Beam 3x Laser in a Row. DODGE, it's painFrom Left To Right:4. Attack 4: Purple Ring + Sky Laser |  a) Stay Inside, just don't get hit by the Sky Laser (High DMG) b) Stay outside, wait until stop.DON'T STAY IN THE PURPLE AREA5. Attack 5: Mini Red Circles | Many Red Circles will appear, just run.6. Attack 6: Big Red Circle | Big Red Circle will appear, the boss will jump on you, just run.From Left To Right:7. Attack 7: X Shaped Stomp |  HIGH DMG. CAREFUL. CAN 1 SHOT. WATCH THE SHADOWS IN THE GROUND TO DODGE.8. Attack 8: Black Hole | Red Circle coming from the boss, will suck your character, use Dash outside.9. Attack 9: “Shinra Tensei” | Red Attacks will appear in outside circle, which will push your character out, use Dash Inside.10. Attack 10: Purple Cone | This attack is available after the Lamp Phase. 1 Player will be aimed, just run.AttackDescriptionNotesAttack 1Moving Red TilesLow DMG. watch carefully, it will move from corner to corner and then move to other side.Attack 2LaserLow DMG. can tank itAttack 33x LaserHigh DMG. Boss will turn her body and put her arms up, Beam 3x Laser in a Row. DODGE, it's painAttack 4Purple Ring + Sky Lasera) Stay Inside, just don't get hit by the Sky Laser (High DMG)b) Stay outside, wait until stop.DON'T STAY IN THE PURPLE AREAAttack 5Mini Red CirclesMany Red Circles will appear, just run.Attack 6Big Red CircleBig Red Circle will appear, the boss will jump on you, just run.Attack 7X Shaped StompHIGH DMG. CAREFUL. CAN 1 SHOT. WATCH THE SHADOWS IN THE GROUND TO DODGE.Attack 8Black HoleRed Circle coming from the boss, will suck your character, use Dash outside.Attack 9“Shinra Tensei”Red Attacks will appear in outside circle, which will push your character out, use Dash Inside.Attack 10Purple ConeThis attack is available after the Lamp Phase. 1 Player will be aimed, just run. Boss Phase Mechanic & SolutionPhase 1Just focus on dodging and DPS at the same timeMeteor 1 PhaseMechanic:The boss will throw a meteor at player with Red Mark.Hit by meteor = Die.Hit by meteor but having Light Buff = Survive.Solution:1 Player with Red Mark: Run to Light Buff Tiles, Stay in corner.2 Players without mark: Run to the opposite corner, Stay.WAIT UNTIL THE METEOR HIT THE GROUNDShield PhaseMechanic:The boss will grant shield, Players need to break it within short time limit.Shield not broken = 1 Shot K.O.At the same time, Minions will spawn from corner and move closer to players.Hit by minions = Receive big damageHit by minions but having Light Buff = Minions Dies.Solution:Main DPS take Light Buff → JUST FOCUS DPS.2 other players → HELP DEBUFF AND BUFF (IMPORTANT), DPS, and try to hide behind Main DPS. Lamp PhaseMechanic & Solutions:1. The boss will teleport to the middle of the arena. WATCH CAREFULLY THE COLOR ORDER OF THE BOSS (Blue → Purple OR Purple → Blue).2. Boss will disappear and summon 3 Clones.3. Find the correct color, and stay near the boss until it explodes.4. Repeat Step 2-3Tips: If you already found the real boss, just tank the Red Moving Tiles (it won't kill you), just heal immediately.Phase 2Same as Phase 1 but have Additional Attack (Purple Cone),Focus on dodging and DPS at the same timeMeteor 2 PhaseSame as Meteor 1 PhasePhase 3 (Last Phase)Mechanic:There will be a cutscene and then our monsters will die.Arena will be shrinking over time, purple tiles will deal great damage to players.To kill the boss, you need to throw 20 Spears.Boss still doing the same attack pattern as usual.ADDITIONAL ATTACK PATTERN:Dark swords will be placed by the boss, Players NEED TO JUMP (Press Z) TO DODGE THE DAMAGE.The Swords will be pulsing 3 times in 1 sequence.Solution:After cutscene, 1 Player grab the spear (Press F)Focus on dodging the dark sword first → Throw Spear → Dodge Dark Sword → Throw Spear → RepeatHOW TO DODGE DARK SWORD: JUMP (Press Z) WITH TIMING, ONLY Jump when the pulsing is small, REMEMBER 3 TIMES IN A ROW.HOW TO THROW SPEAR: Hold C (Basic Attack) until it's fully charged → Release it (AIM THE BOSS SO IT WILL REDUCE HER HP).Throw MINIMUM 2 Spears/Player after Jumping phase (3 IS POSSIBLE BUT RISKY AND KINDA RNG).NOTES: THE BOSS STILL DOING THE SAME ATTACK PATTERN AS USUAL, So after you dodge the dark swords, you also need to watch the attack pattern.PhaseDescriptionPhase 1Just focus on dodging and DPS at the same timeMeteor 1Mechanic:The boss will throw a meteor at player with Red Mark.Hit by meteor = Die.Hit by meteor but having Light Buff = Survive. Solution:1 Player with Red Mark: Run to Light Buff Tiles, Stay in corner.2 Players without mark: Run to the opposite corner, Stay. WAIT UNTIL THE METEOR HIT THE GROUNDShieldMechanic:The boss will grant shield, Players need to break it within short time limit.Shield not broken = 1 Shot K.O.At the same time, Minions will spawn from corner and move closer to players.Hit by minions = Receive big damageHit by minions but having Light Buff = Minions Dies. Solution:Main DPS take Light Buff → JUST FOCUS DPS.2 other players → HELP DEBUFF AND BUFF (IMPORTANT), DPS, and try to hide behind Main DPS.  