Skip to Content

UPDATE

Mar. 21st Update Notes
GM Chronicles 03/21/2024

 

Greetings from <Summoners War: Chronicles>.

We would like to inform you about the changes in this upcoming update.

The content and event time are based on each region’s time zone: US - EST / EU - CET / ASIA - ICT / JP - JST

Please check the details below.

 


■ Major Update

 

▶ Collaboration Notice 

- The collaboration update will be released. Please use the shortcut below to view more info. 

[Collaboration Update Notice Shortcut]

 

▶ Summoner New Skills

- New Summoner skills will be added.

※ The new skills can be acquired when you reach character Lv. 82 and can be unlocked with Magician's Research Log x100. 

[Cleaf’s Active Skill No. 1]

Attribute

Skill

Description

Water

Crevasse

Charges towards the enemy target and wields a mace to inflict damage to grant ATK DOWN and airbornes the target with a fixed chance. If the target has CC effects, increases the cooldown of Evasion skills and grants Block beneficial effect with a fixed chance.

 

[Orbia’s Active Skill No. 2]

Attribute

Skill

Description

Wind

Tempest

Airbornes enemies within the range and summons a storm. The storm will follow the enemy with the highest DEF for a designated period, inflict damage on nearby enemies every sec and grant Electric Shock and MOV SPD DOWN with a fixed chance.

 

[Kina’s Active Skill No. 1]

Attribute

Skill

Description

Fire

Rising Sun

Summons a hammer of fire on the enemy target to inflict damage and knocks down the enemy with a fixed chance. Grants Oppress to the target if Energy of Fire is Lv. 3 or above.

 

[Soleta’s Active Skill No. 1]

Attribute

Skill

Description

Water

Salvo

Inflicts damage 3 times on the enemy target by shooting the arrow consecutively. If Consecutive Fire is in possession, shoots an additional arrow for each ATK SPD UP Lv. 2 in possession. (Up to 5 additional hits) Attack Weak Point is available with the additional arrows. If Soleta has Fletch, grants Skill Deceleration on the target with each hit with a fixed chance. This skill deals damage that ignores the target's damage mitigation effects if the target is frozen.

 

[Heath’s Active Skill No. 1]

Attribute

Skill

Description

Wind

Gale Shuriken

Inflicts damage 3 times by throwing shurikens and recovers the HP based on the damage dealt. This attack ignores the target's beneficial effect that reduces the damage taken if the Summoner's Evasion is higher than the target's Evasion. (Can be used up to 2 times consecutively)

 

 

▶ Arena

- New Challenge Arena (World) will be added.

  · The Challenge Arena (World) will be opened in all regions (Asia/Europe/Japan/North America) after the maintenance ends on Mar. 21st. 

  · You’ll be able to battle against Summoners from all regions (Asia/Europe/Japan/North America).

  · The victory/loss rewards will be given as below during the preseason.

Rank Grade

Victory Reward (Crystal)

Loss Reward (Crystal)

Grand Master III

40

10

Grand Master II

35

8

Grand Master I

30

7

Master V

27

6

Master IV

24

6

Master III

21

5

Master II

20

5

Master I

19

4

Gold III

16

4

Gold II

15

3

Gold I

14

3

Silver III

11

2

Silver II

10

2

Silver I

9

2

Bronze III

7

1

Bronze II

6

1

Bronze I

5

1

Iron

4

1

 

  · The preseason period will be held as shown below.
    → Period: After the Mar. 21st maintenance - TBA

  · The Arena Pass won’t be applied for the Challenge Arena (World).

  ·A separate ticket will be used for the new Challenge Arena (World) and 20 tickets will be recharged every day automatically.

   * We'll be providing 20 Challenge Arena (World) Tickets on March 21st, 10 on March 22nd, and another 10 on March 23rd so that all users can enjoy in the new Challenge Arena (World). (Available to collect until Apr. 25th.)

      ※ You won’t be able to recharge the Challenge Arena (World) Tickets with Crystals. 

  · The ticket recharge and the weekly/monthly tally will proceed on the times listed below since the content is held in all regions at the same time. 

Time Zone

Reset Time

EDT/UTC-4

Every day at 3pm

CET/UTC+1

Every day at 8pm

ICT/UTC+7

Every day at 2am

JST/UTC+9

Every day at 4am

 

  · Challenge Arena (World) will be excluded from event counts.

- The trial mode will no longer be applied if the opponent is an NPC when you’re playing the normal battle in the Challenge Arena. 

 

▶ New Artifacts 

- New Legendary Artifacts will be added.

* The exclusive Artifact skills below are based on Enhance Lv. +15, and the skill effect for each level can be checked with the Artifact List on the bottom-left of the [Manage Artifacts] screen.

  · Joker

Attribute

Skill

Fire

The cooldown of "Fire Magic" will be decreased by 2.5% when the enemy recovers. Increases the DMG by 30% if the target's HP is 70% or above when attacking with a skill.

Water

Applies Lv. 3 Skill Acceleration and Lv. 1 ATK UP to itself for 20 sec when the Monster is revived.

Wind

ATK will be increased by 30% to be applied to skill attacks when attacking enemies under a CC effect. CRIT DMG will be increased by 100% and applied to skill attacks when attacking enemies with 70% HP or above.

Light

Grants Continuous Recovery to itself for 20 sec when Shield or Invincibility is removed successfully. (Cooldown 10 sec)

Dark

Increases the ultimate gauge by 20% if beneficial effect is successfully stolen and if the stolen target possesses a bomb, the bomb will be exploded immediately.

 

 


■ Balancing

 

▶ Summoner 

- The skill descriptions are based on each skill’s MAX enhancement.

- New or added texts will be shown in blue and deleted texts will be shown in red.

  · Heath

Skill

Before

After

Opening the Death Gate

(Wind)

[Skill cooldown 20 sec]

If Heath's HP is above a certain ratio, he presses his vital point himself to reduce his HP by 20% each time until his HP falls below a certain ratio. Then applies additional effects based on the no. of times his HP is reduced.

