Greetings from <Summoners War: Chronicles>.
We would like to inform you about the changes in this upcoming update.
The content and event time are based on each region’s time zone:
WESTERN - CET / ASIA - ICT
Please check the details below.
▶ New Summoner ‘Jin’ Release
- New White Shadow Mercenaries Summoner, Jin, will be added.
- A warrior-type Summoner who wields a greatsword, Jin uses the power of her tiny dragon ‘Hodo’ to empower herself in combat.
- Jin possesses skills that gain additional effects based on the charge-up time.
· An ‘Auto Use Charge-Up Skill’ option will be added to the Auto Battle pop-up to allow convenient control of skills when playing as Jin.
- Lv. 80 Jin can be created in the Summoner selection screen after you clear the following quests with the corresponding factions.
· Rahil Guards - Casslan Quest: The Kingdom’s Guest, The Mercenaries' Secret Weapon
· White Shadow Mercenaries - Sierra Area Quest: Ubiquitous Traces
※ Summoners who have already cleared Rahil Guard - Act 1. Ch. 43, Heath - Act. 9. Ch. 3. can create the new Summoner, Jin, immediately.
- Growth Jump will be available to allow faster progression using Jin.
· Growth Jump can be performed on accounts with White Shadow Mercenaries Summoners that are under Lv. 90, and on a Summoner that is Lv. 85 or lower.
- Jin’s ‘Graffiti Artist’ and ‘Mansion Manager’ outfit sets have been added.
· Jin’s ‘Graffiti Artist’ outfit sets can be obtained from <The Mercenaries' Secret Weapon, Jin> event.
· Jin’s ‘Mansion Manager’ outfit sets will be available in [Package Shop]-[Overlays] tab.
- The login/title screen will be changed to celebrate the New Summoner ‘Jin’ update.
- The app icon will be changed to celebrate the New Summoner ‘Jin’ update.
- Jin’s picture will be added to [Celestial Rift].
- Jin’s skills are as follows:
[Fire Attribute Equipment Skills]
Skill | Details |
Basic Attack | Attacks an enemy target. Consumes Energy of Fire to perform enhanced attacks, and will always perform enhanced attacks while in the Deus Ex Machina state.
Enhanced: Attacks enemies within range. This attack ignores DMG Mitigation effects and deals increased DMG to enemies with Burn. Enhanced attacks consume Energy of Fire. |
Twin Flames | Gains Energy of Fire. Attacks enemies within range 2 times and increases the duration of DoT effects on targets with each hit. |
Flame Slash | Gains Energy of Fire. Quickly approaches an enemy target and attacks enemies within range. Stuns targets with a certain chance and applies Burn. |
Flame Guard | Immediately provokes enemies and enters the Focus state. While in the Focus state, she decreases DMG taken and becomes immune to CC effects. Grants a shield based on the DMG she received while in the Focus state, and attacks enemies within range. If she is attacked more than a certain number of times while in the Focus state, increases the DMG of this attack.
Focus State (Charging): Enters the Focus state for a certain duration. Focus state ends when the duration ends or when this skill is used again, and she performs an attack. Using an Evasion skill while in the Focus state will cancel it. |
Inferno Strike | Attacks enemies within range and applies Block Harmful Effect Removal if the target has a DoT effect. |
Hell Inferno | Attacks enemies within range, applies Burn and knocks them down with a certain chance. Then, receives Hodo's power and decreases her skill cooldown, and enters the Deus Ex Machina state for a certain duration.
Deus Ex Machina: Always uses enhanced attacks and Ultimate enhanced skills, and increases her ATK SPD and MOV SPD. She is unable to gain attribute energy while in this state. |
[Water Attribute Equipment Skills]
Skill | Details |
Basic Attack | Attacks an enemy target and deals DMG. |
Crashing Tide | Gains Energy of Water. Approaches an enemy target, attacks enemies within range, deals DMG based on her MAX HP, and applies CRIT RES DOWN. If the target is frozen, gains mana. (Max: 1)Consumes Energy of Water to perform enhanced attacks, and will use Ultimate enhanced skills while in the Deus Ex Machina state.