LampMechanic & Solutions:1. The boss will teleport to the middle of the arena.WATCH CAREFULLY THE COLOR ORDER OF THE BOSS (Blue → Purple OR Purple → Blue).2. Boss will disappear and summon 3 Clones.3. Find the correct color, and stay near the boss until it explodes.4. Repeat Step 2-3 Tips:If you already found the real boss, just tank the Red Moving Tiles (it won't kill you), just heal immediately.Phase 2Same as Phase 1 but have Additional Attack (Purple Cone)Meteor 2Same as Meteor 1 Phase 3(Last Phase) Mechanic:There will be a cutscene and then our monsters will die.Arena will be shrinking over time, purple tiles will deal great damage to players.To kill the boss, you need to throw 20 Spears.Boss still doing the same attack pattern as usual.ADDITIONAL ATTACK PATTERN:Dark swords will be placed by the boss, Players NEED TO JUMP (Press Z) TO DODGE THE DAMAGE.The Swords will be pulsing 3 times in 1 sequence. Solution:After cutscene, 1 Player grab the spear (Press F)Focus on dodging the dark sword first → Throw Spear → Dodge Dark Sword → Throw Spear → Repeat HOW TO DODGE DARK SWORD:JUMP (Press Z) WITH TIMING, ONLY Jump when the pulsing is small, REMEMBER 3 TIMES IN A ROW. HOW TO THROW SPEAR:Hold C (Basic Attack) until it's fully charged → Release it (AIM THE BOSS SO IT WILL REDUCE HER HP).Throw MINIMUM 2 Spears/Player after Jumping phase (3 IS POSSIBLE BUT RISKY AND KINDA RNG). NOTES: THE BOSS STILL DOING THE SAME ATTACK PATTERN AS USUAL,So after you dodge the dark swords, you also need to watch the attack pattern. D. CLOSINGIf you read this part, I believe you already beat ABYSIS easily 😎 Lastly, this is the Video Guide (STILL IN BAHASA INDONESIA, HOPEFULLY I CAN RECORD THE ENGLISH VERSION)can use auto cc feature for now :p
    Dinan18 04/19/2024 15:08
    0 2,447
  • UNUSABLE MONSTERSThese monsters will gain debuffs if they use their skills, they will do less dmg, take moredmg, they’re practically useless.• DMG MITIGATION MONSTERS – PERNA, PSAMATHE• BASED ON NO OF TARGETS HARMFUL EFFECTS – ARGEN, NARIN HAUSABLE MONSTERSPreferably Elsharion if you have him, if not look in these categories. Remy and Kroa aremandatory. Example f2p comp: Wind cleaf, Kroa, Sigmarus, Tesarion.• DMG BASED OFF x HARMFUL EFFECT (Burn, Frostbite, Electric Shock) – Tesarion• DEFENSE PENETRATION – Brandia, Zelgradis• ATK SPEED MONSTERS – SIGMARUS, ZERATU, THEOMARSPhase 1 Attacks• CHRISTIANITY (Gravity) – Boss raises her left hand, summons a dark cross which willone shot your monsters.• Dark Storm – Boss summons a cloud, inside the cloud lightning strikes four - fivetimes. During this phase don’t use monster skills to lock animation, you need to bemobile.• 3-3-5 (Dark Ray) – Boss crosses her hands, she then does three knockback attacks,getting caught in this usually means death. Keep an eye on her hands.• Multi-Circle – Boss puts many circles on the field, easy dodge.• Jump – Boss jumps on a player, dodge it.Phase 2 additional attacks• Push – The boss will raise blue hands and then push all allies into the attack, runinto the boss during this phase.• Pull – The boss will raise purple hands and then pull all allies into the attack, runaway from the boss during this phase.• Purple Cone – The boss will target one player with a large purple cone, the cone willfollow the player, when it stops the boss will fire an attack.Phase 1 Progression• Meteor Strike (7m HP) – Text will appear on the screen, one player’s screen will turndark, they need to run into the light square, then run into the furthest corner. Theother players will run into the opposite corner to dodge the meteor.• Cleanse phase (10m – 12m HP)– An item will appear on the floor that is interactable,this item will cleanse all players. Grab it if necessary.• Swarm Attack (14m HP) – One player will pick up the light Square and run into theswarm, the other players will move to the opposite side of the swarm. After the firsthalf of the swarm is cleared, both players will swap positions so the rest of theswarm will hit the lightened player. This allows for maximum damage to clear theshield.Phase 2 will begin after swarm attack. Check Phase 2 additional attacks.Phase 2 Progression• Odd One Out (28m HP) – The room will turn dark, three abysis’s will spawn. Theseabysis’s will hold their hands up and show a color. Two of them will hold a similarcolor, group under the one that’s the ODD ONE OUT.• Meteor Strike (35m HP) - Text will appear on the screen, one player’s screen will turndark, they need to run into the light square, then run into the furthest corner. Theother players will run into the opposite corner to dodge the meteor.Phase 3 (42m HP)A golden spear will spawn, pick it up, to use the spear you need to hold your basic attackbutton until your character spawns a column of light, this is recommended as looking atthe basic attack button can give errors.During this phase there are four attacks to watch out for, 3-3-5 (Dark Ray), Purple Cone, aNEW attack only dodgeable by jumping and the squares.Here’s how to manage these attacks, keep in mind this is a patience battle, one spear is notworth dying for.- if Dark ray/Purple cone is used while the boss is facing you, release your spear ifcharging, move out of the range and begin charging again.- If the jumping attack is beginning to fall, don’t risk throwing a spear, drop your spearand dodge that attack. The animation from throwing the spear can cost you your life.- The squares spawn on intervals, if the square was just on the row, you were on thenstay on that row. The squares will be on the next row, allowing you time to chargeyour spears.