  · [Until HP drops to 50% or below] Decrease HP by 20%

  · [Reduces HP 1 time] Applies Lv. 1 ATK UP for 14 sec

  · [Reduces HP 2 times] Applies Lv. 1 DMG Dealt UP for 14 sec

  · [Reduces HP 3 times]  Applies Immunity for 14 sec

[Skill cooldown 20 sec]

If Heath's HP is above a certain ratio, he presses his vital point himself to grant Continuous Recovery to himself and reduces his HP by 20% each time until his HP falls below a certain ratio. Then applies additional effects based on the no. of times his HP is reduced. (Changed)

  · Applies Lv. 1 Continuous Recovery for 14 sec (New)

  · [Until HP drops to 50% or below] HP decreased by 20%

  · [Reduces HP 1 time] Applies Lv. 1 ATK UP for 14 sec

  · [Reduces HP 2 times] Applies Lv. 1 DMG Dealt UP for 14 sec

  · [Reduces HP 3 times]  Applies Immunity for 14 sec

Wind Cross

(Wind)

[Skill cooldown 22 sec]

Quickly approaches the enemy, then strikes the target 2 times in a cross and upward to attack. If his HP is over a certain ratio after each hit, decreases his own HP and deals increased damage to the target based on the HP reduction from the Wind Cross effect. The last hit greatly decreases the HP, and airbornes the target with a certain chance. The last hit ignores the target's beneficial effect that reduces the damage taken.

  · [Per Hit] 120% of ATK as DMG

  · [For every 1% of caster's HP reduced] DMG Dealt UP: 0.8%

  · [Last Hit] 240% of ATK as DMG(Ignores target's DMG Mitigation effect, Target unrevivable if defeated)

  · [For every 1% of caster's HP reduced] DMG Dealt UP: {0}% 1.2%

  · (90% chance) Airborne

  · [If caster's HP is above 70%][Per Hit]  Decrease HP by 10%  

  · [If caster's HP is above 70%][Last Hit] Decrease HP by 20% 

[Skill cooldown 22 sec]

Quickly approaches the enemy, then strikes the target 2 times in a cross and upward to attack. If his HP is over a certain ratio after each hit, decreases his own HP and deals increased damage to the target based on the HP reduction from the Wind Cross effect. The last hit greatly decreases the HPairbornes the target with a certain chance and grants Unrecoverable. The last hit ignores the target's beneficial effect that reduces the damage taken. (Changed)

  · [Per Hit] 120% of ATK as DMG

  · [For every 1% of caster's HP reduced] DMG Dealt UP: 0.8%

  · [Last Hit] 240% of ATK as DMG(Ignores target's DMG Mitigation effect, Target unrevivable if defeated)

  · [For every 1% of caster's HP reduced] DMG Dealt UP: {0}% 1.2%

  · (90% chance) [Last Hit] Airborne (Changed)

  · (90% chance) [Last Hit] Unrecoverable for 14 sec (New)

   · [If caster's HP is above 70%][Per Hit]  Decrease HP by 10%  

  · [If caster's HP is above 70%][Last Hit] Decrease HP by 20% 

Dark Spiral

(Dark)

[Skill cooldown 30 sec]

Appears in front of the enemy and consecutively strikes the target to deal damage based on the no. of harmful effects on the enemy 4 times. If the 1st, 2nd, 3rd, and 4th hit all land as a critical hit, the last hit ignores the death denial effect.

  ·[Per Hit] 135% of ATK + 13.6% based on no. of target's harmful effects as DMG

  · [When critical hit occurs for all 3 hits][Last Hit] Death Denial Ignoring DMG

[Skill cooldown 30 sec]

Appears in front of the enemy and consecutively strikes the target to deal damage based on the no. of harmful effects on the enemy 4 times and grants Burns with each hit. If the 1st, 2nd, 3rd, and 4th hit all land as a critical hit, the last hit ignores the death denial effect. (Changed)

  ·[Per Hit] 135% of ATK + 13.6% based on no. of target's harmful effects as DMG

  · (60% chance)[Per Hit] Lv. 1 Burn for 20 sec (New)

  · [When critical hit occurs for all 3 hits][Last Hit] Death Denial Ignoring DMG

Persona

[Continuous Effect]

When in the Shadow state, increases the MOV SPD, skill casting speed, and active skill cooldown Regen SPD, and the critical damage dealt with skills is enhanced. Gains a mana with a certain chance upon successful evasion. Heath cannot be manually selected when he's in the Shadow state.

  · [When in the Shadow state] MOV SPD UP: 30%

  · [When in the Shadow state]CRIT DMG UP: 40%

  · [When in the Shadow state] Accelerate skill by 30%

  · [When an attack is evaded](5% chance) Increase mana by 1

[Continuous Effect]

When in the Shadow state, increases the MOV SPD, skill casting speed, and active skill cooldown Regen SPD, and the critical damage dealt with skills is enhanced. Gains a mana with a certain chance upon successful evasion or when a shadow is granted. Heath cannot be manually selected when he's in the Shadow state. (Changed)

  · [When in the Shadow state] MOV SPD UP: 30%

  · [When in the Shadow state]CRIT DMG UP: 40%

  · [When in the Shadow state] Accelerate skill by 30%

  · [When an attack is evaded](5% chance) Increase mana by 1

  · [When shadow is granted](30% chance) Increase mana by 1

(New)

Change of Mind

[Continuous Effect]

Increases the damage dealt for skills used within 4 seconds after using this skill. 

  · [When using a skill after a skill] DMG Dealt UP: 15%

[Continuous Effect]

Increases the damage dealt for skills used within 4 seconds after using this skill. Increases the damage dealt additionally if the target is a creature. (Changed)

  · [When using a skill after a skill] DMG Dealt UP: 15%

  · [When attacking a creature] DMG Dealt UP: 15% (New)

Defense Mechanism

[Continuous Effect]

Increases the ACC by a certain proportion of Evasion, and decreases the DMG taken upon getting hit by a skill.

  · [Per 10% Evasion] ACC UP: 3%

  · [Per 10% Evasion] DMG Taken DOWN: 1%

[Continuous Effect]

Increases the ACC by a certain proportion of Evasion and decreases the Damage Taken when attacked with a skill. Gains immunity against Root when Evasion exceeds a designated rate. (Changed)

  · [Per 10% Evasion] ACC UP: 3%

  · [Per 10% Evasion] DMG Taken DOWN: 1%

  · [When its Evasion exceeds 80%] Root immunity (New)

 

  · Orbia

Skill

Before

After

Thunder Strike

(Wind)

[Skill cooldown 15 sec]

Attacks enemies within the area by dropping a lightning bolt 4 times from the sky, and applies DEF DOWN with a certain chance.