Enhanced: Approaches an enemy target, attacks enemies within a wider range, and deals DMG based on her MAX HP. This attack deals DEF Penetration DMG and will always critically hit.
Ultimate Enhanced: Approaches an enemy target, attacks enemies within an even wider range, and deals DMG based on her MAX HP. This attack deals DEF Penetration DMG and will always critically hit. |
Surging Rush | Gains Energy of Water. Quickly approaches an enemy target, attacks enemies within range, and deals DMG based on her MAX HP. The first hit freezes targets with a certain chance, and if the target is a Summoner, steals 1 mana. The second hit applies DMG Taken UP. |
Azure Veil | Gains Energy of Water. Applies Shield to team members within range and creates a field that lasts for a certain duration. While in this field, increases her Ultimate gauge and decreases 1 enemy Summoner's Ultimate gauge every second. |
Aqua Wave | Gains Energy of Water. Attacks enemies within range, deals DMG based on her MAX HP, and pulls in enemies with a certain chance. Gains 1 mana for each successful pull. (Max: 2) |
Splash Impact | Gains Energy of Water. Attacks enemies within range and deals DMG based on her MAX HP. Deals increased DMG based on her current mana. Additionally, applies Oblivion with a certain chance. |
Frozen Inferno | Attacks enemies within range, deals DMG based on her MAX HP, and applies Oblivion. Also knocks down the target with a certain chance. If the target is an enemy Summoner, steals {n} mana. Then, receives Hodo's power and decreases her skill cooldown, and enters the Deus Ex Machina state for a certain duration.
Deus Ex Machina: Always uses enhanced attacks and Ultimate enhanced skills, and increases her ATK SPD and MOV SPD. She is unable to gain attribute energy while in this state. |
[Wind Attribute Equipment Skills]
Skill | Details |
Basic Attack | Attacks an enemy target and deals DMG. |
Crashing Gale | Gains Energy of Wind. Approaches an enemy target, attacks enemies within range, deals DMG based on her MAX HP, and applies ATK DOWN. Consumes Energy of Wind to perform enhanced attacks, and will use Ultimate enhanced skills while in the Deus Ex Machina state.
Enhanced: Approaches an enemy target, attacks enemies within a wider range, and deals DMG based on her MAX HP. This attack deals DEF Penetration DMG and will always critically hit.
Ultimate Enhanced: Approaches an enemy target, attacks enemies within an even wider range, and deals DMG based on her MAX HP. This attack deals DEF Penetration DMG and will always critically hit. |
Gale Rush | Gains Energy of Wind. Quickly approaches an enemy target, attacks enemies within range, and deals DMG based on her MAX HP. The first hit applies Block Beneficial Effect, and the second hit applies ATK SPD DOWN. |
Howling Tempest | Gains Energy of Wind. Attacks a nearby enemy and deals DMG based on her MAX HP. Knocks down enemies within range excluding the main target with a certain chance. Additionally, removes harmful effects from herself and applies ATK UP to herself. |
Tempest Break | Immediately applies Immunity to herself, gains Energy of Wind, and enters the Focus state. While in the Focus state, she charges her strength and attacks enemies within range. Deals DMG based on her MAX HP and applies Blind. Deals increased DMG based on the Focus state duration. If Focus state was maintained for the full duration, gains additional Energy of Wind and decreases the skill cooldown of 'Active Skill 1'. Also, this attack ignores DMG Mitigation effects.
Focus State (Charging): Enters the Focus state for a certain duration. Focus state ends when the duration ends or when this skill is used again, and she performs an attack. Using an Evasion skill while in the Focus state will cancel it. |
Spark | Gains Energy of Wind. Summons a sword at the enemy target's position and deals DMG based on her MAX HP to enemies nearby the target. The summoned sword will emit sparks that deal DMG based on her MAX HP for a certain duration and apply DMG Dealt DOWN. |
Tempest Inferno | Attacks enemies within range, deals DMG based on her MAX HP, and applies ATK DOWN and Blind. Also knocks down enemies with a certain chance. Then, receives Hodo's power and decreases her skill cooldown, and enters the Deus Ex Machina state for a certain duration.