    Chedic 04/19/2024 12:26
    0 1,707
  •  Hello! I'm Zhonya from Lupinus server!We just finished Mythic Raid. Our first run took us 7 minutes and 43 seconds while our best run is under 6 minutes.The summons in this image were not exactly the line up that we used for this raid.These were our summons with the highest PWR that we set in the Lobby in order to get BONUS stats. Once you finally get the hang of the mechanics, you can easily help out your friends in getting their Mythic Weapon. This is our current fastest run as of yet. We were all using Mommy Fire Polar Queen on our fastest run.This is by far the most enjoyable raid I've had since playing the game.You will need teamwork to make the dream work! I will try to make this as NEWBIE-FRIENDLY as possible and hope that this TIPS & GUIDES will help you finish yours as well.Recommendations: These are what worked for me and my team. I highly recommend using these but no need to follow it if you have better choices. Summoners:Wind Orbia (Alternate skill 1): High burst, Def down(debuff) and DMG taken UP (debuff)Water/Wind Cleaf: Def down(debuff), Atk Down(debuff), DMG dealt UP (buff)Fire/Water Kina: Buffs, heals, shieldsFire Heath: Bomb detonatorFire/Wind Soleta: High burst and Def down(debuff), DMG dealt UP(Wind – use this if you have stable Def down debuffers). DPS Summons:Fire Polar Queen - Weakness Exploit Artifact. Her ULTIMATE can easily clear the VOIDLING phase.Water Gourry - Courage Artifact. Water Joker, Water Kobold (or any bomber) - This is for Fire Heath. Support Summons: Water Harg - Enhancement Amplify Artifact for increased duration. Movespeed buffer to dodge attacks.Fire Skydancer - Heal, Atk UP buffer, Def down debuffer.Dark Jakk - Enhancement Amplify Artifact for increased duration. DMG dealt UP buff with Shield (and occasional heals).Wind Jakk - Enhancement Amplify Artifact for increased duration. Crit DMG dealt UP.Wind Paladin - Shield, Heal, Invulnerability. Can clutch save when you can't dodge the dark LASERS. NOTE: You don't really need cleansers or immunity for this RAID because there are hardly any debuffs. Flexible Summons:Water Phoenix - Crit DMG taken UP(debuff), Def Down(debuff). His damage also increases based on buffs (best with Water Harg).Light Skydancer - Mana regeneration. (for spamming burst skills)Light Garuda, Water Inferno, Dark Pirate Captain - Cooldown reductions. Penalty Summons: Note: DO NOT USE THESE IN THE RAID. These are summons that will trigger some special skills of Abysis.Fire Phoenix, Water Fairy King— or any summons that ignores Damage Reduction (Damage mitigation).Light Polar Queen, Wind Beast Rider, Water Fairy Queen — or any summons that increases ULTIMATE GAUGE UP.Wind Vampire, Narin Ha — or any summons that increases damage BASED ON HARMFUL EFFECTS. LET'S START - At the start, choose your highest PWR SUMMONS and reach at least 950K ⇒ 946K team PWR to get the  BONUS  stats.- Be sure to let your teammates know that you will swap SUMMONS inside the RAID so they don't attack just yet (also, to avoid getting kicked lol).  TIPS: 1. Get familiar with the mechanics (people learn from trials and errors all the time). More of this below2. Know the PHASES. More of this below3. CALM DOWN!!! AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!4. Save up your ULTIMATE ATTACK for PHASE 2 (which I would call the VOIDLING PHASE).5. Never run out of ATK UP buff.6. Debuffs such as Def Down, DMG Taken UP, Crit DMG Taken UP are very crucial especially during PHASE 2.  GET FAMILIAR WITH THE MECHANICS Most important part: Try not to get hit.You will get an unremovable debuff/curse from most of her attacks, which removes all the buffs and also stacks, decreasing your damage dealt and healing received. You can only cleanse the unremovable debuff/curse by interacting with a CELESTIAL BLESSING that spawned on the field.This won't always be available so always listen to the proverbial saying:“Prevention is better than cure”. Avoid getting yourself or your summons KILLED. Any deaths will increase her Ultimate Gauge. Abysis with a full Ultimate Gauge ends your RAID. As much as possible, position yourself behind her. This is to avoid her LASERS. Dodge any Hazard zones  (red tiles/panels/circles) while doing your best to deal some damage! During this CUBE-STORM-ATTACK, Abysis will stay still inside the eye of the storm.You can either go inside the eye of the storm where you can deal some damage or outside of it if you want to play it safe.You or your summons get damaged when hit by the cubes that are swirling around her.Note: The damage you take from this is not much and does not inflict any unremovable debuff/curse but could become a problem if you ignore it.There are also some black holes that spawn and explode near her.Note: This one actually hurts, removes your buffs, and inflicts unremovable debuff/curse, so be sure to avoid it. Be sure to look out for the X-mark attack. It is one of her most hard hitting skill. This cone-shaped attack from Abysis is easily avoidable. The Player whom she is targeting should get close to her while making sure the AoE is not facing the other team members.When she locks her attack, just run through her. KNOWING THE PHASESNote: I just made up names for each of the PHASES. PHASE 0 or START:Just keep attacking her while avoiding her attacks and Hazard zones (Red circle/square panels) until the next phase triggers. 1. NUKE PHASE During this NUKE PHASE. Randomly, a Player will get marked (a red line as shown in the image).The marked Player needs to get to the Light Panel ASAP. Once the marked Player get to the Light Panel, they will receive RAID INVULNERABILITY BUFF.The marked player then needs to get away as far as possible from the other team members. The marked Player will get nuked (the marked Player is the center of the AoE) but should be unharmed because of the RAID INVULNERABILITY BUFF. After this NUKE PHASE. You will have to beat Abysis again until the next phase triggers. 