  · [First Hit] 212% of ATK as DMG

  · [Per Hit] 86.6% of ATK as DMG

  · [When attacking](60% chance) Lv. 1 DEF DOWN for 20 sec

[Skill cooldown 15 sec]

Attacks enemies within the area by dropping a lightning bolt 4 times from the sky, and applies DEF DOWN with a certain chance. Grants Block Harmful Effect Removal with the first hit. (Changed)

  · [First Hit] 212% of ATK as DMG

  · [Per Hit] 86.6% of ATK as DMG

  · [First Hit] Block Harmful Effect Removal for 14 sec (New)

  · [When attacking](60% chance) Lv. 1 DEF DOWN for 20 sec

Green Storm

(Wind)

[Skill cooldown 20 sec]

Creates a storm and explodes it to attack enemies within the area 4 times. Applies DMG Taken UP to enemies above a certain level of DEF DOWN.

  · [Per Hit] 113.8% of ATK as DMG

  · [If target has Lv. 3+ DEF DOWN] Lv. 1 DMG Taken UP for 20 sec

[Skill cooldown 20 sec]

Creates a storm and explodes it to attack enemies within the area 4 times. Applies DMG Taken UP to enemies who have more harmful effects than the designated amount. (Changed)

   · [Per Hit] 113.8% of ATK as DMG

  · [If target has 3 or more harmful effects Lv. 1 DMG Taken UP for 20 sec (Changed)

 

▶ Monster

- The skill descriptions are based on each skill’s MAX enhancement.

- New or added texts will be shown in blue and deleted texts will be shown in red.

  · 5★ Beetle Knight (Wind)

Skill

Before

After

Lance Charge

[Skill cooldown 20 sec]

[Mana Cost: 3]

Charges forward to attack enemies within the area, airbornes them with a certain chance, and silences the target if the target has Electric Shock.

  · 276.6% of ATK + 414.8% of its DEF as DMG 

  · (62% chance) Airborne

  · [If target has Electric Shock] Silenced for 12 sec

[Skill cooldown 20 sec]

[Mana Cost: 3]

Charges forward to attack enemies within the area, airbornes them with a certain chance, and grants DEF DOWN if the target has Electric Shock.(Changed)

 · 276.6% of ATK + 414.8% of its DEF as DMG 

  · (62% chance) Airborne

  · [If target has Electric Shock] Lv. 1 DEF DOWN for 16 sec (Changed)

Ironshield

[Skill cooldown 26 sec]

[Mana Cost: 4]

Applies DEF UP to allies within the area with the power of the shield and provokes enemies within the area with a certain chance.

  ·  Lv. 2 DEF DOWN for 16 sec

  · (82% chance) Provoke for 11 sec 

[Skill cooldown 26 sec]

[Mana Cost: 4]

Applies DEF UP to allies within the area with the power of the shield and removes Root. Provokes the enemy with a certain chance at the same time.(Changed)

  ·  Lv. 2 DEF DOWN for 16 sec

  · Remove Root (New)

 · (82% chance) Provoke for 11 sec 

Electrocuting Chitin

[Cooldown: 9 sec]

Gains Provoke Immunity. When attacked by an enemy, deals damage based on its DEF to nearby enemies, replaces the DEF UP that the target has with DEF DOWN, and discharges lightning that applies Electric Shock.

  · Provoke Immunity

  · 356.8% of its DEF as DMG (Deleted)

  · Exchange DEF UP with DEF DOWN 

  · Lv. 1 Electric Shock for 10 sec

[Cooldown: 3 sec]

Gains Provoke Immunity and increases the Ultimate gauge each time Root is removed. When attacked by an enemy, deals damage based on its DEF to nearby enemies, replaces the DEF UP that the target has with DEF DOWN. Removes Root of the ally at the same time.(Changed)

  · Provoke Immunity

  · [[Upon successfully removing Root]] Increase Ultimate Gauge by 10% (New)

  · Exchange DEF UP with DEF DOWN 

  · (50% chance)Lv. 1 Electric Shock for 10 sec (Changed)

  · Remove Root (New)

 

  · 5★ Paladin (Fire)

※ You can restore the Monster once for free by tapping on the Free Restore Button in the Monster Screen of 5★ Paladin (Fire) until Apr. 5th 12am due to the downgrade adjustment.

Skill

Before

After

Prayer of Protection

[Skill cooldown 24 sec]

[Mana Cost: 4]

Recovers the HP of allies within the area 3 times, removing harmful effects and applying DEF UP. Applies Burn to nearby enemies with a certain chance upon successfully removing a harmful effect. The recovery amount is based on its DEF.

  · Recover HP by 58.3% of DEF

  · Remove 2 harmful effects

  · Lv. 1 DEF UP for 20 sec

  · [Upon successful removal](90% chance) Lv. 1 Burn for 20 sec 20 (Deleted)

[Skill cooldown 24 sec]

[Mana Cost: 4]

Recovers the HP of allies within the area 3 times, removing harmful effects and applying DEF UP. The recovery amount is based on its DEF. (Changed)

  · Recover HP by 58.3% of DEF

  · Remove 2 harmful effects

  · Lv. 1 DEF UP for 20 sec

Oath of Unity

[Continuous Effect]

Recovers the HP of Paladin and the target team member every time a team Monster including itself successfully applies a DoT effect. In addition, the target team member gains ATK UP if it doesn't have ATK UP, and Paladin gains DEF UP if it doesn't have DEF UP. The recovery amount is based on its DEF.

  ·[When DoT effect is applied] Recover HP by 107.5% of DEF

  · [If the target does not have ATK UP] Lv. 1 ATK UP for 10 sec

  · [If caster doesn't have DEF UP] Lv. 1 DEF UP for 10 sec

[Continuous Effect]

Recovers the HP of Paladin and the target team member every time a team Monster successfully applies a DoT effect. In addition, the target team member gains ATK UP if it doesn't have ATK UP, and Paladin gains DEF UP if it doesn't have DEF UP. The recovery amount is based on its DEF. (Changed)

  ·[When DoT effect is applied] Recover HP by 107.5% of DEF

  · [If the target does not have ATK UP] Lv. 1 ATK UP for 10 sec

  · [If caster doesn't have DEF UP] Lv. 1 DEF UP for 10 sec

Ultimate Prayer of Protection

[No skill cooldown]

Recovers the HP of allies within the area 3 times, removing all harmful effects and applying Burn 3 times to nearby enemies with a certain chance. In addition, applies DEF UP to allies within the area. The recovery amount is based on its DEF.

  · Recover HP by 116.8% of DEF

  · Remove all harmful effects

  · (75% chance)  Lv. 1 Burn for 20 sec 20 (Deleted)

  · Lv. 2 DEF UP for 20 sec

[No skill cooldown]

Recovers the HP of allies within the area 3 times, removing all harmful effects and applies DEF UP. The recovery amount is based on its DEF. (Changed)

  · Recover HP by 116.8% of DEF

  · Remove all harmful effects

   · Lv. 2 DEF UP for 20 sec

 

  · 5★ Paladin (Light)

- The AI will be improved so that the “Prayer of Protection” skill is used more often.