Deus Ex Machina: Always uses enhanced attacks and Ultimate enhanced skills, and increases her ATK SPD and MOV SPD. She is unable to gain attribute energy while in this state. |
[Light Attribute Equipment Skills]
Skill | Details |
Basic Attack | Attacks an enemy target and deals DMG. |
Crashing Light | Gains Energy of Light. Approaches an enemy target, attacks enemies within range, deals DMG based on her MAX HP, and removes beneficial effects. Additionally, decreases her skill cooldown by 15% for each target hit. (Max: 30%) Consumes Energy of Light to perform enhanced attacks, and will use Ultimate enhanced skills while in the Deus Ex Machina state.
Enhanced: Approaches an enemy target, attacks enemies within a wider range, and deals DMG based on her MAX HP. This attack deals DEF Penetration DMG and will always critically hit.
Ultimate Enhanced: Approaches an enemy target, attacks enemies within an even wider range, and deals DMG based on her MAX HP. This attack deals DEF Penetration DMG and will always critically hit. |
Luminous Rush | Gains Energy of Light. Quickly approaches an enemy target, attacks enemies within range, and deals DMG based on her MAX HP. The first hit stuns targets with a certain chance, and the second hit applies DEF DOWN. |
Luminous Break | Immediately gains Energy of Light and enters the Focus state. While in the Focus state, she charges her strength and attacks enemies within range. Deals DMG based on her MAX HP and applies Unrecoverable. Deals increased DMG based on the Focus state duration and the target's current HP ratio. If Focus state was maintained for the full duration, gains additional Energy of Light and decreases the skill cooldown of 'Active Skill 1'.
Focus State (Charging): Enters the Focus state for a certain duration. Focus state ends when the duration ends or when this skill is used again, and she performs an attack. Using an Evasion skill while in the Focus state will cancel it. |
Luminous Inferno | Attacks enemies within range, deals DMG based on her MAX HP, and knocks down enemies with a certain chance. Deals increased DMG based on the enemy's current HP ratio. Then, receives Hodo's power and resets her skill cooldown, and enters the Deus Ex Machina state for a certain duration.
Deus Ex Machina: Always uses enhanced attacks and Ultimate enhanced skills, and increases her ATK SPD and MOV SPD. She is unable to gain attribute energy while in this state. |
[Dark Attribute Equipment Skills]
Skill | Details |
Basic Attack | Attacks the enemy target. Consumes Energy of Dark to perform enhanced attacks, and will always perform enhanced attacks while in the Deus Ex Machina state.
Enhanced: Attacks enemies within range. This attack ignores DMG Mitigation effects and deals increased DMG based on the number of CC effects the target has. Enhanced attacks consume Energy of Dark. |
Twin Shadows | Gains Energy of Dark. Attacks enemies within range 2 times and applies DEF DOWN on targets with each hit. |
Shadow Slash | Gains Energy of Dark. Quickly approaches an enemy target, attacks enemies within range, and applies Root with a certain chance. If the target's HP is below a certain ratio, additionally applies Unrevivable. |
Dark Wave | Attacks enemies within range and pulls in enemies with a certain chance. Also applies Silence. |
Dark Inferno | Attacks enemies within range, applies DEF DOWN, and knocks down enemies with a certain chance. Then, receives Hodo's power and decreases her skill cooldown, and enters the Deus Ex Machina state for a certain duration.
Deus Ex Machina: Always uses enhanced attacks and Ultimate enhanced skills, and increases her ATK SPD and MOV SPD. She is unable to gain attribute energy while in this state. |
▶ New Area Added
- A new area in Lapisdore, ‘Karim Basin’, will be added.
- New Main Quest will be added to [Quest]-[Rahil Kingdom Story].
- Karim Basin Exploration missions have been added to [Quest]-[Area Exploration].
- New Lapisdore requests have been added to [Quest]-[Repeat Request].
- 2 new dungeons in Lapisdore will be added to [Guard Journal]-[Area Dungeon].
- Creatures appearing in the new area have been added to [Book]-[Creature Book].
▶ Christmas Special Event Area ‘Festival Island’ Open
- Event area ‘Festival Island’ will be added in celebration of Christmas.
· You can enter the area through the portal in Casslan.
- Period: After the Dec. 12 maintenance - before the Jan. 9 maintenance
· The winter theme will be applied to Casslan during the event area open period.