2. VOIDLING PHASE This is the part where most new mythic raiders get stuck or meet their end.This PHASE will start off with Abysis teleporting to the middle of the map, then a Light Panel will spawn near her. Stepping on the Light Panel grants the Player a RAID INVULNERABILITY BUFF. The one with RAID INVULNERABILITY BUFF should then bump (run over) all the VOIDLINGS as quickly as possible.Team members without the RAID INVULNERABILITY BUFF need to quickly attack Abysis and DESTROY HER BARRIER while DODGING THE VOIDLINGS.VOIDLINGS deal heavy damage upon contact and inflict fear!!FAILING to destroy Abysis' barrier during this phase results in an end to your RAID.Once all the VOIDLINGS are gone, the one with the RAID INVULNERABILITY BUFF should quickly help break Abysis' barrier. Breaking Abysis' barrier is where the debuffers and Fire Polar Queen shines the most!Key to easily destroying the Barrier:1. The two team member who does not have the RAID INVULNERABILITY BUFF should attack Abysis ASAP while also making sure to inflict these debuffs: DEF DOWN, CRIT DMG TAKEN UP, DMG TAKEN UP.2. Make sure you and your summons have ATK UP (with DMG DEALT UP and CRIT DMG DEALT UP, it will make it even better!). 3. Once the buffs and debuffs have been set, use FIRE POLAR QUEEN ULTIMATE!!NOTES: - In the image shown, we were lacking DMG TAKEN UP debuff. My Fire Polar Queen only did 1.1m Damage. She usually deals almost 2m damage with the 3 debuffs!- 1.5m+ Damage from my FIRE POLAR QUEEN ULTIMATE usually instantly destroys her barrier. After this VOIDLING PHASE. You will have to beat Abysis again until the next phase triggers. 3. MIRROR IMAGE PHASE This phase will start off with Abysis teleporting to the middle of the map, then the place gets dark. Abysis will summon 2 fake copies of herself.For a simple explanation, just find the one that has no DUPLICATE COLOR and hide under her SKIRT!!! (hehe)If you find 2 BLUE and 1 VIOLET, quickly run to the VIOLET so you can avoid getting NUKED!! After this MIRROR IMAGE PHASE. You will have to beat Abysis again until the next phase triggers.NOTE: She will do the NUKE PHASE again one more time before proceeding to the Final Phase, so be sure to keep an eye out for that. 4. SPEAR PHASE (FINAL PHASE) This PHASE will start off with a CUTSCENE!(oh mommy!) A RADIANCE SPEAR will spawn on the field.The closest to the SPEAR should quickly INTERACT with it. Upon interacting with the RADIANCE SPEAR, the whole team will have the SPEAR skill in their BASIC ATTACK SLOT.NOTE: Using the spear requires time to charge it. During this PHASE, Abysis will drop her SWORD(?) on the ground and will have a very distinct “countdown animation” before it creates a strong SHOCKWAVE. You will need to JUMP to dodge the SHOCKWAVE that her dropped SWORD has emitted. (Finally, a purposeful use for JUMP aside from spamming it after winning a brawl fight xD – which I never do! I'm a behave person.)She will do this up to 3 times, then you will have a short amount of time to CHARGE UP the SPEAR and hit her!NOTE: She usually delays the 3rd SHOCKWAVE to throw Players off. Whenever you are safe enough to CHARGE UP and hit her with the SPEAR, do so! Be sure to dodge RED PANELS. Whoever has the aggro should try their best to dodge.The most important thing in this PHASE: POSITIONINGIf possible, do the Triangle Offense as shown in the image! (reminds me of MJ and the Chicago Bulls!)- This will give a comfortable spacing to the other 2 team members who have not taken the aggro to start making their SPEAR SHOTS!  You will need to hit her with the SPEAR 20 times! Dragging the fight is not an option.The entire place will slowly turn into a FIELD OF DARK FLAMES (as shown in the image), so be sure to hit her with the SPEAR whenever you possibly can! And that's the end of my TIPS & GUIDES!There are some mechanics that I've not put here because it seems very straightforward (e.g. Abysis jumping attack, Abysis push/pull with explosion, etc.).I will keep on updating this thread/post if I ever find some new tips that I can share. There are a lot of good strategies out there but this is the one that worked for us.We currently did it successfully for a couple of times now. If there are things you don't understand, just let me know, and I will try to explain it in simpler terms. I hope this helps!  VIDEO LINK FOR THE RUN:   MY FIRST RUN (7 MINUTES) OUR CURRENT BEST RUN (5 MINUTES AND 58 SECONDS) IMO, not the best runs but it all checks out! Now go out there and get your MYTHIC WEAPONS!
    Zhonya 04/19/2024 11:39
    2 3,135
  • PHASE 4 WHERE THE BOSS GIVE HINT OF THE COLOR SEQUENCE.Phase 4 where you found out the real boss and stay close to it. Team CompositionPlayer 1 ( Full Dps) = Goury ( Soul link ) , Atk Spd DPS, Atk spd DpsPlayer 2 (Buffer) = Benard (Soul Link) , Hwahee , Atk spd dpsPlayer 3 (Debuffer) =  damage taken up debuff ( Soul Link ), Hwahee , atk spd dps.Atk speed dps = Tesarion ( have Burn ), Theomars (Have Frost Bite), Cadiz (Bleed) , Magical archer any element. elsharion . damage taken up = Brandia , Cruz , Jara (dark phoenix) etcDont ever use perna,argen or any unit that do damage based on enemy debuff and ignore beneficial effect.Phase 1 = just avoid any boss attack. the red tile that move slowly. the X shaped skill. and the 3 slash attack ( have animation before the boss does this atk)Phase 2 = The players will be chosen randomly . the one who have red mark in their head need to move to light square and just stay there.(red mark in their heads means the boss will drop meteor in their place , so the others 2 need  to move to the opposite way in / way) phase 3 ( shield phase ) =  there will be light square and the FULL DPS player need to take the buff and just straight do damage. the other 2 will try to debuff the boss with damage takenup , crit damage taken up and def down while trying to avoid the minion. usually the full dps will just do full damage while the other 2 go to the place that have no minion after a while move straight to the full dps site where the minion got cleared .Phase 4 ( lamp phase ) = Identify the real boss purple/blue. The boss will go to the middle and have animation that will give you hint the colour sequence . it either blue> purple. or purple > blue . there will be 3 BOSS spawn and you need to find the real one . you need to stay in near the real boss or you will be get wiped out .Phase 5 ( last spear phase) = the boss will have animation and all our unit will die (dont panic ). The light sword will spawn near you, just 1 person need to take it. now all you need to do is avoid the red tile and the Dark Sword. red tile is just usual thing. how to avoid dark sword = you need to PRESS JUMP. Jump while the light got absorbed to the dark sword. if you dont jump you will get knocked down and hp down. there will be only 3 dark sword in 1 sequence .How to deal damage = Hold your basic attack till the gauge full and release it to the boss Direction (Very important ) you need to do it 20 times to kill the boss.becareful while avoiding red tile you can dash while you charging the spear .The tips is to focus on surviving do not be greedy while charging the spear. surviving is priority ( you can pay 60 crystal to rescurect if u died )sorry for my bad english. goodluck. Phase 5 this will happened after you pick up the spear. just hold the basic attack button down till the gauge full and then release it in the boss direction.Phase 5 . You need to press jump when this timing happened. so you can avoid the CC and damage. the boss will do it 3 times.Ign : Pukiman Server : Asia-Ariel 