 

  · 5★ Dragon (Fire)

Skill

Before

After

Rain of Fire

[Skill cooldown 24 sec]

[Mana Cost: 4]

Drops fireballs 3 times on random enemies within the area, dealing damage to the target and enemies around, and applies ATK DOWN with a certain chance. Upon successfully applying ATK DOWN per hit, drops an additional fireball to a random target, and up to 3 fireballs can be dropped. (Its CRIT RES increases while using skills.)

  · [Per Hit] 147.8% of ATK as DMG

  · (55% chance) Lv. 1 ATK DOWN for 20 sec

  · [When using a skill] CRIT RES increased by 100%

[Skill cooldown 24 sec]

[Mana Cost: 4]

Drops fireballs 3 times on random enemies within the area, dealing damage to the target and enemies around, and applies ATK DOWN and DEF DOWN with a certain chance. Upon successfully applying ATK DOWN per hit, drops an additional fireball to a random target, and up to 3 fireballs can be dropped. (Its CRIT RES increases while using skills.) (Changed)

  · [Per Hit] 147.8% of ATK as DMG

  · (55% chance) Lv. 1 ATK DOWN for 20 sec

  · (55% chance) Lv. 1 DEF DOWN for 20 sec (New)

  · [When using a skill] CRIT RES increased by 100%

 

  · 5★ Vampire (Water)

Skill

Before

After

Noble Agreement

[Skill cooldown 20 sec]

[Mana Cost: 3]

A group of bats attacks the enemy target 3 times, and each hit has a certain chance to apply RES DOWN. Applies Thirst to itself.

  · [Per Hit] 276.6% of ATK as DMG

  · (67% chance) Lv. 1 RES DOWN for 16 sec

  · Lv. 2 Thirst (Unremovable)

[Skill cooldown 20 sec]

[Mana Cost: 3]

A group of bats attacks the enemy target 3 times, and each hit has a certain chance to apply DEF DOWN. Applies Thirst to itself. (Changed)

   · [Per Hit] 276.6% of ATK as DMG

  · (67% chance) Lv. 1 DEF DOWN for 16 sec (Changed)

   · Lv. 2 Thirst (Unremovable)

Killing Wave

[Skill cooldown 26 sec]

[Mana Cost: 4]

Sends off vampire bats to attack up to 8 enemies within the area and applies Frostbite. Applies DEF DOWN to nearby enemies by consuming all the Thirst LV when Thirst maxes out and applies Freeze if the target is frostbitten.

  · 703.1% of ATK as DMG

  · Lv. 2 Frostbite for 16 sec

  · [If caster has Lv. 10+ Thirst] Lv. 3 DEF DOWN for 16 sec

  · [If target has Frostbite] Freeze for 3 sec

[Skill cooldown 26 sec]

[Mana Cost: 4]

Sends off vampire bats to attack up to 8 enemies within the area and applies Unrecoverable. Applies DEF DOWN to nearby enemies by consuming all the Thirst LV when Thirst maxes out and applies Freeze if the target is under the Unrecoverable effect. (Changed)

   · 703.1% of ATK as DMG

  · Unrecoverable for 16 sec (Changed)

  · [If caster has Lv. 10+ Thirst] Lv. 3 DEF DOWN for 16 sec

  · [If target has Frostbite] Freeze for 3 sec

Ultimate Killing Wave

[No skill cooldown]

Summons many groups of bats to attack enemies within the area and applies Frostbite. Maxes out Thirst LV instantly. Thirst is removed when the battle ends.

  · 1162% of ATK as DMG

  · Lv. 3 Frostbite for 20 sec 

  · Lv. 10 Thirst (Unremovable)

[No skill cooldown]

Summons many groups of bats to attack enemies within the area and applies Unrecoverable and Freeze. Maxes out Thirst LV instantly. Thirst is removed when the battle ends. (Changed)

   · 1162% of ATK as DMG

  · Unrecoverable for 20 sec (Changed)

  · Freeze for 3.5 sec (New)

  · Lv. 10 Thirst (Unremovable)

 

  · 5★ Joker (Wind)

Skill

Before

After

Surprise Box

[Skill cooldown 18 sec]

[Mana Cost: 3]

Gives out a surprise gift box to deal damage to enemies within the area and stuns them with a certain chance.

  · 633.3% of ATK as DMG

  · (80% chance) Stuns for 3.5 sec

[Skill cooldown 18 sec]

[Mana Cost: 3]

Gives out a surprise gift box to deal damage to enemies within the area and stuns them with a certain chance.

  · 665% of ATK as DMG (Changed)

  · (80% chance) Stuns for 3.5 sec

 

  · 5★ Ifrit (Water)

Skill

Before

After

Basic Attack

[No skill cooldown]

Attacks the enemy target and deals increased damage if the target is frostbitten.

  · 200% of ATK as DMG

  · [If target has Frostbite] DMG Dealt UP: 15%

[No skill cooldown]

Attacks the enemy target and grants Frostbite with a fixed chance. (Changed)

  · 200% of ATK as DMG

  · (6% chance) Lv. 1 Frostbite for 16 sec (Changed)

Mega Smash

[Skill cooldown 20 sec]

[Mana Cost: 3]

Shoots a frosty ice sphere to deal damage based on the Frostbite LV to the enemy target. Applies Freeze with a certain chance if the target is frostbitten.

  · 830% of ATK + 124.6% of ATK based on target's Frostbite LV as DMG

  · [If target has Frostbite](62% chance) Freeze for 3 sec

[Skill cooldown 20 sec]

[Mana Cost: 3]

Shoots a frosty ice sphere to deal damage based on the Frostbite LV to the enemy target. Applies Freeze with a certain chance if the target is frostbitten.

 · 830% of ATK + 124.6% of ATK based on target's Frostbite LV as DMG

 · [If target has Frostbite] Freeze for 3 sec (Changed)

Power of Spirit

[Cooldown 60 sec]

Applies Endure and ATK SPD UP to itself when it receives lethal damage.

