Many DPS monsters are rendered useless because non existence of “remove beneficial effect" or "ignore mitigation” on their skill.
Just look at current DPS meta right now. Only mons that have these two skill being used. And how about bunch of others?
I'm getting bored just to met and using the same monsters over and over again.
The last season Mythic Accessories that have remove shied and invisibility actually can open new possibility seeing storage's monster being use.
Are you not going to do anything about this Com2Us?
You can make something like unremovable def up, so people will starting to use def break monster again for example.
I like this game, it has so much potential but it poor on execution.
Now the game leaning too much for more solo dungeon ranking, with different buff for specific monster.
Rather than fixed your balancing you telling people to use/build those storage's monsters for dungeon?
Are you gonna stop making the game as action combat now?
Cheers
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