· [Field Event] Defeat Festival Island Santa Goose where Summoners can defeat the event creature and *obtain Christmas Cookies and Finest Cooking Ingredient Boxes will be opened.
* Christmas Cookies can be used in the upcoming <Festive Fortunes> event.
▶ Summoner & Monster Level Expansion
- The Summoner and Monster MAX level will be expanded to Lv. 110.
· The MAX level of Summoners will be adjusted to 110 without having to use any materials.
· All soul connection will be removed before the maintenance and the standard level for the soul connection will be changed to Lv. 110.
· 2 Evolution levels will be added to reach Monster Lv. 110, and the materials required for each level are as follows.
- New achievements will be added.
Achievement | Achievement Goal |
[Growth] Orbia's Progress | Reach Lv. 110 with Orbia |
[Growth] Kina's Progress | Reach Lv. 110 with Kina |
[Growth] Cleaf's Progress | Reach Lv. 110 with Cleaf |
[Growth] Soleta's Progress | Reach Lv. 110 with Soleta |
[Growth] Heath's Progress | Reach Lv. 110 with Heath |
[Growth] Jin's Progress | Reach Lv. 90 with Jin |
Reach Lv. 100 with Jin | |
Reach Lv. 110 with Jin |
▶ Monster
- The skill descriptions are based on each skill’s MAX enhancement.
- New or added texts are be shown in blue and deleted texts are be shown in red.
· 5★ Fire Hell Lady
Skill | Before | After |
Gouge | Skill Cooldown 18 sec Consumes 3 Mana [Per hit] 300.8% of ATK as DMG(Ignores the target's death denial effect, targets defeated by this attack cannot be revived)
[If the target has ATK DOWN] [Per recovery] Recovers 129.6% of ATK
| (Changed) Skill Cooldown 24 sec (Changed) Consumes 4 Mana (Changed) [Per hit] 225.6% of ATK + 7.5% of its MAX HP as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) (Excluded) [If the target has ATK DOWN] [Per recovery] Recovers 129.6% of ATK (Added) (80% chance) Lv. 1 ATK DOWN for 20 sec |
Soul Blaze | Skill Cooldown 30 sec Consumes 5 Mana [Per hit] 211% of ATK as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived)
[Final hit] 542.8% of ATK as DMG(Ignores the target's death denial effect, targets defeated by this attack cannot be revived)
[Per hit] 103.3% of ATK as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) [Final hit] 266% of ATK as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) Lv. 2 ATK DOWN for 20 sec | (Changed) Skill Cooldown 24 sec (Changed) Consumes 4 Mana (Changed) [Per hit] 158.3% of ATK + 5.3% of its MAX HP as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) (Changed) [Per hit] 77.5% of ATK + 2.6% of its MAX HP as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) [Final hit] 200% of ATK + 6.7% of its MAX HP as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) (Excluded) Lv. 2 ATK DOWN for 20 sec (Added) [If the target has ATK DOWN] [Per hit] 77.5% of ATK + 2.6% of its MAX HP as additional DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) |
Ultimate Soul Blaze | [Per hit] 422.3% of ATK as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived)
[Final hit] 1085.6% of ATK as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived)
[Per hit] 206.9% of ATK as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) [Final hit] 531.9% of ATK as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) Lv. 4 ATK DOWN for 20 sec
| (Changed) [Per hit] 316.7% of ATK + 10.6% of its MAX HP as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) [Final hit] 814.2% of ATK + 27.1% of its MAX HP as DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) (Changed) [Per hit] 155.2% of ATK + 5.2% of its MAX HP as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) [Final hit] 398.9% of ATK + 13.3% of its MAX HP as splash DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) (Excluded) Lv. 4 ATK DOWN for 20 sec (Added) [If the target has ATK DOWN] [Per hit] 155.2% of ATK + 5.2% of its MAX HP as additional DMG (Ignores the target's death denial effect, targets defeated by this attack cannot be revived) |