  · [If caster takes lethal DMG] Endure for 21 sec 

  · [If caster takes lethal DMG] Lv. 10 ATK SPD UP for 14 sec

[Cooldown 60 sec]

Grants DEF DOWN and Block Harmful Effect Removal to the target with a fixed chance when you use the skill attack on Knight and Warrior enemies with higher DEF than you. Additionally, applies Endure and ATK SPD UP to itself when it receives lethal damage. (Changed)

  · [If caster takes lethal DMG] Endure for 21 sec 

  · [If caster takes lethal DMG] Lv. 10 ATK SPD UP for 14 sec

  · [When attacked by Knight/Warrior Monster with higher DEF](80% chance) Lv. 1 DEF DOWN for 14 sec (New)

  · [When attacked by Knight/Warrior Monster with higher DEF](80% chance) Block Harmful Effect Removal for 14 sec (New)

 

  · 5★ Phoenix (Dark)

Skill

Before

After

Fiery Path

[Continuous Effect]

Applies DEF DOWN and DMG Taken UP when attacking with a skill.

  · [When attacking with a skill] Lv. 1 DEF DOWN for 10 sec

  · [When attacking with a skill] Lv. 1 DMG Taken UP for 10 sec

[Continuous Effect]

Applies DEF DOWN and DMG Taken UP when attacking with a skill. Additionally, Dark Energy Lv. 1 will be acquired each time an enemy is defeated in the Arena and Siege Battle, and the Monster will revive when defeated while the Dark Energy is in possession. The Dark Energy can be stacked up to Lv. 3 and the revived HP will be increased as the level increases. The revival penalty in Arena and Siege Battle is not applied when self-revived using this skill. (Changed)

   · [When attacking with a skill] Lv. 1 DEF DOWN for 10 sec

  · [When attacking with a skill] Lv. 1 DMG Taken UP for 10 sec

  · [When enemy is defeated in Arena and Siege Battle] Dark Energy Lv. 1 (Unremovable) (New)

  · [Dark Energy Lv. 1] Revive with 20% HP when defeated (New)

  · [Dark Energy Lv. 2] Revive with 40% HP when defeated (New)

  · [Dark Energy Lv. 3] Revive with 60% HP when defeated (New)

 

  · 5★ Nine-tailed Fox (Dark)

Skill

Before

After

Basic Attack

[No skill cooldown]

Attacks the enemy and uses Nocturnal Excursion 1 if Nine-tailed Fox has a certain LV of Phantom Light or above.

  · 165% of ATK as DMG

  · [If caster has Lv. 6+ Phantom Light] Use Nocturnal Excursion 1 once

 

→ Nocturnal Excursion 1

Applies ATK UP to itself and deals damage based on the no. of harmful effects on the target to the enemy. Increases the no. of hits based on its Phantom Light LV and consumes its Phantom Light LV per hit. In addition, increases the damage dealt if the target is a boss.

  · Lv. 1 ATK UP for 20 sec

  · [Per caster's Phantom Light LV][Per Hit] 105.4% of ATK + 22.6% based on no. of target's harmful effects as DMG

  ·[When attacking a boss] DMG Dealt UP: 20%

  · [Per hit] Phantom Light Lv decreased by 1

[No skill cooldown]

Attacks the enemy and uses Nocturnal Excursion 1 if Nine-tailed Fox has a certain LV of Phantom Light or above.

  · 165% of ATK as DMG

  · [If caster has Lv. 6+ Phantom Light] Use Nocturnal Excursion 1 once

 

→ Nocturnal Excursion 1

Applies ATK UP to itself and deals damage based on the no. of harmful effects on the target to the enemy. Increases the no. of hits based on its Phantom Light LV and consumes its Phantom Light LV per hit. In addition, increases the damage dealt and penetrates DEF if the target is a boss.(Changed)

  · Lv. 1 ATK UP for 20 sec

  · [Per caster's Phantom Light LV][Per Hit] 105.4% of ATK + 22.6% based on no. of target's harmful effects as DMG

  ·[When attacking a boss] DMG Dealt UP: 50%   (Changed)

  · [When attacking a boss] DEF Penetration: 30%  (New)

  · [Per hit] Phantom Light Lv decreased by 1

Sweet Whisper

[Skill cooldown 12 sec]

[Mana Cost: 2]

Applies MOV SPD UP to team members. Then maxes out its Phantom Light LV and uses Nocturnal Excursion 2 if Nine-tailed Fox has a certain LV of Phantom Light or above. If below a certain LV, increases the LV of Phantom Light by 1.

  · Lv. 2 MOV SPD UP for 20 sec

  · [If caster has Lv. 3+ Phantom Light] Phantom Light Lv. 7 (Unremovable)

  · [If caster has Lv. 3+ Phantom Light] Use Nocturnal Excursion 2 1 time

  ·[If caster has Lv. 2 or lower Phantom Light] Phantom Light Lv. 1 (Unremovable)

 

→ Nocturnal Excursion 2

Applies ATK UP to itself and deals damage based on the no. of harmful effects on the target to the enemy. Increases the no. of hits based on its Phantom Light LV and consumes its Phantom Light LV per hit. In addition, increases the damage dealt if the target is a boss.

  · Lv. 2 ATK UP for 20 sec

  · [Per caster's Phantom Light LV][Per Hit] 105.4% of ATK + 22.6% based on no. of target's harmful effects as DMG 

  · [When attacking a boss] DMG Dealt UP: 20%

  · [Per hit] Phantom Light Lv decreased by 1

[Skill cooldown 12 sec]

[Mana Cost: 2]

Applies MOV SPD UP to team members. Then maxes out its Phantom Light LV and uses Nocturnal Excursion 2 if Nine-tailed Fox has a certain LV of Phantom Light or above. If below a certain LV, increases the LV of Phantom Light by 1.

  · Lv. 2 MOV SPD UP for 20 sec

  · [If caster has Lv. 3+ Phantom Light] Phantom Light Lv. 7 (Unremovable)

  · [If caster has Lv. 3+ Phantom Light] Use Nocturnal Excursion 2 1 time

  ·[If caster has Lv. 2 or lower Phantom Light] Phantom Light Lv. 1 (Unremovable)

 

→ Nocturnal Excursion 2

Applies ATK UP to itself and deals damage based on the no. of harmful effects on the target to the enemy. Increases the no. of hits based on its Phantom Light LV and consumes its Phantom Light LV per hit. In addition, increases the damage dealt and penetrates DEF if the target is a boss. (Changed)

  · Lv. 2 ATK UP for 20 sec

  · [Per caster's Phantom Light LV][Per Hit] 105.4% of ATK + 22.6% based on no. of target's harmful effects as DMG 

   · [When attacking a boss] DMG Dealt UP: 50%(Changed)

  · [When attacking a boss] DEF Penetration: 30% (New)

  · [Per hit] Phantom Light Lv decreased by 1

Ultimate Sweet Whisper

[No skill cooldown]

Applies the MAX LV of Phantom Light to itself, then applies MOV SPD UP to team members and uses Nocturnal Excursion 3.