    IIIIIIIlIIII 04/19/2024 04:21
    0 1,623
  •  David farakel 
    Davilmagic 04/18/2024 22:38
    0 1,033
  • Warning Essay incomming:So most people complain there is not enough electricity in the game.So here is a guide on how to just not use it anymore.So you wanna get stronger and there is only 2 main ways really.Either you, or your monsters.Since monster work on multiple characters we will do those over the player first.So right from the start you get Water fairy. (Named to be Elucia later.)And she is great as this means right from the get go you have a monster with a sleep at a 90% rate with only 4 seconds down time at max level.She also heals meaning you need less potions.This is important because most people think you can now go into path of adventure and kill the queen spider for runes.But you are wrong, instead any creature book elite monster gives runes at a 90% rate.And since combining runes has very high odds at low level to increase in tier that is the main way to freely farm runes.So thats 10 elec per run you would have saved at the start.Then there is levels for monsters.Now most people dont look at it, but small potions give 1060exp big ones 15800 and angel mons give 190,000 exp.With the majority of random mobs giving about 40 exp per kill you can see why it would take long.So note that Elite: foggy prison already gives 46990 exp in a run wich is the same as path of training hard mode 3.Wich sits at 46383 per run.So, ideal you want to have low monsters go in before moving or getting agro from the boss switch to a high team.And cash in on that sweet free weekly exp from raids.As for some reason battle supports give 0exp.If you do decide to spend energy on levels then note the following:Highest raid to pull this of is seal-Ruined temple sitting at 152588 exp wich is close to an angelmon, but recharging this takes 75 elec.So keep it on weekly free ones only.46383 for path of training * 7.5 runs worth of elec = 347.872 exp.And 72 elec gives 9 repeat quests either giving 260 small's or 3 large ones.The smalls are worth 275.600 exp and the large ones are 47.400 exp for each drop.Given only large ones drop you get 426600 exp, and given only smalls drop you get 2.480.400 exp. so your 72 elec worth is within those numbers.This is why people tend to afk farm, that all goes out the window as it costs elec though. Given you can get alchemy level 3 you can make normal scrolls.these cost: faint magic cores wich you get from alteration/randomfarming.Leafs dropped by anything but kinda fast in ayah/kontana/rudelin hero area.And enchanted stones, wich not gonna lie your stuck getting these from the lizard as we are just not gonna mine them.You only need 1 per craft and lizard does collect a 100 per 6 hours on highest level so its not that bad. So those runes, yeah overshot can also be sold to general merchants for gold at the same rate as rupture if you look at time vs income.So just craft those scrolls and get any random junky monster.Exchange shop will tell you 1* mon is 20 pieces for 1 small potion.2* is 4 pieces for 1 potion so you would get 5 pots if you roll a 2*3* rolls you 1 breath of life per 1 piece so 20 per 3* either that or 10 pieces for a 3* rainbowmon.And lastly 4* is 1 piece for 5 breaths of life so thats 100 breaths for 1 4* roll, or 10 pieces for a 4* rainbow wich is 2 rainbows for each 4* roll.Meaning its not that hard to just roll like mad for a crazy amount of potions.As only 3 and 4* give hearts and all the 1 and 2* are just potions.For skills most people seem to forget its just gold and you can replace all 4* dev mons with pieces.Same for obtaining the right awakening pieces as you can semi-trade them in exchange for the ones you want.Getting all said pieces also will gain stats trough the monster book so keep that in mind.Now for 5* your best bet is to exchange 4* into 5 over time.Or join a guild, as weekly they give 1 devilmon for guild requests and the guild raid boss gives boxes that give devilmon piece to craft more.There is also just 3 arena's per day and being in silver 2 and higher will land you with a devilmon per week.Since owning 20 pieces of a mon lets you summon it in the altar you can imagine how you just only need time to get that.As resetting the exchange center is the most wait time here.though you can always use free red crystals to speed that up.Rune combining is still a thing in kontana and sierra as they give blue 6* runes in that area.But your higher tier chance is only 10% now.So its faster to just afk farm in hero area's and random non-hero area bosses to gain run pieces after disassembling the runes.As that is faster then farming sierra really.That only leaves sky stones to craft all the 6* legendary runes.And i hate to say it, but you can only get them from mining 45 at a time or so every 5 mines.Doing raids daily as even supports give a small amount,Or like me just spam rupture only.As gold rune pieces weapon shards and 20k cubes per run is nice.300 elec * 5 min = 1500 min, / 60 mins and you get 25 hours.21900 cubes a run * 10 a day or so and you get 219,000 in 10 days. (or 657.000 a month on rupture alone)Crafting a rune is 3k so thats 219 runes a month you get to play with.Should you be insane, you can pay 10 bucks for seaon pass and mine infinite.But no costs involved would leave you with this + anything you might be able to combine from afk farming in kontana/sierra.The reason why this is better then path of adventure is because should you roll a good rune, you also wanna upgrade that bad boy.And you cant do that without sky cubes after all. Now collecting resources for the dark cowgirl transformation is not hard at all.It just involves mining and