· 5★ Wind Magic Knight
Skill | Before | After |
Basic Attack | (Added) [If caster has Shield] Precision UP 100% | |
Magic Surge | Skill Cooldown 18 sec Consumes 3 Mana
| (Changed) Skill Cooldown 24 sec (Changed) Consumes 4 Mana (Added) (60% chance) Block Beneficial Effect for 20 sec |
Tempest Sword | Skill Cooldown 18 sec Consumes 3 Mana | (Changed) Skill Cooldown 24 sec (Changed) Consumes 4 Mana (Added) (90% chance) Oblivion for 20 sec |
Ultimate Tempest Sword | (Added) Oblivion for 20 sec |
· 5★ Dark Raven
Skill | Before | After |
Zero Shift | Lv. 2 Drain DMG for 16 sec | (Changed) Lv. 1 DMG Dealt UP for 8 sec |
Magic Break | Continuous Effect [Per 1% of target HP destroyed] DMG Dealt UP 1%
[Per 1% of target HP destroyed] DMG Taken DOWN 1%
| (Changed) Reactivation Cooldown 3 sec (Changed) [When a team member uses a skill attack on a target with less than 30% HP] Uses Zero Shift once Unrevivable (Changed) [When the target’s HP is less than 10%] Fixed DMG equal to 100% of the target’s MAX HP (Ignores the target's beneficial effects, targets defeated by this attack cannot be revived) (Added) This skill is only applied in the Arena and Siege Battle. |
· 5★ Light Undine
Skill | Before | After |
Mind Shock | 995.2% of ATK as DMG
| (Changed) 498% of ATK as DMG (Added) Recovers 22.5% of its MAX HP |
Absolute Defense | (Added) [If target's HP is below 50%] Lv. 1 Continuous Recovery for 20 sec (Added) [If target's HP is 50% or above] Lv. 1 Skill Acceleration for 20 sec | |
Ultimate Absolute Defense | (Added) Lv. 3 Skill Acceleration for 20 sec |
· 5★ Dark Phoenix
Skill | Before | After |
Fiery Path | [Lv. 1 Energy of Dark] Revive with 20% HP upon death [Lv. 2 Energy of Dark] Revive with 40% HP upon death [Lv. 3 Energy of Dark] Revive with 60% HP upon death | (Changed) [Lv. 1 Energy of Dark] Revive with 30% HP upon death (Changed) [Lv. 2 Energy of Dark] Revive with 60% HP upon death (Changed) [Lv. 3 Energy of Dark] Revive with 100% HP upon death |
▶ Artifact
- The descriptions are based on MAX enhancement.
- New or added texts are be shown in blue and deleted texts are be shown in red.
· 5★ Fire Magic Knight Exclusive Artifact
Before | After |
When using a skill that deals DMG based on HP on an enemy that lost 75% or more HP in Arena or Siege Battle, defeats the target instantly with a 20% chance. The Instant Death effect ignores the target's damage mitigation effects and death denial effect. | (Changed) When using a skill that deals DMG based on HP on an enemy with less than 25% HP in Arena or Siege Battle, defeats the target instantly with a 20% chance. The Instant Death effect ignores the target's damage mitigation effects and death denial effect. The HP ratio condition is based on the target’s MAX HP before its HP was destroyed. |
· 5★ Wind Magic Knight Exclusive Artifact
Before | After |
The ATK SPD will be limited to 90, but the ATK will be increased by 15% and 15% will be added to the activation rate of Sword Emission. | (Changed) The ATK SPD will be limited to 90, but the ATK will be increased by (After) and 25% will be added to the activation rate of Sword Emission. |
· 5★ Dark Raven Exclusive Artifact
Before | After |
Grants Endure to itself for 8 sec when it receives lethal damage. (Cooldown: 300 sec) Removes 1 beneficial effect from the target with a 75% chance when using a skill attack on an enemy with Invincibility or Shield.
| (Changed) Removes beneficial effects from the target with a 75% chance with each hit when using a skill attack on an enemy with Invincibility or Shield. Grants unremovable Endure to itself for 8 sec when it receives lethal damage in Arena and Siege Battle. (Cooldown: 300 sec) |
▶ Cairos
[Illusion Garden]
- The theme Monster of the Illusion Garden will be changed to 4★ Dark Vagabond.
