This dungeon can be very hard and frustrating, especially for characters that are lower level or play only on phone. Some things you might do to help address these issues:
- 1) Allow non-soul linked monsters to use their healing/shield skills when the summoner takes damage. Only the soullinked monster is usable through much of this, so hard to use a speed buffer as you need healing or immunity at times.
2) Add save points after each challenge. One of the things that makes this most frustrating place in this game is that you may have cleared through several challenges just to fail and have to start over from the beginning.
3) Fix the targeting. I can be right next to a blue orb, click s1 and go all the way across to attack something on the other side. This makes it so I need to click on them to target and this is hard with the falling rocks when you can't even see them.
4) This is particularly hard for Cleaf as he has to get close to attack each one. Not sure what to do about this, but found him much harder than the other two.
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