giving a few minor stuffs.It does give you random rahild totems when you kill when being that cowgirl.And inventory > alteration allows those to be made into faint magic cores and legendary books and galaxy stones gives you do it for long enough.Alteration is same as energy, time based after all.But it 100% bypasses any crafting or master profession requirement so better do that.So that is that for the monsters, now lets look at the player.You need transcendance, obtained from raid coin exchange of having spare raid coins.And then alch level 3 wich you need for the scrolls also, so i know you have that.Symbols = World boss till 20k points and pull a legendary one straight up from that shop. And Skill points can be obtained from weekly free expedition/guild requests/daily missions for completing said guild request. Outfits you have to go out of your way to collect.As teddy's made only by masters or certain subjugation drops are just rare beyond belief.So either spend elec or dont bother with them. So for effect stone i can say battlefield gives legendary ones.but be real no one wants to do battlefield.So instead go make a ton of low tier ones, as any and every low tier does not cost more then 3 items. (9 if not processed)And then in town you have an npc called the Handworker.For some gold he will combine them into a new one, and as you get better tiers with some odds he will increase the tier as well.So from grey to green its 100% from green to blue its 40% from blue to purple its 15% and from purple to orange its 10%.Or, 1 orange = 10 purples = about 100 blue's = 150 greens or so = 150 greys.  (*9 non-processed mats = 1350, and what do you know level 50/60 account gives 1k mining attempts per day.)So thats how you get legendary stones, and pray you get a good one.if not re-alteration and hope its good now or try again later as 2 lizard slots = 400 gems as well per 12 hours on average.Hence why we spam rupture as this costs an insane amount of gold as well. So thats gems and effect stones as its the same method unless you wanna be a master.Then there is weapon upgrading.Once you did find the right weapon to upgrade its a matter of time, as it only costs gold cubes and weapon shards to do so.I already went over gold and cubes so let talk about shards.The main way people want these is trough rupture siting at 50 each run.But you can also just farm kontana and sierra randomly and find gear from any character.just disassemble them and you are good to go.Now clearly thats slow af, So the other way is processing at level 2, costing only sturdy tree trunk and more faint magic cores.So again having a lizard collect leafs enchanted stones and sturdy trunks is the way to go.If you do wanna spam gems go manually mine 1k daily in wich ever gem you need, as cobalt and iron is the same vein.These same weapon shards are also crafted further in restoration stones btw so dont bother thinking you need those from events but that sits at processing level 4 so keep that in mind. level 15 is 10% odds so just spam 10 attempts worth of cubes resto stones shards and gold till you make it.Its not like you can lose progress after all like some games.Lastly is refining, or upgrading sub stats of your weapon really.You need refining stones and powder, and not gonna lie, powder you can get from battlefield.but events are your best friends here.as both the new sierra area has them as creature rewards as well.Should any of these 2 pop up just go for them as galagos is just random af in wich mons are allowed in.making it so you can be starved of these for a whole month if it does happen. So much like combining you randomly change and have a small odds of increasing the rank.But be reall the items are to scarce to be doing that.So always wait for both powder and stones as the powder makes the rank up odd to be 100%.Then Just level them all, and only use flat refine without powder to re-roll the type of stats and not the rank.(Soleta cant be having resistance as an example.)Then just level trial of ascension power ups when the season renews.And same for account level skills when you do level the mons.And that is all there is to it. So the only elec used is for rupture really.And sure the rest goes slow but i find it hard to believe you dont have enough if you only need it for cubes.Now if you mean the awakening Essence of magic to that i have to say certain events give them 5/10k of them away at a time.But also you can use the fishing lizard in guild town to catch Eagle ray's and combine with weapon shards to cook them into 70 essences per week.Wich then in processing let you change them to any other type based on color 20 of them a week.(Fire = garnet ore+essence/ light = Gold+essence.) Do note rupture can be avoided if you are patient enough to wait for raids daily.And by farming runes for gold or magic rune pieces for gold.As each drop of rune pieces is 20 gold each gold is 100 gold average, and each weapon from raids is like between 6k and 64k a piece at the merchants.So in the end you need no elec at all, yet people seem to run out for some reason.But now you know why i dont understand that.Hope that helps and makes your day.And have a nice one.
    Kima 03/05/2024 13:50
    2 1,842
  • Salve. Vorrei sapere se avete intenzioni di continuare la storia con nuovi aggiornamenti ? perché ad essere sincero non aspetto altro ,magari anche con nuovi evocatori , sarebbe fantastico oppure una storia 2 una volta terminata la storia 1 . fatemi sapere grazie mille !!!!
    Dragorium 01/17/2024 13:25
    0 931
  • 放大放大法
    ·Calcifer· 12/23/2023 07:04
    0 957
  • 放大放大法
    ·Calcifer· 12/23/2023 07:04
    0 936
  • I just recently played this game and have been playing for 2 and a half months. As a new player, I recommend that it would be more fun for players if the developers of this game make a PvP MODE which is unlimited play without restricting the players to have daily enter. However, the mechanics will just be a rank mode, and it's more fun if it is a team play. it will be much like a battlefield.  Thank you.
    Bxnn 09/03/2023 10:45
    3 1,683
  • 4 weeks 4 entries per week in seal 0 wings, I've been stuck in the equipment upgrade for 4 weeks. I think there is a need for another way to get these materials because if like me you have no luck finding them you will get stuck. and obviously 3 wings a week that you can get with tokens is not enough to do anything. 