· Period: Dec. 16, 12:00 AM - Dec. 22, 11:55 PM
▶ Raid
- A ‘Start Now’ button will be added in the Party Dungeon lobby list pop-up that allows parties with 2 Summoners or less to enter the dungeon immediately.
▶ Arena
- Battle Points earned from playing the Arena have been increased by 50% to allow rewards to be obtained faster.
· Battle Points will be increased by 50% in [Challenge Arena (World)], [Brawl Arena], and [Total War] regardless of whether the Arena Pass has been purchased.
[Brawl Arena]
- 5★ Martial Rabbit will be added to the pre-ban Monster list.
▶ Quest
- [Rahil Kingdom Story] and [Area Exploration] cannot be completed immediately if the quests are being played for the first time on an account.
· This change will be applied to quests added after the Dec. 12 maintenance, and quests that have been cleared at least once by any Summoner on an account can be completed immediately with a different Summoner.
▶ Equipment
- UI will be improved to allow equipment succession results to be viewed from the [Handwork]-[Succeed] screen.
· Changes in enhancement level, Spell Stone, and sub-property grades before/after succession will be displayed.
· A * button that allows gems to be removed when succeeding equipment with handwork gems equipped will be added.
* The button is not displayed if the material equipment does not have any handwork gems equipped.
▶ Monster
- A ‘STAT UP’ effect that grants buffs for specific Monsters during a certain period will be added.
· The buff is only applied for a certain period, and once this period ends, the featured Monster is changed.
· The featured Monster can be checked at the left of the Affinity button in [Monster]-[Info] tab or as a UI displayed on the Monster’s portrait.
· All featured Monsters and your possession status can be checked by tapping the ‘STAT UP’ button on the top right of the Monster Summon page in [Summon Altar].
- Transmogrification buff that increases stats based on the number of owned attributes of a Transmogrification will be added.
· The effect can be increased up to Lv. 5 based on the number of Transmogrification attributes, and is applied to Monsters of all attributes.
· Transmogrification button at the bottom right of [Monster]-[Info] tab will be changed to allow the Transmogrification effect to be viewed.
· Applies to Nat 5★ Monsters. Transmogrification effects can be applied to collab Monsters using Crystal.
- Soul Connection slots can be expanded to up to 5 slots using Crystals.
▶ Mystic Island
- Mystic Island will be improved to recognize the possession of buildings obtained through various methods including event rewards even when they have not been placed on the field.
- Max level is expanded to 65.
- 5 Casslan Palace set buildings have been added to the Decoration tab in [Construction Shop].
· Palace Central Building, Palace Side Building 1, Palace Tower, Palace Circular Building, Palace Side Building 2
▶ Book
[Joshua’s Bookshelf]
- A new story will be added.
· Following Footsteps: 3★ Fire Fairy, Wind Pixie, 4★ Wind Martial Cat, Water Howl
▶ Convenience Improvements
- Sun Stones, Moon Stones, Galaxy Stones, and Spell Books have been consolidated into ‘Spell Stones’ that can be equipped regardless of socket type.
· Handwork Gems will not be consolidated into Spell Stones.
· Currently owned or equipped Sun Stones, Moon Stones, Galaxy Stones, and Spell Books will be changed to Spell Stones.
· Item boxes that give Sun Stones, Moon Stones, Galaxy Stones, and Spell Books will be changed to give Spell Stones.
· The options and stat values of currently owned or equipped Sun Stones, Moon Stones, Galaxy Stones, and Spell Books will remain unchanged.
※ Spell Stones with the ATK SPD option can only be equipped on Runes.
· Spell Book and Galaxy Stone products in the Crystal Shop tab in [Package Shop]-[Special] have been removed.
· Ultimate/Supreme Treasure Box drop rates have been decreased and Premium/Normal EXP Potion drop rates have been increased as [Celestial Rift] rewards following the consolidation.
· Sun Stone, Moon Stone, Galaxy Stone, and Spell Book recipes in [Profession]-[Alchemy] have been replaced with Spell Stone recipes that use the same materials.
· Sun Stone, Moon Stone, Galaxy Stone, and Spell Book rewards from [Prof. Luna's Textbook] will be changed to Spell Stones.
- Source tab will be added to the item source info pop-up.