  · Phantom Light Lv. 10 (Unremovable)

  · Lv. 4 MOV SPD UP for 20 sec

  · Use Nocturnal Excursion 3 1 time

 

→ Nocturnal Excursion 3

Applies ATK UP to itself and deals damage based on the no. of harmful effects on the target to the enemy. Increases the no. of hits based on its Phantom Light LV and consumes its Phantom Light LV per hit. In addition, increases the damage dealt if the target is a boss.

  · Lv. 4 ATK UP for 20 sec

  · [Per caster's Phantom Light LV][Per Hit] 127.8% of ATK + 25.9% based on no. of target's harmful effects as DMG 

  · [When attacking a boss] DMG Dealt UP: 40%

  ·  [Per hit] Phantom Light Lv decreased by 1

[No skill cooldown]

Applies the MAX LV of Phantom Light to itself, then applies MOV SPD UP to team members and uses Nocturnal Excursion 3.

  · Phantom Light Lv. 10 (Unremovable)

  · Lv. 4 MOV SPD UP for 20 sec

  · Use Nocturnal Excursion 3 1 time

 

→ Nocturnal Excursion 3

Applies ATK UP to itself and deals damage based on the no. of harmful effects on the target to the enemy. Increases the no. of hits based on its Phantom Light LV and consumes its Phantom Light LV per hit. In addition, increases the damage dealt and penetrates DEF if the target is a boss. (Changed)

 · Lv. 4 ATK UP for 20 sec

  · [Per caster's Phantom Light LV][Per Hit] 127.8% of ATK + 25.9% based on no. of target's harmful effects as DMG 

  · [When attacking a boss] DMG Dealt UP: 100%(Changed)

 · [When attacking a boss] DEF Penetration: 40% (New)

   ·  [Per hit] Phantom Light Lv decreased by 1 

 

  · 5★ Fairy King (Dark)

- The stats will be adjusted to fit the traits of a weak point attacking dealer.

 · Basic ATK increased by 0.1% 

 · Basic DEF increased by 2.2% 

 · Basic HP increased by 2.1% 

 · CRIT Rate decreased by 15% 

 · CRIT DMG decreased by 30% 

 · ACC increased by 10% 

 

  · 5★ Unicorn (Fire)

Skill

Before

After

Eternal Flame (Mystical Creature)

[Continuous Effect]

If the team member's Shield disappears after taking damage, increases the Summoner's ultimate gauge.

  · [If Shield disappears after a team member takes damage] Ultimate Gauge increased by 5%

[Cooldown: 7 sec] (Changed)

Decreases the Summoner's skill cooldown and applies passive cooldown on the effect if the enemy is granted with beneficial effects under Soul Link. If the team member's Shield disappears after taking damage, increases the Summoner's ultimate gauge. (Changed)

  · [When enemy is granted with a beneficial effect while under Soul Link] Summoner skill cooldown decreased by 10% (New)

  · [If Shield disappears after a team member takes damage] Ultimate Gauge increased by 5%

Ultimate Swaying Flames (Human Form)

[No skill cooldown]

Attacks the enemy target 4 times, and each hit has a certain chance to remove 2 beneficial effects. Applies Bleed for every successful removal.

  · [Per Hit] 448.2% of ATK as DMG

  · (70% chance)[Per Hit] Remove 2 beneficial effects

  · [Upon successful removal] Lv. 1 Bleed for 20 sec

[No skill cooldown]

Attacks the enemy target 4 times, and each hit has a certain chance to remove 2 beneficial effects. Applies Bleed for every successful removal. Grants DMG Dealt UP on itself afterwards.(Changed)

  · [Per Hit] 448.2% of ATK as DMG

  · (70% chance)[Per Hit] Remove 2 beneficial effects

  · Lv. 1 DMG Dealt UP for 20 sec (New)

· [Upon successful removal] Lv. 1 Bleed for 20 sec

 

  · 5★ Unicorn (Water)

Skill

Before

After

Blessed Wings (Human Form)

[Continuous Effect]

Takes less damage from provoked enemies. Increases the recovery given, and applies additional Immunity when using Purifying Wave and Ultimate Purifying Wave.

  · [When attacked by a provoked enemy] DMG Taken DOWN: 30%

  · Recovery Given UP: 30%

  · [When using Purifying Wave and Ultimate Purifying Wave] Immunity for 14 sec

[Cooldown: 10 sec] (Changed)

Removes harmful effects of the team members nearby during battle and applies passive cooldown on the effect if the Monster is under Soul Link. Takes less damage from provoked enemies. Increases the recovery given, and applies additional Immunity when using Purifying Wave and Ultimate Purifying Wave.(Changed)

  · [When battling under Soul Link] Remove 1 harmful effect (New)

  · [When attacked by a provoked enemy] DMG Taken DOWN: 30%

  · Recovery Given UP: 30%

  · [When using Purifying Wave and Ultimate Purifying Wave] Immunity for 14 sec

 

  · 5★ Unicorn (Wind)

Skill

Before

After

Messenger of the Wind(Mystical Creature)

[Continuous Effect]

If the team member's Shield disappears after taking damage, decreases the target's harmful effect duration.

 · [If Shield disappears after a team member takes damage] Decrease duration of harmful effect by 5 sec

[Cooldown: 7 sec] (Changed)

Increases the Ultimate gauge of the Summoner and applies passive cooldown on the effect if a team member, excluding yourself, is attacked with a skill under Soul Link. If the team member's Shield disappears after taking damage, decreases the target's harmful effect duration.(Changed)

  · [When a team member, excluding yourself, is attacked with a skill under Soul Link] Ultimate Gauge increased by 5% (New)

 · [If Shield disappears after a team member takes damage] Decrease duration of harmful effect by 5 sec

Ultimate Inevitable Wound (Human Form)

[No skill cooldown]

Attacks enemies within the area 2 times, and applies DEF DOWN per hit. The last hit applies additional Unrecoverable.