    HIVE_10059775418 06/12/2023 15:44
    0 1,635
  • Tree of Heroes: The ArenaFarakel is the boss in the fifth elite raid, Tree of Heroes. To unlock it, a Summoner must complete the first area exploration quest for Elite Raid: Twisted Marsh (Casslan > Twisted Marsh). 502,900+ PWR is required for bonus, which is highly recommended. As with other raids, a Summoner can enter with their strongest Monsters, then swap to the appropriate Monsters once inside.  Table of ContentsRecommended MonstersGeneral TipsFighting Farakel   Phase 1: Elemental Forms   Phase 2: Farakel's Monsters   Phase 3: Final Battle with Farakel Recommended MonstersOther than the must-haves, the others are merely suggestions. If you have a preferred Monster that fit into the category(ies), go ahead and use them! Must-Have:Fire Vampire Verdehile: Each party should have at least 1 for the CRIT RES DOWN debuff, as Farakel has CRIT RES +80% on all but one of his forms. The only alternative is Dark Chimera Zeratu (good luck with that) or any of the 2★ Skull Soldiers (sure…).Damage Dealers:Damage dealers such as Wind Vampire Argen and Water Narin Ha are great as always. Fire Ifrit Tesarion is also a great damage dealer, though Oblivion does not work on Farakel.Try to have at least 1 of each elemental attribute (Fire, Water & Wind) in the party, to make use of attribute advantage when battling Farakel’s different forms and his elemental Monsters.  Support: Heal + Remove Harmful Effect:Farakel inflicts debuffs such as DEF DOWN and DMG Taken UP, so healers with remove harmful effect help. Candidates are: Water Archangel Ariel, Water Occult Girl Anavel, Dark Harp Magician Vivachel, and even Water Howl Lulu. Heal + Immunity:Instead of removing harmful effect, immunity works too. Candidates are: Light Howl Shushu (double heal), and Water Pioneer Woosa (Cont. Recovery and Shield). Shield:Having a shield to absorb damage helps with the high damage that Farakel deals, especially while learning his moves. Candidates are Water Desert Queen Bastet (ATK UP), and Water Pioneer Woosa (Cont. Recovery and Immunity). Example team compositions:There are endless team compositions possible that it's impossible to list them all, and I recommend trying out different compositions to suit your and your party members' play style best. For reference, however, I've listed the team compositions that I've had successful runs with:    Cleaf (Water) + Argen + Narin Ha + Ariel   Kina (Fire) + Narin Ha + Verdehile + Vivachel   Cleaf (Wind) + Tesarion + Argen + Shushu    Cleaf (Water) + Argen + Woosa + Ariel   Orbia (Wind) + Tesarion + Argen + Anavel   Kina (Fire) + Narin Ha + Verdehile + Shushu General TipsFarakel has CRIT RES +80% on all forms other than Water, so the Summoner with Verdehile should keep the CRIT RES DOWN debuff up at all times. Cleaf’s Water skills have ATK DOWN, and Lv. 70 skill Frozen Armor has Lv. 2 DMG Dealt DOWN, which can help to reduce Farakel’s damage. (I'll add more when I find out more!) Fighting FarakelThere are 3 phases in this raid: Phase 1 Elemental Forms (most time consuming), Phase 2: Farakel's Monsters, and Phase 3: Final Battle with Farakel.  Phase 1: Elemental FormsFarakel will switch to any of the 3 elemental forms at the start, at 80% HP remaining and 60% remaining. His behavior and skills differ with each attribute. Regardless of which form he takes, the primary goals in this phase are:     1. Bring Farakel to below 80%/60%/40% HP remaining.     2. Have Farakel destroy his own Origin of Fire/Water/Wind with attribute advantage.Once Farakel is below 80%/60%/40% HP, he will only receive 1 damage and is immune to all debuffs until the corresponding Origin is destroyed, after which he will switch to the next form or move to the next phase. However, as he can drain damage, he will not transform or move on if he recovers above 80%/60%/40% HP. Keep attacking or apply Unrecoverable. He will move on to phase 2 once all 3 Origins are destroyed and he is below 40% HP.Below are notable skills for each form.(Note: Not all skills are listed here as some of them are the standard “see red area, avoid red area” moves and/or do not deal high enough damage to be life threatening. As always, the best way is to try it out yourself and learn with your hands!) FireFire: Inferno (Charge) InfernoWhat happens: Farakel dashes 2 - 3 times in a straight line, leaving a trail of burning floor behind.This skill does not damage any of the Origin. What to do:Dodge the first dash, then wait for him to dash back.He may dash a 3rd time; try leading him into the edge of the map to shorten the distance, or towards the Origin of Wind (not onto it) to prepare for the Origin destroying skill. Fire: Origin Destroyer - Mortality Origin Destroyer - MortalityFarakel is watching someone. Make him destroy the origin of wind.What happens: Farakel stops and stares at a Summoner. A red crosshair appears on that Summoner, and after a few seconds, he will fire an attack in a straight line.This skill damages 50% of the Origin of Wind’s HP.It does not damage the other two Origins. However, if the skill hits them, they will deal damage to everyone across the map. What to do:The Summoner with the crosshair should align themself with Farakel and the Origin of Wind so that Farakel will aim towards it. Dodge to the side the moment the crosshair disappears, and the attack should miss the Summoner/Monsters and hit the Origin.Avoid the Origin of Fire/Water! The others should continue attacking from behind. WaterThis is the only form that does not have CRIT RES UP, so the CRIT RES DOWN debuff is not required here.Water: Absorb (Red Bubble) AbsorbDeal great damage to all nearby enemies after a certain number of attacks or more.What happens:Farakel stops and encases himself in a red bubble.If he receives more than a few hits, he will deal high damage to everyone. This skill does not damage any of the Origin. What to do:STOP ATTACKING AND RUN!!  Water: Recharge (Blue Bubble)RechargeCharges its power for a certain period. Attack it a number of times or more to interrupt the charging. What happens:Farakel stops and encases himself in a blue bubble.If he does not receive enough hits, he will deal high damage to everyone. This skill does not damage any of the Origin. What to do:Deal as many hits as possible!If successful, Farakel becomes a punching bag for a few seconds.  Water: Source of Erosion (Splashing Water Effect) Origin Destroyer - Blue HoleA blue hole will appear when the Source of Erosion applied by Farakel disappears. Make him destroy the origin of fire. What happens: Farakel splashes water under 1 - 2 Summoner’s feet, which turns into a blue vortex after some time.This skill damages the Origin of Fire little by little, so it may take quite a few vortexes to destroy it.It does not damage the other two Origins. However, if the vortex hits them, they will deal damage to everyone across the map. What to do:Water: Blue Hole (Vortex)Summoner(s) with the splashing water should stand by the Origin of Fire, and dodge when the water disappears.Stand a little to the side instead of directly on the Origin, so that more people can drop the vortexes without receiving damage.Avoid the Origin of Water/Wind! The other(s) should continue attacking.      