· A button to move to the relevant content will also be displayed.
Quick Battle Permit product will be added in the Crystal Shop tab in [Package Shop]-[Special].
- [Celestial Rift] window will only be closed when the exit button at the top right or the blank space outside of the pop-up will be tapped.
- ‘Celestial Rift Level Info’ pop-up will be opened when the Level area at the top of the [Celestial Rift] window will be tapped.
- Max AFK Battle time of [Celestial Rift] will be increased as below when the Celestial Rift Premium Pass has been purchased.
· Normal: 8 hr → 10 hr
· Purchased: 12 hr → 16 hr
- Guide text will be added above the Growth Jump button in the Summoner Selection and Creation screen.
- Easy difficulty for the following content will be added to the range of unlocked Dungeons and Raids in Growth Jump Step 6.
· [Cairos] Attribute Essence Dungeons, [Path of Growth] all content, [Expedition] all content.
- Visibility of buttons in the Transmogrification page in [Package Shop]-[Overlays] will be improved.
▶ Others
- Free Arena Pass that is displayed to new Summoners who created their accounts after Dec. 12 will be added.
· Normal Arena Pass can be purchased even while the new Summoner Free Arena Pass is in use. Battle Points will be accumulated for both passes and Premium Rewards can be claimed from both if the two Passes are used simultaneously.
· Purchase perks will not overlap even if the new Summoner Free Arena Pass and normal Arena Pass are used simultaneously.
* However, if the normal Arena Pass is purchased while the Free Arena Pass is in use, up to 10 opponent list resets will be given upon the time of purchase. Therefore, we recommend purchasing the normal Arena Pass after all free resets have been used.
- New Summoner support buff effects and conditions have been changed as below.
· Effect: Acquired EXP UP 100% → 300%
· Condition: Summoner Lv. 80 or lower →Summoner Lv. 99 or lower
- 5★ Unicorn exclusive Artifact will be added to the list of available Artifacts in the 5★ Legend Artifact Selection Ticket.
- Summoner info will be displayed correctly in Master 4 or higher Arena replays.
- Jin and Heath have been added to the HELP image in the Summoner Selection screen.
- <We’re Here to Protect the Newbies!> event will be changed from [Special Event] to [Achievement Event].
- Image for indicating the efficiency of some Step Up products in [Package Shop] will be added.
- Image for indicating products with permanent perks upon purchase will be added in [Package Shop].
- Repetitive Ride rewards from [Prof. Luna’s Textbook] when performing Growth Jump 2 times or more have been changed to Mystical Scroll x1.
- Token of Blessing will be added to the rewards for Equip a Symbol in [Prof. Luna's Textbook].
- Hero Artifacts of each class will be added to the rewards for Enhance a Skill in [Prof. Luna's Textbook].
▶ Collect Christmas Cookies
· Period: After the Dec. 12 maintenance - Jan. 1, 12:00 AM
- Details: *Collect Christmas Cookies and open Lucky Bundles!
* Christmas Cookies can be used in the upcoming <Festive Fortunes> event.
▶ Festive Fortunes
- Period: Dec. 25, 12:00 AM - Jan. 9., 12:00 AM
- Details: Waiting for Christmas with anticipation!
· You can use Christmas Cookies to open Lucky Bundles starting from Dec. 25, 12:00 AM.
· Get rewards including Light and Darkness Transcendence Scroll Light and Darkness Legendary Scroll, Destiny Dice, and 2 new titles!
· Successful draws of certain rewards will be announced as a system message in world chat.
▶ Lucky Hot Chocolate Exchange Shop
- Period: Dec. 25, 12:00 AM - Jan. 9., 12:00 AM
- Details: *Collect Lucky Hot Chocolate and exchange them for gifts of your choice. We'll throw in some 2025 luck to boot!
Lucky Hot Chocolate can be obtained from Lucky Bundles in the <Festive Fortunes> event.
▶ The Mercenaries' Secret Weapon, Jin
- Period: After the Dec. 12 maintenance until further notice
- Details: Complete missions to get various rewards and purchase the ‘Jin Pass’ to get additional premium rewards!
· Obtain Warrior's Blade mission must be completed using Jin in order to obtain the item.
