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Upcoming joke balance
glaphan 12/21/2023
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So new "balance" patch is just nothing really right, no buffs or nerfs to anything beyond 2 things, and 1 didn't need to be buffed when it's already broken.

You "fixed" undead to ignore defense, I mean, still needs crit/damage to do anything right? Let me just make my light Magical Archer 400% crit damage real quick, still worse than unrecoverable since it's stack refresh stays in place instead of the end of the stack, only really a buff for dark Dragon, who is already broken.

Assassin AI fixes, let's hope they do anything, I mean assassins are still nearly useless unless they can fight Paladins all day, since you know, you still have Paladins existing in their current disgusting state.

3.5% summoner damage taken reduction, whatever, I can't even hit the enemy summoner anyway with all the Paladins, I'm not spamming Beast Riders.

A whole 20% recovery done by summoner down, that also nerfs dark Orbia and Soleta, and new Cleaf skill, good job retards, barely hurts Kina, still will full heal with light and I'll write about wind soon, you did nerf the other trash skills, now they will barely increase HP, just like normal.

10% less summon recovery given, now that's a decent change, not nearly enough to stop them from full healing every single skill use, but a start.

10% less chance for 1 mana on skill use for Kina, I mean, good job? RNG is RNG, and now her worst passive mana gain is still the worst…

10% less chance for the pathetic heal on skill use for Kina, I DON'T CARE, REMOVE THE PASSIVE FOR ALL I CARE, IT'S FUCKING USELESS.

24 second cooldown for Kina wind 2nd skill, I mean good job, wind is now an unusable weapon, already was complete trash, I have no idea why anyone used it in the first place, I certainly never really did.

Oh yeah, now that's a good heal.

You still went through with the most brain dead health reduce on revive for dark Kina, I mean, good job, if they brought a healer it does nothing, if they didn't, it was a 1 in a million gambit, now it's the same exact thing.

I mean good job nerfing the ultimate though, I suppose reviving more than 1 and doing nothing else was OP, ignoring like Nigong I just posted up there, he only revives 3 and fully heals and gives soul protection.

 

10% less damage taken by Cleaf's monsters, by monsters, ok, I suppose Kina's DPS monsters were just too strong with their uhh, ⅓ damage compared to a DPS summoner.

10% HP shield every 40 seconds when he CCs, good job retards, almost as useless as Kina's passives, really funny when he CCs with wind's 1st skill and then has his stronger shield replaced with that garbage instantly..?

Only need 1 stack of attack power down to apply 3 stacks of attack speed down, instead of 2, if that works on itself then it's just a gamble of whether the retarded 15% to miss anyway happens, if it isn't, then it's almost the same, attack speed down is the best debuff.

Oh just a casual defense based heal for Cleaf, just in time to replace Kina, defense based healers, we need more of them, don't remove them from the game, keep making more.

Other 2 changes are useless, really good Cleaf buffs, almost might uhh, do nothing, besides make water that was OP against things without immunity even more OP.

 

Fire Beetle Knight, wow what a great nerf, please tell me about all the enemies I would rather oblivion for 11 seconds rather than silence for 11 seconds, he was used far too often, maybe give both, why remove the silence, please tell me who this is good against, it's still after the damage so summoner defensive passives are still going crazy, and the oblivion is just useless otherwise, Garou can't even strip before he's CC immune…

Water Beetle Knight, wow attack speed down, replacing movement speed down, I would rather have movement speed honestly, both are trash but one is omega trash, another great nerf to an overused monster. Really funny damage reflect added to passive, not even before the endure to at least sacrifice itself before endure removal…?

Water Dragon Knight, I didn't even use him but he was the only one really good against broken DPS summoners that isn't an LD against Paladins, good job nerfing him to uselessness before removing Paladins.

Wind Dragon Knight, are you joking, this is such a broken passive, yet it isn't even useful in the situation you would normally use him in, doesn't make him any better against cooldown reducers, but now he is just god mode against attack speed monsters, really funny change.

Chakrams, really good buff to light, who was already strongest, rest are just meh, will make no difference in the use rates.

Boomerang, I mean fire was a disgusting buff, rest were just same meh, least my light's 2nd skill went from the lowest base multiplier in the game, to the lowest base multiplier in the game still…?

Fire Undine, I mean you made her into a better healer than Kina, but pretty trash still, have you retards even ever used the 1st skill of those Undine, can you make a slower smaller AoE than this?

Fire Mermaid, wow what a great buff for all the DPS Mermaid I guess…

Fire Phoenix, at least a decent buff so you don't have to soul link in PvP, but uhh, that's still a Kina issue with every other monster in the game besides Beast Riders, and still Beast Riders if you counter them lmao.

Dark Ifrit, wow what a great nerf, he was way too overused, I actually wanted him before this "buff", now he just looks like useless trash…? I really just don't even know where to begin, all of them are too horrible to comprehend. I mean he's still a better healer than Kina, just by standing there doing nothing, good job?

Dark Valkyrie, I mean it's a buff, just useless, won't make anyone use her that isn't using her already, she can't hit the summoner anymore, but who would ever even be hit by it anyway except intentionally?

Dark Chimera, wow the only real buff this patch, on an already broken monster, why do you keep buffing him, he was already too good with just a strip, now strip constantly…

Good changes, will really impact things at all, still waiting for a Paladin counter, you made a Beast Rider counter this patch already which are already insanely easy to counter, and also counter dozens of other mostly unused monsters, but uhh good job. Really want to see how you can manage to make a Paladin counter, because I don't even believe it possible, closest thing is fire Magical Archer with another thing doing enough DPS hitting same target, and her not missing because of your retarded 15% miss rate, if they don't have Purification artifact of course, because that makes Magical Archers pretty garbage against them too…?

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