WindThe most annoying and time consuming stage due to the tornadoes that Farakel summons.Wind: Storm (Tornadoes)StormWhat happens:Farakel summons 2 tornadoes, which will follow the nearest Summoner, then continues attacking. If a Cleaf/provoking Monster is around, he will go after them.This skill does not damage any of the Origin.What to do:The Summoner that Farakel is following should run to the other end of the map and continue attacking.Having a Cleaf here is useful, as Farakel will always go for him.Having 2+ Cleafs is trickier as Farakel has an equal chance to follow either one.The other Summoner(s) should lure the tornadoes away.Preferably 1 Summoner leads both tornadoes away, so that 2 Summoners can continue attacking. Origin Destroyer - Divine PunishmentFarakel unleashes divine punishment. Make him destroy the origin of water.What happens: Farakel disappears into the sky and brings down lightning that follows each Summoner.This skill damages the Origin of Water a little with every hit.This skill does not damage the other two Origins. However, if hit with lightning, they will deal damage to everyone across the map. What to do:Nearest Summoner should run around the Origin of Water at a short distance to get as many lightning strikes on it as possible.If done right, one round of lightning strikes can bring it down to less than 50% HP (up to about 10% HP).The other two should stay away and run in large circles to avoid the lightning.Avoid the Origin of Fire/Wind! Phase 3: Farakel’s MonstersFarakel's Monsters: Undine (Portal) Once Farakel is below 40% HP, he will teleport to the middle to prepare for the next phase. In the meantime, his 3 Monsters are available for battle on their own smaller area that can be accessed through a (pillar of light) portal. The portal has a pretty long cooldown (15 seconds?), but eventually all 3 Summoners can enter the same portal (just not a very efficient use of time). The Monsters are:   1. Fire Ifrit   2. Water Undine + 2 Water High Elementals   3. Wind Sylph Each Summoner should take on each Monster, and the fastest to finish should move on to help another Summoner. The battles with Fire Ifrit and Wind Sylph are pretty standard, no special mechanics involved. The only Monster of note is Water Undine as she will cast Soul Protection on herself that allows her to revive upon death. To counter this, either:   1. Remove beneficial effect just before the final blow.   2. Apply block beneficial effect before she can cast it.   3. Deal unrevivable damage as the final blow, such as Orbia’s 1st Wind pre-Lv. 70 skill Wind Bolt. Defeating each Monster will increase Farakel’s DMG Taken, and after defeating all 3 (or enough time lapses), Farakel will move on to the last phase. Phase 3: Final Battle with Farakel For this phase, Farakel takes on his original attributeless form but retains some of the skills from his previous forms. There are no special mechanics here, just a standard “deal damage while avoiding getting hit” phase. Notable skills are below.(Note: Unfortunately I don’t have any pictures of these skills, but they are similar to the elemental ones so I’m reusing the pictures here.) Mortality: Imagine this but a discolored Farakel, a darker arena, no Origin of WInd and no system prompt.MortalityWhat happens: Farakel stops and stares at a Summoner. A red crosshair appears on that Summoner, and after a few seconds, he will fire an attack in a straight line.This skill deals high damage and is likely to kill a Monster if hit.This skill was originally used to destroy the Origin of Wind. What to do:The Summoner with the crosshair should move away from the other two Summoners and dodge to the side the moment the crosshair disappears.Unlike before, there is no “Farakel is watching someone” prompt so it is important to pay attention to him.The others should continue attacking from behind.     Absorb (Final Phase): Imagine this but a discolored Farakel and a darker arena. Absorb What happens:Farakel stops and encases himself in a red bubble.If he receives more than a few hits, he will deal high damage to everyone. What to do:STOP ATTACKING AND RUN!!     Recharge (Final Phase): Imagine this but a discolored Farakel and a darker arena. Recharge What happens:Farakel stops and encases himself in a blue bubble.If he does not receive enough hits, he will deal high damage to everyone. What to do:Deal as many hits as possible! If successful, Farakel becomes a punching bag for a few seconds.       Thankfully, Farakel does not summon tornadoes, lightning or vortexes, so this phase is easier than the elemental phase. Just keep dodging his skills (especially Inferno!) and continue to deal damage, and he will go down in no time. The tricky part may be the remaining time as the elemental phase can be time consuming, and Farakel deals more damage every 30 seconds starting from about 7 minutes remaining. Victory!If you defeated Farakel, congrats!Do let me know if this guide helped you. :D Or if you have any questions, feel free to ask! I'm not a pro and can't carry anyone in Tree of Heroes, but I'll do my best. xD Have fun!~Leifelis
    Leifelis 05/18/2023 03:44
    0 3,732
  • [Original Guide in Comments of ‘Tree of Heroes Best Strategy Event!’ created on 05/07/2023 08:13] Farakel GuideFarakel will spawn as a random attribute fire/wind/water.Three Origin Statues are placed around the battlefield, each having a different attribute.The aim of the raid is to let Farakel destroy these statues.Fire Farakel destroys Origin of Wind.Water Farakel destroys Origin of Fire.Fire Farakel destroys Origin of Water.If Farakel damages an Origin Statue of a different attribute than what is stated above, the statue releases an aoe damage.For every phase, Farakel takes a max damage of 20% hp, upon hitting the 20% threshold, if the Origin Statues are destroyed, Farakel will change attributes.Monsters to bring:Healer: Ariel, Shushu, Anavel, WoosaDPS: Tesa, Narin Ha, Argen, TesarionUtility: Bastet, Verdehile (Crit Res Down)Fire FarakelFire Farakel has crit resistance up (to be countered by verdehile)Fire Farakel rushes in a line 3 times then tags a player with a crosshair.Tagged player needs to walk to the wind statue for farakel to use spell on the wind statue. This has to be done twice.Be careful that when Farakel aims, other statues are not in range of the spell, if spell hits other statues, the statue will release an aoe damage.Wind FarakelWind Farakel summons hurricane that follows a player, that player can bring the hurricane away from the rest of the team.Wind Farakel drops lightning on all players.Avoid getting hit by the lightning by walking in circles away from other party members and let his skill destroy the statue in the process.One player must be walking in a circle at the water statueBe careful not to walk near other statue because if Wind Farakel’s skill attack any other statue apart from water, the statue will release an aoe damage.Water FarakelWater Farakel has two shieldsBlue shield (Recharge) requires damage to break, if not Farakel will heal and release an aoe damageRed shield (Absorb) should not damage, if not Farakel will heal and release an aoe damage.Water Farakel will deal aoe damage in rings. 3 rings will appear in random order of near, middle, far. After the third ring appears, Farakel will start using his aoe spell. dodge it in order of what the rings appeared.Whenever you get tagged with water spell, walk to fire statue until the spell take effects so that farakel can destroy the fire statueFinal FightAfter all statue down, portals will open up, enter these portals to defeat these three monsters within the given time limit.1. Fire Ifrit2. Water Undine (can revive, need strip)3. Wind SylphFarakel's damage taken will increase every time a monster is defeated.Final Farakel is all the mechanics combined, including crit res up buff.Good luck!
    Remus 05/16/2023 20:19
    0 3,001
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