▶ Daily Draw
· Period: After the Dec. 12 maintenance - Dec. 19, 12:00 AM
- Details: Complete daily missions and try your hand in the draw.
· Complete the 7 daily missions to get one draw chance.
- [Achievement] will be fixed to display any stages with claimable rewards at the top of the list.
- An issue where Summoners will occasionally not appear when replays are played repeatedly will be resolved.
- An issue where deck elimination status in [Total War] is not refreshed instantly will be resolved.
- An issue where a Summoner’s active skill is occasionally used twice consecutively will be resolved.
- An issue where the chat-exclusive window mode does not work correctly in [Challenge Arena (World)] will be resolved.
- An issue where the Summoner’s model is displayed incorrectly when playing a replay using a different Summoner will be resolved.
- An issue where the Craft Available effect is displayed in [Profession]-[Blacksmithing] even when there are no equipment that can be used as materials will be resolved.
- An issue where the <A Chronicles Journey with Pioneer/Desert Queen/Ifrit> event end date is displayed incorrectly will be resolved.
- An issue where the enemy Summoner moves off-screen in [Total War] will be resolved.
- An issue where Guild name changes are reflected in the rankings during a [Guild Siege Battle] season will be resolved.
- An issue where the Deactivate Transformation button does not work correctly when Transformation has been performed while an Appearance Change has been applied in [Summoner]-[Transformation] will be resolved.
- An issue where AFK Battle rewards are accumulated beyond the Max AFK Battle time in [Celestial Rift] after the Premium Pass has been purchased for the first time will be resolved.
- An issue where Monsters can be registered multiple times when using Quick Battle in [Galagos Ruins] will be resolved.
- An issue where [Guild Siege Battle] replays cannot be played in certain situations will be resolved.
- An issue where the Quick Battle animation is displayed when attempting to perform Quick Battle while a Mimic Monster and the original Monster are both deployed in [Challenge Arena (World)} will be resolved.
- An issue where the notification continues to be displayed in certain situations after all Pass rewards have been claimed will be resolved.
- An issue where the Summoner’s Ultimate gauge does not increase in certain situations even when 5★ Unicorn’s skill is used will be resolved.
- An issue where some languages are not applied correctly in [Celestial Rift] will be resolved.
- An issue where the notification is not displayed when the [Challenge Arena (World)] daily entry count is exceeded will be resolved.
- An issue where using an active skill after removing a Summoner’s weapon causes them to temporarily stop moving will be resolved.
- An issue where rapidly tapping the Change Summoner button causes errors will be resolved.
- An issue where an attack order on a base that cannot be attacked is unable to be cancelled in [Guild Siege Battle] will be resolved.
- An issue where an abnormal amount of materials can occasionally be used in [Monster]-[Level Up] will be resolved.
- An issue where claiming Achievement rewards prevents you from claiming other Achievement rewards in certain situations will be resolved.
- An issue where the Raid Matchmaking pop-up is displayed when moving between continents will be resolved.
- An issue where the EXP bar is displayed incorrectly when [Mystic Island] Max Level is reached will be resolved.
- An issue where the APT emotion chat not displaying correctly in [Field Event] Dancing with Banians will be resolved.
- An issue where a different item occasionally being displayed instead of the selected in in [Equipment]-[Grind Gem] will be resolved.
- An issue where the position of some Monsters being displayed incorrectly in [Monster]-[Affinity] will be resolved.
- An issue where other food not being able to be gifted to some Monsters after Truffle Meat Sashimi is selected and deselected at Affinity Lv. 4 will be resolved.
- An issue where Lv. 56-60 rewards being displayed incorrectly in the [Mystic Island] top left Level pop-up will beresolved.
- An issue where skill descriptions of Meta Clone mimicking certain Monsters being displayed incorrectly in [Monster]-[Skill] tab will be resolved.
- An issue where the position of effects being displayed incorrectly in [Monster]-[Info] tab will be resolved.
- An issue where Heath and Soleta's 'Master of Evasion' utility skill's recharge time is displayed incorrectly will be resolved.
We hope you enjoy the new content and events.
We will continue to provide an enjoyable <Summoners War: Chronicles> experience.
Thanks!
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