  · [Per Hit] 627.4% of ATK as DMG

  · [Pet Hit] Lv. 2 DEF DOWN for 20 sec 

  · [Last Hit] Unrecoverable for 20 sec

[No skill cooldown]

Attacks enemies within the area 2 times, and applies DEF DOWN per hit. The last hit applies additional Unrecoverable. Grants DMG Dealt UP on itself afterwards. (Changed)

  · [Per Hit] 627.4% of ATK as DMG

  · [Pet Hit] Lv. 2 DEF DOWN for 20 sec 

  · [Last Hit] Unrecoverable for 20 sec

  · Lv. 1 DMG Dealt UP for 20 sec (New)

 

  · 5★ Unicorn (Light)

Skill

Before

After

Blessed Wings (Human Form)

[Continuous Effect]

Takes less damage from provoked enemies. Increases the recovery given, and applies additional Immunity when using Purifying Wave and Ultimate Purifying Wave.

 · [When attacked by a provoked enemy] DMG Taken DOWN: 30%

  · Recovery Given UP: 30%

  · [When using Purifying Wave and Ultimate Purifying Wave] Lv. 1 CRIT RES UP for 14 sec

[Continuous Effect]

Takes less damage from provoked enemies. Increases the recovery given, and applies additional CRIT RES UP and removes the harmful effect when using Purifying Light and Ultimate Purifying Light. (Changed)

 · [When attacked by a provoked enemy] DMG Taken DOWN: 30%

  · Recovery Given UP: 30%

  · [When using Purifying Wave and Ultimate Purifying Wave] Lv. 1 CRIT RES UP for 14 sec

  · [When using Purifying Wave and Ultimate Purifying Wave] Remove 2 harmful effects (New)

 

  · 5★ Unicorn (Dark)

Skill

Before

After

Other Side of the Moon (Mystical Creature)

[Continuous Effect]

Inflicts damage to the nearby enemies by a fixed ratio of the damage received when attacked in Arena and Siege Battle.

  · [To nearby enemies when attacked in Arena and Siege Battle] Inflicts 15% of received damage as damage

[Continuous Effect]

Inflicts damage to the nearby enemies by a fixed ratio of the damage received when attacked in Arena and Siege Battle.

  · [To nearby enemies when attacked in Arena and Siege Battle] Inflicts 22.5% of received damage as damage (Changed)

Ultimate Moonlight Flash (Human Form)

[No skill cooldown]

Attacks enemies within the area, removes all the beneficial effects, and applies Block Harmful Effect Removal.

  · 1,255% of ATK as DMG

  · Remove all beneficial effects

  · Block harmful effect removal for 20 sec

[No skill cooldown]

Attacks enemies within the area, removes all the beneficial effects, and applies Block Harmful Effect Removal. Grants DMG Dealt UP on itself afterwards. (Changed)

  · 1,255% of ATK as DMG

  · Remove all beneficial effects

  · Block harmful effect removal for 20 sec

  · Lv. 1 DMG Dealt UP for 20 sec (New)

 

 


■ New/Improvements/Changes

 

▶ Summon Altar 

[Artifact]

- The 5★ Joker exclusive Artifact rate UP summon for each attribute will begin.

  · Period: After Mar. 21st maintenance  - Apr. 11th 12am 

  · You can get the 5★ Joker exclusive Artifact with a higher chance than the ‘Galaxy Summon’.

  · You’ll acquire the 5★ Joker exclusive Artifact each time you reach Summon Mileage 200 with the rate up summon.

  · The Mileage points won’t reset even if you get the5★ Joker exclusive Artifact before you reach 200 Mileage Points.

 

▶ Transmogrification 

- New transmogrification Emperor Beast Monk will be added.

  · Emperor Beast Monk Exchange Ticket can be acquired as the Galagos Ruins ranking reward.

  · Go to the Transmogrification Tab of  [Galagos Ruins]-[Galagos Shop] to make a purchase.

   → Period: After the Mar. 21st maintenance until Sep. 18th 12am

 

▶ Galagos Ruins

- Galagos Ruins season will be adjusted and the ranking will be subdivided.

  · The Galagos Ruins season schedule and pass schedule will be adjusted as below as improvements will be applied to Galagos Ruins with the Apr. 4th update. 

      → Period: Mar. 21st 12am - Apr. 3rd 12am

※ The update schedule is subject to change and the content will be unavailable until the update is released after the season ends.

- The Transmogrification Exchange Ticket will be added to the ranking reward for Rank no. 1 - 100 and the ranking will be subdivided for Rank No. 11 - 100.

Rank

Reward 1

Reward 2

Reward 3

Reward 4

1

Emperor Beast Monk Transmogrification Exchange  Ticket (Fire/Water/Wind/Light/Dark)   x3

Legendary Artifact Box x1

Crystal x5,400

Galagos Coin x170,000

2

Emperor Beast Monk Transmogrification Exchange  Ticket (Fire/Water/Wind/Light/Dark)   x3

Legendary Artifact Box x1

Crystal x4,800

Galagos Coin x150,000

3

Emperor Beast Monk Transmogrification Exchange  Ticket (Fire/Water/Wind/Light/Dark)   x3

Legendary Artifact Box x1

Crystal x4,200

Galagos Coin x130,000

4-10

Emperor Beast Monk Transmogrification Exchange  Ticket (Fire/Water/Wind/Light/Dark)   x2

Hero Artifact Box x1

Crystal x3,000

Galagos Coin x120,000

11-30

Emperor Beast Monk Transmogrification Exchange  Ticket (Fire/Water/Wind/Light/Dark)   x2

Hero Artifact Box x1

Crystal x2,500

Galagos Coin x110,000

31-100

Emperor Beast Monk Transmogrification Exchange  Ticket (Fire/Water/Wind/Light/Dark)   x1

Hero Artifact Box x1

Crystal x2,100

Galagos Coin x100,000

101~500

Emperor Beast Monk Transmogrification Exchange Ticket (Fire/Water/Wind/Light/Dark)   x1

Rare Artifact Box x1

Crystal x1,200

Galagos Coin x80,000

501~1000

Emperor Beast Monk Transmogrification Exchange Ticket (Fire/Water/Wind/Light/Dark)   x1

Rare Artifact Box x1

Crystal x600

Galagos Coin x70,000

 

▶ New Outfit 

- The Radiant Summoner Limited Edition Outfit will be added which can be acquired by purchasing the Art Book. 

- The Radiant Summoner Outfit doesn’t have a set effect and the coupon acquired with the purchase of the Art Book can be used to exchange for the Radiant Summoner Outfit Box.

 

▶ Event

- The mini game [Kota’s Great Adventure] will be improved. 

  · The stage duration will be shortened from 5 min to 3 min for Stage 1-30.

  · The boss will now appear on the 3 minute mark instead of 2/4/5 minute mark.

  · The tap area of the left-right arrows in the stage screen will be expanded.

