Skip to Content

韓国語

【Balance Dead】Stat Stacking Rules!
哈吉米 04/28/2025
もっと見る

The cap for Effect Accuracy and Effect Resistance has been raised from 100% to 300%, and this change is truly shocking.
Currently, even stacking three rune sets only grants up to 75% resistance, which now feels utterly insignificant under the new cap.
This also means that tank characters, who previously had to balance HP, defense, evasion, and resistance, will now be forced to focus on stacking a single stat just to survive.

When game design starts replacing "strategic choices" with "stat stacking," and character development turns into a mindless race in a single direction,
doesn't it symbolize that the game has abandoned its most precious core values?

If stat limits can be arbitrarily inflated to 300%, then it wouldn't be surprising if critical damage caps rose to 500% and speed caps to 1000% in the future.
When everyone maxes out a single stat, will there be any strategy left in battle? Will distinct character roles still matter?

I sincerely hope this is not the beginning of this game's collapse.
But from what we are seeing so far, it is deeply disappointing and regrettable.

 

翻訳 投稿する リスト

コメント
ゲスト

0/3000

    デフォルトメッセージのポップアップサンプルです。

    翻訳する

    翻訳する言語を選んでください。

    翻訳する言語を選んでください。