  · You’ll now be moved to the selected stage when you select before/after stage UI. 

- The sale of the character level up event pass and the [Expert/Tenacious/Able Summoner’s Way] Event will end. 

  · Sale period: Until Mar. 28th 12am

  · Event period: Until Apr. 4th maintenance

※ The event will be maintained until all rewards are collected for accounts that were created by Apr. 4th 12am if there are remaining event rewards.

 

▶ Book 

- The following list will be added to the [Library of Recollection]-[Transmogrification] illustration.

  · Grim Reaper Jack-o'-lantern, Little Dragon, Full Metal Jacket Paladin, Little Phoenix, Policeman Penguin Knight, Student Council Leader Pirate Captain, Academic Affairs Director Fairy Queen, Emperor Beast Monk

 

▶ Cairos

The theme Monster of the Illusion Garden will be changed to 4★ Harg (Light).

  · Period: Mar. 25th 12am - Mar. 31st 11:55pm 

 

▶ Shop

- The sale period of the Magictech Special Summon Step Up Package (I/II/III/IV) in [Package Shop]-[Special Price Item] will be adjusted to be the same as the Light and Dark Special Gift event schedule.

  · Sale period changed: Until May 1st 11:50pm

 

▶ Others

-  The Dragon Piece will be now available from the Monster Piece Shop, Shop, and Piece box. 

- The name of the Account Skill will be changed to Trait Skill. 

- Unicorn will be added to the pre-ban list of the [Brawl Arena]. 

- The reward range of the Pop Star Polar Queen Exchange Ticket given as the Challenge/Brawl Arena Season Ranking Reward given for the season that ends on Apr. 1st will be expanded. 

  · Pop Star Polar Queen Exchange Ticket x1 will be added to the rewards given to Grand Master III ~ Gold.

  · The Pop Star Polar Queen Exchange Ticket will be available to collect until the season ends on Apr. 1st.

  · Available to purchase with Arena Coins or Brawl Seals from the Arena Shop after the Apr. 18th maintenance.

       → Challenge Arena Shop: Pop Star Polar Queen Exchange Ticket (Fire/Water/Wind)

       → Brawl Arena Shop: Pop Star Polar Queen Exchange Ticket (Light/Dark)

-  The reward range of the Little Beetle Knight Exchange Ticket given as the Battlefield Season Ranking Reward given for the season that begins on Apr. 3rd will be expanded. 

  · Little Beetle Knight Exchange Ticket x1 will be added to the rewards given to Rank No. 101 - 1,000.

  · The Little Beetle Knight Exchange Ticket will be available to collect until the season ends on May 2nd.

  · Available to purchase with Victory Seals from the Battlefield Shop after the May 16th maintenance.

 


■ New Events

 

▶ Silver Artifact Summon 

- Period: After Mar. 21st maintenance - Apr. 11th 12am

- Details: Use the Silver Artifact Seal to summon Artifacts and get rewards according to the accumulated summon count! 

 

▶ Galagos Season Open Event (New) 

- Period: After Mar. 21st maintenance

- Details: Defeat creatures from the Galagos Ruins and get rewards! 

 


■ Fixed Errors

 

- Repeat Request has been added to the acquisition location of Mirror Carp Dish, Barracuda Dish, and Parrotfish Dish. 

- The HP of the global 1-year fiend event monster, Golden Rukumaton, has been decreased from 25,400 to 6,941. 

- [Challenge Arena] The issue with the unclear notice shown after completing 50 practice battles has been resolved. 

- The issue of the quest count not going up when you rescue the healer in the quest dungeon for the Cursed Ancient Tree Quest has been resolved. 

- Rangma Stones will no longer be spawned near the portal for the Mine Festival Island Rangma Stones in the global 1-year field event.

- The issue of not being able to gather/mine when you change characters repeatedly while proceeding with the field event has been resolved. 

- The issue of the character transformation info of the first character being remained when you change characters after transforming has been resolved. 

- The issue of the mining items not disappearing when you have 0 mine count left in the Mine Festival Island Rangma Stones of the global 1-year field event has been resolved. 

- [World Boss] The berserk system message will now be shown when Solarion is defeated 1 time. 

- The New UI will be removed from the Despair Rune and the Vampire Rune in Rune Crafting. 

- The issue with the Little Dragon Transmogrification Exchange Ticket tooltip experienced with some languages has been resolved. 

- The issue of the transformation cooldown not being displayed properly from time to time when you log out or forcefully terminate the game has been resolved. 

- [Trial of Ascension] The issue of the boss stopping in certain situations on 177F has been resolved. 

- The issue of the equipment enhancement value displaying the value before the enhancement from time to time in [Kota’s Great Adventure] has been resolved. 

- The issue with the My Words Are Your Command mission of [Joshua’s Bookshelf] being experienced in some languages has been resolved. 

- The issue of Korean not being displayed for the Mine Festival Island Rangma Stones in the global 1-year field event in some languages has been resolved. 

- [Galagos Rank Mode] The issue of the Legendary Relics not being displayed in the stage has been resolved. 

- The issue of not being able to enhance after resetting equipment enhancement when you're in the Stage Clear screen in [Kota’s Great Adventure] has been resolved.

- The issue of Kota not being attacked by some creatures in stage 35 of [Kota’s Great Adventure] has been resolved. 

- The issue of some creatures not being attacked with the Disc Throw attack in stage 32 of [Kota’s Great Adventure] has been resolved. 

- The banner of the Magictech Special Summon Step Up Package has been improved to be more intuitive. 

- The issue of not being able to use the Seal Piece for the [Artifact Rate UP] summon has been resolved. 

- The Light and Dark Special Gift event will now be displayed in the main banner. 

- The issue of not being able to collect the paid reward of the Summoner Pass from time to time has been resolved. 

- The issue of [Asia]-[Artamiel] not being displayed in the webpage coupon exchange has been resolved. 

- The issue of the certain special offer items being displayed even after the sale period has ended has been resolved.

- The issue of not being able to play the trial mode the next day when you use up all counts for the daily trial mode in [Arena] - [Challenge Arena] has been resolved.

- The issue of Immunity not being applied when 5★ Unicorn (Water)'s Purifying Wave is used has been resolved.

- The issue with the time remaining text of the bonus Monster not fitting in the area in Special Rupture Hard Mode in some languages has been resolved.

- The balance data of 3★-4★ Transformation's gather/mine/fishing has been applied properly.

 

 


 

We hope you enjoy the new contents and events.

Thanks!

 

Sample default message pop-up

Translate

Select a language to translate.

Select a language to translate.